raze/wadsrc/static/zscript/games/duke/actors/redneckweapons/shitball.zs

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//---------------------------------------------------------------------------
//
// this class is called shitball - but it's not just about throwing shit in the game,
// the entire logic with 4 different looks depending on the shooter is also shit...
//
//---------------------------------------------------------------------------
class RedneckShitBall : DukeSpit
{
default
{
spriteset "SHITBALL", "SHITBALL2", "SHITBALL3", "SHITBALL4",
"FROGBALL1", "FROGBALL2", "FROGBALL3", "FROGBALL4", "FROGBALL5", "FROGBALL6",
"SHITBURN", "SHITBURN2", "SHITBURN3", "SHITBURN4",
"RABBITBALL";
+NOFLOORPAL;
Strength SHITBALL_WEAPON_STRENGTH;
}
private void rabbitguts()
{
self.spawnguts('RedneckRabbitJibA', 2);
self.spawnguts('RedneckRabbitJibB', 2);
self.spawnguts('RedneckRabbitJibC', 2);
}
override bool weaponhitplayer(DukeActor targ)
{
if (ownerActor && ownerActor.bSPAWNRABBITGUTS)
rabbitguts();
return Super.weaponhitplayer(targ);
}
override bool weaponhitwall(walltype wal)
{
self.SetPosition(oldpos);
if (ownerActor && ownerActor.bSPAWNRABBITGUTS)
rabbitguts();
return super.weaponhitwall(wal);
}
override bool weaponhitsector()
{
self.setPosition(oldpos);
if (ownerActor && ownerActor.bSPAWNRABBITGUTS)
rabbitguts();
return super.weaponhitsector();
}
override bool animate(tspritetype tspr)
{
int sprite = ((PlayClock >> 4) & 3);
if (self.ownerActor)
{
let OwnerAc = self.ownerActor;
if (OwnerAc.bTRANSFERPALTOJIBS)
{
if (OwnerAc.pal == 8)
{
sprite = 4 + ((PlayClock >> 4) % 6);
}
else if (OwnerAc.pal == 19)
{
sprite = 10 + ((PlayClock >> 4) & 3);
tspr.shade = -127;
}
}
else if (OwnerAc.bSPAWNRABBITGUTS)
{
tspr.clipdist |= TSPR_ROTATE8FRAMES;
sprite = 14;
}
}
return true;
}
override bool ShootThis(DukeActor actor, DukePlayer p, Vector3 pos, double ang) const
{
if (actor.bSPAWNRABBITGUTS)
{
shootprojectile1(actor, p, pos, ang, 37.5, -20);
}
else
{
shootprojectile1(actor, p, pos, ang, 25, -10);
}
return true;
}
}