raze/source/exhumed/src/snake.h

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#ifndef __snake_h__
#define __snake_h__
#define kSnakeSprites 8 // or rename to kSnakeParts?
// 32bytes
struct Snake
{
short nEnemy; // nRun
short nSprites[kSnakeSprites];
short sC;
short nRun;
// array?
char c[8];
/*
char c1;
char c2;
char c3;
char c4;
char c5;
char c6;
char c7;
char c8;
*/
short sE;
};
extern Snake SnakeList[];
void InitSnakes();
short GrabSnake();
int BuildSnake(short nPlayer, short zVal);
void FuncSnake(int, int, int);
#endif