raze/source/common/cutscenes/playmve.cpp

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/*
* InterplayDecoder
* Copyright (C) 2020 sirlemonhead
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
/* This code is based on interplayvideo.c, dpcm.c and ipmovie.c from the FFmpeg project which can be obtained
* from http://www.ffmpeg.org/. Below is the license from interplayvideo.c
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/*
* Interplay MVE Video Decoder
* Copyright (C) 2003 The FFmpeg project
*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <algorithm>
#include "playmve.h"
#include "printf.h"
#include "v_draw.h"
#include "s_music.h"
#include "cmdlib.h"
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static const int16_t delta_table[] = {
0, 1, 2, 3, 4, 5, 6, 7,
8, 9, 10, 11, 12, 13, 14, 15,
16, 17, 18, 19, 20, 21, 22, 23,
24, 25, 26, 27, 28, 29, 30, 31,
32, 33, 34, 35, 36, 37, 38, 39,
40, 41, 42, 43, 47, 51, 56, 61,
66, 72, 79, 86, 94, 102, 112, 122,
133, 145, 158, 173, 189, 206, 225, 245,
267, 292, 318, 348, 379, 414, 452, 493,
538, 587, 640, 699, 763, 832, 908, 991,
1081, 1180, 1288, 1405, 1534, 1673, 1826, 1993,
2175, 2373, 2590, 2826, 3084, 3365, 3672, 4008,
4373, 4772, 5208, 5683, 6202, 6767, 7385, 8059,
8794, 9597, 10472, 11428, 12471, 13609, 14851, 16206,
17685, 19298, 21060, 22981, 25078, 27367, 29864, 32589,
-29973, -26728, -23186, -19322, -15105, -10503, -5481, -1,
1, 1, 5481, 10503, 15105, 19322, 23186, 26728,
29973, -32589, -29864, -27367, -25078, -22981, -21060, -19298,
-17685, -16206, -14851, -13609, -12471, -11428, -10472, -9597,
-8794, -8059, -7385, -6767, -6202, -5683, -5208, -4772,
-4373, -4008, -3672, -3365, -3084, -2826, -2590, -2373,
-2175, -1993, -1826, -1673, -1534, -1405, -1288, -1180,
-1081, -991, -908, -832, -763, -699, -640, -587,
-538, -493, -452, -414, -379, -348, -318, -292,
-267, -245, -225, -206, -189, -173, -158, -145,
-133, -122, -112, -102, -94, -86, -79, -72,
-66, -61, -56, -51, -47, -43, -42, -41,
-40, -39, -38, -37, -36, -35, -34, -33,
-32, -31, -30, -29, -28, -27, -26, -25,
-24, -23, -22, -21, -20, -19, -18, -17,
-16, -15, -14, -13, -12, -11, -10, -9,
-8, -7, -6, -5, -4, -3, -2, -1
};
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// macros to fetch little-endian words from a bytestream
#define LE_16(x) ((uint16_t)((*(x)) | ((*((x)+1)) << 8)))
#define LE_32(x) (LE_16(x) | ((uint32_t)LE_16(x+2) << 16))
#define LE_64(x) (LE_32(x) | ((uint64_t)LE_32(x+4) << 32))
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bool InterplayDecoder::FillSamples(void *buff, int len)
{
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for (int i = 0; i < len;)
{
if(audio.nRead < audio.nWrite)
{
int todo = std::min(audio.nWrite-audio.nRead, (len-i) / 2);
memcpy((char*)buff+i, &audio.samples[audio.nRead], todo*2);
audio.nRead += todo;
if (audio.nRead == audio.nWrite)
audio.nRead = audio.nWrite = 0;
i += todo*2;
continue;
}
std::unique_lock plock(PacketMutex);
while (audio.Packets.empty())
{
if (!bIsPlaying || ProcessNextChunk() >= CHUNK_SHUTDOWN)
{
bIsPlaying = false;
if (i == 0)
return false;
memset((char*)buff+i, 0, len-i);
return true;
}
}
AudioPacket pkt = std::move(audio.Packets.front());
audio.Packets.pop_front();
plock.unlock();
int nSamples = (int)pkt.nSize;
const uint8_t *samplePtr = pkt.pData.get();
if (audio.bCompressed)
{
int predictor[2];
for (int ch = 0; ch < audio.nChannels; ch++)
{
predictor[ch] = (int16_t)LE_16(samplePtr);
samplePtr += 2;
audio.samples[audio.nWrite++] = predictor[ch];
}
bool stereo = audio.nChannels == 2;
nSamples -= 2*audio.nChannels;
nSamples &= ~(int)stereo;
int ch = 0;
for (int j = 0; j < nSamples; ++j)
{
predictor[ch] += delta_table[*samplePtr++];
predictor[ch] = clamp(predictor[ch], -32768, 32767);
audio.samples[audio.nWrite++] = predictor[ch];
// toggle channel
ch ^= stereo ? 1 : 0;
}
}
else if (audio.nBitDepth == 8)
{
for (int j = 0; j < nSamples; ++j)
audio.samples[audio.nWrite++] = ((*samplePtr++)-128) << 8;
}
else
{
nSamples /= 2;
for (int j = 0; j < nSamples; ++j)
{
audio.samples[audio.nWrite++] = (int16_t)LE_16(samplePtr);
samplePtr += 2;
}
}
}
return true;
}
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void InterplayDecoder::DisableAudio()
{
if (bAudioEnabled)
{
std::unique_lock plock(PacketMutex);
bAudioEnabled = false;
audio.Packets.clear();
}
}
InterplayDecoder::InterplayDecoder(bool soundenabled)
{
bIsPlaying = false;
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bAudioEnabled = soundenabled;
nWidth = 0;
nHeight = 0;
nFrame = 0;
memset(palette, 0, sizeof(palette));
nFps = 0.0;
nFrameDuration = 0;
nTimerRate = 0;
nTimerDiv = 0;
pVideoBuffers[0] = nullptr;
pVideoBuffers[1] = nullptr;
decodeMap.pData = nullptr;
decodeMap.nSize = 0;
nCurrentVideoBuffer = 0;
nPreviousVideoBuffer = 1;
videoStride = 0;
}
InterplayDecoder::~InterplayDecoder()
{
Close();
}
void InterplayDecoder::SwapFrames()
{
int t = nPreviousVideoBuffer;
nPreviousVideoBuffer = nCurrentVideoBuffer;
nCurrentVideoBuffer = t;
}
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int InterplayDecoder::ProcessNextChunk()
{
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uint8_t chunkPreamble[CHUNK_PREAMBLE_SIZE];
if (fr.Read(chunkPreamble, CHUNK_PREAMBLE_SIZE) != CHUNK_PREAMBLE_SIZE) {
Printf(TEXTCOLOR_RED "InterplayDecoder: could not read from file (EOF?)\n");
return CHUNK_EOF;
}
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int chunkSize = LE_16(&chunkPreamble[0]);
int chunkType = LE_16(&chunkPreamble[2]);
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ChunkData.resize(chunkSize);
if (fr.Read(ChunkData.data(), chunkSize) != chunkSize) {
Printf(TEXTCOLOR_RED "InterplayDecoder: could not read from file (EOF?)\n");
return CHUNK_BAD;
}
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const uint8_t *palPtr = nullptr;
const uint8_t *mapPtr = nullptr;
const uint8_t *vidPtr = nullptr;
int palStart = 0, palCount = 0;
int mapSize = 0, vidSize = 0;
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// iterate through individual opcodes
const uint8_t *chunkPtr = ChunkData.data();
while (chunkSize > 0 && chunkType != CHUNK_BAD)
{
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if (chunkSize < OPCODE_PREAMBLE_SIZE)
{
Printf(TEXTCOLOR_RED "InterplayDecoder: opcode size too small\n");
return CHUNK_BAD;
}
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int opcodeSize = LE_16(chunkPtr);
int opcodeType = chunkPtr[2];
int opcodeVersion = chunkPtr[3];
chunkPtr += OPCODE_PREAMBLE_SIZE;
chunkSize -= OPCODE_PREAMBLE_SIZE;
if (chunkSize < opcodeSize)
{
Printf(TEXTCOLOR_RED "InterplayDecoder: opcode size too large for chunk\n");
return CHUNK_BAD;
}
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chunkSize -= opcodeSize;
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switch (opcodeType)
{
case OPCODE_END_OF_STREAM:
chunkPtr += opcodeSize;
break;
case OPCODE_END_OF_CHUNK:
chunkPtr += opcodeSize;
break;
case OPCODE_CREATE_TIMER:
nTimerRate = LE_32(chunkPtr);
nTimerDiv = LE_16(chunkPtr+4);
chunkPtr += 6;
nFrameDuration = ((uint64_t)nTimerRate * nTimerDiv) * 1000;
break;
case OPCODE_INIT_AUDIO_BUFFERS:
{
// Skip 2 bytes
uint16_t flags = LE_16(chunkPtr+2);
audio.nSampleRate = LE_16(chunkPtr+4);
chunkPtr += 6;
uint32_t nBufferBytes = (opcodeVersion == 0) ? LE_16(chunkPtr) : LE_32(chunkPtr);
chunkPtr += (opcodeVersion == 0) ? 2 : 4;
audio.nChannels = (flags & 0x1) ? 2 : 1;
audio.nBitDepth = (flags & 0x2) ? 16 : 8;
audio.bCompressed = (opcodeVersion > 0 && (flags & 0x4));
audio.samples = std::make_unique<int16_t[]>(nBufferBytes / (audio.nBitDepth/8));
audio.nRead = audio.nWrite = 0;
break;
}
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case OPCODE_START_STOP_AUDIO:
chunkPtr += opcodeSize;
break;
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case OPCODE_INIT_VIDEO_BUFFERS:
{
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assert(((opcodeVersion == 0 && opcodeSize >= 4) ||
(opcodeVersion == 1 && opcodeSize >= 6) ||
(opcodeVersion == 2 && opcodeSize >= 8)) &&
opcodeSize <= 8 && ! videoStride);
nWidth = LE_16(chunkPtr) * 8;
nHeight = LE_16(chunkPtr+2) * 8;
int count, truecolour;
if (opcodeVersion > 0)
{
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count = LE_16(chunkPtr+4);
if (opcodeVersion > 1)
{
truecolour = LE_16(chunkPtr+6);
assert(truecolour == 0);
}
}
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chunkPtr += opcodeSize;
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pVideoBuffers[0] = new uint8_t[nWidth * nHeight];
pVideoBuffers[1] = new uint8_t[nWidth * nHeight];
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videoStride = nWidth;
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animtex.SetSize(AnimTexture::Paletted, nWidth, nHeight);
break;
}
case OPCODE_UNKNOWN_06:
case OPCODE_UNKNOWN_0E:
case OPCODE_UNKNOWN_10:
case OPCODE_UNKNOWN_12:
case OPCODE_UNKNOWN_13:
case OPCODE_UNKNOWN_14:
case OPCODE_UNKNOWN_15:
chunkPtr += opcodeSize;
break;
case OPCODE_SEND_BUFFER:
//int nPalStart = LE_16(chunkPtr);
//int nPalCount = LE_16(chunkPtr+2);
{
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VideoPacket pkt;
pkt.pData = std::make_unique<uint8_t[]>(palCount*3 + mapSize + vidSize);
pkt.nPalStart = palStart;
pkt.nPalCount = palCount;
pkt.nDecodeMapSize = mapSize;
pkt.nVideoDataSize = vidSize;
if (palPtr)
memcpy(pkt.pData.get(), palPtr, palCount*3);
if (mapPtr)
memcpy(pkt.pData.get() + palCount*3, mapPtr, mapSize);
if (vidPtr)
memcpy(pkt.pData.get() + palCount*3 + mapSize, vidPtr, vidSize);
pkt.bSendFlag = true;
VideoPackets.emplace_back(std::move(pkt));
}
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palPtr = nullptr;
palStart = palCount = 0;
mapPtr = nullptr;
mapSize = 0;
vidPtr = nullptr;
vidSize = 0;
chunkPtr += opcodeSize;
break;
case OPCODE_AUDIO_FRAME:
{
uint16_t seqIndex = LE_16(chunkPtr);
uint16_t streamMask = LE_16(chunkPtr+2);
uint16_t nSamples = LE_16(chunkPtr+4); // number of samples this chunk(?)
chunkPtr += 6;
// We only bother with stream 0
if (!(streamMask & 1) || !bAudioEnabled)
{
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chunkPtr += opcodeSize - 6;
break;
}
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AudioPacket pkt;
pkt.nSize = opcodeSize - 6;
pkt.pData = std::make_unique<uint8_t[]>(pkt.nSize);
memcpy(pkt.pData.get(), chunkPtr, pkt.nSize);
audio.Packets.emplace_back(std::move(pkt));
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chunkPtr += opcodeSize - 6;
break;
}
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case OPCODE_SILENCE_FRAME:
chunkPtr += opcodeSize;
break;
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case OPCODE_INIT_VIDEO_MODE:
chunkPtr += opcodeSize;
break;
case OPCODE_CREATE_GRADIENT:
chunkPtr += opcodeSize;
Printf("InterplayDecoder: Create gradient not supported.\n");
break;
case OPCODE_SET_PALETTE:
if (opcodeSize > 0x304 || opcodeSize < 4) {
Printf("set_palette opcode with invalid size\n");
chunkType = CHUNK_BAD;
break;
}
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palStart = LE_16(chunkPtr);
palCount = LE_16(chunkPtr+2);
palPtr = chunkPtr + 4;
if (palStart > 255 || palStart+palCount > 256) {
Printf("set_palette indices out of range (%d -> %d)\n", palStart, palStart+palCount-1);
chunkType = CHUNK_BAD;
break;
}
if (opcodeSize-4 < palCount*3) {
Printf("set_palette opcode too small (%d < %d)\n", opcodeSize-4, palCount*3);
chunkType = CHUNK_BAD;
break;
}
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chunkPtr += opcodeSize;
break;
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case OPCODE_SET_PALETTE_COMPRESSED:
chunkPtr += opcodeSize;
Printf("InterplayDecoder: Set palette compressed not supported.\n");
break;
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case OPCODE_SET_DECODING_MAP:
mapPtr = chunkPtr;
mapSize = opcodeSize;
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chunkPtr += opcodeSize;
break;
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case OPCODE_VIDEO_DATA:
vidPtr = chunkPtr;
vidSize = opcodeSize;
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chunkPtr += opcodeSize;
break;
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default:
Printf("InterplayDecoder: Unknown opcode (0x%x v%d, %d bytes).\n", opcodeType, opcodeVersion, opcodeSize);
chunkPtr += opcodeSize;
break;
}
}
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if (chunkType < CHUNK_SHUTDOWN && (palPtr || mapPtr || vidPtr))
{
VideoPacket pkt;
pkt.pData = std::make_unique<uint8_t[]>(palCount*3 + mapSize + vidSize);
pkt.nPalStart = palStart;
pkt.nPalCount = palCount;
pkt.nDecodeMapSize = mapSize;
pkt.nVideoDataSize = vidSize;
if (palPtr)
memcpy(pkt.pData.get(), palPtr, palCount*3);
if(mapPtr)
memcpy(pkt.pData.get() + palCount*3, mapPtr, mapSize);
if(vidPtr)
memcpy(pkt.pData.get() + palCount*3 + mapSize, vidPtr, vidSize);
pkt.bSendFlag = false;
VideoPackets.emplace_back(std::move(pkt));
}
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return chunkType;
}
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void InterplayDecoder::Close()
{
bIsPlaying = false;
fr.Close();
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if (decodeMap.pData) {
delete[] decodeMap.pData;
decodeMap.pData = nullptr;
}
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if (pVideoBuffers[0]) {
delete[] pVideoBuffers[0];
pVideoBuffers[0] = nullptr;
}
if (pVideoBuffers[1]) {
delete[] pVideoBuffers[1];
pVideoBuffers[1] = nullptr;
}
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}
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bool InterplayDecoder::Open(FileReader &fr_)
{
// open the file (read only)
char lsig[20];
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// check the file signature
fr_.Read((uint8_t*)lsig, sizeof(lsig));
if (memcmp(lsig, "Interplay MVE File\x1A\0", sizeof(lsig)) != 0)
{
Printf(TEXTCOLOR_RED "InterplayDecoder: Unknown MVE signature\n ");
return false;
}
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// skip the next 6 bytes
fr_.Seek(6, FileReader::SeekCur);
fr = std::move(fr_);
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if (ProcessNextChunk() != CHUNK_INIT_VIDEO)
{
Printf(TEXTCOLOR_RED "InterplayDecoder: First chunk not CHUNK_INIT_VIDEO\n");
return false;
}
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uint8_t chunkPreamble[CHUNK_PREAMBLE_SIZE];
if (fr.Read(chunkPreamble, CHUNK_PREAMBLE_SIZE) != CHUNK_PREAMBLE_SIZE) {
Printf(TEXTCOLOR_RED "InterplayDecoder: could not read from file (EOF?)\n");
return false;
}
fr.Seek(-CHUNK_PREAMBLE_SIZE, FileReader::SeekCur);
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int chunkType = LE_16(&chunkPreamble[2]);
if (chunkType == CHUNK_VIDEO)
bAudioEnabled = false;
else if (bAudioEnabled)
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{
if (ProcessNextChunk() != CHUNK_INIT_AUDIO)
{
Printf(TEXTCOLOR_RED "InterplayDecoder: Second non-video chunk not CHUNK_INIT_AUDIO\n");
return false;
}
bAudioEnabled = audio.nSampleRate > 0;
}
bIsPlaying = true;
return true;
}
bool InterplayDecoder::RunFrame(uint64_t clock)
{
// handle timing - wait until we're ready to process the next frame.
if (nNextFrameTime > clock) {
return true;
}
nNextFrameTime += nFrameDuration;
bool doFrame = false;
do
{
std::unique_lock plock(PacketMutex);
while (VideoPackets.empty())
{
if (!bIsPlaying || ProcessNextChunk() >= CHUNK_SHUTDOWN)
{
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bIsPlaying = false;
return false;
}
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}
VideoPacket pkt = std::move(VideoPackets.front());
VideoPackets.pop_front();
plock.unlock();
const uint8_t *palData = pkt.pData.get();
const uint8_t *mapData = palData + pkt.nPalCount*3;
const uint8_t *vidData = mapData + pkt.nDecodeMapSize;
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if (pkt.nPalCount > 0)
{
int nPalEnd = pkt.nPalStart + pkt.nPalCount;
for (int i = pkt.nPalStart; i < nPalEnd; i++)
{
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palette[i].r = (*palData++) << 2;
palette[i].g = (*palData++) << 2;
palette[i].b = (*palData++) << 2;
palette[i].r |= palette[i].r >> 6;
palette[i].g |= palette[i].g >> 6;
palette[i].b |= palette[i].b >> 6;
}
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}
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if (pkt.nDecodeMapSize > 0)
{
if (!decodeMap.pData)
{
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decodeMap.pData = new uint8_t[pkt.nDecodeMapSize];
decodeMap.nSize = pkt.nDecodeMapSize;
}
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else
{
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if (pkt.nDecodeMapSize != decodeMap.nSize) {
delete[] decodeMap.pData;
decodeMap.pData = new uint8_t[pkt.nDecodeMapSize];
decodeMap.nSize = pkt.nDecodeMapSize;
}
}
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memcpy(decodeMap.pData, mapData, pkt.nDecodeMapSize);
}
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if (pkt.nVideoDataSize > 0 && decodeMap.nSize > 0)
{
auto pStart = vidData;
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// need to skip 14 bytes
ChunkPtr = pStart + 14;
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int i = 0;
for (uint32_t y = 0; y < nHeight; y += 8)
{
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for (uint32_t x = 0; x < nWidth; x += 8)
{
uint32_t opcode;
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// alternate between getting low and high 4 bits
if (i & 1) {
opcode = decodeMap.pData[i >> 1] >> 4;
}
else {
opcode = decodeMap.pData[i >> 1] & 0x0F;
}
i++;
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int32_t offset = x + (y * videoStride);
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switch (opcode)
{
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default:
break;
case 0:
DecodeBlock0(offset);
break;
case 1:
DecodeBlock1(offset);
break;
case 2:
DecodeBlock2(offset);
break;
case 3:
DecodeBlock3(offset);
break;
case 4:
DecodeBlock4(offset);
break;
case 5:
DecodeBlock5(offset);
break;
case 7:
DecodeBlock7(offset);
break;
case 8:
DecodeBlock8(offset);
break;
case 9:
DecodeBlock9(offset);
break;
case 10:
DecodeBlock10(offset);
break;
case 11:
DecodeBlock11(offset);
break;
case 12:
DecodeBlock12(offset);
break;
case 13:
DecodeBlock13(offset);
break;
case 14:
DecodeBlock14(offset);
break;
case 15:
DecodeBlock15(offset);
break;
}
}
}
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auto pEnd = ChunkPtr;
// we can end up with 1 byte left we need to skip
int nSkipBytes = pkt.nVideoDataSize - (int)(pEnd - pStart);
assert(nSkipBytes <= 1);
}
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doFrame = pkt.bSendFlag;
} while(!doFrame);
animtex.SetFrame(&palette[0].r , GetCurrentFrame());
nFrame++;
SwapFrames();
return true;
}
void InterplayDecoder::CopyBlock(uint8_t* pDest, uint8_t* pSrc)
{
for (int y = 0; y < 8; y++)
{
memcpy(pDest, pSrc, 8);
pSrc += (intptr_t)videoStride;
pDest += (intptr_t)videoStride;
}
}
void InterplayDecoder::DecodeBlock0(int32_t offset)
{
// copy from the same offset but from the previous frame
uint8_t* pDest = GetCurrentFrame() + (intptr_t)offset;
uint8_t* pSrc = GetPreviousFrame() + (intptr_t)offset;
CopyBlock(pDest, pSrc);
}
void InterplayDecoder::DecodeBlock1(int32_t offset)
{
// nothing to do for this.
}
void InterplayDecoder::DecodeBlock2(int32_t offset)
{
// copy block from 2 frames ago using a motion vector; need 1 more byte
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uint8_t B = *ChunkPtr++;
int x, y;
if (B < 56) {
x = 8 + (B % 7);
y = B / 7;
}
else {
x = -14 + ((B - 56) % 29);
y = 8 + ((B - 56) / 29);
}
uint8_t* pDest = GetCurrentFrame() + (intptr_t)offset;
uint8_t* pSrc = GetCurrentFrame() + (intptr_t)(int64_t)offset + (int64_t)x + (int64_t(y) * (int64_t)videoStride);
CopyBlock(pDest, pSrc);
}
void InterplayDecoder::DecodeBlock3(int32_t offset)
{
// copy 8x8 block from current frame from an up/left block
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uint8_t B = *ChunkPtr++;
int x, y;
// need 1 more byte for motion
if (B < 56) {
x = -(8 + (B % 7));
y = -(B / 7);
}
else {
x = -(-14 + ((B - 56) % 29));
y = -(8 + ((B - 56) / 29));
}
uint8_t* pDest = GetCurrentFrame() + (intptr_t)offset;
uint8_t* pSrc = GetCurrentFrame() + (intptr_t)(int64_t)offset + (int64_t)x + (int64_t(y) * (int64_t)videoStride);
CopyBlock(pDest, pSrc);
}
void InterplayDecoder::DecodeBlock4(int32_t offset)
{
// copy a block from the previous frame; need 1 more byte
int x, y;
uint8_t B, BL, BH;
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B = *ChunkPtr++;
BL = B & 0x0F;
BH = (B >> 4) & 0x0F;
x = -8 + BL;
y = -8 + BH;
uint8_t* pDest = GetCurrentFrame() + (intptr_t)offset;
uint8_t* pSrc = GetPreviousFrame() + (intptr_t)(int64_t)offset + (int64_t)x + (int64_t(y) * (int64_t)videoStride);
CopyBlock(pDest, pSrc);
}
void InterplayDecoder::DecodeBlock5(int32_t offset)
{
// copy a block from the previous frame using an expanded range; need 2 more bytes
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int8_t x = *ChunkPtr++;
int8_t y = *ChunkPtr++;
uint8_t* pDest = GetCurrentFrame() + (intptr_t)offset;
uint8_t* pSrc = GetPreviousFrame() + (intptr_t)(int64_t)offset + (int64_t)x + (int64_t(y) * (int64_t)videoStride);
CopyBlock(pDest, pSrc);
}
// Block6 is unknown and skipped
void InterplayDecoder::DecodeBlock7(int32_t offset)
{
uint8_t* pBuffer = GetCurrentFrame() + (intptr_t)offset;
uint32_t flags = 0;
uint8_t P[2];
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P[0] = *ChunkPtr++;
P[1] = *ChunkPtr++;
// 2-color encoding
if (P[0] <= P[1])
{
// need 8 more bytes from the stream
for (int y = 0; y < 8; y++)
{
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flags = (*ChunkPtr++) | 0x100;
for (; flags != 1; flags >>= 1) {
*pBuffer++ = P[flags & 1];
}
pBuffer += (videoStride - 8);
}
}
else
{
// need 2 more bytes from the stream
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flags = LE_16(ChunkPtr);
ChunkPtr += 2;
for (int y = 0; y < 8; y += 2)
{
for (int x = 0; x < 8; x += 2, flags >>= 1)
{
pBuffer[x] =
pBuffer[x + 1] =
pBuffer[x + videoStride] =
pBuffer[x + 1 + videoStride] = P[flags & 1];
}
pBuffer += videoStride * 2;
}
}
}
void InterplayDecoder::DecodeBlock8(int32_t offset)
{
uint8_t* pBuffer = GetCurrentFrame() + (intptr_t)offset;
uint32_t flags = 0;
uint8_t P[4];
// 2-color encoding for each 4x4 quadrant, or 2-color encoding on either top and bottom or left and right halves
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P[0] = *ChunkPtr++;
P[1] = *ChunkPtr++;
if (P[0] <= P[1])
{
for (int y = 0; y < 16; y++)
{
// new values for each 4x4 block
if (!(y & 3))
{
if (y) {
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P[0] = *ChunkPtr++;
P[1] = *ChunkPtr++;
}
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flags = LE_16(ChunkPtr);
ChunkPtr += 2;
}
for (int x = 0; x < 4; x++, flags >>= 1) {
*pBuffer++ = P[flags & 1];
}
pBuffer += videoStride - 4;
// switch to right half
if (y == 7) pBuffer -= 8 * videoStride - 4;
}
}
else
{
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flags = LE_32(ChunkPtr);
ChunkPtr += 4;
P[2] = *ChunkPtr++;
P[3] = *ChunkPtr++;
if (P[2] <= P[3])
{
// vertical split; left & right halves are 2-color encoded
for (int y = 0; y < 16; y++)
{
for (int x = 0; x < 4; x++, flags >>= 1) {
*pBuffer++ = P[flags & 1];
}
pBuffer += videoStride - 4;
// switch to right half
if (y == 7) {
pBuffer -= 8 * videoStride - 4;
P[0] = P[2];
P[1] = P[3];
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flags = LE_32(ChunkPtr);
ChunkPtr += 4;
}
}
}
else
{
// horizontal split; top & bottom halves are 2-color encoded
for (int y = 0; y < 8; y++)
{
if (y == 4) {
P[0] = P[2];
P[1] = P[3];
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flags = LE_32(ChunkPtr);
ChunkPtr += 4;
}
for (int x = 0; x < 8; x++, flags >>= 1)
*pBuffer++ = P[flags & 1];
pBuffer += (videoStride - 8);
}
}
}
}
void InterplayDecoder::DecodeBlock9(int32_t offset)
{
uint8_t* pBuffer = GetCurrentFrame() + (intptr_t)offset;
uint8_t P[4];
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memcpy(P, ChunkPtr, 4);
ChunkPtr += 4;
// 4-color encoding
if (P[0] <= P[1])
{
if (P[2] <= P[3])
{
// 1 of 4 colors for each pixel, need 16 more bytes
for (int y = 0; y < 8; y++)
{
// get the next set of 8 2-bit flags
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int flags = LE_16(ChunkPtr);
ChunkPtr += 2;
for (int x = 0; x < 8; x++, flags >>= 2) {
*pBuffer++ = P[flags & 0x03];
}
pBuffer += (videoStride - 8);
}
}
else
{
// 1 of 4 colors for each 2x2 block, need 4 more bytes
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uint32_t flags = LE_32(ChunkPtr);
ChunkPtr += 4;
for (int y = 0; y < 8; y += 2)
{
for (int x = 0; x < 8; x += 2, flags >>= 2)
{
pBuffer[x] =
pBuffer[x + 1] =
pBuffer[x + videoStride] =
pBuffer[x + 1 + videoStride] = P[flags & 0x03];
}
pBuffer += videoStride * 2;
}
}
}
else
{
// 1 of 4 colors for each 2x1 or 1x2 block, need 8 more bytes
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uint64_t flags = LE_64(ChunkPtr);
ChunkPtr += 8;
if (P[2] <= P[3])
{
for (int y = 0; y < 8; y++)
{
for (int x = 0; x < 8; x += 2, flags >>= 2)
{
pBuffer[x] =
pBuffer[x + 1] = P[flags & 0x03];
}
pBuffer += videoStride;
}
}
else
{
for (int y = 0; y < 8; y += 2)
{
for (int x = 0; x < 8; x++, flags >>= 2)
{
pBuffer[x] =
pBuffer[x + videoStride] = P[flags & 0x03];
}
pBuffer += videoStride * 2;
}
}
}
}
void InterplayDecoder::DecodeBlock10(int32_t offset)
{
uint8_t* pBuffer = GetCurrentFrame() + (intptr_t)offset;
uint8_t P[8];
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memcpy(P, ChunkPtr, 4);
ChunkPtr += 4;
// 4-color encoding for each 4x4 quadrant, or 4-color encoding on either top and bottom or left and right halves
if (P[0] <= P[1])
{
int flags = 0;
// 4-color encoding for each quadrant; need 32 bytes
for (int y = 0; y < 16; y++)
{
// new values for each 4x4 block
if (!(y & 3)) {
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if (y) {
memcpy(P, ChunkPtr, 4);
ChunkPtr += 4;
}
flags = LE_32(ChunkPtr);
ChunkPtr += 4;
}
for (int x = 0; x < 4; x++, flags >>= 2) {
*pBuffer++ = P[flags & 0x03];
}
pBuffer += videoStride - 4;
// switch to right half
if (y == 7) pBuffer -= 8 * videoStride - 4;
}
}
else
{
// vertical split?
int vert;
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uint64_t flags = LE_64(ChunkPtr);
ChunkPtr += 8;
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memcpy(P + 4, ChunkPtr, 4);
ChunkPtr += 4;
vert = P[4] <= P[5];
// 4-color encoding for either left and right or top and bottom halves
for (int y = 0; y < 16; y++)
{
for (int x = 0; x < 4; x++, flags >>= 2)
*pBuffer++ = P[flags & 0x03];
if (vert)
{
pBuffer += videoStride - 4;
// switch to right half
if (y == 7) pBuffer -= 8 * videoStride - 4;
}
else if (y & 1) pBuffer += (videoStride - 8);
// load values for second half
if (y == 7) {
memcpy(P, P + 4, 4);
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flags = LE_64(ChunkPtr);
ChunkPtr += 8;
}
}
}
}
void InterplayDecoder::DecodeBlock11(int32_t offset)
{
// 64-color encoding (each pixel in block is a different color)
uint8_t* pBuffer = GetCurrentFrame() + (intptr_t)offset;
for (int y = 0; y < 8; y++)
{
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memcpy(pBuffer, ChunkPtr, 8);
ChunkPtr += 8;
pBuffer += videoStride;
}
}
void InterplayDecoder::DecodeBlock12(int32_t offset)
{
// 16-color block encoding: each 2x2 block is a different color
uint8_t* pBuffer = GetCurrentFrame() + (intptr_t)offset;
for (int y = 0; y < 8; y += 2)
{
for (int x = 0; x < 8; x += 2)
{
pBuffer[x] =
pBuffer[x + 1] =
pBuffer[x + videoStride] =
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pBuffer[x + 1 + videoStride] = *ChunkPtr++;
}
pBuffer += videoStride * 2;
}
}
void InterplayDecoder::DecodeBlock13(int32_t offset)
{
// 4-color block encoding: each 4x4 block is a different color
uint8_t* pBuffer = GetCurrentFrame() + (intptr_t)offset;
uint8_t P[2] = {};
for (int y = 0; y < 8; y++)
{
if (!(y & 3))
{
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P[0] = *ChunkPtr++;
P[1] = *ChunkPtr++;
}
memset(pBuffer, P[0], 4);
memset(pBuffer + 4, P[1], 4);
pBuffer += videoStride;
}
}
void InterplayDecoder::DecodeBlock14(int32_t offset)
{
// 1-color encoding : the whole block is 1 solid color
uint8_t* pBuffer = GetCurrentFrame() + (intptr_t)offset;
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uint8_t pix = *ChunkPtr++;
for (int y = 0; y < 8; y++)
{
memset(pBuffer, pix, 8);
pBuffer += videoStride;
}
}
void InterplayDecoder::DecodeBlock15(int32_t offset)
{
// dithered encoding
uint8_t* pBuffer = GetCurrentFrame() + (intptr_t)offset;
uint8_t P[2];
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P[0] = *ChunkPtr++;
P[1] = *ChunkPtr++;
for (int y = 0; y < 8; y++)
{
for (int x = 0; x < 8; x += 2)
{
*pBuffer++ = P[y & 1];
*pBuffer++ = P[!(y & 1)];
}
pBuffer += (videoStride - 8);
}
}
uint8_t* InterplayDecoder::GetCurrentFrame()
{
return pVideoBuffers[nCurrentVideoBuffer];
}
uint8_t* InterplayDecoder::GetPreviousFrame()
{
return pVideoBuffers[nPreviousVideoBuffer];
}