raze/source/build/include/lunatic.h

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/* The Lunatic Interpreter, part of EDuke32. Common, engine-side stuff. */
#ifndef ENGINE_LUNATIC_H_
#define ENGINE_LUNATIC_H_
#ifdef __cplusplus
extern "C" {
#endif
#ifdef USE_LUAJIT_2_1
# include <luajit-2.1/lua.h>
#else
# include <luajit-2.0/lua.h>
#endif
#ifdef __cplusplus
}
#endif
typedef struct
{
char *name;
lua_State *L;
} L_State;
// -- functions --
// helpers taking the lua_State directly:
void L_PushDebugTraceback(lua_State *L);
void L_CheckAndRegisterFunction(lua_State *L, void *regkeyaddr);
int L_HandleError(lua_State *L, int errcode, void (*ErrorPrintFunc)(const char *));
// Callback on Lua error. <str> must be used immediately or strdup'd.
extern void (*L_ErrorFunc)(const char *str);
// Out-of-memory handler, supposed to terminate the host program.
extern void (*L_OutOfMemFunc)(void);
int L_CreateState(L_State *estate, const char *name, void (*StateSetupFunc)(lua_State *));
void L_DestroyState(L_State *estate);
int L_RunOnce(L_State *estate, const char *fn);
int L_RunString(L_State *estate, char const *buf, int size, const char *name);
static inline int L_IsInitialized(const L_State *estate) { return (estate->L != NULL); }
#endif