raze/source/sw/src/common.cpp

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#include "build.h"
#include "common_game.h"
static const char *defaultgrpfilename = "sw.grp";
static const char *defaultdeffilename = "sw.def";
// g_grpNamePtr can ONLY point to a malloc'd block (length BMAX_PATH)
char *g_grpNamePtr = NULL;
void clearGrpNamePtr(void)
{
Bfree(g_grpNamePtr);
// g_grpNamePtr assumed to be assigned to right after
}
const char *G_DefaultGrpFile(void)
{
return defaultgrpfilename;
}
const char *G_GrpFile(void)
{
if (g_grpNamePtr == NULL)
return G_DefaultGrpFile();
else
return g_grpNamePtr;
}
const char *G_DefaultDefFile(void)
{
return defaultdeffilename;
}
const char *G_DefFile(void)
{
if (g_defNamePtr == NULL)
return G_DefaultDefFile();
else
return g_defNamePtr;
}
void SW_InitMultiPsky(void)
{
// default
psky_t * const defaultsky = E_DefinePsky(DEFAULTPSKY);
defaultsky->lognumtiles = 1;
defaultsky->horizfrac = 8192;
}