2022-01-23 08:54:49 +00:00
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#pragma once
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#include "zcc_compile.h"
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2022-01-23 09:38:23 +00:00
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class DCoreActor;
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2022-01-23 08:54:49 +00:00
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void SetImplicitArgs(TArray<PType*>* args, TArray<uint32_t>* argflags, TArray<FName>* argnames, PContainerType* cls, uint32_t funcflags, int useflags);
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class ZCCRazeCompiler : public ZCCCompiler
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{
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public:
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ZCCRazeCompiler(ZCC_AST &tree, DObject *outer, PSymbolTable &symbols, PNamespace *outnamespace, int lumpnum, const VersionInfo & ver)
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: ZCCCompiler(tree, outer, symbols, outnamespace, lumpnum, ver)
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{}
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int Compile() override;
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protected:
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bool PrepareMetaData(PClass *type) override;
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private:
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void CompileAllProperties();
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bool CompileProperties(PClass *type, TArray<ZCC_Property *> &Properties, FName prefix);
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bool CompileFlagDefs(PClass *type, TArray<ZCC_FlagDef *> &Properties, FName prefix);
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2023-10-01 18:39:40 +00:00
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bool CompileFlagDefs(PContainerType* type, TArray<ZCC_FlagDef*>& Properties, FName prefix);
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2022-01-23 08:54:49 +00:00
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void DispatchProperty(FPropertyInfo *prop, ZCC_PropertyStmt *property, DCoreActor *defaults, Baggage &bag);
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void DispatchScriptProperty(PProperty *prop, ZCC_PropertyStmt *property, DCoreActor *defaults, Baggage &bag);
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void ProcessDefaultProperty(PClassActor *cls, ZCC_PropertyStmt *prop, Baggage &bag);
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void ProcessDefaultFlag(PClassActor *cls, ZCC_FlagStmt *flg);
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void InitDefaults() override final;
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};
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