2019-09-19 22:42:45 +00:00
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 Nuke.YKT
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This file is part of NBlood.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include <stdlib.h>
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#include "compat.h"
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2019-06-27 04:33:22 +00:00
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#include "common_game.h"
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#include "globals.h"
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#include "resource.h"
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2019-09-19 22:42:45 +00:00
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2019-06-27 04:33:22 +00:00
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ud_setup_t gSetup;
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bool bVanilla = false;
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2019-09-19 22:42:45 +00:00
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int gFrameClock;
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int gFrameTicks;
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int gFrame;
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int volatile gGameClock;
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int gFrameRate;
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int gGamma;
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char *gVersionString;
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char gVersionStringBuf[16];
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2019-06-27 04:33:22 +00:00
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Resource gSysRes;
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2019-09-19 22:42:45 +00:00
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const char *GetVersionString(void)
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{
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if (!gVersionString)
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{
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gVersionString = gVersionStringBuf;
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if (!gVersionString)
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return NULL;
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sprintf(gVersionString, "%d.%02d", EXEVERSION / 100, EXEVERSION % 100);
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}
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return gVersionString;
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}
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