raze/source/common/rendering/gles/gles_samplers.h

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#ifndef __GLES_SAMPLERS_H
#define __GLES_SAMPLERS_H
#include "gles_hwtexture.h"
#include "textures.h"
namespace OpenGLESRenderer
{
class FSamplerManager
{
void UnbindAll();
public:
FSamplerManager();
~FSamplerManager();
uint8_t Bind(int texunit, int num, int lastval);
void SetTextureFilterMode();
};
}
#endif