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55 lines
1.8 KiB
C
55 lines
1.8 KiB
C
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// Windows DIB/DirectDraw interface layer
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// for the Build Engine
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// by Jonathon Fowler (jonof@edgenetwk.com)
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#ifndef __build_interface_layer__
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#define __build_interface_layer__ WIN
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extern int backgroundidle; // set to 1 to tell winlayer to go to idle priority when inactive
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extern unsigned maxrefreshfreq;
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extern int glusecds;
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long win_gethwnd(void);
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long win_gethinstance(void);
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// resource ids
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#define WIN_STARTWIN 1000
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#define WIN_STARTWIN_ITEMBITMAP 100 // banner bitmap
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#define WIN_STARTWIN_ITEMTEXT 101 // text header
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#define WIN_STARTWIN_ITEMLIST 102 // output list box
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#define WIN_STARTWINBMP 200
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// *hwnd - receives the window handle to the startup dialog box
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// saferect[] - receives the safe area to draw controls over (l,t,w,h)
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// onclose - called before the startup window closes
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// returns 0 if successful, 1 if the window isn't open
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int win_getstartupwin(long *hwnd, long saferect[4], void (*onclose)(void));
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int win_getstartupcommand(void);
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void win_allowtaskswitching(int onf);
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int win_checkinstance(void);
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/*
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#ifdef KENBUILD
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#define DISCLAIMER "IMPORTANT:\n" \
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"\tThis is a source port by Jonathon Fowler (jonof@edgenetwk.com) of the Build Engine, " \
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"editor and test game by Ken Silverman to the Windows and Linux operating systems. It is " \
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"distributed under the terms listed in BUILDLIC.TXT included with this package."
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#endif
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#ifdef DUKE3D
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#define DISCLAIMER "IMPORTANT:\n" \
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"\tThis port of Duke Nukem 3D was done by Jonathon Fowler (jonof@edgenetwk.com) and is not " \
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"endorsed or supported by 3D Realms or Apogee. They will not provide support for it. Visit " \
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"http://jonof.edgenetwk.com/buildport/duke3d/ for details."
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#endif
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*/
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#include "baselayer.h"
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#else
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#if (__build_interface_layer__ != WIN)
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#error "Already using the " __build_interface_layer__ ". Can't now use Windows."
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#endif
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#endif // __build_interface_layer__
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