raze/wadsrc/static/zscript/games/duke/world/redneckbreak.zs

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// Container for handler functions that handle walls with breakable textures.
// Note that this must be a class, not a struct, so that the internal lookup functions can find it.
class RedneckBreakWalls
{
static void SinglePlayerBreak(walltype wal, TextureID newtex, Sound snd, DukeActor hitter, Vector3 pos)
{
if (ud.multimode < 2)
{
wal.SetTexture(walltype.main, newtex);
hitter.PlayActorSound(snd);
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
private static int sgn(double v)
{
return (v > 0) - (v < 0);
}
static void lotsofpopcorn(DukeActor actor, walltype wal, int n)
{
let pos = wal.pos;
let delta = wal.delta() / (n + 1);
pos.X -= Sgn(delta.X) * maptoworld;
pos.Y += Sgn(delta.Y) * maptoworld;
for (int j = n; j > 0; j--)
{
pos += delta;
let sect = Raze.updatesector(pos, actor.sector);
if (sect)
{
double z = sect.floorz - frandom(0, abs(sect.ceilingz - sect.floorz));
if (abs(z) > 32)
z = actor.pos.Z - 32 + frandom(0, 64);
let a = actor.Angle - 180;
let vel = frandom(2, 6);
let zvel = -frandom(0, 4);
dlevel.SpawnActor(actor.sector, (pos, z), 'RedneckPopcorn', -32, (0.5625, 0.5625), a, vel, zvel, actor, DukeActor.STAT_MISC);
}
}
}
static void PopcornHit(walltype wal, TextureID newtex, Sound snd, DukeActor spr, Vector3 pos)
{
let sptr = Raze.updatesector(pos.XY, spr.sector);
if (sptr == nullptr) return;
wal.setTexture(walltype.over, newtex);
lotsofpopcorn(spr, wal, 64);
wal.cstat = 0;
let nwal = wal.nextwallp();
if (nwal) nwal.cstat = 0;
let spawned = dlevel.SpawnActor(sptr, pos, "DukeSectorEffector", 0, (0, 0), spr.Angle, 0., 0., spr, DukeActor.STAT_EFFECTOR);
if (spawned)
{
spawned.lotag = SE_128_GLASS_BREAKING;
//spawned.temp_data[1] = 5;
spawned.temp_walls[0] = wal;
spawned.PlayActorSound(snd);
}
}
static void PickupHit(walltype wal, TextureID newtex, Sound snd, DukeActor spr, Vector3 pos)
{
let sect = wal.sectorp();
DukeSectIterator it;
for(let act = it.First(sect); act; act = it.Next())
{
if (act.lotag == 6)
{
act.spriteextra++;
if (act.spriteextra == 25)
{
foreach(wl : sect.walls)
{
let nsec = wl.nextSectorp();
if (nsec) nsec.lotag = 0;
}
sect.lotag = 0;
act.StopSound(-1);
act.PlayActorSound(snd);
act.ChangeStat(DukeActor.STAT_REMOVED);
act.cstat2 |= CSTAT2_SPRITE_NOFIND;
act.lotag = 0;
}
}
}
}
}