raze/polymer/eduke32/build/include/lunatic.h

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/* The Lunatic Interpreter, part of EDuke32. Common, engine-side stuff. */
#ifndef ENGINE_LUNATIC_H_
#define ENGINE_LUNATIC_H_
#include <lua.h>
typedef struct
{
char *name;
lua_State *L;
} L_State;
// -- functions --
// helpers taking the lua_State directly:
void L_SetupDebugTraceback(lua_State *L);
void L_PushDebugTraceback(lua_State *L);
void L_CheckAndRegisterFunction(lua_State *L, void *regkeyaddr);
// Callback on Lua error. <str> must be used immediately or strdup'd.
void (*L_ErrorFunc)(const char *str);
int L_CreateState(L_State *estate, const char *name, void (*StateSetupFunc)(lua_State *));
void L_DestroyState(L_State *estate);
int L_RunOnce(L_State *estate, const char *fn);
int L_RunString(L_State *estate, char *buf, int dofreebuf);
static inline int L_IsInitialized(const L_State *estate) { return (estate->L != NULL); }
#endif