2019-11-20 16:21:32 +00:00
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 sirlemonhead, Nuke.YKT
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This file is part of PCExhumed.
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PCExhumed is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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2019-08-26 03:59:14 +00:00
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2020-10-11 10:41:38 +00:00
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#pragma once
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2019-08-26 03:59:14 +00:00
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2019-08-31 09:08:38 +00:00
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#include "compat.h"
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2020-10-07 06:40:59 +00:00
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#include "gamecontrol.h"
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2020-10-11 14:33:43 +00:00
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#include "gameinput.h"
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2019-08-26 03:59:14 +00:00
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2019-11-22 23:11:37 +00:00
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BEGIN_PS_NS
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2019-08-26 03:59:14 +00:00
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void RestoreSavePoint(int nPlayer, int *x, int *y, int *z, short *nSector, short *nAngle);
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void SetSavePoint(int nPlayer, int x, int y, int z, short nSector, short nAngle);
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void InitPlayer();
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void InitPlayerKeys(short nPlayer);
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int GrabPlayer();
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void InitPlayerInventory(short nPlayer);
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void RestartPlayer(short nPlayer);
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void FuncPlayer(int nSector, int nSprite, int nRun);
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2020-10-11 11:14:32 +00:00
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enum
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{
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kMaxPlayers = 8,
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kDefaultLives = 3,
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kMaxPlayerLives = 5,
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kMaxHealth = 800
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2020-10-11 11:21:54 +00:00
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};
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2019-08-26 03:59:14 +00:00
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extern int nLocalPlayer;
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extern int lPlayerXVel;
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extern int lPlayerYVel;
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struct Player
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{
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2019-08-31 07:47:15 +00:00
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short nHealth;
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short field_2;
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short nAction;
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short nSprite;
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short bIsMummified;
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short invincibility;
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short nAir;
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short nSeq;
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short nMaskAmount;
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2019-08-31 09:08:38 +00:00
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uint16_t keys;
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2019-08-31 07:47:15 +00:00
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short nMagic;
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2021-05-13 11:44:58 +00:00
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short nItem;
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2019-08-31 07:47:15 +00:00
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char items[8];
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short nAmmo[7]; // TODO - kMaxWeapons?
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short pad[2];
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short nCurrentWeapon;
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2019-10-29 22:10:50 +00:00
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short field_3FOUR;
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2019-08-31 07:47:15 +00:00
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short bIsFiring;
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short field_38;
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short field_3A;
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short field_3C;
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short nRun;
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2021-04-13 11:56:01 +00:00
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bool bPlayerPan, bLockPan;
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fixedhoriz nDestVertPan;
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2019-10-29 17:35:22 +00:00
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2020-10-07 06:40:59 +00:00
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PlayerHorizon horizon;
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2020-10-07 21:08:40 +00:00
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PlayerAngle angle;
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2019-08-26 03:59:14 +00:00
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};
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extern short PlayerCount;
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extern short nPlayerTorch[];
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extern short nPlayerLives[];
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extern Player PlayerList[];
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extern short nPlayerInvisible[];
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extern short nPlayerDouble[];
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extern short nPlayerViewSect[];
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extern short nPlayerFloorSprite[];
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extern short nTauntTimer[];
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extern short nDoppleSprite[];
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2019-08-31 09:08:38 +00:00
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extern uint16_t nPlayerWeapons[];
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2019-08-26 03:59:14 +00:00
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extern short nPlayerOldWeapon[];
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extern short nPlayerGrenade[kMaxPlayers];
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extern short nGrenadePlayer[50];
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extern short nPistolClip[];
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extern short nPlayerScore[];
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extern short nPlayerClip[];
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2019-11-08 16:55:26 +00:00
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extern short obobangle, bobangle;
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2019-08-26 03:59:14 +00:00
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2020-08-24 03:22:52 +00:00
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extern int ototalvel[], totalvel[];
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2019-11-08 16:45:10 +00:00
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extern int16_t eyelevel[], oeyelevel[];
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2019-08-26 03:59:14 +00:00
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extern short nNetStartSprite[kMaxPlayers];
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extern short nNetStartSprites;
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extern short nCurStartSprite;
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extern int nXDamage[kMaxPlayers];
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extern int nYDamage[kMaxPlayers];
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extern int nPlayerDY[kMaxPlayers];
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extern int nPlayerDX[kMaxPlayers];
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short GetPlayerFromSprite(short nSprite);
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void SetPlayerMummified(int nPlayer, int bIsMummified);
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int AddAmmo(int nPlayer, int nWeapon, int nAmmoAmount);
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void ShootStaff(int nPlayer);
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2020-09-21 10:37:09 +00:00
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void UpdatePlayerSpriteAngle(Player* pPlayer);
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2019-08-26 03:59:14 +00:00
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2019-11-22 23:11:37 +00:00
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END_PS_NS
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