raze/polymer/eduke32/source/lunatic/bitar.lua

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-- "Bit array" module based on LuaJIT's BitOp.
local bit = require "bit"
local error = error
local type = type
module(...)
-- Create new bit array.
-- Returns a table p in which entries p[0] through p[floor((size+31)/32)]
-- are set to an initialization value: 0 if 0 has been passed, -1 if 1
-- has been passed.
function new(size, initval)
if (type(size) ~= "number" or size < 0) then
error("bad argument #1 to newarray (must be a nonnegative number)", 2)
end
if (initval ~= 0 and initval ~= 1) then
error("bad argument #2 to newarray (must be either 0 or 1)", 2)
end
local p = {}
for i=0,(size+31)/32 do
p[i] = -initval
end
return p
end
-- Is bit i set in bit array ar?
function isset(ar, i)
return bit.band(ar[bit.rshift(i, 5)], bit.lshift(1, i)) ~= 0
end
-- Set bit j in bit array ar.
function set0(ar, j)
local jx = bit.rshift(j, 5)
ar[jx] = bit.band(ar[jx], bit.rol(0xfffffffe, j))
end
-- Clear bit j in bit array ar.
function set1(ar, j)
local jx = bit.rshift(j, 5)
ar[jx] = bit.bor(ar[jx], bit.rol(0x00000001, j))
end