raze/source/games/duke/src/spawn_d.cpp

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//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
Copyright (C) 2000, 2003 - Matt Saettler (EDuke Enhancements)
Copyright (C) 2020 - Christoph Oelckers
This file is part of Enhanced Duke Nukem 3D version 1.5 - Atomic Edition
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
EDuke enhancements integrated: 04/13/2003 - Matt Saettler
Note: EDuke source was in transition. Changes are in-progress in the
source as it is released.
*/
//-------------------------------------------------------------------------
#include <utility>
#include "ns.h"
#include "global.h"
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#include "sounds.h"
#include "names_d.h"
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#include "dukeactor.h"
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BEGIN_DUKE_NS
DDukeActor* spawninit_d(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>* actors)
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{
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if (act->GetClass() != RUNTIME_CLASS(DDukeActor))
{
CallInitialize(act);
return act;
}
auto sectp = act->sector();
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if (isWorldTour())
{
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switch (act->spr.picnum)
{
case BOSS2STAYPUT:
case BOSS3STAYPUT:
case BOSS5STAYPUT:
act->actorstayput = act->sector();
[[fallthrough]];
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case FIREFLY:
case BOSS5:
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if (act->spr.picnum != FIREFLY)
{
if (actj && isrespawncontroller(actj))
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act->spr.pal = actj->spr.pal;
if (act->spr.pal != 0)
{
act->clipdist = 20;
act->spr.scale = DVector2(0.625, 0.625);
}
else
{
act->spr.scale = DVector2(1.25, 1.25);
act->clipdist = 41;
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}
}
else
{
act->spr.scale = DVector2(0.625, 0.625);
act->clipdist = 20;
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}
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if (actj)
act->spr.lotag = 0;
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if ((act->spr.lotag > ud.player_skill) || ud.monsters_off)
{
act->spr.scale = DVector2(0, 0);
ChangeActorStat(act, STAT_MISC);
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break;
}
else
{
makeitfall(act);
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act->spr.cstat |= CSTAT_SPRITE_BLOCK_ALL;
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ps[connecthead].max_actors_killed++;
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if (actj) {
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act->timetosleep = 0;
check_fta_sounds_d(act);
ChangeActorStat(act, STAT_ACTOR);
}
else
ChangeActorStat(act, STAT_ZOMBIEACTOR);
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}
return act;
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case FIREFLYFLYINGEFFECT:
act->SetOwner(actj);
ChangeActorStat(act, STAT_MISC);
act->spr.scale = DVector2(0.25, 0.25);
return act;
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case LAVAPOOLBUBBLE:
if (actj->spr.scale.X < 0.46875)
return act;
act->SetOwner(actj);
ChangeActorStat(act, STAT_MISC);
act->spr.pos.X += krandf(32) - 16;
act->spr.pos.Y += krandf(32) - 16;
act->spr.scale = DVector2(0.25, 0.25);
return act;
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case WHISPYSMOKE:
ChangeActorStat(act, STAT_MISC);
act->spr.pos.X += krandf(16) - 8;
act->spr.pos.Y += krandf(16) - 8;
act->spr.scale = DVector2(0.3125, 0.3125);
return act;
case SERIOUSSAM:
ChangeActorStat(act, STAT_ZOMBIEACTOR);
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act->spr.cstat = CSTAT_SPRITE_BLOCK_ALL;
act->spr.extra = 150;
return act;
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}
}
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switch (act->spr.picnum)
{
default:
spawninitdefault(actj, act);
break;
case FOF:
act->spr.scale = DVector2(0, 0);
ChangeActorStat(act, STAT_MISC);
break;
case WATERSPLASH2:
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if (actj)
{
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SetActor(act, actj->spr.pos);
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double s = 0.125 + (krand() & 7) * REPEAT_SCALE;
act->spr.scale = DVector2(s, s);
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}
else
{
double s = 0.25 + (krand() & 15) * REPEAT_SCALE;
act->spr.scale = DVector2(s, s);
}
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act->spr.shade = -16;
act->spr.cstat |= CSTAT_SPRITE_YCENTER;
if (actj)
{
if (actj->sector()->lotag == 2)
{
act->spr.pos.Z = getceilzofslopeptr(act->sector(), act->spr.pos) + 16;
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act->spr.cstat |= CSTAT_SPRITE_YFLIP;
}
else if (actj->sector()->lotag == 1)
act->spr.pos.Z = getflorzofslopeptr(act->sector(), act->spr.pos);
}
if (sectp->floorpicnum == FLOORSLIME ||
sectp->ceilingpicnum == FLOORSLIME)
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act->spr.pal = 7;
[[fallthrough]];
case NEON1:
case NEON2:
case NEON3:
case NEON4:
case NEON5:
case NEON6:
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if (act->spr.picnum != WATERSPLASH2)
act->spr.cstat |= CSTAT_SPRITE_BLOCK_ALL;
[[fallthrough]];
case NUKEBUTTON:
ChangeActorStat(act, STAT_MISC);
break;
case NATURALLIGHTNING:
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act->spr.cstat &= ~CSTAT_SPRITE_BLOCK_ALL;
act->spr.cstat |= CSTAT_SPRITE_INVISIBLE;
break;
case TRANSPORTERSTAR:
case TRANSPORTERBEAM:
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spawntransporter(actj, act, act->spr.picnum == TRANSPORTERBEAM);
break;
case FRAMEEFFECT1:
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if (actj)
{
act->spr.scale = actj->spr.scale;
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act->temp_data[1] = actj->spr.picnum;
}
else act->spr.scale = DVector2(0, 0);
ChangeActorStat(act, STAT_MISC);
break;
case BLOOD:
act->spr.scale = DVector2(0.25, 0.25);
act->spr.pos.Z -= 26;
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if (actj && actj->spr.pal == 6)
act->spr.pal = 6;
ChangeActorStat(act, STAT_MISC);
break;
case LAVAPOOL:
if (!isWorldTour()) // Twentieth Anniversary World Tour
return act;
[[fallthrough]];
case BLOODPOOL:
case PUKE:
if (spawnbloodpoolpart1(act)) break;
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if (actj && act->spr.picnum != PUKE)
{
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if (actj->spr.pal == 1)
act->spr.pal = 1;
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else if (actj->spr.pal != 6 && actj->spr.picnum != NUKEBARREL)
{
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if (actj->spr.picnum == FECES)
act->spr.pal = 7; // Brown
else act->spr.pal = 2; // Red
}
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else act->spr.pal = 0; // green
}
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act->spr.cstat |= CSTAT_SPRITE_ALIGNMENT_FLOOR;
if (act->spr.picnum == LAVAPOOL) // Twentieth Anniversary World Tour
{
act->spr.pos.Z = getflorzofslopeptr(act->sector(), act->spr.pos) - 0.78125;
}
[[fallthrough]];
case FECES:
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if (actj)
act->spr.scale = DVector2(REPEAT_SCALE, REPEAT_SCALE);
ChangeActorStat(act, STAT_MISC);
break;
case SPACEMARINE:
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act->spr.extra = 20;
act->spr.cstat |= CSTAT_SPRITE_BLOCK_ALL;
ChangeActorStat(act, STAT_ZOMBIEACTOR);
break;
case HYDRENT:
case SATELITE:
case FUELPOD:
case SOLARPANNEL:
case ANTENNA:
case MONK:
case INDY:
case LUKE:
case JURYGUY:
case FANSPRITE:
case FETUS:
case FETUSBROKE:
case PIPE1:
case PIPE2:
case PIPE3:
case PIPE4:
case PIPE5:
case PIPE6:
act->clipdist = 8;
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act->spr.cstat |= CSTAT_SPRITE_BLOCK_ALL;
ChangeActorStat(act, 0);
break;
case FEMMAG1:
case FEMMAG2:
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act->spr.cstat &= ~CSTAT_SPRITE_BLOCK_ALL;
ChangeActorStat(act, 0);
break;
case DUKETAG:
case SIGN1:
case SIGN2:
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if (ud.multimode < 2 && act->spr.pal)
{
act->spr.scale = DVector2(0, 0);
ChangeActorStat(act, STAT_MISC);
}
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else act->spr.pal = 0;
break;
case MASKWALL1:
case MASKWALL2:
case MASKWALL3:
case MASKWALL4:
case MASKWALL5:
case MASKWALL6:
case MASKWALL7:
case MASKWALL8:
case MASKWALL9:
case MASKWALL10:
case MASKWALL11:
case MASKWALL12:
case MASKWALL13:
case MASKWALL14:
case MASKWALL15:
{
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auto j = act->spr.cstat & (CSTAT_SPRITE_ALIGNMENT_MASK | CSTAT_SPRITE_XFLIP | CSTAT_SPRITE_YFLIP);
act->spr.cstat = j | CSTAT_SPRITE_BLOCK;
ChangeActorStat(act, 0);
break;
}
case FOOTPRINTS:
case FOOTPRINTS2:
case FOOTPRINTS3:
case FOOTPRINTS4:
initfootprint(actj, act);
break;
case FEM1:
case FEM2:
case FEM3:
case FEM4:
case FEM5:
case FEM6:
case FEM7:
case FEM8:
case FEM9:
case FEM10:
case PODFEM1:
case NAKED1:
case STATUE:
case TOUGHGAL:
act->spr.yint = act->spr.hitag;
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act->spr.hitag = -1;
if (act->spr.picnum == PODFEM1) act->spr.extra <<= 1;
[[fallthrough]];
case BLOODYPOLE:
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act->spr.cstat |= CSTAT_SPRITE_BLOCK_ALL;
act->clipdist = 8;
ChangeActorStat(act, STAT_ZOMBIEACTOR);
break;
case DUKELYINGDEAD:
if (actj && actj->isPlayer())
{
act->spr.scale = actj->spr.scale;
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act->spr.shade = actj->spr.shade;
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act->spr.pal = ps[actj->PlayerIndex()].palookup;
}
[[fallthrough]];
case DUKECAR:
case HELECOPT:
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act->spr.cstat = 0;
act->spr.extra = 1;
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act->vel.X = 292 / 16.;
act->vel.Z = 360 / 256.;
[[fallthrough]];
case BLIMP:
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act->spr.cstat |= CSTAT_SPRITE_BLOCK_ALL;
act->clipdist = 32;
[[fallthrough]];
case MIKE:
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if (act->spr.picnum == MIKE)
act->spr.yint = act->spr.hitag;
[[fallthrough]];
case WEATHERWARN:
ChangeActorStat(act, STAT_ACTOR);
break;
case SPOTLITE:
break;
case BULLETHOLE:
act->spr.scale = DVector2(0.046875, 0.046875);
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act->spr.cstat = CSTAT_SPRITE_ALIGNMENT_WALL | randomFlip();
insertspriteq(act);
[[fallthrough]];
case MONEY:
case MAIL:
case PAPER:
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if (act->spr.picnum == MONEY || act->spr.picnum == MAIL || act->spr.picnum == PAPER)
{
act->temp_data[0] = krand() & 2047;
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act->spr.cstat = randomFlip();
act->spr.scale = DVector2(0.125, 0.125);
act->spr.Angles.Yaw = randomAngle();
}
ChangeActorStat(act, STAT_MISC);
break;
case SHELL: //From the player
case SHOTGUNSHELL:
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initshell(actj, act, act->spr.picnum == SHELL);
break;
case ONFIRE:
// Twentieth Anniversary World Tour
if (!isWorldTour())
break;
[[fallthrough]];
case EXPLOSION2:
case EXPLOSION2BOT:
case BURNING:
case BURNING2:
case SMALLSMOKE:
case SHRINKEREXPLOSION:
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if (actj)
{
act->spr.Angles.Yaw = actj->spr.Angles.Yaw;
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act->spr.shade = -64;
act->spr.cstat = CSTAT_SPRITE_YCENTER | randomXFlip();
}
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if (act->spr.picnum == EXPLOSION2 || act->spr.picnum == EXPLOSION2BOT)
{
act->spr.scale = DVector2(0.75, 0.75);
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act->spr.shade = -127;
act->spr.cstat |= CSTAT_SPRITE_YCENTER;
}
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else if (act->spr.picnum == SHRINKEREXPLOSION)
{
act->spr.scale = DVector2(0.5, 0.5);
}
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else if (act->spr.picnum == SMALLSMOKE || act->spr.picnum == ONFIRE)
{
// 64 "money"
act->spr.scale = DVector2(0.375, 0.375);
}
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else if (act->spr.picnum == BURNING || act->spr.picnum == BURNING2)
{
act->spr.scale = DVector2(0.0625, 0.0625);
}
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if (actj)
{
double x = getflorzofslopeptr(act->sector(), act->spr.pos);
if (act->spr.pos.Z > x - 12)
act->spr.pos.Z = x - 12;
}
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if (act->spr.picnum == ONFIRE)
{
act->spr.pos.X += krandf(32) - 16;
act->spr.pos.Y += krandf(32) - 16;
act->spr.pos.Z -= krandf(40);
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act->spr.cstat |= CSTAT_SPRITE_YCENTER;
}
ChangeActorStat(act, STAT_MISC);
break;
case PLAYERONWATER:
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if (actj)
{
act->spr.scale = actj->spr.scale;
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act->vel.Z = 0.5;
if (act->sector()->lotag != 2)
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act->spr.cstat |= CSTAT_SPRITE_INVISIBLE;
}
ChangeActorStat(act, STAT_DUMMYPLAYER);
break;
case APLAYER:
{
act->spr.scale = DVector2(0, 0);
int j = ud.coop;
if (j == 2) j = 0;
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if (ud.multimode < 2 || (ud.multimode > 1 && j != act->spr.lotag))
ChangeActorStat(act, STAT_MISC);
else
ChangeActorStat(act, STAT_PLAYER);
break;
}
case WATERBUBBLE:
if (actj && actj->isPlayer())
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act->spr.pos.Z -= 16;
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if (act->spr.picnum == WATERBUBBLE)
{
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if (actj)
act->spr.Angles.Yaw = actj->spr.Angles.Yaw;
act->spr.scale = DVector2(0.0625, 0.0625);
}
else act->spr.scale = DVector2(0.5, 0.5);
ChangeActorStat(act, STAT_MISC);
break;
case WATERDRIPSPLASH:
act->spr.scale = DVector2(0.375, 0.375);
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ChangeActorStat(act, STAT_STANDABLE);
break;
case PLUG:
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act->spr.lotag = 9999;
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ChangeActorStat(act, STAT_STANDABLE);
break;
case WATERBUBBLEMAKER:
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if (act->spr.hitag && act->spr.picnum == WATERBUBBLEMAKER)
{ // JBF 20030913: Pisses off move(), eg. in bobsp2
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Printf(TEXTCOLOR_YELLOW "WARNING: WATERBUBBLEMAKER %d @ %d,%d with hitag!=0. Applying fixup.\n", act->GetIndex(), int(act->spr.pos.X), int(act->spr.pos.Y));
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act->spr.hitag = 0;
}
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act->spr.cstat |= CSTAT_SPRITE_INVISIBLE;
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ChangeActorStat(act, STAT_STANDABLE);
break;
case TARGET:
case DUCK:
case LETTER:
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act->spr.extra = 1;
act->spr.cstat |= CSTAT_SPRITE_BLOCK_ALL;
ChangeActorStat(act, STAT_ACTOR);
break;
case OCTABRAINSTAYPUT:
case LIZTROOPSTAYPUT:
case PIGCOPSTAYPUT:
case LIZMANSTAYPUT:
case BOSS1STAYPUT:
case PIGCOPDIVE:
case COMMANDERSTAYPUT:
case BOSS4STAYPUT:
act->actorstayput = act->sector();
[[fallthrough]];
case BOSS1:
case BOSS2:
case BOSS3:
case BOSS4:
case ROTATEGUN:
case GREENSLIME:
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if (act->spr.picnum == GREENSLIME)
act->spr.extra = 1;
[[fallthrough]];
case DRONE:
case LIZTROOPONTOILET:
case LIZTROOPJUSTSIT:
case LIZTROOPSHOOT:
case LIZTROOPJETPACK:
case LIZTROOPDUCKING:
case LIZTROOPRUNNING:
case LIZTROOP:
case OCTABRAIN:
case COMMANDER:
case PIGCOP:
case LIZMAN:
case LIZMANSPITTING:
case LIZMANFEEDING:
case LIZMANJUMP:
case ORGANTIC:
case SHARK:
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if (act->spr.pal == 0)
{
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switch (act->spr.picnum)
{
case LIZTROOPONTOILET:
case LIZTROOPSHOOT:
case LIZTROOPJETPACK:
case LIZTROOPDUCKING:
case LIZTROOPRUNNING:
case LIZTROOPSTAYPUT:
case LIZTROOPJUSTSIT:
case LIZTROOP:
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act->spr.pal = 22;
break;
}
}
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if (bossguy(act))
{
if (actj && isrespawncontroller(actj))
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act->spr.pal = actj->spr.pal;
if (act->spr.pal && (!isWorldTour() || !(currentLevel->flags & LEVEL_WT_BOSSSPAWN) || act->spr.pal != 22))
{
act->clipdist = 20;
act->spr.scale = DVector2(0.625, 0.625);
}
else
{
act->spr.scale = DVector2(1.25, 1.25);
act->clipdist = 41;
}
}
else
{
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if (act->spr.picnum != SHARK)
{
act->spr.scale = DVector2(0.625, 0.625);
act->clipdist = 20;
}
else
{
act->spr.scale = DVector2(0.9375, 0.9375);
act->clipdist = 10;
}
}
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if (actj) act->spr.lotag = 0;
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if ((act->spr.lotag > ud.player_skill) || ud.monsters_off == 1)
{
act->spr.scale = DVector2(0, 0);
ChangeActorStat(act, STAT_MISC);
break;
}
else
{
makeitfall(act);
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act->spr.cstat |= CSTAT_SPRITE_BLOCK_ALL;
if (act->spr.picnum != SHARK)
ps[myconnectindex].max_actors_killed++;
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if (act->spr.picnum == ORGANTIC) act->spr.cstat |= CSTAT_SPRITE_YCENTER;
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if (actj)
{
act->timetosleep = 0;
check_fta_sounds_d(act);
ChangeActorStat(act, STAT_ACTOR);
}
else ChangeActorStat(act, STAT_ZOMBIEACTOR);
}
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if (act->spr.picnum == ROTATEGUN)
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act->vel.Z = 0;
break;
case HEAVYHBOMB:
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if (actj) act->SetOwner(actj);
else act->SetOwner(act);
act->spr.scale = DVector2(0.140625, 0.140625);
act->spr.yint = 4;
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if (initreactor(actj, act, false)) return act;
break;
case FLAMETHROWERSPRITE:
case FLAMETHROWERAMMO: // Twentieth Anniversary World Tour
if (!isWorldTour())
break;
[[fallthrough]];
case ATOMICHEALTH:
case STEROIDS:
case HEATSENSOR:
case SHIELD:
case AIRTANK:
case TRIPBOMBSPRITE:
case JETPACK:
case HOLODUKE:
case FIRSTGUNSPRITE:
case CHAINGUNSPRITE:
case SHOTGUNSPRITE:
case RPGSPRITE:
case SHRINKERSPRITE:
case FREEZESPRITE:
case DEVISTATORSPRITE:
case SHOTGUNAMMO:
case FREEZEAMMO:
case HBOMBAMMO:
case CRYSTALAMMO:
case GROWAMMO:
case BATTERYAMMO:
case DEVISTATORAMMO:
case RPGAMMO:
case BOOTS:
case AMMO:
case AMMOLOTS:
case COLA:
case FIRSTAID:
case SIXPAK:
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if (actj)
{
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act->spr.lotag = 0;
act->spr.pos.Z -= 32;
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act->vel.Z = -4;
ssp(act, CLIPMASK0);
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if (krand() & 4) act->spr.cstat |= CSTAT_SPRITE_XFLIP;
}
else
{
act->SetOwner(act);
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act->spr.cstat = 0;
}
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if ((ud.multimode < 2 && act->spr.pal != 0) || (act->spr.lotag > ud.player_skill))
{
act->spr.scale = DVector2(0, 0);
ChangeActorStat(act, STAT_MISC);
break;
}
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act->spr.pal = 0;
[[fallthrough]];
case ACCESSCARD:
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if (act->spr.picnum == ATOMICHEALTH)
act->spr.cstat |= CSTAT_SPRITE_YCENTER;
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if (ud.multimode > 1 && ud.coop != 1 && act->spr.picnum == ACCESSCARD)
{
act->spr.scale = DVector2(0, 0);
ChangeActorStat(act, STAT_MISC);
break;
}
else
{
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if (act->spr.picnum == AMMO)
act->spr.scale = DVector2(0.25, 0.25);
else act->spr.scale = DVector2(0.5, 0.5);
}
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act->spr.shade = -17;
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if (actj) ChangeActorStat(act, STAT_ACTOR);
else
{
ChangeActorStat(act, STAT_ZOMBIEACTOR);
makeitfall(act);
}
break;
case FLOORFLAME:
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act->spr.shade = -127;
ChangeActorStat(act, STAT_STANDABLE);
break;
case BOUNCEMINE:
act->SetOwner(act);
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act->spr.cstat |= CSTAT_SPRITE_BLOCK_ALL; //Make it hitable
act->spr.scale = DVector2(0.375, 0.375);
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act->spr.shade = -127;
act->spr.extra = gs.impact_damage << 2;
ChangeActorStat(act, STAT_ZOMBIEACTOR);
break;
case CAMERAPOLE:
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act->spr.extra = 1;
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if (gs.camerashitable) act->spr.cstat = CSTAT_SPRITE_BLOCK_ALL;
else act->spr.cstat = 0;
[[fallthrough]];
case GENERICPOLE:
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if (ud.multimode < 2 && act->spr.pal != 0)
{
act->spr.scale = DVector2(0, 0);
ChangeActorStat(act, STAT_MISC);
break;
}
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else act->spr.pal = 0;
break;
case STEAM:
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if (actj)
{
act->spr.Angles.Yaw = actj->spr.Angles.Yaw;
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act->spr.cstat = CSTAT_SPRITE_ALIGNMENT_WALL | CSTAT_SPRITE_YCENTER | CSTAT_SPRITE_TRANSLUCENT;
act->spr.scale = DVector2(REPEAT_SCALE, REPEAT_SCALE);
act->vel.X = -0.5;
ssp(act, CLIPMASK0);
}
[[fallthrough]];
case CEILINGSTEAM:
ChangeActorStat(act, STAT_STANDABLE);
break;
case SECTOREFFECTOR:
spawneffector(act, actors);
break;
case TOILET:
case STALL:
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act->spr.lotag = 1;
act->spr.cstat |= CSTAT_SPRITE_BLOCK_ALL;
act->clipdist = 2;
act->SetOwner(act);
break;
case RUBBERCAN:
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act->spr.extra = 0;
[[fallthrough]];
case EXPLODINGBARREL:
case HORSEONSIDE:
case FIREBARREL:
case NUKEBARREL:
case FIREVASE:
case NUKEBARRELDENTED:
case NUKEBARRELLEAKED:
case WOODENHORSE:
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if (actj)
act->spr.scale = DVector2(0.5, 0.5);
act->clipdist = 18;
makeitfall(act);
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if (actj) act->SetOwner(actj);
else act->SetOwner(act);
[[fallthrough]];
case EGG:
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if (ud.monsters_off == 1 && act->spr.picnum == EGG)
{
act->spr.scale = DVector2(0, 0);
ChangeActorStat(act, STAT_MISC);
}
else
{
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if (act->spr.picnum == EGG)
{
act->clipdist = 6;
ps[connecthead].max_actors_killed++;
}
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act->spr.cstat = CSTAT_SPRITE_BLOCK_ALL | randomXFlip();
ChangeActorStat(act, STAT_ZOMBIEACTOR);
}
break;
case TOILETWATER:
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act->spr.shade = -16;
ChangeActorStat(act, STAT_STANDABLE);
break;
}
return act;
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}
END_DUKE_NS