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1471 lines
55 KiB
C++
1471 lines
55 KiB
C++
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 2016 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "duke3d.h"
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#include "compat.h"
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#include "sbar.h"
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int32_t althud_flashing = 1;
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int32_t althud_numbertile = 2930;
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int32_t althud_numberpal = 0;
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#ifdef EDUKE32_TOUCH_DEVICES
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int32_t althud_shadows = 0;
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#else
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int32_t althud_shadows = 1;
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#endif
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static int32_t sbarx(int32_t x)
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{
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if (ud.screen_size == 4) return sbarsc(x<<16);
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return (((320<<16) - sbarsc(320<<16)) >> 1) + sbarsc(x<<16);
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}
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static int32_t sbarxr(int32_t x)
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{
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if (ud.screen_size == 4) return (320<<16) - sbarsc(x<<16);
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return (((320<<16) - sbarsc(320<<16)) >> 1) + sbarsc(x<<16);
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}
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static int32_t sbary(int32_t y)
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{
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if (ud.hudontop == 1 && ud.screen_size == 4 && ud.althud == 1) return sbarsc(y << 16);
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else return (200<<16) - sbarsc(200<<16) + sbarsc(y<<16);
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}
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int32_t sbarx16(int32_t x)
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{
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if (ud.screen_size == 4) return sbarsc(x);
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return (((320<<16) - sbarsc(320<<16)) >> 1) + sbarsc(x);
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}
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int32_t sbarxr16(int32_t x)
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{
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if (ud.screen_size == 4) return (320<<16) - sbarsc(x);
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return (((320<<16) - sbarsc(320<<16)) >> 1) + sbarsc(x);
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}
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#if 0 // enable if ever needed
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static int32_t sbarxr16(int32_t x)
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{
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if (ud.screen_size == 4) return (320<<16) - sbarsc(x);
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return (((320<<16) - sbarsc(320<<16)) >> 1) + sbarsc(x);
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}
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#endif
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int32_t sbary16(int32_t y)
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{
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return (200<<16) - sbarsc(200<<16) + sbarsc(y);
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}
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static void G_PatchStatusBar(int32_t x1, int32_t y1, int32_t x2, int32_t y2, int32_t aspectCorrect = 1)
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{
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int32_t const scl = sbarsc(RR ? 32768 : 65536);
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int32_t const tx = sbarx16((160<<16) - (tilesiz[BOTTOMSTATUSBAR].x<<(RR ? 14 : 15))); // centered
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int32_t const ty = sbary(200-(tilesiz[BOTTOMSTATUSBAR].y>>(RR ? 1 : 0)));
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// Assumed to be 4:3 aspect ratio
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int32_t const xdimcorrect = aspectCorrect ? (4 * ydim) / 3 : xdim;
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int32_t const clx1 = sbarsc(scale(x1, xdimcorrect, 320)), cly1 = sbarsc(scale(y1, ydim, 200));
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int32_t const clx2 = sbarsc(scale(x2, xdimcorrect, 320)), cly2 = sbarsc(scale(y2, ydim, 200));
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int32_t const clofx = (xdim - sbarsc(xdimcorrect)) >> 1, clofy = (ydim - sbarsc(ydim));
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rotatesprite(tx, ty, scl, 0, BOTTOMSTATUSBAR, 4, 0, 10+16+64, clx1+clofx, cly1+clofy, clx2+clofx-1, cly2+clofy-1);
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}
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static void G_PatchStatusBar2(int32_t x1, int32_t y1, int32_t x2, int32_t y2)
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{
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if (!RR)
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return;
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int32_t const scl = sbarsc(32768);
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int32_t const tx = sbarx16((160<<16) - (tilesiz[WEAPONBAR].x<<14)); // centered
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int32_t const ty = sbary(200-tilesiz[BOTTOMSTATUSBAR].y/2-tilesiz[WEAPONBAR].y/2);
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// Assumed to be 4:3 aspect ratio
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int32_t const xdimcorrect = (4 * ydim) / 3;
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int32_t const clx1 = sbarsc(scale(x1, xdimcorrect, 320)), cly1 = sbarsc(scale(y1, ydim, 200));
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int32_t const clx2 = sbarsc(scale(x2, xdimcorrect, 320)), cly2 = sbarsc(scale(y2, ydim, 200));
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int32_t const clofx = (xdim - sbarsc(xdimcorrect)) >> 1, clofy = (ydim - sbarsc(ydim));
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rotatesprite(tx, ty, scl, 0, WEAPONBAR, 4, 0, 10+16+64, clx1+clofx, cly1+clofy, clx2+clofx-1, cly2+clofy-1);
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}
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#define POLYMOSTTRANS (1)
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#define POLYMOSTTRANS2 (1|32)
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// Draws inventory numbers in the HUD for both the full and mini status bars.
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// yofs: in hud_scale-independent, (<<16)-scaled, 0-200-normalized y coords.
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static void G_DrawInvNum(int32_t x, int32_t yofs, int32_t y, char num1, char ha, int32_t sbits)
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{
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char dabuf[16];
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int32_t shd = (x < 0);
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const int32_t sbscale = sbarsc(RR ? 32768 : 65536);
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const int32_t sby = yofs+sbary(y), sbyp1 = yofs+sbary(y+1), sbym1 = yofs+sbary(y-1);
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if (shd) x = -x;
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Bsprintf(dabuf, "%d", num1);
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if (sbits & RS_ALIGN_R)
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{
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if (num1 > 99)
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{
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if (shd && ud.screen_size == 4 && videoGetRenderMode() >= REND_POLYMOST && althud_shadows)
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{
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rotatesprite_fs(sbarxr(x+4+1), RR ? sby : sbyp1, sbscale, 0, THREEBYFIVE+dabuf[0]-'0', 127, 4, POLYMOSTTRANS|sbits);
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rotatesprite_fs(sbarxr(x-1), sbyp1, sbscale, 0, THREEBYFIVE+dabuf[1]-'0', 127, 4, POLYMOSTTRANS|sbits);
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rotatesprite_fs(sbarxr(x-4+1), sbyp1, sbscale, 0, THREEBYFIVE+dabuf[2]-'0', 127, 4, POLYMOSTTRANS|sbits);
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}
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rotatesprite_fs(sbarxr(x+4), RR ? sbym1 : sby, sbscale, 0, THREEBYFIVE+dabuf[0]-'0', ha, 0, sbits);
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rotatesprite_fs(sbarxr(x), sby, sbscale, 0, THREEBYFIVE+dabuf[1]-'0', ha, 0, sbits);
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rotatesprite_fs(sbarxr(x-4), sby, sbscale, 0, THREEBYFIVE+dabuf[2]-'0', ha, 0, sbits);
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return;
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}
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if (num1 > 9)
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{
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if (shd && ud.screen_size == 4 && videoGetRenderMode() >= REND_POLYMOST && althud_shadows)
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{
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rotatesprite_fs(sbarxr(x+1), sbyp1, sbscale, 0, THREEBYFIVE+dabuf[0]-'0', 127, 4, POLYMOSTTRANS|sbits);
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rotatesprite_fs(sbarxr(x-4-1), sbyp1, sbscale, 0, THREEBYFIVE+dabuf[1]-'0', 127, 4, POLYMOSTTRANS|sbits);
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}
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rotatesprite_fs(sbarxr(x), sby, sbscale, 0, THREEBYFIVE+dabuf[0]-'0', ha, 0, sbits);
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rotatesprite_fs(sbarxr(x-4), sby, sbscale, 0, THREEBYFIVE+dabuf[1]-'0', ha, 0, sbits);
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return;
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}
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rotatesprite_fs(sbarxr(x-4+1), sbyp1, sbscale, 0, THREEBYFIVE+dabuf[0]-'0', ha, 4, sbits);
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rotatesprite_fs(sbarxr(x-4), sby, sbscale, 0, THREEBYFIVE+dabuf[0]-'0', ha, 0, sbits);
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return;
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}
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if (num1 > 99)
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{
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if (shd && ud.screen_size == 4 && videoGetRenderMode() >= REND_POLYMOST && althud_shadows)
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{
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rotatesprite_fs(sbarx(x-4+1), RR ? sby : sbyp1, sbscale, 0, THREEBYFIVE+dabuf[0]-'0', 127, 4, POLYMOSTTRANS|sbits);
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rotatesprite_fs(sbarx(x+1), sbyp1, sbscale, 0, THREEBYFIVE+dabuf[1]-'0', 127, 4, POLYMOSTTRANS|sbits);
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rotatesprite_fs(sbarx(x+4+1), sbyp1, sbscale, 0, THREEBYFIVE+dabuf[2]-'0', 127, 4, POLYMOSTTRANS|sbits);
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}
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rotatesprite_fs(sbarx(x-4), RR ? sbym1 : sby, sbscale, 0, THREEBYFIVE+dabuf[0]-'0', ha, 0, sbits);
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rotatesprite_fs(sbarx(x), sby, sbscale, 0, THREEBYFIVE+dabuf[1]-'0', ha, 0, sbits);
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rotatesprite_fs(sbarx(x+4), sby, sbscale, 0, THREEBYFIVE+dabuf[2]-'0', ha, 0, sbits);
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return;
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}
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if (num1 > 9)
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{
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if (shd && ud.screen_size == 4 && videoGetRenderMode() >= REND_POLYMOST && althud_shadows)
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{
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rotatesprite_fs(sbarx(x+1), sbyp1, sbscale, 0, THREEBYFIVE+dabuf[0]-'0', 127, 4, POLYMOSTTRANS|sbits);
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rotatesprite_fs(sbarx(x+4+1), sbyp1, sbscale, 0, THREEBYFIVE+dabuf[1]-'0', 127, 4, POLYMOSTTRANS|sbits);
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}
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rotatesprite_fs(sbarx(x), sby, sbscale, 0, THREEBYFIVE+dabuf[0]-'0', ha, 0, sbits);
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rotatesprite_fs(sbarx(x+4), sby, sbscale, 0, THREEBYFIVE+dabuf[1]-'0', ha, 0, sbits);
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return;
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}
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rotatesprite_fs(sbarx(x+4+1), sbyp1, sbscale, 0, THREEBYFIVE+dabuf[0]-'0', ha, 4, sbits);
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rotatesprite_fs(sbarx(x+4), sby, sbscale, 0, THREEBYFIVE+dabuf[0]-'0', ha, 0, sbits);
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}
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static void G_DrawWeapNum(int16_t ind, int32_t x, int32_t y, int32_t num1, int32_t num2, int32_t ha)
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{
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char dabuf[16];
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const int32_t sbscale = sbarsc(65536);
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const int32_t sby = sbary(y);
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rotatesprite_fs(sbarx(x-7), sby, sbscale, 0, THREEBYFIVE+ind+1, ha-10, 7, 10);
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rotatesprite_fs(sbarx(x-3), sby, sbscale, 0, THREEBYFIVE+10, ha, 0, 10);
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if (VOLUMEONE && (ind > HANDBOMB_WEAPON || ind < 0))
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{
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minitextshade(x+1, y-4, "ORDER", 20, 11, 2+8+16+ROTATESPRITE_MAX);
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return;
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}
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rotatesprite_fs(sbarx(x+9), sby, sbscale, 0, THREEBYFIVE+11, ha, 0, 10);
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if (num1 > 99) num1 = 99;
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if (num2 > 99) num2 = 99;
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Bsprintf(dabuf, "%d", num1);
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if (num1 > 9)
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{
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rotatesprite_fs(sbarx(x), sby, sbscale, 0, THREEBYFIVE+dabuf[0]-'0', ha, 0, 10);
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rotatesprite_fs(sbarx(x+4), sby, sbscale, 0, THREEBYFIVE+dabuf[1]-'0', ha, 0, 10);
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}
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else rotatesprite_fs(sbarx(x+4), sby, sbscale, 0, THREEBYFIVE+dabuf[0]-'0', ha, 0, 10);
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Bsprintf(dabuf, "%d", num2);
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if (num2 > 9)
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{
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rotatesprite_fs(sbarx(x+13), sby, sbscale, 0, THREEBYFIVE+dabuf[0]-'0', ha, 0, 10);
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rotatesprite_fs(sbarx(x+17), sby, sbscale, 0, THREEBYFIVE+dabuf[1]-'0', ha, 0, 10);
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return;
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}
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rotatesprite_fs(sbarx(x+13), sby, sbscale, 0, THREEBYFIVE+dabuf[0]-'0', ha, 0, 10);
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}
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static void G_DrawWeapNum2(char ind, int32_t x, int32_t y, int32_t num1, int32_t num2, char ha)
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{
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char dabuf[16];
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const int32_t sbscale = sbarsc(65536);
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const int32_t sby = sbary(y);
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rotatesprite_fs(sbarx(x-7), sby, sbscale, 0, THREEBYFIVE+ind+1, ha-10, 7, 10);
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rotatesprite_fs(sbarx(x-4), sby, sbscale, 0, THREEBYFIVE+10, ha, 0, 10);
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rotatesprite_fs(sbarx(x+13), sby, sbscale, 0, THREEBYFIVE+11, ha, 0, 10);
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Bsprintf(dabuf, "%d", num1);
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if (num1 > 99)
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{
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rotatesprite_fs(sbarx(x), sby, sbscale, 0, THREEBYFIVE+dabuf[0]-'0', ha, 0, 10);
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rotatesprite_fs(sbarx(x+4), sby, sbscale, 0, THREEBYFIVE+dabuf[1]-'0', ha, 0, 10);
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rotatesprite_fs(sbarx(x+8), sby, sbscale, 0, THREEBYFIVE+dabuf[2]-'0', ha, 0, 10);
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}
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else if (num1 > 9)
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{
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rotatesprite_fs(sbarx(x+4), sby, sbscale, 0, THREEBYFIVE+dabuf[0]-'0', ha, 0, 10);
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rotatesprite_fs(sbarx(x+8), sby, sbscale, 0, THREEBYFIVE+dabuf[1]-'0', ha, 0, 10);
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}
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else rotatesprite_fs(sbarx(x+8), sby, sbscale, 0, THREEBYFIVE+dabuf[0]-'0', ha, 0, 10);
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Bsprintf(dabuf, "%d", num2);
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if (num2 > 99)
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{
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rotatesprite_fs(sbarx(x+17), sby, sbscale, 0, THREEBYFIVE+dabuf[0]-'0', ha, 0, 10);
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rotatesprite_fs(sbarx(x+21), sby, sbscale, 0, THREEBYFIVE+dabuf[1]-'0', ha, 0, 10);
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rotatesprite_fs(sbarx(x+25), sby, sbscale, 0, THREEBYFIVE+dabuf[2]-'0', ha, 0, 10);
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}
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else if (num2 > 9)
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{
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rotatesprite_fs(sbarx(x+17), sby, sbscale, 0, THREEBYFIVE+dabuf[0]-'0', ha, 0, 10);
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rotatesprite_fs(sbarx(x+21), sby, sbscale, 0, THREEBYFIVE+dabuf[1]-'0', ha, 0, 10);
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return;
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}
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else
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rotatesprite_fs(sbarx(x+25), sby, sbscale, 0, THREEBYFIVE+dabuf[0]-'0', ha, 0, 10);
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}
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static void G_DrawWeapAmounts(const DukePlayer_t *p, int32_t x, int32_t y, int32_t u)
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{
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int32_t cw = p->curr_weapon;
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if (u&4)
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{
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if (u != -1) G_PatchStatusBar(88, 178, 88+37, 178+6); //original code: (96,178,96+12,178+6);
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G_DrawWeapNum2(PISTOL_WEAPON, x, y,
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p->ammo_amount[PISTOL_WEAPON], p->max_ammo_amount[PISTOL_WEAPON],
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12-20*(cw == PISTOL_WEAPON));
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}
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if (u&8)
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{
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if (u != -1) G_PatchStatusBar(88, 184, 88+37, 184+6); //original code: (96,184,96+12,184+6);
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G_DrawWeapNum2(SHOTGUN_WEAPON, x, y+6,
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p->ammo_amount[SHOTGUN_WEAPON], p->max_ammo_amount[SHOTGUN_WEAPON],
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(((p->gotweapon & (1<<SHOTGUN_WEAPON)) == 0)*9)+12-18*
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(cw == SHOTGUN_WEAPON));
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}
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if (u&16)
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{
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if (u != -1) G_PatchStatusBar(88, 190, 88+37, 190+6); //original code: (96,190,96+12,190+6);
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G_DrawWeapNum2(CHAINGUN_WEAPON, x, y+12,
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p->ammo_amount[CHAINGUN_WEAPON], p->max_ammo_amount[CHAINGUN_WEAPON],
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(((p->gotweapon & (1<<CHAINGUN_WEAPON)) == 0)*9)+12-18*
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(cw == CHAINGUN_WEAPON));
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}
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if (u&32)
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{
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||
|
if (u != -1) G_PatchStatusBar(127, 178, 127+29, 178+6); //original code: (135,178,135+8,178+6);
|
||
|
G_DrawWeapNum(RPG_WEAPON, x+39, y,
|
||
|
p->ammo_amount[RPG_WEAPON], p->max_ammo_amount[RPG_WEAPON],
|
||
|
(((p->gotweapon & (1<<RPG_WEAPON)) == 0)*9)+12-19*
|
||
|
(cw == RPG_WEAPON));
|
||
|
}
|
||
|
if (u&64)
|
||
|
{
|
||
|
if (u != -1) G_PatchStatusBar(127, 184, 127+29, 184+6); //original code: (135,184,135+8,184+6);
|
||
|
G_DrawWeapNum(HANDBOMB_WEAPON, x+39, y+6,
|
||
|
p->ammo_amount[HANDBOMB_WEAPON], p->max_ammo_amount[HANDBOMB_WEAPON],
|
||
|
(((!p->ammo_amount[HANDBOMB_WEAPON])|((p->gotweapon & (1<<HANDBOMB_WEAPON)) == 0))*9)+12-19*
|
||
|
((cw == HANDBOMB_WEAPON) || (cw == HANDREMOTE_WEAPON)));
|
||
|
}
|
||
|
if (u&128)
|
||
|
{
|
||
|
if (u != -1) G_PatchStatusBar(127, 190, 127+29, 190+6); //original code: (135,190,135+8,190+6);
|
||
|
|
||
|
if (p->subweapon&(1<<GROW_WEAPON))
|
||
|
G_DrawWeapNum(SHRINKER_WEAPON, x+39, y+12,
|
||
|
p->ammo_amount[GROW_WEAPON], p->max_ammo_amount[GROW_WEAPON],
|
||
|
(((p->gotweapon & (1<<GROW_WEAPON)) == 0)*9)+12-18*
|
||
|
(cw == GROW_WEAPON));
|
||
|
else
|
||
|
G_DrawWeapNum(SHRINKER_WEAPON, x+39, y+12,
|
||
|
p->ammo_amount[SHRINKER_WEAPON], p->max_ammo_amount[SHRINKER_WEAPON],
|
||
|
(((p->gotweapon & (1<<SHRINKER_WEAPON)) == 0)*9)+12-18*
|
||
|
(cw == SHRINKER_WEAPON));
|
||
|
}
|
||
|
if (u&256)
|
||
|
{
|
||
|
if (u != -1) G_PatchStatusBar(158, 178, 162+29, 178+6); //original code: (166,178,166+8,178+6);
|
||
|
|
||
|
G_DrawWeapNum(DEVISTATOR_WEAPON, x+70, y,
|
||
|
p->ammo_amount[DEVISTATOR_WEAPON], p->max_ammo_amount[DEVISTATOR_WEAPON],
|
||
|
(((p->gotweapon & (1<<DEVISTATOR_WEAPON)) == 0)*9)+12-18*
|
||
|
(cw == DEVISTATOR_WEAPON));
|
||
|
}
|
||
|
if (u&512)
|
||
|
{
|
||
|
if (u != -1) G_PatchStatusBar(158, 184, 162+29, 184+6); //original code: (166,184,166+8,184+6);
|
||
|
|
||
|
G_DrawWeapNum(TRIPBOMB_WEAPON, x+70, y+6,
|
||
|
p->ammo_amount[TRIPBOMB_WEAPON], p->max_ammo_amount[TRIPBOMB_WEAPON],
|
||
|
(((p->gotweapon & (1<<TRIPBOMB_WEAPON)) == 0)*9)+12-18*
|
||
|
(cw == TRIPBOMB_WEAPON));
|
||
|
}
|
||
|
|
||
|
if (u&65536L)
|
||
|
{
|
||
|
if (u != -1) G_PatchStatusBar(158, 190, 162+29, 190+6); //original code: (166,190,166+8,190+6);
|
||
|
|
||
|
G_DrawWeapNum(-1, x+70, y+12,
|
||
|
p->ammo_amount[FREEZE_WEAPON], p->max_ammo_amount[FREEZE_WEAPON],
|
||
|
(((p->gotweapon & (1<<FREEZE_WEAPON)) == 0)*9)+12-18*
|
||
|
(cw == FREEZE_WEAPON));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// yofs: in hud_scale-independent, (<<16)-scaled, 0-200-normalized y coords.
|
||
|
static inline void G_DrawDigiNum_(int32_t x, int32_t yofs, int32_t y, int32_t n, char s, int32_t cs)
|
||
|
{
|
||
|
if (!(cs & ROTATESPRITE_FULL16))
|
||
|
{
|
||
|
x <<= 16;
|
||
|
y <<= 16;
|
||
|
}
|
||
|
|
||
|
G_DrawTXDigiNumZ(DIGITALNUM, sbarx16(x), yofs + sbary16(y), n, s, 0, cs|ROTATESPRITE_FULL16, 0, 0, xdim-1, ydim-1, sbarsc(RR ? 32768L : 65536L));
|
||
|
}
|
||
|
|
||
|
static inline void G_DrawDigiNum(int32_t x, int32_t y, int32_t n, char s, int32_t cs)
|
||
|
{
|
||
|
G_DrawDigiNum_(x, 0, y, n, s, cs);
|
||
|
}
|
||
|
|
||
|
void G_DrawTXDigiNumZ(int32_t starttile, int32_t x, int32_t y, int32_t n, int32_t s, int32_t pal,
|
||
|
int32_t cs, int32_t x1, int32_t y1, int32_t x2, int32_t y2, int32_t z)
|
||
|
{
|
||
|
char b[12];
|
||
|
Bsprintf(b, "%d", n);
|
||
|
|
||
|
if (!(cs & ROTATESPRITE_FULL16))
|
||
|
{
|
||
|
x <<= 16;
|
||
|
y <<= 16;
|
||
|
}
|
||
|
|
||
|
G_ScreenText(starttile, x, y, z, 0, 0, b, s, pal, cs|2|ROTATESPRITE_FULL16, 0, (4<<16), (8<<16), (1<<16), 0, TEXT_XCENTER|TEXT_DIGITALNUMBER, x1, y1, x2, y2);
|
||
|
}
|
||
|
|
||
|
static void G_DrawAltDigiNum(int32_t x, int32_t y, int32_t n, char s, int32_t cs)
|
||
|
{
|
||
|
int32_t i, j = 0, k, p, c;
|
||
|
char b[12];
|
||
|
int32_t rev = (x < 0);
|
||
|
int32_t shd = (y < 0);
|
||
|
|
||
|
const int32_t sbscale = sbarsc(RR ? 32768 : 65536);
|
||
|
|
||
|
if (rev) x = -x;
|
||
|
if (shd) y = -y;
|
||
|
|
||
|
i = Bsprintf(b, "%d", n);
|
||
|
|
||
|
for (k=i-1; k>=0; k--)
|
||
|
{
|
||
|
p = althud_numbertile + b[k]-'0';
|
||
|
j += (tilesiz[p].x>>(RR?1:0))+1;
|
||
|
}
|
||
|
c = x-(j>>1);
|
||
|
|
||
|
if (rev)
|
||
|
{
|
||
|
for (k=0; k<i; k++)
|
||
|
{
|
||
|
p = althud_numbertile + b[k]-'0';
|
||
|
if (shd && videoGetRenderMode() >= REND_POLYMOST && althud_shadows)
|
||
|
rotatesprite_fs(sbarxr(c+j-1), sbary(y+1), sbscale, 0, p, 127, 4, cs|POLYMOSTTRANS2);
|
||
|
rotatesprite_fs(sbarxr(c+j), sbary(y), sbscale, 0, p, s, althud_numberpal, cs);
|
||
|
j -= (tilesiz[p].x>>(RR?1:0))+1;
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
j = 0;
|
||
|
for (k=0; k<i; k++)
|
||
|
{
|
||
|
p = althud_numbertile + b[k]-'0';
|
||
|
if (shd && videoGetRenderMode() >= REND_POLYMOST && althud_shadows)
|
||
|
rotatesprite_fs(sbarx(c+j+1), sbary(y+1), sbscale, 0, p, 127, 4, cs|POLYMOSTTRANS2);
|
||
|
rotatesprite_fs(sbarx(c+j), sbary(y), sbscale, 0, p, s, althud_numberpal, cs);
|
||
|
j += (tilesiz[p].x>>(RR?1:0))+1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static int32_t invensc(int32_t maximum) // used to reposition the inventory icon selector as the HUD scales
|
||
|
{
|
||
|
return scale(maximum << 16, ud.statusbarscale - 36, 100 - 36);
|
||
|
}
|
||
|
|
||
|
void G_DrawInventory(const DukePlayer_t *p)
|
||
|
{
|
||
|
int32_t n, j = 0, x = 0, y;
|
||
|
|
||
|
n = (p->inv_amount[GET_JETPACK] > 0)<<3;
|
||
|
if (n&8) j++;
|
||
|
n |= (p->inv_amount[GET_SCUBA] > 0)<<5;
|
||
|
if (n&32) j++;
|
||
|
n |= (p->inv_amount[GET_STEROIDS] > 0)<<1;
|
||
|
if (n&2) j++;
|
||
|
n |= (p->inv_amount[GET_HOLODUKE] > 0)<<2;
|
||
|
if (n&4) j++;
|
||
|
n |= (p->inv_amount[GET_FIRSTAID] > 0);
|
||
|
if (n&1) j++;
|
||
|
n |= (p->inv_amount[GET_HEATS] > 0)<<4;
|
||
|
if (n&16) j++;
|
||
|
n |= (p->inv_amount[GET_BOOTS] > 0)<<6;
|
||
|
if (n&64) j++;
|
||
|
|
||
|
x = (160-(j*11))<<16; // nearly center
|
||
|
|
||
|
j = 0;
|
||
|
|
||
|
if (ud.screen_size < 8) // mini-HUDs or no HUD
|
||
|
{
|
||
|
y = RR ? 180<<16 : 172<<16;
|
||
|
|
||
|
if (ud.screen_size == 4 && ud.althud == 1) // modern mini-HUD
|
||
|
y -= invensc(tilesiz[BIGALPHANUM].y+10); // slide on the y-axis
|
||
|
}
|
||
|
else // full HUD
|
||
|
{
|
||
|
y = (200<<16) - (sbarsc(tilesiz[BOTTOMSTATUSBAR].y<<(RR ? 15 : 16)) + (RR ? (6<<16) : (12<<16)) + (tilesiz[BOTTOMSTATUSBAR].y<<((RR ? 15 : 16)-1)));
|
||
|
|
||
|
if (!ud.statusbarmode) // original non-overlay mode
|
||
|
y += sbarsc(tilesiz[BOTTOMSTATUSBAR].y<<(RR ? 15 : 16))>>1; // account for the viewport y-size as the HUD scales
|
||
|
}
|
||
|
|
||
|
if (ud.screen_size == 4 && !ud.althud) // classic mini-HUD
|
||
|
x += invensc(ud.multimode > 1 ? 56 : 65); // slide on the x-axis
|
||
|
|
||
|
while (j <= 9)
|
||
|
{
|
||
|
const int iconscale = RR ? 32768 : 65536;
|
||
|
if (n&(1<<j))
|
||
|
{
|
||
|
switch (n&(1<<j))
|
||
|
{
|
||
|
case 1:
|
||
|
rotatesprite_win(x, y, iconscale, 0, FIRSTAID_ICON, 0, 0, 2+16);
|
||
|
break;
|
||
|
case 2:
|
||
|
rotatesprite_win(x+(1<<16), y, iconscale, 0, STEROIDS_ICON, 0, 0, 2+16);
|
||
|
break;
|
||
|
case 4:
|
||
|
rotatesprite_win(x+(2<<16), y, iconscale, 0, HOLODUKE_ICON, 0, 0, 2+16);
|
||
|
break;
|
||
|
case 8:
|
||
|
rotatesprite_win(x, y, iconscale, 0, JETPACK_ICON, 0, 0, 2+16);
|
||
|
break;
|
||
|
case 16:
|
||
|
rotatesprite_win(x, y, iconscale, 0, HEAT_ICON, 0, 0, 2+16);
|
||
|
break;
|
||
|
case 32:
|
||
|
rotatesprite_win(x, y, iconscale, 0, AIRTANK_ICON, 0, 0, 2+16);
|
||
|
break;
|
||
|
case 64:
|
||
|
rotatesprite_win(x, y-(1<<16), iconscale, 0, BOOT_ICON, 0, 0, 2+16);
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
x += 22<<16;
|
||
|
|
||
|
if (p->inven_icon == j+1)
|
||
|
rotatesprite_win(x-(2<<16), y+(19<<16), iconscale, 1024, ARROW, -32, 0, 2+16);
|
||
|
}
|
||
|
|
||
|
j++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void G_DrawFrags(void)
|
||
|
{
|
||
|
if (ud.statusbarflags & STATUSBAR_NOFRAGBAR)
|
||
|
return;
|
||
|
|
||
|
int32_t i, j = 0;
|
||
|
const int32_t orient = 2+8+16+64;
|
||
|
|
||
|
for (TRAVERSE_CONNECT(i))
|
||
|
if (i > j)
|
||
|
j = i;
|
||
|
|
||
|
for (i=0; i<=(j>>2); i++)
|
||
|
rotatesprite_fs(0, (8*i)<<16, RR ? 32800 : 65600, 0, FRAGBAR, 0, 0, orient);
|
||
|
|
||
|
for (TRAVERSE_CONNECT(i))
|
||
|
{
|
||
|
const DukePlayer_t *ps = g_player[i].ps;
|
||
|
minitext(21+(73*(i&3)), 2+((i&28)<<1), g_player[i].user_name, ps->palookup, 2+8+16);
|
||
|
Bsprintf(tempbuf, "%d", ps->frag-ps->fraggedself);
|
||
|
minitext(17+50+(73*(i&3)), 2+((i&28)<<1), tempbuf, ps->palookup, 2+8+16);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static int32_t G_GetInvAmount(const DukePlayer_t *p)
|
||
|
{
|
||
|
switch (p->inven_icon)
|
||
|
{
|
||
|
case ICON_FIRSTAID:
|
||
|
return p->inv_amount[GET_FIRSTAID];
|
||
|
case ICON_STEROIDS:
|
||
|
return (p->inv_amount[GET_STEROIDS]+3)>>2;
|
||
|
case ICON_HOLODUKE:
|
||
|
if (RR) return p->inv_amount[GET_HOLODUKE]/400;
|
||
|
return (p->inv_amount[GET_HOLODUKE]+15)/24;
|
||
|
case ICON_JETPACK:
|
||
|
if (RR) return p->inv_amount[GET_JETPACK]/100;
|
||
|
return (p->inv_amount[GET_JETPACK]+15)>>4;
|
||
|
case ICON_HEATS:
|
||
|
return p->inv_amount[GET_HEATS]/12;
|
||
|
case ICON_SCUBA:
|
||
|
return (p->inv_amount[GET_SCUBA]+63)>>6;
|
||
|
case ICON_BOOTS:
|
||
|
if (RR) return (p->inv_amount[GET_BOOTS]/10)>>1;
|
||
|
return p->inv_amount[GET_BOOTS]>>1;
|
||
|
}
|
||
|
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
static void G_DrawWeaponBar(const DukePlayer_t *p)
|
||
|
{
|
||
|
const int32_t sbscale = sbarsc(32800);
|
||
|
const int32_t SBY = (200-tilesiz[BOTTOMSTATUSBAR].y/2);
|
||
|
rotatesprite_fs(sbarx(0), sbary(158), sbscale, 0, WEAPONBAR, 0, 0, 10+16+64);
|
||
|
for (int i = 0; i < 9; i++) {
|
||
|
if (RRRA && i == 4 && p->curr_weapon == CHICKEN_WEAPON)
|
||
|
{
|
||
|
rotatesprite_fs(sbarx(18+i*32), sbary(SBY-6), sbscale, 0, AMMO_ICON + 10, 0, 0, 10+16+64);
|
||
|
G_DrawInvNum(38+i*32, 0, 162, (char)p->ammo_amount[CHICKEN_WEAPON], 0, 10);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (p->gotweapon&(1 << (i + 1))) {
|
||
|
rotatesprite_fs(sbarx(18+i*32), sbary(SBY-6), sbscale, 0, AMMO_ICON + i, 0, 0, 10+16+64);
|
||
|
}
|
||
|
G_DrawInvNum(38+i*32, 0, SBY-4, (char)p->ammo_amount[i+1], 0, 10);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static int32_t G_GetInvOn(const DukePlayer_t *p)
|
||
|
{
|
||
|
switch (p->inven_icon)
|
||
|
{
|
||
|
case ICON_HOLODUKE:
|
||
|
return p->holoduke_on;
|
||
|
case ICON_JETPACK:
|
||
|
return p->jetpack_on;
|
||
|
case ICON_HEATS:
|
||
|
return p->heat_on;
|
||
|
}
|
||
|
|
||
|
return 0x80000000;
|
||
|
}
|
||
|
|
||
|
static inline void rotatesprite_althud(int32_t sx, int32_t sy, int32_t z, int16_t a, int16_t picnum, int8_t dashade, char dapalnum, int32_t dastat)
|
||
|
{
|
||
|
if (videoGetRenderMode() >= REND_POLYMOST && althud_shadows)
|
||
|
rotatesprite_(sbarx(sx+1), sbary(sy+1), z, a, picnum, 127, 4, dastat + POLYMOSTTRANS2, 0, 0, 0, 0, xdim - 1, ydim - 1);
|
||
|
rotatesprite_(sbarx(sx), sbary(sy), z, a, picnum, dashade, dapalnum, dastat, 0, 0, 0, 0, xdim - 1, ydim - 1);
|
||
|
}
|
||
|
|
||
|
static inline void rotatesprite_althudr(int32_t sx, int32_t sy, int32_t z, int16_t a, int16_t picnum, int8_t dashade, char dapalnum, int32_t dastat)
|
||
|
{
|
||
|
if (videoGetRenderMode() >= REND_POLYMOST && althud_shadows)
|
||
|
rotatesprite_(sbarxr(sx + 1), sbary(sy + 1), z, a, picnum, 127, 4, dastat + POLYMOSTTRANS2, 0, 0, 0, 0, xdim - 1, ydim - 1);
|
||
|
rotatesprite_(sbarxr(sx), sbary(sy), z, a, picnum, dashade, dapalnum, dastat, 0, 0, 0, 0, xdim - 1, ydim - 1);
|
||
|
}
|
||
|
|
||
|
void G_DrawStatusBar(int32_t snum)
|
||
|
{
|
||
|
DukePlayer_t *const p = g_player[snum].ps;
|
||
|
int32_t i, j, o, u;
|
||
|
int32_t permbit = 0;
|
||
|
|
||
|
#ifdef SPLITSCREEN_MOD_HACKS
|
||
|
const int32_t ss = g_fakeMultiMode ? 4 : ud.screen_size;
|
||
|
const int32_t althud = g_fakeMultiMode ? 0 : ud.althud;
|
||
|
#else
|
||
|
const int32_t ss = ud.screen_size;
|
||
|
const int32_t althud = ud.althud;
|
||
|
#endif
|
||
|
|
||
|
const int32_t SBY = (200-(tilesiz[BOTTOMSTATUSBAR].y >> (RR ? 1 : 0)));
|
||
|
|
||
|
const int32_t sb15 = sbarsc(32768), sb15h = sbarsc(49152);
|
||
|
const int32_t sb16 = sbarsc(65536);
|
||
|
|
||
|
static int32_t item_icons[8];
|
||
|
|
||
|
if (ss < 4)
|
||
|
return;
|
||
|
|
||
|
if (item_icons[0] == 0)
|
||
|
{
|
||
|
int32_t iicons[8] = { -1, FIRSTAID_ICON, STEROIDS_ICON, HOLODUKE_ICON,
|
||
|
JETPACK_ICON, HEAT_ICON, AIRTANK_ICON, BOOT_ICON };
|
||
|
Bmemcpy(item_icons, iicons, sizeof(item_icons));
|
||
|
}
|
||
|
|
||
|
if (videoGetRenderMode() >= REND_POLYMOST) pus = NUMPAGES; // JBF 20040101: always redraw in GL
|
||
|
|
||
|
if ((g_netServer || ud.multimode > 1) && ((g_gametypeFlags[ud.coop] & GAMETYPE_FRAGBAR)))
|
||
|
{
|
||
|
if (pus)
|
||
|
G_DrawFrags();
|
||
|
else
|
||
|
{
|
||
|
for (TRAVERSE_CONNECT(i))
|
||
|
if (g_player[i].ps->frag != sbar.frag[i])
|
||
|
{
|
||
|
G_DrawFrags();
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
}
|
||
|
for (TRAVERSE_CONNECT(i))
|
||
|
if (i != myconnectindex)
|
||
|
sbar.frag[i] = g_player[i].ps->frag;
|
||
|
}
|
||
|
|
||
|
if (ss == 4) //DRAW MINI STATUS BAR:
|
||
|
{
|
||
|
if (althud)
|
||
|
{
|
||
|
// ALTERNATIVE STATUS BAR
|
||
|
|
||
|
if (RR)
|
||
|
{
|
||
|
int32_t hudoffset = ud.hudontop == 1 ? 32 : 200;
|
||
|
static int32_t ammo_sprites[MAX_WEAPONS];
|
||
|
|
||
|
if (EDUKE32_PREDICT_FALSE(ammo_sprites[0] == 0))
|
||
|
{
|
||
|
/* this looks stupid but it lets us initialize static memory to dynamic values
|
||
|
these values can be changed from the CONs with dynamic tile remapping
|
||
|
but we don't want to have to recreate the values in memory every time
|
||
|
the HUD is drawn */
|
||
|
|
||
|
int32_t asprites[MAX_WEAPONS] = { -1, AMMO, SHOTGUNAMMO, BATTERYAMMO,
|
||
|
HBOMBAMMO, HBOMBAMMO, RRTILE43, DEVISTATORAMMO,
|
||
|
TRIPBOMBSPRITE, GROWSPRITEICON, HBOMBAMMO, -1, BOWLINGBALLSPRITE,
|
||
|
MOTOAMMO, BOATAMMO, -1, RPG2SPRITE
|
||
|
};
|
||
|
Bmemcpy(ammo_sprites, asprites, sizeof(ammo_sprites));
|
||
|
// Hardcoded for now
|
||
|
althud_numbertile = BIGALPHANUM-10;
|
||
|
}
|
||
|
|
||
|
// rotatesprite_fs(sbarx(5+1),sbary(200-25+1),sb15h,0,SIXPAK,0,4,10+16+1+32);
|
||
|
// rotatesprite_fs(sbarx(5),sbary(200-25),sb15h,0,SIXPAK,0,0,10+16);
|
||
|
rotatesprite_althud(2, hudoffset-26, sbarsc(10000), 0, SPINNINGNUKEICON+1, 0, 0, 10+16+256);
|
||
|
|
||
|
if (sprite[p->i].pal == 1 && p->last_extra < 2)
|
||
|
G_DrawAltDigiNum(44, -(hudoffset-22), 1, -16, 10+16+256);
|
||
|
else if (!althud_flashing || p->last_extra >(p->max_player_health>>2) || totalclock&32)
|
||
|
{
|
||
|
int32_t s = -8;
|
||
|
if (althud_flashing && p->last_extra > p->max_player_health)
|
||
|
s += (sintable[(totalclock<<5)&2047]>>10);
|
||
|
G_DrawAltDigiNum(44, -(hudoffset-22), p->last_extra, s, 10+16+256);
|
||
|
}
|
||
|
|
||
|
rotatesprite_althud(70, hudoffset-22, sbarsc(10000), 0, COLA, 0, 0, 10+16+256);
|
||
|
G_DrawAltDigiNum(98, -(hudoffset-22), p->drink_amt, -8, 10+16+256);
|
||
|
|
||
|
rotatesprite_althud(122, hudoffset-22, sbarsc(19000), 0, JETPACK, 0, 0, 10+16+256);
|
||
|
G_DrawAltDigiNum(175, -(hudoffset-22), p->eat_amt, -8, 10+16+256);
|
||
|
|
||
|
if (ammo_sprites[p->curr_weapon] >= 0)
|
||
|
{
|
||
|
i = (tilesiz[ammo_sprites[p->curr_weapon]].y >= 50) ? 16384 : 32768;
|
||
|
if (p->curr_weapon == TRIPBOMB_WEAPON)
|
||
|
rotatesprite_althudr(57, hudoffset-30, sbarsc(i), 0, ammo_sprites[p->curr_weapon], 0, 0, 10+512);
|
||
|
else
|
||
|
rotatesprite_althudr(57, hudoffset-15, sbarsc(i), 0, ammo_sprites[p->curr_weapon], 0, 0, 10+512);
|
||
|
}
|
||
|
|
||
|
if (p->curr_weapon== HANDREMOTE_WEAPON) i = HANDBOMB_WEAPON;
|
||
|
else i = p->curr_weapon;
|
||
|
|
||
|
if (p->curr_weapon != KNEE_WEAPON && p->curr_weapon != SLINGBLADE_WEAPON &&
|
||
|
(!althud_flashing || totalclock&32 || p->ammo_amount[i] > (p->max_ammo_amount[i]/10)))
|
||
|
G_DrawAltDigiNum(-20, -(hudoffset-22), p->ammo_amount[i], -16, 10+16+512);
|
||
|
|
||
|
o = 102;
|
||
|
permbit = 0;
|
||
|
|
||
|
if (p->inven_icon)
|
||
|
{
|
||
|
const int32_t orient = 10+16+permbit+512;
|
||
|
|
||
|
i = ((unsigned) p->inven_icon < ICON_MAX) ? item_icons[p->inven_icon] : -1;
|
||
|
|
||
|
if (i >= 0)
|
||
|
rotatesprite_althudr(320-(231-o+85), hudoffset-21-2, sb15, 0, i, 0, 0, orient);
|
||
|
|
||
|
if (p->inven_icon == 1 || p->inven_icon == 2)
|
||
|
{
|
||
|
if (videoGetRenderMode() >= REND_POLYMOST && althud_shadows)
|
||
|
minitextshade(320-(292-30-o+1+85), hudoffset-10-3+1, "%", 127, 4, POLYMOSTTRANS+orient+ROTATESPRITE_MAX);
|
||
|
minitext(320-(292-30-o+85), hudoffset-10-3, "%", 0, orient+ROTATESPRITE_MAX);
|
||
|
}
|
||
|
|
||
|
i = G_GetInvAmount(p);
|
||
|
|
||
|
G_DrawInvNum(320-(284-30-o+85), 0, hudoffset-6-3, (uint8_t) i, 0, 10+permbit+512);
|
||
|
|
||
|
if (p->inven_icon >= ICON_SCUBA)
|
||
|
{
|
||
|
if (videoGetRenderMode() >= REND_POLYMOST && althud_shadows)
|
||
|
minitextshade(320-(284-35-o+1+85), hudoffset-20-3+1, "Auto", 127, 4, POLYMOSTTRANS+orient+ROTATESPRITE_MAX);
|
||
|
minitext(320-(284-35-o+85), hudoffset-20-3, "Auto", 2, orient+ROTATESPRITE_MAX);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (ud.hudontop == 1)
|
||
|
hudoffset += 40;
|
||
|
|
||
|
if (p->keys[1]) rotatesprite_althudr(39, hudoffset-43, sb15, 0, ACCESSCARD, 0, 0, 10+16+512);
|
||
|
if (p->keys[3]) rotatesprite_althudr(34, hudoffset-41, sb15, 0, ACCESSCARD, 0, 23, 10+16+512);
|
||
|
if (p->keys[2]) rotatesprite_althudr(29, hudoffset-39, sb15, 0, ACCESSCARD, 0, 21, 10+16+512);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
int32_t hudoffset = ud.hudontop == 1 ? 32 : 200;
|
||
|
static int32_t ammo_sprites[MAX_WEAPONS];
|
||
|
|
||
|
if (EDUKE32_PREDICT_FALSE(ammo_sprites[0] == 0))
|
||
|
{
|
||
|
/* this looks stupid but it lets us initialize static memory to dynamic values
|
||
|
these values can be changed from the CONs with dynamic tile remapping
|
||
|
but we don't want to have to recreate the values in memory every time
|
||
|
the HUD is drawn */
|
||
|
|
||
|
int32_t asprites[MAX_WEAPONS] = { -1, AMMO, SHOTGUNAMMO, BATTERYAMMO,
|
||
|
RPGAMMO, HBOMBAMMO, CRYSTALAMMO, DEVISTATORAMMO,
|
||
|
TRIPBOMBSPRITE, FREEZEAMMO+1, HBOMBAMMO, GROWAMMO
|
||
|
};
|
||
|
Bmemcpy(ammo_sprites, asprites, sizeof(ammo_sprites));
|
||
|
// Hardcoded for now
|
||
|
althud_numbertile = BIGALPHANUM-10;
|
||
|
}
|
||
|
|
||
|
// rotatesprite_fs(sbarx(5+1),sbary(200-25+1),sb15h,0,SIXPAK,0,4,10+16+1+32);
|
||
|
// rotatesprite_fs(sbarx(5),sbary(200-25),sb15h,0,SIXPAK,0,0,10+16);
|
||
|
rotatesprite_althud(2, hudoffset-21, sb15h, 0, COLA, 0, 0, 10+16+256);
|
||
|
|
||
|
if (sprite[p->i].pal == 1 && p->last_extra < 2)
|
||
|
G_DrawAltDigiNum(40, -(hudoffset-22), 1, -16, 10+16+256);
|
||
|
else if (!althud_flashing || p->last_extra >(p->max_player_health>>2) || totalclock&32)
|
||
|
{
|
||
|
int32_t s = -8;
|
||
|
if (althud_flashing && p->last_extra > p->max_player_health)
|
||
|
s += (sintable[(totalclock<<5)&2047]>>10);
|
||
|
G_DrawAltDigiNum(40, -(hudoffset-22), p->last_extra, s, 10+16+256);
|
||
|
}
|
||
|
|
||
|
rotatesprite_althud(62, hudoffset-25, sb15h, 0, SHIELD, 0, 0, 10+16+256);
|
||
|
G_DrawAltDigiNum(105, -(hudoffset-22), p->inv_amount[GET_SHIELD], -16, 10+16+256);
|
||
|
|
||
|
if (ammo_sprites[p->curr_weapon] >= 0)
|
||
|
{
|
||
|
i = (tilesiz[ammo_sprites[p->curr_weapon]].y >= 50) ? 16384 : 32768;
|
||
|
rotatesprite_althudr(57, hudoffset-15, sbarsc(i), 0, ammo_sprites[p->curr_weapon], 0, 0, 10+512);
|
||
|
}
|
||
|
|
||
|
if (p->curr_weapon== HANDREMOTE_WEAPON) i = HANDBOMB_WEAPON;
|
||
|
else i = p->curr_weapon;
|
||
|
|
||
|
if (p->curr_weapon != KNEE_WEAPON &&
|
||
|
(!althud_flashing || totalclock&32 || p->ammo_amount[i] > (p->max_ammo_amount[i]/10)))
|
||
|
G_DrawAltDigiNum(-20, -(hudoffset-22), p->ammo_amount[i], -16, 10+16+512);
|
||
|
|
||
|
o = 102;
|
||
|
permbit = 0;
|
||
|
|
||
|
if (p->inven_icon)
|
||
|
{
|
||
|
const int32_t orient = 10+16+permbit+256;
|
||
|
|
||
|
i = ((unsigned) p->inven_icon < ICON_MAX) ? item_icons[p->inven_icon] : -1;
|
||
|
|
||
|
if (i >= 0)
|
||
|
rotatesprite_althud(231-o, hudoffset-21-2, sb16, 0, i, 0, 0, orient);
|
||
|
|
||
|
if (videoGetRenderMode() >= REND_POLYMOST && althud_shadows)
|
||
|
minitextshade(292-30-o+1, hudoffset-10-3+1, "%", 127, 4, POLYMOSTTRANS+orient+ROTATESPRITE_MAX);
|
||
|
minitext(292-30-o, hudoffset-10-3, "%", 6, orient+ROTATESPRITE_MAX);
|
||
|
|
||
|
i = G_GetInvAmount(p);
|
||
|
j = G_GetInvOn(p);
|
||
|
|
||
|
G_DrawInvNum(-(284-30-o), 0, hudoffset-6-3, (uint8_t) i, 0, 10+permbit+256);
|
||
|
|
||
|
if (j > 0)
|
||
|
{
|
||
|
if (videoGetRenderMode() >= REND_POLYMOST && althud_shadows)
|
||
|
minitextshade(288-30-o+1, hudoffset-20-3+1, "On", 127, 4, POLYMOSTTRANS+orient+ROTATESPRITE_MAX);
|
||
|
minitext(288-30-o, hudoffset-20-3, "On", 0, orient+ROTATESPRITE_MAX);
|
||
|
}
|
||
|
else if ((uint32_t) j != 0x80000000)
|
||
|
{
|
||
|
if (videoGetRenderMode() >= REND_POLYMOST && althud_shadows)
|
||
|
minitextshade(284-30-o+1, hudoffset-20-3+1, "Off", 127, 4, POLYMOSTTRANS+orient+ROTATESPRITE_MAX);
|
||
|
minitext(284-30-o, hudoffset-20-3, "Off", 2, orient+ROTATESPRITE_MAX);
|
||
|
}
|
||
|
|
||
|
if (p->inven_icon >= ICON_SCUBA)
|
||
|
{
|
||
|
if (videoGetRenderMode() >= REND_POLYMOST && althud_shadows)
|
||
|
minitextshade(284-35-o+1, hudoffset-20-3+1, "Auto", 127, 4, POLYMOSTTRANS+orient+ROTATESPRITE_MAX);
|
||
|
minitext(284-35-o, hudoffset-20-3, "Auto", 2, orient+ROTATESPRITE_MAX);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (ud.hudontop == 1)
|
||
|
hudoffset += 40;
|
||
|
|
||
|
if (p->got_access&1) rotatesprite_althudr(39, hudoffset-43, sb15, 0, ACCESSCARD, 0, 0, 10+16+512);
|
||
|
if (p->got_access&4) rotatesprite_althudr(34, hudoffset-41, sb15, 0, ACCESSCARD, 0, 23, 10+16+512);
|
||
|
if (p->got_access&2) rotatesprite_althudr(29, hudoffset-39, sb15, 0, ACCESSCARD, 0, 21, 10+16+512);
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// ORIGINAL MINI STATUS BAR
|
||
|
int32_t orient = 2+8+16+256, yofssh=0;
|
||
|
|
||
|
#ifdef SPLITSCREEN_MOD_HACKS
|
||
|
int32_t yofs=0;
|
||
|
|
||
|
if (g_fakeMultiMode)
|
||
|
{
|
||
|
const int32_t sidebyside = (ud.screen_size!=0);
|
||
|
|
||
|
if (sidebyside && snum==1)
|
||
|
{
|
||
|
orient |= RS_CENTERORIGIN;
|
||
|
}
|
||
|
else if (!sidebyside && snum==0)
|
||
|
{
|
||
|
yofs = -100;
|
||
|
yofssh = yofs<<16;
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
if (RR)
|
||
|
{
|
||
|
rotatesprite_fs(sbarx(2), yofssh+sbary(200-28), sb15, 0, HEALTHBOX, 0, 21, orient);
|
||
|
if (p->inven_icon)
|
||
|
rotatesprite_fs(sbarx(77), yofssh+sbary(200-30), sb15, 0, INVENTORYBOX, 0, 21, orient);
|
||
|
|
||
|
// health
|
||
|
{
|
||
|
int32_t health = (sprite[p->i].pal == 1 && p->last_extra < 2) ? 1 : p->last_extra;
|
||
|
G_DrawDigiNum_(20, yofssh, 200-17, health, -16, orient);
|
||
|
}
|
||
|
|
||
|
rotatesprite_fs(sbarx(41), yofssh+sbary(200-28), sb15, 0, AMMOBOX, 0, 21, orient);
|
||
|
|
||
|
if (p->curr_weapon == HANDREMOTE_WEAPON)
|
||
|
i = HANDBOMB_WEAPON;
|
||
|
else
|
||
|
i = p->curr_weapon;
|
||
|
G_DrawDigiNum_(59, yofssh, 200-17, p->ammo_amount[i], -16, orient);
|
||
|
|
||
|
o = 158;
|
||
|
permbit = 0;
|
||
|
if (p->inven_icon)
|
||
|
{
|
||
|
// orient |= permbit;
|
||
|
|
||
|
i = ((unsigned) p->inven_icon < ICON_MAX) ? item_icons[p->inven_icon] : -1;
|
||
|
if (i >= 0)
|
||
|
rotatesprite_fs(sbarx(231-o+10), yofssh+sbary(200-21), sb15, 0, i, 0, 0, orient);
|
||
|
|
||
|
// scale by status bar size
|
||
|
orient |= ROTATESPRITE_MAX;
|
||
|
|
||
|
minitext_yofs = yofssh;
|
||
|
if (p->inven_icon == 1 || p->inven_icon == 2)
|
||
|
minitext(292-30-o+10, 190, "%", 0, orient);
|
||
|
i = G_GetInvAmount(p);
|
||
|
|
||
|
G_DrawInvNum(284-30-o+8, yofssh, 200-6, (uint8_t) i, 0, orient&~16);
|
||
|
|
||
|
minitext_yofs = 0;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
rotatesprite_fs(sbarx(5), yofssh+sbary(200-28), sb16, 0, HEALTHBOX, 0, 21, orient);
|
||
|
if (p->inven_icon)
|
||
|
rotatesprite_fs(sbarx(69), yofssh+sbary(200-30), sb16, 0, INVENTORYBOX, 0, 21, orient);
|
||
|
|
||
|
// health
|
||
|
{
|
||
|
int32_t health = (sprite[p->i].pal == 1 && p->last_extra < 2) ? 1 : p->last_extra;
|
||
|
G_DrawDigiNum_(20, yofssh, 200-17, health, -16, orient);
|
||
|
}
|
||
|
|
||
|
rotatesprite_fs(sbarx(37), yofssh+sbary(200-28), sb16, 0, AMMOBOX, 0, 21, orient);
|
||
|
|
||
|
if (p->curr_weapon == HANDREMOTE_WEAPON)
|
||
|
i = HANDBOMB_WEAPON;
|
||
|
else
|
||
|
i = p->curr_weapon;
|
||
|
G_DrawDigiNum_(53, yofssh, 200-17, p->ammo_amount[i], -16, orient);
|
||
|
|
||
|
o = 158;
|
||
|
permbit = 0;
|
||
|
if (p->inven_icon)
|
||
|
{
|
||
|
// orient |= permbit;
|
||
|
|
||
|
i = ((unsigned) p->inven_icon < ICON_MAX) ? item_icons[p->inven_icon] : -1;
|
||
|
if (i >= 0)
|
||
|
rotatesprite_fs(sbarx(231-o), yofssh+sbary(200-21), sb16, 0, i, 0, 0, orient);
|
||
|
|
||
|
// scale by status bar size
|
||
|
orient |= ROTATESPRITE_MAX;
|
||
|
|
||
|
minitext_yofs = yofssh;
|
||
|
minitext(292-30-o, 190, "%", 6, orient);
|
||
|
|
||
|
i = G_GetInvAmount(p);
|
||
|
j = G_GetInvOn(p);
|
||
|
|
||
|
G_DrawInvNum(284-30-o, yofssh, 200-6, (uint8_t) i, 0, orient&~16);
|
||
|
|
||
|
if (j > 0)
|
||
|
minitext(288-30-o, 180, "On", 0, orient);
|
||
|
else if ((uint32_t) j != 0x80000000)
|
||
|
minitext(284-30-o, 180, "Off", 2, orient);
|
||
|
|
||
|
if (p->inven_icon >= ICON_SCUBA)
|
||
|
minitext(284-35-o, 180, "Auto", 2, orient);
|
||
|
|
||
|
minitext_yofs = 0;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
//DRAW/UPDATE FULL STATUS BAR:
|
||
|
|
||
|
if (pus)
|
||
|
{
|
||
|
pus = 0;
|
||
|
u = -1;
|
||
|
}
|
||
|
else u = 0;
|
||
|
|
||
|
if (sbar.frag[myconnectindex] != p->frag)
|
||
|
{
|
||
|
sbar.frag[myconnectindex] = p->frag;
|
||
|
u |= 32768;
|
||
|
}
|
||
|
if (sbar.got_access != p->got_access)
|
||
|
{
|
||
|
sbar.got_access = p->got_access;
|
||
|
u |= 16384;
|
||
|
}
|
||
|
|
||
|
if (sbar.last_extra != p->last_extra)
|
||
|
{
|
||
|
sbar.last_extra = p->last_extra;
|
||
|
u |= 1;
|
||
|
}
|
||
|
|
||
|
{
|
||
|
int32_t lAmount = p->inv_amount[GET_SHIELD];
|
||
|
if (sbar.inv_amount[GET_SHIELD] != lAmount)
|
||
|
{
|
||
|
sbar.inv_amount[GET_SHIELD] = lAmount;
|
||
|
u |= 2;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (sbar.curr_weapon != p->curr_weapon)
|
||
|
{
|
||
|
sbar.curr_weapon = p->curr_weapon;
|
||
|
u |= (4+8+16+32+64+128+256+512+1024+65536L);
|
||
|
}
|
||
|
|
||
|
for (i=1; i<MAX_WEAPONS; i++)
|
||
|
{
|
||
|
if (sbar.ammo_amount[i] != p->ammo_amount[i])
|
||
|
{
|
||
|
sbar.ammo_amount[i] = p->ammo_amount[i];
|
||
|
if (i < 9)
|
||
|
u |= ((2<<i)+1024);
|
||
|
else
|
||
|
u |= 65536L+1024;
|
||
|
}
|
||
|
|
||
|
if ((sbar.gotweapon & (1<<i)) != (p->gotweapon & (1<<i)))
|
||
|
{
|
||
|
if (p->gotweapon & (1<<i))
|
||
|
sbar.gotweapon |= 1<<i;
|
||
|
else sbar.gotweapon &= ~(1<<i);
|
||
|
|
||
|
if (i < 9)
|
||
|
u |= ((2<<i)+1024);
|
||
|
else
|
||
|
u |= 65536L+1024;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (sbar.inven_icon != p->inven_icon)
|
||
|
{
|
||
|
sbar.inven_icon = p->inven_icon;
|
||
|
u |= (2048+4096+8192);
|
||
|
}
|
||
|
if (sbar.holoduke_on != p->holoduke_on)
|
||
|
{
|
||
|
sbar.holoduke_on = p->holoduke_on;
|
||
|
u |= (4096+8192);
|
||
|
}
|
||
|
if (sbar.jetpack_on != p->jetpack_on)
|
||
|
{
|
||
|
sbar.jetpack_on = p->jetpack_on;
|
||
|
u |= (4096+8192);
|
||
|
}
|
||
|
if (sbar.heat_on != p->heat_on)
|
||
|
{
|
||
|
sbar.heat_on = p->heat_on;
|
||
|
u |= (4096+8192);
|
||
|
}
|
||
|
|
||
|
{
|
||
|
static const int32_t check_items [] = {
|
||
|
GET_FIRSTAID, GET_STEROIDS, GET_HOLODUKE, GET_JETPACK,
|
||
|
GET_HEATS, GET_SCUBA, GET_BOOTS
|
||
|
};
|
||
|
|
||
|
for (i=0; i<(int32_t)sizeof(check_items)/(int32_t)sizeof(check_items[0]); i++)
|
||
|
{
|
||
|
int32_t item = check_items[i];
|
||
|
|
||
|
if (sbar.inv_amount[item] != p->inv_amount[item])
|
||
|
{
|
||
|
sbar.inv_amount[item] = p->inv_amount[item];
|
||
|
u |= 8192;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
#if 0
|
||
|
if (u == 0)
|
||
|
return;
|
||
|
#else
|
||
|
// FIXME: full status bar draws rectangles in the wrong places when it's
|
||
|
// updated partially.
|
||
|
u = -1;
|
||
|
#endif
|
||
|
|
||
|
//0 - update health
|
||
|
//1 - update armor
|
||
|
//2 - update PISTOL_WEAPON ammo
|
||
|
//3 - update SHOTGUN_WEAPON ammo
|
||
|
//4 - update CHAINGUN_WEAPON ammo
|
||
|
//5 - update RPG_WEAPON ammo
|
||
|
//6 - update HANDBOMB_WEAPON ammo
|
||
|
//7 - update SHRINKER_WEAPON ammo
|
||
|
//8 - update DEVISTATOR_WEAPON ammo
|
||
|
//9 - update TRIPBOMB_WEAPON ammo
|
||
|
//10 - update ammo display
|
||
|
//11 - update inventory icon
|
||
|
//12 - update inventory on/off
|
||
|
//13 - update inventory %
|
||
|
//14 - update keys
|
||
|
//15 - update kills
|
||
|
//16 - update FREEZE_WEAPON ammo
|
||
|
|
||
|
if (u == -1)
|
||
|
{
|
||
|
G_PatchStatusBar(0, 0, 320, 200, 0);
|
||
|
if ((g_netServer || ud.multimode > 1) && (g_gametypeFlags[ud.coop] & GAMETYPE_FRAGBAR))
|
||
|
rotatesprite_fs(sbarx(277+1), sbary(SBY+7-1), sb16, 0, KILLSICON, 0, 0, 10+16);
|
||
|
if (ud.screen_size > 8)
|
||
|
G_DrawWeaponBar(p);
|
||
|
}
|
||
|
|
||
|
if ((g_netServer || ud.multimode > 1) && (g_gametypeFlags[ud.coop] & GAMETYPE_FRAGBAR))
|
||
|
{
|
||
|
if (u&32768)
|
||
|
{
|
||
|
if (u != -1) G_PatchStatusBar(276, SBY+17, 299, SBY+17+10);
|
||
|
G_DrawDigiNum(287, SBY+17, max(p->frag-p->fraggedself, 0), -16, 10+16);
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (u&16384)
|
||
|
{
|
||
|
if (RR)
|
||
|
{
|
||
|
if (u != -1) G_PatchStatusBar(136, SBY+16, 164, SBY+16+12);
|
||
|
if (p->keys[3]) rotatesprite_fs(sbarx(140), sbary(SBY+16), sb15, 0, ACCESS_ICON, 0, 23, 10+16);
|
||
|
if (p->keys[2]) rotatesprite_fs(sbarx(153), sbary(SBY+16), sb15, 0, ACCESS_ICON, 0, 21, 10+16);
|
||
|
if (p->keys[1]) rotatesprite_fs(sbarx(146), sbary(SBY+23), sb15, 0, ACCESS_ICON, 0, 0, 10+16);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (u != -1) G_PatchStatusBar(275, SBY+18, 299, SBY+18+12);
|
||
|
if (p->got_access&4) rotatesprite_fs(sbarx(275), sbary(SBY+16), sb16, 0, ACCESS_ICON, 0, 23, 10+16);
|
||
|
if (p->got_access&2) rotatesprite_fs(sbarx(288), sbary(SBY+16), sb16, 0, ACCESS_ICON, 0, 21, 10+16);
|
||
|
if (p->got_access&1) rotatesprite_fs(sbarx(281), sbary(SBY+23), sb16, 0, ACCESS_ICON, 0, 0, 10+16);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (!RR && (u&(4+8+16+32+64+128+256+512+65536L)))
|
||
|
G_DrawWeapAmounts(p, 96, SBY+16, u);
|
||
|
|
||
|
if (u&1)
|
||
|
{
|
||
|
if (u != -1) G_PatchStatusBar(RR ? 52 : 20, SBY+17, RR ? 77 : 43, SBY+17+11);
|
||
|
if (sprite[p->i].pal == 1 && p->last_extra < 2)
|
||
|
G_DrawDigiNum(RR ? 64 : 32, SBY+17, 1, -16, 10+16);
|
||
|
else G_DrawDigiNum(RR ? 64 : 32, SBY+17, p->last_extra, -16, 10+16);
|
||
|
}
|
||
|
if (!RR && (u&2))
|
||
|
{
|
||
|
if (u != -1)
|
||
|
G_PatchStatusBar(52, SBY+17, 75, SBY+17+11);
|
||
|
|
||
|
G_DrawDigiNum(64, SBY+17, p->inv_amount[GET_SHIELD], -16, 10+16);
|
||
|
}
|
||
|
|
||
|
if (u&1024)
|
||
|
{
|
||
|
if (u != -1) G_PatchStatusBar(RR ? 95 : 196, SBY+17, RR ? 120 : 219, SBY+17+11);
|
||
|
if (p->curr_weapon != KNEE_WEAPON && (!RRRA || p->curr_weapon != SLINGBLADE_WEAPON))
|
||
|
{
|
||
|
if (p->curr_weapon == HANDREMOTE_WEAPON) i = HANDBOMB_WEAPON;
|
||
|
else i = p->curr_weapon;
|
||
|
G_DrawDigiNum(RR ? 107 : (230-22), SBY+17, p->ammo_amount[i], -16, 10+16);
|
||
|
if (RR && ud.screen_size > 8)
|
||
|
{
|
||
|
if (p->curr_weapon == RPG_WEAPON || p->curr_weapon == HANDBOMB_WEAPON)
|
||
|
{
|
||
|
G_PatchStatusBar2(126, SBY-8, 142, SBY-8+16);
|
||
|
G_DrawInvNum(134, 0, SBY-4, p->ammo_amount[HANDBOMB_WEAPON], 0, 10);
|
||
|
G_PatchStatusBar2(158, SBY-8, 174, SBY-8+16);
|
||
|
G_DrawInvNum(166, 0, SBY-4, p->ammo_amount[RPG_WEAPON], 0, 10);
|
||
|
}
|
||
|
else if (RRRA && p->curr_weapon == CHICKEN_WEAPON)
|
||
|
{
|
||
|
G_PatchStatusBar2(158, SBY-8, 174, SBY-8+16);
|
||
|
G_DrawInvNum(166, 0, SBY-4, p->ammo_amount[CHICKEN_WEAPON], 0, 10);
|
||
|
}
|
||
|
else if (p->curr_weapon <= DEVISTATOR_WEAPON)
|
||
|
{
|
||
|
G_PatchStatusBar2(p->curr_weapon * 32 - 2, SBY-8, p->curr_weapon * 32 + 14, SBY-8+16);
|
||
|
G_DrawInvNum(p->curr_weapon * 32 + 6, 0, SBY-4, p->ammo_amount[p->curr_weapon], 0, 10);
|
||
|
}
|
||
|
/*for (i = 1; i < 10; i++)
|
||
|
{
|
||
|
if (RRRA && i == 4 && p->curr_weapon == CHICKEN_WEAPON)
|
||
|
{
|
||
|
if (!p->ammo_amount[CHICKEN_WEAPON] && (p->gotweapon&(1<< CHICKEN_WEAPON)))
|
||
|
{
|
||
|
G_PatchStatusBar2(i * 32 - 2, SBY-8, i * 32 + 14, SBY-8+16);
|
||
|
G_DrawInvNum(i * 32 + 6, 0, SBY-4, p->ammo_amount[CHICKEN_WEAPON], 0, 10);
|
||
|
}
|
||
|
}
|
||
|
else if (!p->ammo_amount[i] && (p->gotweapon&(1<<i)))
|
||
|
{
|
||
|
G_PatchStatusBar2(i * 32 - 2, SBY-8, i * 32 + 14, SBY-8+16);
|
||
|
G_DrawInvNum(i * 32 + 6, 0, SBY-4, p->ammo_amount[i], 0, 10);
|
||
|
}
|
||
|
}*/
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (u&(2048+4096+8192))
|
||
|
{
|
||
|
if (u != -1)
|
||
|
{
|
||
|
if (RR)
|
||
|
{
|
||
|
if (u&(2048+4096))
|
||
|
G_PatchStatusBar(177, SBY+10, 222, SBY+10+21);
|
||
|
else
|
||
|
G_PatchStatusBar(201, SBY+24, 216, SBY+24+10);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (u&(2048+4096))
|
||
|
G_PatchStatusBar(231, SBY+13, 265, SBY+13+18);
|
||
|
else
|
||
|
G_PatchStatusBar(250, SBY+24, 261, SBY+24+6);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (p->inven_icon)
|
||
|
{
|
||
|
o = 0;
|
||
|
// permbit = 128;
|
||
|
|
||
|
if (u&(2048+4096))
|
||
|
{
|
||
|
i = ((unsigned) p->inven_icon < ICON_MAX) ? item_icons[p->inven_icon] : -1;
|
||
|
// XXX: i < 0?
|
||
|
if (RR)
|
||
|
{
|
||
|
if (i == FIRSTAID_ICON || i == STEROIDS_ICON)
|
||
|
minitext(214-o+2, SBY+24, "%", 0, 10+16+permbit + ROTATESPRITE_MAX);
|
||
|
if (i == AIRTANK_ICON)
|
||
|
rotatesprite_fs(sbarx(183-o), sbary(SBY+10), sb15, 0, i, 0, 0, 10+16+permbit);
|
||
|
else if (i == FIRSTAID_ICON || i == BOOT_ICON || i == STEROIDS_ICON)
|
||
|
rotatesprite_fs(sbarx(183-o), sbary(SBY+12), sb15, 0, i, 0, 0, 10+16+permbit);
|
||
|
else
|
||
|
rotatesprite_fs(sbarx(183-o), sbary(SBY+13), sb15, 0, i, 0, 0, 10+16+permbit);
|
||
|
if (p->inven_icon == ICON_SCUBA || p->inven_icon == ICON_BOOTS)
|
||
|
minitext(201-o, SBY+14, "Auto", 2, 10+16+permbit + ROTATESPRITE_MAX);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
rotatesprite_fs(sbarx(231-o), sbary(SBY+13), sb16, 0, i, 0, 0, 10+16+permbit);
|
||
|
minitext(292-30-o, SBY+24, "%", 6, 10+16+permbit + ROTATESPRITE_MAX);
|
||
|
if (p->inven_icon >= ICON_SCUBA) minitext(284-35-o, SBY+14, "Auto", 2, 10+16+permbit + ROTATESPRITE_MAX);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (u&(2048+4096))
|
||
|
{
|
||
|
j = G_GetInvOn(p);
|
||
|
|
||
|
if (!RR)
|
||
|
{
|
||
|
if (j > 0) minitext(288-30-o, SBY+14, "On", 0, 10+16+permbit + ROTATESPRITE_MAX);
|
||
|
else if ((uint32_t) j != 0x80000000) minitext(284-30-o, SBY+14, "Off", 2, 10+16+permbit + ROTATESPRITE_MAX);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (u&8192)
|
||
|
{
|
||
|
i = G_GetInvAmount(p);
|
||
|
G_DrawInvNum((RR ? 206 : (284-30))-o, 0, SBY+28, (uint8_t) i, 0, 10+permbit);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Gut meter
|
||
|
if (RR)
|
||
|
{
|
||
|
G_PatchStatusBar(240,SBY+2,310,SBY+33);
|
||
|
p->drink_ang = ((p->drink_amt*8)+1647)&2047;
|
||
|
if (p->drink_amt >= 100)
|
||
|
{
|
||
|
p->drink_amt = 100;
|
||
|
p->drink_ang = 400;
|
||
|
}
|
||
|
rotatesprite_fs(sbarx(257),sbary(SBY+15),sb15,p->drink_ang,GUTMETER,0,0,10);
|
||
|
rotatesprite_fs(sbarx(293),sbary(SBY+15),sb15,p->eat_ang,GUTMETER,0,0,10);
|
||
|
o = 9;
|
||
|
if (p->drink_amt >= 0 && p->drink_amt <= 30)
|
||
|
{
|
||
|
rotatesprite_fs(sbarx(239),sbary((SBY+15+o)),sb15,0,GUTMETER_LIGHT1,0,0,10+16);
|
||
|
}
|
||
|
else if (p->drink_amt >= 31 && p->drink_amt <= 65)
|
||
|
{
|
||
|
rotatesprite_fs(sbarx(248),sbary((SBY+15+o)),sb15,0,GUTMETER_LIGHT2,0,0,10+16);
|
||
|
}
|
||
|
else if (p->drink_amt >= 66 && p->drink_amt <= 87)
|
||
|
{
|
||
|
rotatesprite_fs(sbarx(256),sbary((SBY+15+o)),sb15,0,GUTMETER_LIGHT3,0,0,10+16);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
rotatesprite_fs(sbarx(265),sbary((SBY+15+o)),sb15,0,GUTMETER_LIGHT4,0,0,10+16);
|
||
|
}
|
||
|
|
||
|
if (p->eat_amt >= 0 && p->eat_amt <= 30)
|
||
|
{
|
||
|
rotatesprite_fs(sbarx(276),sbary((SBY+15+o)),sb15,0,GUTMETER_LIGHT1,0,0,10+16);
|
||
|
}
|
||
|
else if (p->eat_amt >= 31 && p->eat_amt <= 65)
|
||
|
{
|
||
|
rotatesprite_fs(sbarx(285),sbary((SBY+15+o)),sb15,0,GUTMETER_LIGHT2,0,0,10+16);
|
||
|
}
|
||
|
else if (p->eat_amt >= 66 && p->eat_amt <= 87)
|
||
|
{
|
||
|
rotatesprite_fs(sbarx(294),sbary((SBY+15+o)),sb15,0,GUTMETER_LIGHT3,0,0,10+16);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
rotatesprite_fs(sbarx(302),sbary((SBY+15+o)),sb15,0,GUTMETER_LIGHT4,0,0,10+16);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void G_DrawBackground(void)
|
||
|
{
|
||
|
int32_t x, y, x1, x2;
|
||
|
|
||
|
renderFlushPerms();
|
||
|
|
||
|
int32_t y1=0, y2=ydim;
|
||
|
|
||
|
if ((g_player[myconnectindex].ps->gm&MODE_GAME) == 0 && ud.recstat != 2)
|
||
|
{
|
||
|
const int32_t MENUTILE = MENUSCREEN;//(videoGetRenderMode() == REND_CLASSIC ? MENUSCREEN : LOADSCREEN);
|
||
|
const int32_t fstilep = tilesiz[MENUTILE].x>=320 && tilesiz[MENUTILE].y==200;
|
||
|
int32_t bgtile = (fstilep ? MENUTILE : (RRRA ? RRTILE7629 : BIGHOLE));
|
||
|
|
||
|
videoClearScreen(0);
|
||
|
|
||
|
// when not rendering a game, fullscreen wipe
|
||
|
// Gv_SetVar(g_iReturnVarID,tilesizx[MENUTILE]==320&&tilesizy[MENUTILE]==200?MENUTILE:BIGHOLE, -1, -1);
|
||
|
// MENU_TILE: is the menu tile tileable?
|
||
|
if (!fstilep)
|
||
|
{
|
||
|
const int32_t tileScale = RR ? 32768L : 65536L;
|
||
|
const int32_t tileShade = RR ? 18 : 8;
|
||
|
if ((unsigned) bgtile < MAXTILES)
|
||
|
for (y=y1; y<y2; y+=tilesiz[bgtile].y)
|
||
|
for (x=0; x<xdim; x+=tilesiz[bgtile].x)
|
||
|
rotatesprite_fs(x<<16, y<<16, tileScale, 0, bgtile, tileShade, 0, 8+16+64);
|
||
|
}
|
||
|
else rotatesprite_fs(160<<16, 100<<16, 65536L, 0, bgtile, 16, 0, 2+8+64+BGSTRETCH);
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
int32_t const dapicnum = (RRRA ? RRTILE7629 : BIGHOLE);
|
||
|
|
||
|
// XXX: if dapicnum is not available, this might leave the menu background
|
||
|
// not drawn, leading to "HOM".
|
||
|
if ((dapicnum >= 0 && tilesiz[dapicnum].x == 0) || (dapicnum >= 0 && tilesiz[dapicnum].y == 0) ||
|
||
|
(windowxy1.x-1 <= 0 && windowxy2.x >= xdim-1 && windowxy1.y-1 <= 0 && windowxy2.y >= ydim-1) ||
|
||
|
dapicnum < 0)
|
||
|
{
|
||
|
pus = pub = NUMPAGES;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
y1 = fragbarheight();
|
||
|
if (y1 != 0)
|
||
|
{
|
||
|
y1 = scale(ydim, y1, 200);
|
||
|
y1 -= ((tilesiz[dapicnum].y / y1) +1) * tilesiz[dapicnum].y;
|
||
|
}
|
||
|
|
||
|
if (windowxy1.y > 0)
|
||
|
{
|
||
|
for (y=y1; y<windowxy1.y; y+=tilesiz[dapicnum].y)
|
||
|
for (x=0; x<xdim; x+=tilesiz[dapicnum].x)
|
||
|
rotatesprite(x<<16, y<<16, 65536L, 0, dapicnum, 8, 0, 8+16+64, 0, 0, xdim-1, windowxy1.y-2); // top
|
||
|
}
|
||
|
|
||
|
if (windowxy1.x > 0 || windowxy2.x < xdim)
|
||
|
{
|
||
|
const int32_t rx = windowxy2.x-windowxy2.x%tilesiz[dapicnum].x;
|
||
|
for (y=y1+windowxy1.y-windowxy1.y%tilesiz[dapicnum].y; y<windowxy2.y; y+=tilesiz[dapicnum].y)
|
||
|
for (x=0; x<windowxy1.x || x+rx<xdim; x+=tilesiz[dapicnum].x)
|
||
|
{
|
||
|
if (windowxy1.x > 0)
|
||
|
rotatesprite(x<<16, y<<16, 65536L, 0, dapicnum, 8, 0, 8+16+64, 0, windowxy1.y-1, windowxy1.x-2, windowxy2.y); // left
|
||
|
if (windowxy2.x < xdim)
|
||
|
rotatesprite((x+rx)<<16, y<<16, 65536L, 0, dapicnum, 8, 0, 8+16+64, windowxy2.x+1, windowxy1.y-1, xdim-1, windowxy2.y); // right
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (windowxy2.y < ydim)
|
||
|
{
|
||
|
for (y=y1+windowxy2.y-(windowxy2.y%tilesiz[dapicnum].y); y<y2; y+=tilesiz[dapicnum].y)
|
||
|
for (x=0; x<xdim; x+=tilesiz[dapicnum].x)
|
||
|
rotatesprite(x<<16, y<<16, 65536L, 0, dapicnum, 8, 0, 8+16+64, 0, windowxy2.y+1, xdim-1, ydim-1); // bottom
|
||
|
}
|
||
|
|
||
|
x1 = windowxy1.x-4;
|
||
|
y1 = windowxy1.y-4;
|
||
|
x2 = windowxy2.x+4;
|
||
|
y2 = windowxy2.y+4;
|
||
|
|
||
|
if (windowxy1.x > 0 || windowxy2.x < xdim)
|
||
|
for (y=y1+4; y<y2-4; y+=64)
|
||
|
{
|
||
|
if (windowxy1.x > 0)
|
||
|
rotatesprite(x1<<16, y<<16, 65536L, 0, VIEWBORDER, 0, 0, 8+16+64, x1, y1, x2, y2); // left
|
||
|
if (windowxy2.x < xdim)
|
||
|
rotatesprite((x2+1)<<16, (y+64)<<16, 65536L, 1024, VIEWBORDER, 0, 0, 8+16+64, x1, y1, x2, y2); // right
|
||
|
}
|
||
|
|
||
|
if (windowxy1.y > 0 || windowxy2.y < ydim)
|
||
|
for (x=x1+4; x<x2-4; x+=64)
|
||
|
{
|
||
|
if (windowxy1.y > 0)
|
||
|
rotatesprite((x+64)<<16, y1<<16, 65536L, 512, VIEWBORDER, 0, 0, 8+16+64, x1, y1, x2, y2); // top
|
||
|
if (windowxy2.y < ydim)
|
||
|
rotatesprite(x<<16, (y2+1)<<16, 65536L, 1536, VIEWBORDER, 0, 0, 8+16+64, x1, y1, x2, y2); // bottom
|
||
|
}
|
||
|
|
||
|
if (windowxy1.x > 0 && windowxy1.y > 0)
|
||
|
rotatesprite(x1<<16, y1<<16, 65536L, 0, VIEWBORDER+1, 0, 0, 8+16+64, x1, y1, x2, y2); // top left
|
||
|
if (windowxy2.x < xdim && windowxy1.y > 0)
|
||
|
rotatesprite((x2+1)<<16, y1<<16, 65536L, 512, VIEWBORDER+1, 0, 0, 8+16+64, x1, y1, x2, y2); // top right
|
||
|
if (windowxy2.x < xdim && windowxy2.y < ydim)
|
||
|
rotatesprite((x2+1)<<16, (y2+1)<<16, 65536L, 1024, VIEWBORDER+1, 0, 0, 8+16+64, x1, y1, x2, y2); // bottom right
|
||
|
if (windowxy1.x > 0 && windowxy2.y < ydim)
|
||
|
rotatesprite(x1<<16, (y2+1)<<16, 65536L, 1536, VIEWBORDER+1, 0, 0, 8+16+64, x1, y1, x2, y2); // bottom left
|
||
|
|
||
|
pus = pub = NUMPAGES;
|
||
|
}
|