raze/polymer/eduke32/source/common_game.h

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//
// Definitions of common game-only data structures/functions
// (and declarations of data appearing in both)
// for EDuke32 and Mapster32
//
#ifndef EDUKE32_COMMON_GAME_H_
#define EDUKE32_COMMON_GAME_H_
#define GAMEFLAG_DUKE 0x00000001
#define GAMEFLAG_NAM 0x00000002
#define GAMEFLAG_NAPALM 0x00000004
#define GAMEFLAG_WW2GI 0x00000008
#define GAMEFLAG_ADDON 0x00000010
#define GAMEFLAG_SHAREWARE 0x00000020
#define GAMEFLAG_DUKEBETA 0x00000060 // includes 0x20 since it's a shareware beta
extern int32_t g_gameType;
#define DUKE (g_gameType & GAMEFLAG_DUKE)
#define NAM (g_gameType & GAMEFLAG_NAM)
#define NAPALM (g_gameType & GAMEFLAG_NAPALM)
#define WW2GI (g_gameType & GAMEFLAG_WW2GI)
#define SHAREWARE (g_gameType & GAMEFLAG_SHAREWARE)
#define DUKEBETA ((g_gameType & GAMEFLAG_DUKEBETA) == GAMEFLAG_DUKEBETA)
enum Games_t {
GAME_DUKE = 0,
GAME_NAM,
GAME_NAPALM,
GAME_WW2GI,
GAMECOUNT
};
enum instpath_t {
INSTPATH_STEAM,
INSTPATH_GOG,
NUMINSTPATHS
};
extern const char *defaultgamegrp[GAMECOUNT];
extern const char *defaultdeffilename[GAMECOUNT];
extern const char *defaultconfilename;
extern const char *defaultgameconfilename[GAMECOUNT];
extern char *g_grpNamePtr;
extern char *g_scriptNamePtr;
extern const char *G_DefaultGrpFile(void);
extern const char *G_GrpFile(void);
extern const char *G_DefaultConFile(void);
extern const char *G_ConFile(void);
extern char **g_scriptModules;
extern int32_t g_scriptModulesNum;
extern void G_AddCon(const char *buffer);
extern void G_AddConModule(const char *buffer);
extern void clearGrpNamePtr(void);
extern void clearDefNamePtr(void);
extern void clearScriptNamePtr(void);
//////////
extern void G_InitMultiPsky(int32_t CLOUDYOCEAN__DYN, int32_t MOONSKY1__DYN, int32_t BIGORBIT1__DYN, int32_t LA__DYN);
extern void G_SetupGlobalPsky(void);
//////////
extern void G_ExtPreInit(void);
extern void G_AddSearchPaths(void);
extern void G_CleanupSearchPaths(void);
extern const char * G_GetInstallPath(int32_t insttype);
#endif