raze/polymer/eduke32/build/include/renderlayer.h

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#ifdef RENDERTYPEWIN
# include "winlayer.h"
#else
# include "sdlayer.h"
#endif
#undef STARTUP_SETUP_WINDOW
#if defined _WIN32 || (defined RENDERTYPESDL && ((defined __APPLE__ && defined OSX_STARTUPWINDOW) || defined HAVE_GTK2))
# define STARTUP_SETUP_WINDOW
#endif
#undef WM_MSGBOX_WINDOW
#if defined _WIN32 || (defined RENDERTYPESDL && ((defined __APPLE__ && defined OSX_STARTUPWINDOW) || defined HAVE_GTK2 || SDL_MAJOR_VERSION==2))
# define WM_MSGBOX_WINDOW
#endif