raze/source/core/zcc_compile_raze.h

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#pragma once
#include "zcc_compile.h"
class DCoreActor;
void SetImplicitArgs(TArray<PType*>* args, TArray<uint32_t>* argflags, TArray<FName>* argnames, PContainerType* cls, uint32_t funcflags, int useflags);
class ZCCRazeCompiler : public ZCCCompiler
{
public:
ZCCRazeCompiler(ZCC_AST &tree, DObject *outer, PSymbolTable &symbols, PNamespace *outnamespace, int lumpnum, const VersionInfo & ver)
: ZCCCompiler(tree, outer, symbols, outnamespace, lumpnum, ver)
{}
int Compile() override;
protected:
bool PrepareMetaData(PClass *type) override;
private:
void CompileAllProperties();
bool CompileProperties(PClass *type, TArray<ZCC_Property *> &Properties, FName prefix);
bool CompileFlagDefs(PClass *type, TArray<ZCC_FlagDef *> &Properties, FName prefix);
bool CompileFlagDefs(PContainerType* type, TArray<ZCC_FlagDef*>& Properties, FName prefix);
void DispatchProperty(FPropertyInfo *prop, ZCC_PropertyStmt *property, DCoreActor *defaults, Baggage &bag);
void DispatchScriptProperty(PProperty *prop, ZCC_PropertyStmt *property, DCoreActor *defaults, Baggage &bag);
void ProcessDefaultProperty(PClassActor *cls, ZCC_PropertyStmt *prop, Baggage &bag);
void ProcessDefaultFlag(PClassActor *cls, ZCC_FlagStmt *flg);
void InitDefaults() override final;
};