mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-24 13:01:42 +00:00
203 lines
6 KiB
C++
203 lines
6 KiB
C++
|
/*
|
||
|
** st_start.cpp
|
||
|
** Handles the startup screen.
|
||
|
**
|
||
|
**---------------------------------------------------------------------------
|
||
|
** Copyright 2006-2007 Randy Heit
|
||
|
** Copyright 2006-2022 Christoph Oelckers
|
||
|
** All rights reserved.
|
||
|
**
|
||
|
** Redistribution and use in source and binary forms, with or without
|
||
|
** modification, are permitted provided that the following conditions
|
||
|
** are met:
|
||
|
**
|
||
|
** 1. Redistributions of source code must retain the above copyright
|
||
|
** notice, this list of conditions and the following disclaimer.
|
||
|
** 2. Redistributions in binary form must reproduce the above copyright
|
||
|
** notice, this list of conditions and the following disclaimer in the
|
||
|
** documentation and/or other materials provided with the distribution.
|
||
|
** 3. The name of the author may not be used to endorse or promote products
|
||
|
** derived from this software without specific prior written permission.
|
||
|
**
|
||
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
||
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
||
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
||
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||
|
**---------------------------------------------------------------------------
|
||
|
**
|
||
|
*/
|
||
|
|
||
|
#include "startscreen.h"
|
||
|
#include "filesystem.h"
|
||
|
#include "printf.h"
|
||
|
#include "image.h"
|
||
|
#include "textures.h"
|
||
|
#include "palettecontainer.h"
|
||
|
|
||
|
// Strife startup screen
|
||
|
#define PEASANT_INDEX 0
|
||
|
#define LASER_INDEX 4
|
||
|
#define BOT_INDEX 6
|
||
|
|
||
|
#define ST_LASERSPACE_X 60
|
||
|
#define ST_LASERSPACE_Y 156
|
||
|
#define ST_LASERSPACE_WIDTH 200
|
||
|
#define ST_LASER_WIDTH 16
|
||
|
#define ST_LASER_HEIGHT 16
|
||
|
|
||
|
#define ST_BOT_X 14
|
||
|
#define ST_BOT_Y 138
|
||
|
#define ST_BOT_WIDTH 48
|
||
|
#define ST_BOT_HEIGHT 48
|
||
|
|
||
|
#define ST_PEASANT_X 262
|
||
|
#define ST_PEASANT_Y 136
|
||
|
#define ST_PEASANT_WIDTH 32
|
||
|
#define ST_PEASANT_HEIGHT 64
|
||
|
|
||
|
static const char* StrifeStartupPicNames[] =
|
||
|
{
|
||
|
"STRTPA1", "STRTPB1", "STRTPC1", "STRTPD1",
|
||
|
"STRTLZ1", "STRTLZ2",
|
||
|
"STRTBOT",
|
||
|
"STARTUP0"
|
||
|
};
|
||
|
|
||
|
|
||
|
|
||
|
class FStrifeStartScreen : public FStartScreen
|
||
|
{
|
||
|
public:
|
||
|
FStrifeStartScreen(int max_progress);
|
||
|
|
||
|
bool DoProgress(int) override;
|
||
|
protected:
|
||
|
void DrawStuff(int old_laser, int new_laser);
|
||
|
|
||
|
FBitmap StartupPics[4+2+1+1];
|
||
|
int NotchPos = 0;
|
||
|
};
|
||
|
|
||
|
|
||
|
//==========================================================================
|
||
|
//
|
||
|
// FStrifeStartScreen Constructor
|
||
|
//
|
||
|
// Shows the Strife startup screen. If the screen doesn't appear to be
|
||
|
// valid, it returns a failure code in hr.
|
||
|
//
|
||
|
// The startup background is a raw 320x200 image, however Strife only
|
||
|
// actually uses 95 rows from it, starting at row 57. The rest of the image
|
||
|
// is discarded. (What a shame.)
|
||
|
//
|
||
|
// The peasants are raw 32x64 images. The laser dots are raw 16x16 images.
|
||
|
// The bot is a raw 48x48 image. All use the standard PLAYPAL.
|
||
|
//
|
||
|
//==========================================================================
|
||
|
|
||
|
FStrifeStartScreen::FStrifeStartScreen(int max_progress)
|
||
|
: FStartScreen(max_progress)
|
||
|
{
|
||
|
// at this point we do not have a working texture manager yet, so we have to do the lookup via the file system
|
||
|
|
||
|
int startup_lump = fileSystem.CheckNumForName("STARTUP0");
|
||
|
|
||
|
if (startup_lump < 0)
|
||
|
{
|
||
|
I_Error("bad startscreen assets");
|
||
|
}
|
||
|
|
||
|
StartupBitmap.Create(320, 200);
|
||
|
|
||
|
// Load the animated overlays.
|
||
|
for (size_t i = 0; i < countof(StrifeStartupPicNames); ++i)
|
||
|
{
|
||
|
int lumpnum = fileSystem.CheckNumForName(StrifeStartupPicNames[i], ns_graphics);
|
||
|
if (lumpnum < 0) lumpnum = fileSystem.CheckNumForName(StrifeStartupPicNames[i]);
|
||
|
|
||
|
if (lumpnum >= 0)
|
||
|
{
|
||
|
auto lumpr1 = FImageSource::GetImage(lumpnum, false);
|
||
|
if (lumpr1) StartupPics[i] = lumpr1->GetCachedBitmap(nullptr, FImageSource::normal);
|
||
|
}
|
||
|
}
|
||
|
if (StartupPics[7].GetWidth() != 320 || StartupPics[7].GetHeight() != 200)
|
||
|
{
|
||
|
I_Error("bad startscreen assets");
|
||
|
}
|
||
|
|
||
|
// Make the startup image appear.
|
||
|
DrawStuff(0, 0);
|
||
|
Scale = 2;
|
||
|
CreateHeader();
|
||
|
}
|
||
|
|
||
|
//==========================================================================
|
||
|
//
|
||
|
// FStrifeStartScreen :: Progress
|
||
|
//
|
||
|
// Bumps the progress meter one notch.
|
||
|
//
|
||
|
//==========================================================================
|
||
|
|
||
|
bool FStrifeStartScreen::DoProgress(int advance)
|
||
|
{
|
||
|
int notch_pos;
|
||
|
|
||
|
if (CurPos < MaxPos)
|
||
|
{
|
||
|
notch_pos = ((CurPos + 1) * (ST_LASERSPACE_WIDTH - ST_LASER_WIDTH)) / MaxPos;
|
||
|
if (notch_pos != NotchPos && !(notch_pos & 1))
|
||
|
{ // Time to update.
|
||
|
DrawStuff(NotchPos, notch_pos);
|
||
|
NotchPos = notch_pos;
|
||
|
StartupTexture->CleanHardwareData(true);
|
||
|
}
|
||
|
}
|
||
|
return FStartScreen::DoProgress(advance);
|
||
|
}
|
||
|
|
||
|
//==========================================================================
|
||
|
//
|
||
|
// FStrifeStartScreen :: DrawStuff
|
||
|
//
|
||
|
// Draws all the moving parts of Strife's startup screen. If you're
|
||
|
// running off a slow drive, it can look kind of good. Otherwise, it
|
||
|
// borders on crazy insane fast.
|
||
|
//
|
||
|
//==========================================================================
|
||
|
|
||
|
void FStrifeStartScreen::DrawStuff(int old_laser, int new_laser)
|
||
|
{
|
||
|
int y;
|
||
|
|
||
|
// Clear old laser
|
||
|
StartupBitmap.Blit(0, 0, StartupPics[7]);
|
||
|
|
||
|
// Draw new laser
|
||
|
auto& lp = StartupPics[LASER_INDEX + (new_laser & 1)];
|
||
|
StartupBitmap.Blit(ST_LASERSPACE_X + new_laser, ST_LASERSPACE_Y, lp);
|
||
|
|
||
|
// The bot jumps up and down like crazy.
|
||
|
y = max(0, (new_laser >> 1) % 5 - 2);
|
||
|
|
||
|
StartupBitmap.Blit(ST_BOT_X, ST_BOT_Y + y, StartupPics[BOT_INDEX]);
|
||
|
|
||
|
// The peasant desperately runs in place, trying to get away from the laser.
|
||
|
// Yet, despite all his limb flailing, he never manages to get anywhere.
|
||
|
auto& pp = StartupPics[PEASANT_INDEX + ((new_laser >> 1) & 3)];
|
||
|
StartupBitmap.Blit(ST_PEASANT_X, ST_PEASANT_Y, pp);
|
||
|
}
|
||
|
|
||
|
|
||
|
FStartScreen* CreateStrifeStartScreen(int max_progress)
|
||
|
{
|
||
|
return new FStrifeStartScreen(max_progress);
|
||
|
}
|