2019-11-20 16:21:32 +00:00
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 sirlemonhead, Nuke.YKT
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This file is part of PCExhumed.
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PCExhumed is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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2019-11-22 23:11:37 +00:00
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#include "ns.h"
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2019-08-26 03:59:14 +00:00
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#include <stdio.h>
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2019-12-26 21:00:04 +00:00
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#include <stdarg.h>
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2020-08-18 08:28:19 +00:00
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#include "build.h"
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2020-04-12 06:08:31 +00:00
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#include "raze_music.h"
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2019-08-26 03:59:14 +00:00
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#include "engine.h"
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2019-12-26 21:00:04 +00:00
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#include "exhumed.h"
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2019-12-26 22:17:11 +00:00
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#include "mmulti.h"
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2019-12-26 21:00:04 +00:00
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#include "savegamehelp.h"
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2019-12-27 21:17:36 +00:00
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#include "sound.h"
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2020-08-23 14:24:54 +00:00
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#include "mapinfo.h"
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2019-08-26 03:59:14 +00:00
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2019-11-22 23:11:37 +00:00
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BEGIN_PS_NS
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2020-11-29 23:47:53 +00:00
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void SerializeAnim(FSerializer& arc);
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2020-11-30 00:07:14 +00:00
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void SerializeBubbles(FSerializer& arc);
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void SerializeGun(FSerializer& arc);
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2020-11-30 00:08:19 +00:00
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void SerializeInit(FSerializer& arc);
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2020-11-29 23:51:56 +00:00
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void SerializeItems(FSerializer& arc);
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void SerializeMove(FSerializer& arc);
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2020-11-30 00:05:17 +00:00
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void SerializeLighting(FSerializer& arc);
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2020-11-29 23:49:25 +00:00
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void SerializeObjects(FSerializer& arc);
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2020-11-29 23:47:53 +00:00
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void SerializePlayer(FSerializer& arc);
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2020-11-29 23:29:34 +00:00
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void SerializeRa(FSerializer& arc);
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2020-11-29 23:23:57 +00:00
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void SerializeRand(FSerializer& arc);
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void SerializeRunList(FSerializer& arc);
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2020-11-29 23:18:32 +00:00
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void SerializeSequence(FSerializer& arc);
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void SerializeSnake(FSerializer& arc);
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2020-11-29 22:32:28 +00:00
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void SerializeSwitch(FSerializer& arc);
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void SerializeView(FSerializer& arc);
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2020-11-29 18:15:59 +00:00
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void SerializeAnubis(FSerializer& arc);
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2020-11-29 19:16:58 +00:00
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void SerializeFish(FSerializer& arc);
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2020-11-29 19:34:55 +00:00
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void SerializeLavadude(FSerializer& arc);
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2020-11-29 19:26:54 +00:00
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void SerializeLion(FSerializer& arc);
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2020-11-29 19:34:55 +00:00
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void SerializeMummy(FSerializer& arc);
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2020-11-29 23:40:25 +00:00
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void SerializeQueen(FSerializer& arc);
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2020-11-29 19:39:27 +00:00
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void SerializeRat(FSerializer& arc);
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2020-11-29 19:43:35 +00:00
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void SerializeRex(FSerializer& arc);
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2020-11-29 19:47:55 +00:00
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void SerializeRoach(FSerializer& arc);
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2020-11-29 19:52:16 +00:00
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void SerializeScorpion(FSerializer& arc);
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2020-11-29 19:59:42 +00:00
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void SerializeSet(FSerializer& arc);
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2020-11-29 18:31:49 +00:00
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void SerializeSpider(FSerializer& arc);
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2020-11-29 20:09:41 +00:00
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void SerializeWasp(FSerializer& arc);
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2020-11-29 18:15:59 +00:00
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2019-12-27 09:52:40 +00:00
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void SaveTextureState();
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void LoadTextureState();
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2019-12-26 22:17:11 +00:00
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static TArray<SavegameHelper*> sghelpers(TArray<SavegameHelper*>::NoInit);
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2020-10-07 16:32:57 +00:00
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bool GameInterface::SaveGame()
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2019-08-26 03:59:14 +00:00
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{
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for (auto sgh : sghelpers) sgh->Save();
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SaveTextureState();
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2019-08-31 07:47:15 +00:00
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return 1; // CHECKME
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2019-08-26 03:59:14 +00:00
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}
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2020-11-29 18:15:59 +00:00
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void GameInterface::SerializeGameState(FSerializer& arc)
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{
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2020-12-01 11:04:42 +00:00
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if (arc.BeginObject("exhumed"))
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{
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2020-11-29 23:47:53 +00:00
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SerializeAnim(arc);
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2020-11-30 00:07:14 +00:00
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SerializeBubbles(arc);
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SerializeGun(arc);
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2020-11-30 00:08:19 +00:00
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SerializeInit(arc);
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2020-11-29 23:51:56 +00:00
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SerializeItems(arc);
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SerializeMove(arc);
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2020-11-30 00:05:17 +00:00
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SerializeLighting(arc);
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2020-11-29 23:49:25 +00:00
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SerializeObjects(arc);
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2020-11-29 23:47:53 +00:00
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SerializePlayer(arc);
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2020-11-29 23:29:34 +00:00
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SerializeRa(arc);
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2020-11-29 23:23:57 +00:00
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SerializeRand(arc);
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SerializeRunList(arc);
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2020-11-29 23:18:32 +00:00
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SerializeSequence(arc);
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SerializeSnake(arc);
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2020-11-29 22:32:28 +00:00
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SerializeSwitch(arc);
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SerializeView(arc);
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2020-11-29 18:15:59 +00:00
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SerializeAnubis(arc);
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2020-11-29 19:16:58 +00:00
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SerializeFish(arc);
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2020-11-29 19:34:55 +00:00
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SerializeLavadude(arc);
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2020-11-29 19:26:54 +00:00
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SerializeLion(arc);
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2020-11-29 19:34:55 +00:00
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SerializeMummy(arc);
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2020-11-29 23:40:25 +00:00
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SerializeQueen(arc);
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2020-11-29 19:39:27 +00:00
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SerializeRat(arc);
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2020-11-29 19:43:35 +00:00
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SerializeRex(arc);
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2020-11-29 19:47:55 +00:00
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SerializeRoach(arc);
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2020-11-29 19:52:16 +00:00
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SerializeScorpion(arc);
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2020-11-29 19:59:42 +00:00
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SerializeSet(arc);
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2020-11-29 18:31:49 +00:00
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SerializeSpider(arc);
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2020-11-29 20:09:41 +00:00
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SerializeWasp(arc);
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2020-12-01 11:04:42 +00:00
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}
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2020-11-29 18:15:59 +00:00
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}
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2020-10-07 16:32:57 +00:00
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bool GameInterface::LoadGame()
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2019-08-26 03:59:14 +00:00
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{
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2019-12-26 22:17:11 +00:00
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for (auto sgh : sghelpers) sgh->Load();
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2019-12-27 09:52:40 +00:00
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LoadTextureState();
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FinishSavegameRead();
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2019-12-26 22:17:11 +00:00
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// reset the sky in case it hasn't been done yet.
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2020-07-14 22:06:19 +00:00
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psky_t* pSky = tileSetupSky(DEFAULTPSKY);
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2019-12-26 22:17:11 +00:00
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pSky->tileofs[0] = 0;
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pSky->tileofs[1] = 0;
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pSky->tileofs[2] = 0;
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pSky->tileofs[3] = 0;
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pSky->yoffs = 256;
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pSky->lognumtiles = 2;
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pSky->horizfrac = 65536;
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pSky->yscale = 65536;
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parallaxtype = 2;
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g_visibility = 2048;
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2019-12-27 21:17:36 +00:00
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2020-08-23 14:24:54 +00:00
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if (currentLevel->levelNumber > 15)
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2019-12-27 21:17:36 +00:00
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{
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nSwitchSound = 35;
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nStoneSound = 23;
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nElevSound = 51;
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nStopSound = 35;
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}
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else
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{
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nSwitchSound = 33;
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nStoneSound = 23;
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nElevSound = 23;
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nStopSound = 66;
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}
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2019-12-27 16:07:09 +00:00
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Mus_ResumeSaved();
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2019-08-31 07:47:15 +00:00
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return 1; // CHECKME
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2019-08-26 03:59:14 +00:00
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}
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2019-12-26 21:00:04 +00:00
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SavegameHelper::SavegameHelper(const char* name, ...)
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{
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Name = name;
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sghelpers.Push(this);
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va_list ap;
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va_start(ap, name);
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for(;;)
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{
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void* addr = va_arg(ap, void*);
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if (!addr) break;
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size_t size = va_arg(ap, size_t);
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Elements.Push(std::make_pair(addr, size));
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}
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}
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void SavegameHelper::Load()
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{
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auto fr = ReadSavegameChunk(Name);
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2020-09-04 21:31:41 +00:00
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if (!fr.isOpen()) return;
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2019-12-26 21:00:04 +00:00
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for (auto& entry : Elements)
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{
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auto read = fr.Read(entry.first, entry.second);
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if (read != entry.second) I_Error("Save game read error in %s", Name.GetChars());
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}
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}
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void SavegameHelper::Save()
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{
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auto fw = WriteSavegameChunk(Name);
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for (auto& entry : Elements)
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{
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auto write = fw->Write(entry.first, entry.second);
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if (write != entry.second) I_Error("Save game write error in %s", Name.GetChars());
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}
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}
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2019-11-22 23:11:37 +00:00
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END_PS_NS
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