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//-------------------------------------------------------------------------
/*
Copyright ( C ) 2010 EDuke32 developers and contributors
This file is part of EDuke32 .
EDuke32 is free software ; you can redistribute it and / or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation .
This program is distributed in the hope that it will be useful ,
but WITHOUT ANY WARRANTY ; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE .
See the GNU General Public License for more details .
You should have received a copy of the GNU General Public License
along with this program ; if not , write to the Free Software
Foundation , Inc . , 51 Franklin Street , Fifth Floor , Boston , MA 02110 - 1301 , USA .
*/
//-------------------------------------------------------------------------
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# include "ns.h"
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# include "compat.h"
# include "build.h"
# include "exhumed.h"
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# include "player.h"
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# include "view.h"
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# include "mapinfo.h"
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# include "aistuff.h"
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# include "ps_input.h"
# include "cheathandler.h"
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# include "gamestate.h"
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# include "mmulti.h"
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BEGIN_PS_NS
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static bool gamesetinput = false ;
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static int osdcmd_warptocoords ( CCmdFuncPtr parm )
{
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if ( parm - > numparms < 3 | | parm - > numparms > 5 )
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return CCMD_SHOWHELP ;
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Player * nPlayer = & PlayerList [ nLocalPlayer ] ;
spritetype * pSprite = & sprite [ nPlayer - > nSprite ] ;
nPlayer - > opos . x = pSprite - > x = atoi ( parm - > parms [ 0 ] ) ;
nPlayer - > opos . y = pSprite - > y = atoi ( parm - > parms [ 1 ] ) ;
nPlayer - > opos . z = pSprite - > z = atoi ( parm - > parms [ 2 ] ) ;
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if ( parm - > numparms > = 4 )
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{
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nPlayer - > angle . oang = nPlayer - > angle . ang = buildang ( atoi ( parm - > parms [ 3 ] ) ) ;
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}
if ( parm - > numparms = = 5 )
{
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nPlayer - > horizon . ohoriz = nPlayer - > horizon . horiz = buildhoriz ( atoi ( parm - > parms [ 4 ] ) ) ;
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}
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return CCMD_OK ;
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}
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static int osdcmd_doors ( CCmdFuncPtr parm )
{
for ( int i = 0 ; i < kMaxChannels ; i + + )
{
// CHECKME - does this toggle?
if ( sRunChannels [ i ] . c = = 0 ) {
runlist_ChangeChannel ( i , 1 ) ;
}
else {
runlist_ChangeChannel ( i , 0 ) ;
}
}
return CCMD_OK ;
}
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extern int initx ;
extern int inity ;
extern int initz ;
extern short inita ;
extern short initsect ;
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static int osdcmd_spawn ( CCmdFuncPtr parm )
{
if ( parm - > numparms ! = 1 ) return CCMD_SHOWHELP ;
auto c = parm - > parms [ 0 ] ;
if ( ! stricmp ( c , " anubis " ) ) BuildAnubis ( - 1 , initx , inity , sector [ initsect ] . floorz , initsect , inita , false ) ;
else if ( ! stricmp ( c , " spider " ) ) BuildSpider ( - 1 , initx , inity , sector [ initsect ] . floorz , initsect , inita ) ;
else if ( ! stricmp ( c , " mummy " ) ) BuildMummy ( - 1 , initx , inity , sector [ initsect ] . floorz , initsect , inita ) ;
else if ( ! stricmp ( c , " fish " ) ) BuildFish ( - 1 , initx , inity , initz + eyelevel [ nLocalPlayer ] , initsect , inita ) ;
else if ( ! stricmp ( c , " lion " ) ) BuildLion ( - 1 , initx , inity , sector [ initsect ] . floorz , initsect , inita ) ;
else if ( ! stricmp ( c , " lava " ) ) BuildLava ( - 1 , initx , inity , sector [ initsect ] . floorz , initsect , inita , nNetPlayerCount ) ;
else if ( ! stricmp ( c , " rex " ) ) BuildRex ( - 1 , initx , inity , sector [ initsect ] . floorz , initsect , inita , nNetPlayerCount ) ;
else if ( ! stricmp ( c , " set " ) ) BuildSet ( - 1 , initx , inity , sector [ initsect ] . floorz , initsect , inita , nNetPlayerCount ) ;
else if ( ! stricmp ( c , " queen " ) ) BuildQueen ( - 1 , initx , inity , sector [ initsect ] . floorz , initsect , inita , nNetPlayerCount ) ;
else if ( ! stricmp ( c , " roach " ) ) BuildRoach ( 0 , - 1 , initx , inity , sector [ initsect ] . floorz , initsect , inita ) ;
else if ( ! stricmp ( c , " roach2 " ) ) BuildRoach ( 1 , - 1 , initx , inity , sector [ initsect ] . floorz , initsect , inita ) ;
else if ( ! stricmp ( c , " wasp " ) ) BuildWasp ( - 1 , initx , inity , sector [ initsect ] . floorz - 25600 , initsect , inita ) ;
else if ( ! stricmp ( c , " scorp " ) ) BuildScorp ( - 1 , initx , inity , sector [ initsect ] . floorz , initsect , inita , nNetPlayerCount ) ;
else if ( ! stricmp ( c , " rat " ) ) BuildRat ( - 1 , initx , inity , sector [ initsect ] . floorz , initsect , inita ) ;
else Printf ( " Unknown creature type %s \n " , c ) ;
return CCMD_OK ;
}
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static int osdcmd_third_person_view ( CCmdFuncPtr parm )
{
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if ( gamestate ! = GS_LEVEL ) return CCMD_OK ;
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if ( ! nFreeze )
{
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bCamera = ! bCamera ;
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if ( bCamera & & ! cl_syncinput )
{
gamesetinput = cl_syncinput = true ;
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GrabPalette ( ) ;
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}
}
if ( gamesetinput & & ! bCamera )
{
gamesetinput = cl_syncinput = false ;
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}
return CCMD_OK ;
}
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static int osdcmd_noop ( CCmdFuncPtr parm )
{
// this is for silencing key bindings only.
return CCMD_OK ;
}
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int32_t registerosdcommands ( void )
{
//if (VOLUMEONE)
C_RegisterFunction ( " doors " , " opens/closes doors " , osdcmd_doors ) ;
C_RegisterFunction ( " spawn " , " spawn <creaturetype>: spawns a creature " , osdcmd_spawn ) ;
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C_RegisterFunction ( " warptocoords " , " warptocoords [x] [y] [z] [ang] (optional) [horiz] (optional): warps the player to the specified coordinates " , osdcmd_warptocoords ) ;
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C_RegisterFunction ( " third_person_view " , " Switch to third person view " , osdcmd_third_person_view ) ;
C_RegisterFunction ( " coop_view " , " Switch player to view from in coop " , osdcmd_noop ) ;
C_RegisterFunction ( " show_weapon " , " Show opponents' weapons " , osdcmd_noop ) ;
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return 0 ;
}
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END_PS_NS