raze/source/exhumed/src/osdcmds.cpp

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//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "ns.h"
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#include "compat.h"
#include "build.h"
#include "common.h"
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#include "exhumed.h"
#include "player.h"
#include "view.h"
#include "mapinfo.h"
#include "aistuff.h"
#include "ps_input.h"
#include "cheathandler.h"
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BEGIN_PS_NS
static int osdcmd_god(CCmdFuncPtr)
{
if (!nNetPlayerCount && !bInDemo)
{
lLocalCodes |= kButtonCheatGodMode;
}
else
Printf("god: Not in a single-player game.\n");
return CCMD_OK;
}
bool SlipCheat(cheatseq_t* c);
static int osdcmd_noclip(CCmdFuncPtr)
{
if (!nNetPlayerCount && !bInDemo)
{
SlipCheat(nullptr);
}
else
{
Printf("noclip: Not in a single-player game.\n");
}
return CCMD_OK;
}
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static int osdcmd_map(CCmdFuncPtr parm)
{
if (parm->numparms != 1)
{
return CCMD_SHOWHELP;
}
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FString mapname = parm->parms[0];
FString mapfilename = mapname;
DefaultExtension(mapfilename, ".map");
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if (!fileSystem.FileExists(mapfilename))
{
Printf(TEXTCOLOR_RED "map: file \"%s\" not found.\n", mapfilename.GetChars());
return CCMD_OK;
}
// Check if the map is already defined.
for (int i = 0; i <= ISDEMOVER? 4 : 32; i++)
{
if (mapList[i].labelName.CompareNoCase(mapname) == 0)
{
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GameAction = i;
return CCMD_OK;
}
}
return CCMD_OK;
}
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static int osdcmd_changelevel(CCmdFuncPtr parm)
{
char* p;
if (parm->numparms != 1) return CCMD_SHOWHELP;
int nLevel = strtol(parm->parms[0], &p, 10);
if (p[0]) return CCMD_SHOWHELP;
if (nLevel < 0) return CCMD_SHOWHELP;
int nMaxLevels;
if (!ISDEMOVER) {
nMaxLevels = 32;
}
else {
nMaxLevels = 4;
}
if (nLevel > nMaxLevels)
{
Printf("changelevel: invalid level number\n");
return CCMD_SHOWHELP;
}
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GameAction = nLevel;
return CCMD_OK;
}
static int osdcmd_warptocoords(CCmdFuncPtr parm)
{
if (parm->numparms < 3 || parm->numparms > 5)
return CCMD_SHOWHELP;
Player *nPlayer = &PlayerList[nLocalPlayer];
spritetype *pSprite = &sprite[nPlayer->nSprite];
nPlayer->opos.x = pSprite->x = atoi(parm->parms[0]);
nPlayer->opos.y = pSprite->y = atoi(parm->parms[1]);
nPlayer->opos.z = pSprite->z = atoi(parm->parms[2]);
if (parm->numparms >= 4)
{
nPlayer->q16angle = fix16_from_int(atoi(parm->parms[3]));
}
if (parm->numparms == 5)
{
nPlayer->q16horiz = fix16_from_int(atoi(parm->parms[4]));
}
return CCMD_OK;
}
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static int osdcmd_exitmap(CCmdFuncPtr parm)
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{
EndLevel = true;
return CCMD_OK;
}
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static int osdcmd_doors(CCmdFuncPtr parm)
{
for (int i = 0; i < kMaxChannels; i++)
{
// CHECKME - does this toggle?
if (sRunChannels[i].c == 0) {
runlist_ChangeChannel(i, 1);
}
else {
runlist_ChangeChannel(i, 0);
}
}
return CCMD_OK;
}
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extern int initx;
extern int inity;
extern int initz;
extern short inita;
extern short initsect;
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static int osdcmd_spawn(CCmdFuncPtr parm)
{
if (parm->numparms != 1) return CCMD_SHOWHELP;
auto c = parm->parms[0];
if (!stricmp(c, "anubis")) BuildAnubis(-1, initx, inity, sector[initsect].floorz, initsect, inita, false);
else if (!stricmp(c, "spider")) BuildSpider(-1, initx, inity, sector[initsect].floorz, initsect, inita);
else if (!stricmp(c, "mummy")) BuildMummy(-1, initx, inity, sector[initsect].floorz, initsect, inita);
else if (!stricmp(c, "fish")) BuildFish(-1, initx, inity, initz + eyelevel[nLocalPlayer], initsect, inita);
else if (!stricmp(c, "lion")) BuildLion(-1, initx, inity, sector[initsect].floorz, initsect, inita);
else if (!stricmp(c, "lava")) BuildLava(-1, initx, inity, sector[initsect].floorz, initsect, inita, nNetPlayerCount);
else if (!stricmp(c, "rex")) BuildRex(-1, initx, inity, sector[initsect].floorz, initsect, inita, nNetPlayerCount);
else if (!stricmp(c, "set")) BuildSet(-1, initx, inity, sector[initsect].floorz, initsect, inita, nNetPlayerCount);
else if (!stricmp(c, "queen")) BuildQueen(-1, initx, inity, sector[initsect].floorz, initsect, inita, nNetPlayerCount);
else if (!stricmp(c, "roach")) BuildRoach(0, -1, initx, inity, sector[initsect].floorz, initsect, inita);
else if (!stricmp(c, "roach2")) BuildRoach(1, -1, initx, inity, sector[initsect].floorz, initsect, inita);
else if (!stricmp(c, "wasp")) BuildWasp(-1, initx, inity, sector[initsect].floorz - 25600, initsect, inita);
else if (!stricmp(c, "scorp")) BuildScorp(-1, initx, inity, sector[initsect].floorz, initsect, inita, nNetPlayerCount);
else if (!stricmp(c, "rat")) BuildRat(-1, initx, inity, sector[initsect].floorz, initsect, inita);
else Printf("Unknown creature type %s\n", c);
return CCMD_OK;
}
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int32_t registerosdcommands(void)
{
//if (VOLUMEONE)
C_RegisterFunction("changelevel","changelevel <level>: warps to the given level", osdcmd_changelevel);
C_RegisterFunction("map","map <mapname>: loads the given map", osdcmd_map);
C_RegisterFunction("exitmap", "exits current map", osdcmd_exitmap);
C_RegisterFunction("doors", "opens/closes doors", osdcmd_doors);
C_RegisterFunction("god","god: toggles god mode", osdcmd_god);
C_RegisterFunction("noclip","noclip: toggles clipping mode", osdcmd_noclip);
C_RegisterFunction("spawn","spawn <creaturetype>: spawns a creature",osdcmd_spawn);
C_RegisterFunction("warptocoords","warptocoords [x] [y] [z] [ang] (optional) [horiz] (optional): warps the player to the specified coordinates",osdcmd_warptocoords);
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return 0;
}
END_PS_NS