raze/source/common/rendering/gl/gl_samplers.h

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#ifndef __GL_SAMPLERS_H
#define __GL_SAMPLERS_H
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#include "gl_hwtexture.h"
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#include "textures.h"
namespace OpenGLRenderer
{
class FSamplerManager
{
unsigned int mSamplers[NUMSAMPLERS];
void UnbindAll();
public:
FSamplerManager();
~FSamplerManager();
uint8_t Bind(int texunit, int num, int lastval);
void SetTextureFilterMode();
};
}
#endif