2020-08-15 11:04:15 +00:00
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 1997, 2005 - 3D Realms Entertainment
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This file is part of Shadow Warrior version 1.2
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Shadow Warrior is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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Original Source: 1997 - Frank Maddin and Jim Norwood
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Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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#include "ns.h"
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#include "screenjob.h"
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#include "game.h"
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#include "sounds.h"
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#include "v_draw.h"
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#include "network.h"
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2020-08-15 13:29:47 +00:00
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#include "menus.h"
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2020-08-15 11:04:15 +00:00
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#include "gamecontrol.h"
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2020-08-15 13:29:47 +00:00
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#include "mapinfo.h"
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#include "misc.h"
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#include "network.h"
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#include "pal.h"
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2020-08-15 11:04:15 +00:00
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BEGIN_SW_NS
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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class DSWDRealmsScreen : public DScreenJob
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{
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public:
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DSWDRealmsScreen() : DScreenJob(fadein | fadeout) {}
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int Frame(uint64_t clock, bool skiprequest) override
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{
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const uint64_t duration = 5'000'000'000;
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const auto tex = tileGetTexture(THREED_REALMS_PIC, true);
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const int translation = TRANSLATION(Translation_BasePalettes, DREALMSPAL);
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twod->ClearScreen();
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DrawTexture(twod, tex, 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_TranslationIndex, translation, DTA_LegacyRenderStyle, STYLE_Normal, TAG_DONE);
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return skiprequest ? -1 : clock < duration ? 1 : 0;
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}
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};
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void Logo(const CompletionFunc& completion)
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{
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StopSound();
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PlayTheme();
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static const AnimSound logosound[] =
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{
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{ 1, DIGI_NOMESSWITHWANG },
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{ 5, DIGI_INTRO_SLASH },
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{ 15, DIGI_INTRO_WHIRL },
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{ -1, -1 }
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};
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static const int logoframetimes[] = { 360, 8, 128 };
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2020-08-16 12:39:18 +00:00
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if (!userConfig.nologo)
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2020-08-15 11:04:15 +00:00
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{
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JobDesc jobs[3];
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int job = 0;
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jobs[job++] = { Create<DSWDRealmsScreen>() };
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jobs[job++] = { PlayVideo("sw.anm", logosound, logoframetimes)};
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RunScreenJob(jobs, job, completion, true, true);
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}
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else completion(false);
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}
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2020-08-15 14:41:08 +00:00
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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DScreenJob* GetFinishAnim(int num)
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{
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static const AnimSound serpsound[] =
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{
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{ 1, DIGI_SERPTAUNTWANG },
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{ 16, DIGI_SHAREND_TELEPORT },
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{ 35, DIGI_WANGTAUNTSERP1 },
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{ 51, DIGI_SHAREND_UGLY1 },
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{ 64, DIGI_SHAREND_UGLY2 },
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{ -1, -1 }
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};
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static const int serpzillaframetimes[] = { 16, 16, 136 };
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static const AnimSound sumosound[] =
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{
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{ 2, DIGI_JG41012 },
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{ 30, DIGI_HOTHEADSWITCH },
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{ 42, DIGI_HOTHEADSWITCH },
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{ 59, DIGI_JG41028 },
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{ -1, -1 }
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};
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static const int sumoframetimes[] = { 40, 10, 130 };
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static const AnimSound zillasound[] =
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{
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{ 1, DIGI_ZC1 },
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{ 5, DIGI_JG94024 },
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{ 14, DIGI_ZC2 },
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{ 30, DIGI_ZC3 },
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{ 32, DIGI_ZC4 },
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{ 37, DIGI_ZC5 },
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{ 63, DIGI_Z16043 },
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{ 63, DIGI_ZC6 },
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{ 63, DIGI_ZC7 },
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{ 72, DIGI_ZC7 },
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{ 73, DIGI_ZC4 },
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{ 77, DIGI_ZC5 },
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{ 87, DIGI_ZC8 },
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{ 103, DIGI_ZC7 },
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{ 108, DIGI_ZC9 },
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{ 120, DIGI_JG94039 },
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{ -1, -1 }
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};
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static const char* const ANIMname[] =
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{
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"swend.anm",
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"sumocinm.anm",
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"zfcin.anm",
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};
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switch (num)
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{
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case ANIM_SERP: return PlayVideo("swend.anm", serpsound, serpzillaframetimes);
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case ANIM_SUMO: return PlayVideo("sumocinm.anm", sumosound, sumoframetimes);
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case ANIM_ZILLA:return PlayVideo("zfcin.anm", zillasound, serpzillaframetimes);
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default: return nullptr;
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}
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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class DSWCreditsScreen : public DScreenJob
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{
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enum
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{
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CREDITS1_PIC = 5111,
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CREDITS2_PIC = 5118
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};
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int state = 0;
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int starttime;
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int curpic;
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int Frame(uint64_t clock, bool skiprequest)
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{
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twod->ClearScreen();
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int seconds = int(clock * 120 / 1'000'000'000);
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if (clock == 0)
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{
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// Lo Wang feel like singing!
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PlaySound(DIGI_JG95012, v3df_none, CHAN_VOICE, CHANF_UI);
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}
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if (state == 0)
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{
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if (skiprequest || !soundEngine->IsSourcePlayingSomething(SOURCE_None, nullptr, CHAN_VOICE))
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{
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skiprequest = false;
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starttime = seconds;
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state = 1;
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StopSound();
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curpic = CREDITS1_PIC;
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// try 14 then 2 then quit
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if (!PlaySong(nullptr, ThemeSongs[5], ThemeTrack[5], true))
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{
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PlaySong(nullptr, nullptr, 2, true);
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}
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}
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}
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else
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{
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if (seconds >= starttime + 8)
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{
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curpic = CREDITS1_PIC + CREDITS2_PIC - curpic;
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starttime = seconds;
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}
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DrawTexture(twod, tileGetTexture(curpic, true), 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_LegacyRenderStyle, STYLE_Normal, TAG_DONE);
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}
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if (skiprequest) StopSound();
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return skiprequest ? -1 : 1;
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}
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};
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2020-08-15 13:29:47 +00:00
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//---------------------------------------------------------------------------
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//
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// Summary screen
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//
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//---------------------------------------------------------------------------
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static int BonusPunchSound(short)
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{
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PlaySound(DIGI_PLAYERYELL3, v3df_none);
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return 0;
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}
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static int BonusKickSound(short)
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{
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PlaySound(DIGI_PLAYERYELL2, v3df_none);
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return 0;
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}
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static int BonusGrabSound(short)
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{
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PlaySound(DIGI_BONUS_GRAB, v3df_none);
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return 0;
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}
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enum
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{
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BONUS_SCREEN_PIC = 5120,
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BONUS_ANIM = 5121,
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BONUS_ANIM_FRAMES = (5159 - 5121),
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BREAK_LIGHT_RATE = 18,
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BONUS_PUNCH = 5121,
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BONUS_KICK = 5136,
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BONUS_GRAB = 5151,
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BONUS_REST = 5121,
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BONUS_TICS = 8,
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BONUS_GRAB_TICS = 20,
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BONUS_REST_TICS = 50,
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};
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static STATE s_BonusPunch[] =
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{
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{BONUS_PUNCH + 0, BONUS_TICS, NULL, &s_BonusPunch[1]},
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{BONUS_PUNCH + 1, BONUS_TICS, NULL, &s_BonusPunch[2]},
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{BONUS_PUNCH + 2, BONUS_TICS, NULL, &s_BonusPunch[3]},
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{BONUS_PUNCH + 2, 0 | SF_QUICK_CALL, BonusPunchSound, &s_BonusPunch[4]},
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{BONUS_PUNCH + 3, BONUS_TICS, NULL, &s_BonusPunch[5]},
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{BONUS_PUNCH + 4, BONUS_TICS, NULL, &s_BonusPunch[6]},
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{BONUS_PUNCH + 5, BONUS_TICS, NULL, &s_BonusPunch[7]},
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{BONUS_PUNCH + 6, BONUS_TICS, NULL, &s_BonusPunch[8]},
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{BONUS_PUNCH + 7, BONUS_TICS, NULL, &s_BonusPunch[9]},
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{BONUS_PUNCH + 8, BONUS_TICS, NULL, &s_BonusPunch[10]},
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{BONUS_PUNCH + 9, BONUS_TICS, NULL, &s_BonusPunch[11]},
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{BONUS_PUNCH + 10, BONUS_TICS, NULL, &s_BonusPunch[12]},
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{BONUS_PUNCH + 11, BONUS_TICS, NULL, &s_BonusPunch[13]},
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{BONUS_PUNCH + 12, BONUS_TICS, NULL, &s_BonusPunch[14]},
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{BONUS_PUNCH + 14, 90, NULL, &s_BonusPunch[15]},
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{BONUS_PUNCH + 14, BONUS_TICS, NULL, &s_BonusPunch[15]},
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};
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static STATE s_BonusKick[] =
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{
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{BONUS_KICK + 0, BONUS_TICS, NULL, &s_BonusKick[1]},
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{BONUS_KICK + 1, BONUS_TICS, NULL, &s_BonusKick[2]},
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{BONUS_KICK + 2, BONUS_TICS, NULL, &s_BonusKick[3]},
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{BONUS_KICK + 2, 0 | SF_QUICK_CALL, BonusKickSound, &s_BonusKick[4]},
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{BONUS_KICK + 3, BONUS_TICS, NULL, &s_BonusKick[5]},
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{BONUS_KICK + 4, BONUS_TICS, NULL, &s_BonusKick[6]},
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{BONUS_KICK + 5, BONUS_TICS, NULL, &s_BonusKick[7]},
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{BONUS_KICK + 6, BONUS_TICS, NULL, &s_BonusKick[8]},
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{BONUS_KICK + 7, BONUS_TICS, NULL, &s_BonusKick[9]},
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{BONUS_KICK + 8, BONUS_TICS, NULL, &s_BonusKick[10]},
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{BONUS_KICK + 9, BONUS_TICS, NULL, &s_BonusKick[11]},
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{BONUS_KICK + 10, BONUS_TICS, NULL, &s_BonusKick[12]},
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{BONUS_KICK + 11, BONUS_TICS, NULL, &s_BonusKick[13]},
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{BONUS_KICK + 12, BONUS_TICS, NULL, &s_BonusKick[14]},
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{BONUS_KICK + 14, 90, NULL, &s_BonusKick[15]},
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{BONUS_KICK + 14, BONUS_TICS, NULL, &s_BonusKick[15]},
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};
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static STATE s_BonusGrab[] =
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{
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{BONUS_GRAB + 0, BONUS_GRAB_TICS, NULL, &s_BonusGrab[1]},
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{BONUS_GRAB + 1, BONUS_GRAB_TICS, NULL, &s_BonusGrab[2]},
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{BONUS_GRAB + 2, BONUS_GRAB_TICS, NULL, &s_BonusGrab[3]},
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{BONUS_GRAB + 2, 0 | SF_QUICK_CALL, BonusGrabSound, &s_BonusGrab[4]},
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{BONUS_GRAB + 3, BONUS_GRAB_TICS, NULL, &s_BonusGrab[5]},
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{BONUS_GRAB + 4, BONUS_GRAB_TICS, NULL, &s_BonusGrab[6]},
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{BONUS_GRAB + 5, BONUS_GRAB_TICS, NULL, &s_BonusGrab[7]},
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{BONUS_GRAB + 6, BONUS_GRAB_TICS, NULL, &s_BonusGrab[8]},
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{BONUS_GRAB + 7, BONUS_GRAB_TICS, NULL, &s_BonusGrab[9]},
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{BONUS_GRAB + 8, BONUS_GRAB_TICS, NULL, &s_BonusGrab[10]},
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{BONUS_GRAB + 9, 90, NULL, &s_BonusGrab[11]},
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{BONUS_GRAB + 9, BONUS_GRAB_TICS, NULL, &s_BonusGrab[11]},
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};
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static STATE s_BonusRest[] =
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{
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{BONUS_REST + 0, BONUS_REST_TICS, NULL, &s_BonusRest[1]},
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{BONUS_REST + 1, BONUS_REST_TICS, NULL, &s_BonusRest[2]},
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{BONUS_REST + 2, BONUS_REST_TICS, NULL, &s_BonusRest[3]},
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{BONUS_REST + 1, BONUS_REST_TICS, NULL, &s_BonusRest[0]},
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};
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static STATE * s_BonusAnim[] =
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{
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s_BonusPunch,
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s_BonusKick,
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s_BonusGrab
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};
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class DSWLevelSummaryScreen : public DScreenJob
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{
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int minutes, seconds, second_tics;
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|
int nextclock = synctics;
|
|
|
|
STATE * State = s_BonusRest;
|
|
|
|
int Tics = 0;
|
|
|
|
|
|
|
|
DSWLevelSummaryScreen()
|
|
|
|
{
|
|
|
|
second_tics = (PlayClock / 120);
|
|
|
|
minutes = (second_tics / 60);
|
|
|
|
seconds = (second_tics % 60);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void gNextState(STATE** State)
|
|
|
|
{
|
|
|
|
// Transition to the next state
|
|
|
|
*State = (*State)->NextState;
|
|
|
|
|
|
|
|
if (TEST((*State)->Tics, SF_QUICK_CALL))
|
|
|
|
{
|
|
|
|
(*(*State)->Animator)(0);
|
|
|
|
*State = (*State)->NextState;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Generic state control
|
|
|
|
static void gStateControl(STATE** State, int* tics)
|
|
|
|
{
|
|
|
|
*tics += synctics;
|
|
|
|
|
|
|
|
// Skip states if too much time has passed
|
|
|
|
while (*tics >= (*State)->Tics)
|
|
|
|
{
|
|
|
|
// Set Tics
|
|
|
|
*tics -= (*State)->Tics;
|
|
|
|
gNextState(State);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Call the correct animator
|
|
|
|
if ((*State)->Animator)
|
|
|
|
(*(*State)->Animator)(0);
|
|
|
|
}
|
|
|
|
|
|
|
|
int Frame(uint64_t clock, bool skiprequest)
|
|
|
|
{
|
|
|
|
twod->ClearScreen();
|
|
|
|
int totalclock = int(clock * 120 / 1'000'000'000);
|
|
|
|
|
|
|
|
while (totalclock > nextclock)
|
|
|
|
{
|
|
|
|
nextclock += synctics;
|
2020-08-15 11:04:15 +00:00
|
|
|
|
2020-08-15 13:29:47 +00:00
|
|
|
if (State >= s_BonusRest && State < &s_BonusRest[countof(s_BonusRest)])
|
|
|
|
{
|
|
|
|
State = s_BonusAnim[STD_RANDOM_RANGE(countof(s_BonusAnim))];
|
|
|
|
Tics = 0;
|
|
|
|
}
|
|
|
|
gStateControl(&State, &Tics);
|
|
|
|
}
|
|
|
|
twod->ClearScreen();
|
|
|
|
DrawTexture(twod, tileGetTexture(BONUS_SCREEN_PIC, true), 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_LegacyRenderStyle, STYLE_Normal, TAG_DONE);
|
|
|
|
MNU_DrawString(160, 20, currentLevel->DisplayName(), 1, 19, 0);
|
|
|
|
MNU_DrawString(170, 30, GStrings("COMPLETED"), 1, 19, 0);
|
|
|
|
|
|
|
|
DrawTexture(twod, tileGetTexture(State->Pic), 158, 86, DTA_FullscreenScale, FSMode_ScaleToFit43, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
|
|
|
|
DTA_TopLeft, true, DTA_LegacyRenderStyle, STYLE_Normal, TAG_DONE);
|
|
|
|
|
|
|
|
auto BONUS_LINE = [](int i) { return (50 + ((i) * 20)); };
|
|
|
|
|
|
|
|
int line = 0;
|
|
|
|
FString ds;
|
|
|
|
ds.Format("%s %2d : %02d", GStrings("TXT_YOURTIME"), minutes, seconds);
|
|
|
|
MNU_DrawString(60, BONUS_LINE(line++), ds, 1, 16);
|
|
|
|
|
|
|
|
if (currentLevel->designerTime > 0)
|
|
|
|
{
|
|
|
|
ds.Format("%s %d:%02d", GStrings("TXT_3DRTIME"), currentLevel->designerTime / 60, currentLevel->designerTime % 60);
|
|
|
|
MNU_DrawString(40, BONUS_LINE(line++), ds, 1, 16);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (currentLevel->parTime > 0)
|
|
|
|
{
|
|
|
|
ds.Format("%s %d:%02d", GStrings("TXT_PARTIME"), currentLevel->parTime / 60, currentLevel->parTime % 60);
|
|
|
|
MNU_DrawString(40, BONUS_LINE(line++), ds, 1, 16);
|
|
|
|
}
|
|
|
|
|
|
|
|
// always read secrets and kills from the first player
|
|
|
|
ds.Format("%s: %d / %d", GStrings("SECRETS"), Player->SecretsFound, LevelSecrets);
|
|
|
|
MNU_DrawString(60, BONUS_LINE(line++), ds, 1, 16);
|
|
|
|
|
|
|
|
ds.Format("%s: %d / %d", GStrings("KILLS"), Player->Kills, TotalKillable);
|
|
|
|
MNU_DrawString(60, BONUS_LINE(line), ds, 1, 16);
|
|
|
|
|
|
|
|
MNU_DrawString(160, 185, GStrings("PRESSKEY"), 1, 19, 0);
|
|
|
|
|
|
|
|
int ret = (State == State->NextState)? 0 : skiprequest ? -1 : 1;
|
|
|
|
if (ret != 1) StopSound();
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
//---------------------------------------------------------------------------
|
|
|
|
//
|
|
|
|
// Deathmatch summary screen
|
|
|
|
//
|
|
|
|
//---------------------------------------------------------------------------
|
|
|
|
|
|
|
|
static constexpr int SM_SIZ(int num) { return (num * 4); }
|
|
|
|
|
|
|
|
enum
|
|
|
|
{
|
|
|
|
STAT_SCREEN_PIC = 5114,
|
|
|
|
|
|
|
|
STAT_START_X = 20,
|
|
|
|
STAT_START_Y = 85,
|
|
|
|
STAT_OFF_Y = 9,
|
|
|
|
STAT_HEADER_Y = 14,
|
|
|
|
STAT_TABLE_X = (STAT_START_X + SM_SIZ(15)),
|
|
|
|
STAT_TABLE_XOFF = SM_SIZ(6)
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
class DSWMultiSummaryScreen : public DScreenJob
|
|
|
|
{
|
|
|
|
short death_total[MAX_SW_PLAYERS_REG]{};
|
|
|
|
short kills[MAX_SW_PLAYERS_REG]{};
|
|
|
|
|
|
|
|
DSWMultiSummaryScreen()
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
int Frame(uint64_t clock, bool skiprequest)
|
|
|
|
{
|
|
|
|
if (clock == 0) PlaySong(nullptr, ThemeSongs[1], ThemeTrack[1]);
|
|
|
|
|
|
|
|
twod->ClearScreen();
|
|
|
|
DrawTexture(twod, tileGetTexture(STAT_SCREEN_PIC, true), 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_LegacyRenderStyle, STYLE_Normal, TAG_DONE);
|
|
|
|
MNU_DrawString(160, 68, GStrings("MULTIPLAYER TOTALS"), 0, 0);
|
|
|
|
MNU_DrawString(160, 189, GStrings("PRESSKEY"), 0, 0, 0);
|
|
|
|
|
|
|
|
int x = STAT_START_X;
|
|
|
|
int y = STAT_START_Y;
|
|
|
|
|
|
|
|
// Hm.... how to translate this without messing up the formatting?
|
2020-08-15 18:29:13 +00:00
|
|
|
MNU_DrawSmallString(x, y, " NAME 1 2 3 4 5 6 7 8 KILLS", 0, 0);
|
2020-08-15 13:29:47 +00:00
|
|
|
int rows = OrigCommPlayers;
|
|
|
|
int cols = OrigCommPlayers;
|
|
|
|
|
|
|
|
y += STAT_HEADER_Y;
|
|
|
|
|
|
|
|
FString ds;
|
|
|
|
for (int i = 0; i < rows; i++)
|
|
|
|
{
|
|
|
|
x = STAT_START_X;
|
|
|
|
auto pp = Player + i;
|
|
|
|
|
|
|
|
ds.Format("%d", i + 1);
|
2020-08-15 18:29:13 +00:00
|
|
|
MNU_DrawSmallString(x, y, ds, 0, 0);
|
2020-08-15 13:29:47 +00:00
|
|
|
|
|
|
|
ds.Format(" %-13s", pp->PlayerName);
|
2020-08-15 18:29:13 +00:00
|
|
|
MNU_DrawSmallString(x, y, ds, 0, User[pp->PlayerSprite]->spal);
|
2020-08-15 13:29:47 +00:00
|
|
|
|
|
|
|
x = STAT_TABLE_X;
|
|
|
|
for (int j = 0; j < cols; j++)
|
|
|
|
{
|
|
|
|
int pal = 0;
|
|
|
|
death_total[j] += pp->KilledPlayer[j];
|
|
|
|
|
|
|
|
if (i == j)
|
|
|
|
{
|
|
|
|
// don't add kill for self or team player
|
|
|
|
pal = PALETTE_PLAYER0 + 4;
|
|
|
|
kills[i] -= pp->KilledPlayer[j]; // subtract self kills
|
|
|
|
}
|
|
|
|
else if (gNet.TeamPlay)
|
|
|
|
{
|
|
|
|
if (User[pp->PlayerSprite]->spal == User[Player[j].PlayerSprite]->spal)
|
|
|
|
{
|
|
|
|
// don't add kill for self or team player
|
|
|
|
pal = PALETTE_PLAYER0 + 4;
|
|
|
|
kills[i] -= pp->KilledPlayer[j]; // subtract self kills
|
|
|
|
}
|
|
|
|
else
|
|
|
|
kills[i] += pp->KilledPlayer[j]; // kills added here
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
kills[i] += pp->KilledPlayer[j]; // kills added here
|
|
|
|
}
|
|
|
|
|
|
|
|
ds.Format("%d", pp->KilledPlayer[j]);
|
2020-08-15 18:29:13 +00:00
|
|
|
MNU_DrawSmallString(x, y, ds, 0, pal);
|
2020-08-15 13:29:47 +00:00
|
|
|
x += STAT_TABLE_XOFF;
|
|
|
|
}
|
|
|
|
|
|
|
|
y += STAT_OFF_Y;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Deaths
|
|
|
|
|
|
|
|
x = STAT_START_X;
|
|
|
|
y += STAT_OFF_Y;
|
|
|
|
|
|
|
|
ds.Format(" %s", GStrings("DEATHS"));
|
2020-08-15 18:29:13 +00:00
|
|
|
MNU_DrawSmallString(x, y, ds, 0, 0);
|
2020-08-15 13:29:47 +00:00
|
|
|
x = STAT_TABLE_X;
|
|
|
|
|
|
|
|
for (int j = 0; j < cols; j++)
|
|
|
|
{
|
|
|
|
ds.Format("%d", death_total[j]);
|
2020-08-15 18:29:13 +00:00
|
|
|
MNU_DrawSmallString(x, y, ds, 0, 0);
|
2020-08-15 13:29:47 +00:00
|
|
|
x += STAT_TABLE_XOFF;
|
|
|
|
}
|
|
|
|
|
|
|
|
x = STAT_START_X;
|
|
|
|
y += STAT_OFF_Y;
|
|
|
|
|
|
|
|
// Kills
|
|
|
|
x = STAT_TABLE_X + SM_SIZ(50);
|
|
|
|
y = STAT_START_Y + STAT_HEADER_Y;
|
|
|
|
|
|
|
|
for (int i = 0; i < rows; i++)
|
|
|
|
{
|
|
|
|
auto pp = Player + i;
|
|
|
|
|
|
|
|
ds.Format("%d", kills[i]); //pp->Kills);
|
2020-08-15 18:29:13 +00:00
|
|
|
MNU_DrawSmallString(x, y, ds, 0, 0);
|
2020-08-15 13:29:47 +00:00
|
|
|
|
|
|
|
y += STAT_OFF_Y;
|
|
|
|
}
|
|
|
|
if (skiprequest) StopSound();
|
|
|
|
return skiprequest ? -1 : 1;
|
|
|
|
}
|
|
|
|
};
|
2020-08-15 11:04:15 +00:00
|
|
|
|
2020-08-15 14:41:08 +00:00
|
|
|
|
|
|
|
//---------------------------------------------------------------------------
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//---------------------------------------------------------------------------
|
|
|
|
|
|
|
|
void SybexScreen(CompletionFunc completion)
|
|
|
|
{
|
|
|
|
if (!SW_SHAREWARE || CommEnabled) completion(false);
|
|
|
|
else
|
|
|
|
{
|
|
|
|
JobDesc job = { Create<DImageScreen>(tileGetTexture(5261), DScreenJob::fadein | DScreenJob::fadeout, 0x7fffffff) };
|
|
|
|
RunScreenJob(&job, 1, completion, true, true);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//---------------------------------------------------------------------------
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//---------------------------------------------------------------------------
|
|
|
|
|
|
|
|
class DSWLoadScreen : public DScreenJob
|
|
|
|
{
|
|
|
|
std::function<int(void)> callback;
|
|
|
|
MapRecord* rec;
|
|
|
|
|
|
|
|
public:
|
|
|
|
DSWLoadScreen(MapRecord* maprec, std::function<int(void)> callback_) : DScreenJob(fadein | fadeout), callback(callback_), rec(maprec) {}
|
|
|
|
|
|
|
|
int Frame(uint64_t clock, bool skiprequest)
|
|
|
|
{
|
|
|
|
const int TITLE_PIC = 2324;
|
|
|
|
twod->ClearScreen();
|
|
|
|
DrawTexture(twod, tileGetTexture(TITLE_PIC), 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_LegacyRenderStyle, STYLE_Normal, TAG_DONE);
|
|
|
|
|
2020-08-15 20:31:44 +00:00
|
|
|
MNU_DrawString(160, 170, /*DemoMode ? GStrings("TXT_LBDEMO") :*/ GStrings("TXT_ENTERING"), 1, 16, 0);
|
2020-08-15 14:41:08 +00:00
|
|
|
MNU_DrawString(160, 180, currentLevel->DisplayName(), 1, 16, 0);
|
|
|
|
|
|
|
|
// Initiate the level load once the page has been faded in completely.
|
|
|
|
if (callback && GetFadeState() == visible)
|
|
|
|
{
|
|
|
|
callback();
|
|
|
|
callback = nullptr;
|
|
|
|
}
|
|
|
|
if (clock > 5'000'000'000) return 0; // make sure the screen stays long enough to be seen.
|
|
|
|
return skiprequest ? -1 : 1;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
2020-08-15 11:04:15 +00:00
|
|
|
END_SW_NS
|