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//-------------------------------------------------------------------------
/*
Copyright ( C ) 2010 EDuke32 developers and contributors
Modified by Raze developers and contributors
This file was part of EDuke32 .
EDuke32 is free software ; you can redistribute it and / or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation .
This program is distributed in the hope that it will be useful ,
but WITHOUT ANY WARRANTY ; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE .
See the GNU General Public License for more details .
You should have received a copy of the GNU General Public License
along with this program ; if not , write to the Free Software
Foundation , Inc . , 51 Franklin Street , Fifth Floor , Boston , MA 02110 - 1301 , USA .
*/
//-------------------------------------------------------------------------
# include "ns.h" // Must come before everything else!
# include "ns.h"
# include "build.h"
# include "names2.h"
# include "panel.h"
# include "game.h"
# include "mytypes.h"
# include "gamecontrol.h"
# include "gstrings.h"
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# include "v_text.h"
# include "printf.h"
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# include "misc.h"
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# include "menus.h"
# include "mapinfo.h"
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# include "jsector.h"
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# include "network.h"
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# include "gamestate.h"
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# include "player.h"
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BEGIN_SW_NS
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static int osdcmd_warptocoords ( CCmdFuncPtr parm )
{
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if ( parm - > numparms < 3 | | parm - > numparms > 5 )
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return CCMD_SHOWHELP ;
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Player - > oposx = Player - > posx = atoi ( parm - > parms [ 0 ] ) ;
Player - > oposy = Player - > posy = atoi ( parm - > parms [ 1 ] ) ;
Player - > oposz = Player - > posz = atoi ( parm - > parms [ 2 ] ) ;
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if ( parm - > numparms > = 4 )
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{
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Player - > angle . oang = Player - > angle . ang = buildang ( atoi ( parm - > parms [ 3 ] ) ) ;
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}
if ( parm - > numparms = = 5 )
{
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Player - > horizon . ohoriz = Player - > horizon . horiz = buildhoriz ( atoi ( parm - > parms [ 4 ] ) ) ;
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}
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return CCMD_OK ;
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}
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static int osdcmd_mirror ( CCmdFuncPtr parm )
{
char base [ 80 ] ;
int16_t op1 = 0 ;
if ( parm - > numparms < 1 )
{
return CCMD_SHOWHELP ;
}
if ( op1 < 0 | | op1 > 9 )
{
Printf ( " Mirror number is out of range! " ) ;
return CCMD_OK ;
}
Printf ( " camera is the ST1 sprite used as the view spot " ) ;
Printf ( " camspite is the SpriteNum of the drawtotile tile in editart " ) ;
Printf ( " camspic is the tile number of the drawtotile in editart " ) ;
Printf ( " iscamera is whether or not this mirror is a camera type " ) ;
Printf ( " " ) ;
Printf ( " mirror[%d].mirrorwall = %d " , op1 , mirror [ op1 ] . mirrorwall ) ;
Printf ( " mirror[%d].mirrorsector = %d " , op1 , mirror [ op1 ] . mirrorsector ) ;
Printf ( " mirror[%d].camera = %d " , op1 , mirror [ op1 ] . camera ) ;
Printf ( " mirror[%d].camsprite = %d " , op1 , mirror [ op1 ] . camsprite ) ;
Printf ( " mirror[%d].campic = %d " , op1 , mirror [ op1 ] . campic ) ;
Printf ( " mirror[%d].iscamera = %d " , op1 , mirror [ op1 ] . ismagic ) ;
return CCMD_OK ;
}
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static int osdcmd_third_person_view ( CCmdFuncPtr parm )
{
if ( gamestate ! = GS_LEVEL | | System_WantGuiCapture ( ) ) return CCMD_OK ;
auto pp = & Player [ myconnectindex ] ;
if ( inputState . ShiftPressed ( ) )
{
if ( TEST ( pp - > Flags , PF_VIEW_FROM_OUTSIDE ) )
pp - > view_outside_dang = NORM_ANGLE ( pp - > view_outside_dang + 256 ) ;
}
else
{
if ( TEST ( pp - > Flags , PF_VIEW_FROM_OUTSIDE ) )
{
RESET ( pp - > Flags , PF_VIEW_FROM_OUTSIDE ) ;
}
else
{
SET ( pp - > Flags , PF_VIEW_FROM_OUTSIDE ) ;
pp - > camera_dist = 0 ;
}
}
return CCMD_OK ;
}
static int osdcmd_coop_view ( CCmdFuncPtr parm )
{
if ( gamestate ! = GS_LEVEL | | System_WantGuiCapture ( ) ) return CCMD_OK ;
if ( gNet . MultiGameType = = MULTI_GAME_COOPERATIVE )
{
screenpeek = connectpoint2 [ screenpeek ] ;
if ( screenpeek < 0 )
screenpeek = connecthead ;
if ( screenpeek = = myconnectindex )
{
// JBF: figure out what's going on here
auto pp = & Player [ myconnectindex ] ;
DoPlayerDivePalette ( pp ) ; // Check Dive again
DoPlayerNightVisionPalette ( pp ) ; // Check Night Vision again
}
else
{
PLAYERp tp = Player + screenpeek ;
DoPlayerDivePalette ( tp ) ;
DoPlayerNightVisionPalette ( tp ) ;
}
}
return CCMD_OK ;
}
static int osdcmd_noop ( CCmdFuncPtr parm )
{
// this is for silencing key bindings only.
return CCMD_OK ;
}
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int32_t registerosdcommands ( void )
{
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C_RegisterFunction ( " mirror_debug " , " mirror [mirrornum]: print mirror debug info " , osdcmd_mirror ) ;
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C_RegisterFunction ( " warptocoords " , " warptocoords [x] [y] [z] [ang] (optional) [horiz] (optional): warps the player to the specified coordinates " , osdcmd_warptocoords ) ;
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C_RegisterFunction ( " third_person_view " , " Switch to third person view " , osdcmd_third_person_view ) ;
C_RegisterFunction ( " coop_view " , " Switch player to view from in coop " , osdcmd_coop_view ) ;
C_RegisterFunction ( " show_weapon " , " Show opponents' weapons " , osdcmd_noop ) ;
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return 0 ;
}
END_SW_NS