raze/source/common/filesystem/file_directory.cpp

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/*
** file_directory.cpp
**
**---------------------------------------------------------------------------
** Copyright 2008-2009 Randy Heit
** Copyright 2009 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
**
*/
#include <sys/stat.h>
#include "resourcefile.h"
#include "cmdlib.h"
#include "printf.h"
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#include "findfile.h"
//==========================================================================
//
// Zip Lump
//
//==========================================================================
struct FDirectoryLump : public FResourceLump
{
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FileReader NewReader() override;
int FillCache() override;
FString mFullPath;
};
//==========================================================================
//
// Zip file
//
//==========================================================================
class FDirectory : public FResourceFile
{
TArray<FDirectoryLump> Lumps;
const bool nosubdir;
int AddDirectory(const char *dirpath);
void AddEntry(const char *fullpath, int size);
public:
FDirectory(const char * dirname, bool nosubdirflag = false);
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bool Open(bool quiet, LumpFilterInfo* filter);
virtual FResourceLump *GetLump(int no) { return ((unsigned)no < NumLumps)? &Lumps[no] : NULL; }
};
//==========================================================================
//
//
//
//==========================================================================
FDirectory::FDirectory(const char * directory, bool nosubdirflag)
: FResourceFile(NULL), nosubdir(nosubdirflag)
{
FString dirname;
#ifdef _WIN32
directory = _fullpath(NULL, directory, _MAX_PATH);
#else
// Todo for Linux: Resolve the path before using it
#endif
dirname = directory;
#ifdef _WIN32
free((void *)directory);
#endif
dirname.Substitute("\\", "/");
if (dirname[dirname.Len()-1] != '/') dirname += '/';
FileName = dirname;
}
//==========================================================================
//
// Windows version
//
//==========================================================================
int FDirectory::AddDirectory(const char *dirpath)
{
void * handle;
int count = 0;
FString dirmatch = dirpath;
findstate_t find;
dirmatch += '*';
handle = I_FindFirst(dirmatch.GetChars(), &find);
if (handle == ((void *)(-1)))
{
Printf("Could not scan '%s': %s\n", dirpath, strerror(errno));
}
else
{
do
{
// I_FindName only returns the file's name and not its full path
auto attr = I_FindAttr(&find);
if (attr & FA_HIDDEN)
{
// Skip hidden files and directories. (Prevents SVN bookkeeping
// info from being included.)
continue;
}
FString fi = I_FindName(&find);
if (attr & FA_DIREC)
{
if (nosubdir || (fi[0] == '.' &&
(fi[1] == '\0' ||
(fi[1] == '.' && fi[2] == '\0'))))
{
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// Do not record . and .. directories.
continue;
}
FString newdir = dirpath;
newdir << fi << '/';
count += AddDirectory(newdir);
}
else
{
if (strstr(fi, ".orig") || strstr(fi, ".bak") || strstr(fi, ".cache"))
{
// We shouldn't add backup files to the file system
continue;
}
size_t size = 0;
FString fn = FString(dirpath) + fi;
// The next one is courtesy of EDuke32. :(
// Putting cache files in the application directory is very bad style.
// Unfortunately, having a garbage file named "texture" present will cause serious problems down the line.
if (!stricmp(fi, "textures"))
{
FILE* f = fopen(fn, "rb");
if (f)
{
char check[3]{};
fread(check, 1, 3, f);
if (!memcmp(check, "LZ4", 3)) continue;
}
}
if (GetFileInfo(fn, &size, nullptr))
{
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AddEntry(fn, (int)size);
count++;
}
}
} while (I_FindNext (handle, &find) == 0);
I_FindClose (handle);
}
return count;
}
//==========================================================================
//
//
//
//==========================================================================
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bool FDirectory::Open(bool quiet, LumpFilterInfo* filter)
{
NumLumps = AddDirectory(FileName);
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PostProcessArchive(&Lumps[0], sizeof(FDirectoryLump), filter);
return true;
}
//==========================================================================
//
//
//
//==========================================================================
void FDirectory::AddEntry(const char *fullpath, int size)
{
FDirectoryLump *lump_p = &Lumps[Lumps.Reserve(1)];
// Store the full path here so that we can access the file later, even if it is from a filter directory.
lump_p->mFullPath = fullpath;
// [mxd] Convert name to lowercase
FString name = fullpath + strlen(FileName);
name.ToLower();
// The lump's name is only the part relative to the main directory
lump_p->LumpNameSetup(name);
lump_p->LumpSize = size;
lump_p->Owner = this;
lump_p->Flags = 0;
lump_p->CheckEmbedded(nullptr);
}
//==========================================================================
//
//
//
//==========================================================================
FileReader FDirectoryLump::NewReader()
{
FileReader fr;
fr.OpenFile(mFullPath);
return fr;
}
//==========================================================================
//
//
//
//==========================================================================
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int FDirectoryLump::FillCache()
{
FileReader fr;
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Cache = new char[LumpSize];
if (!fr.OpenFile(mFullPath))
{
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memset(Cache, 0, LumpSize);
return 0;
}
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fr.Read(Cache, LumpSize);
RefCount = 1;
return 1;
}
//==========================================================================
//
// File open
//
//==========================================================================
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FResourceFile *CheckDir(const char *filename, bool quiet, bool nosubdirflag, LumpFilterInfo* filter)
{
auto rf = new FDirectory(filename, nosubdirflag);
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if (rf->Open(quiet, filter)) return rf;
delete rf;
return nullptr;
}