2019-12-03 23:28:28 +00:00
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#pragma once
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#include "zstring.h"
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#include "gstrings.h"
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// Reimplementation of the Duke quote string buffer.
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// Needed because these strings need a level of abstraction from the engine to allow localization
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// and because some of the quotes are really status messages that need to be shared between the different games.
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// Also a good opportunity to consolidate the data buffers from Duke and Redneck frontends.
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enum
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{
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MAXQUOTES = 16384,
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};
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2020-02-23 13:03:03 +00:00
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class FSerializer;
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2019-12-03 23:28:28 +00:00
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class Quotes
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{
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FString quotes[MAXQUOTES];
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2021-12-30 09:30:21 +00:00
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2019-12-03 23:28:28 +00:00
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void MakeStringLabel(FString "e);
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2021-12-30 09:30:21 +00:00
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2019-12-03 23:28:28 +00:00
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public:
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void InitializeQuote(int num, const char *text, bool fromscript = false);
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const char *GetQuote(int num)
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{
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2023-10-07 21:53:49 +00:00
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return GStrings.localize(quotes[num].GetChars());
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2019-12-03 23:28:28 +00:00
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}
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2021-12-30 09:30:21 +00:00
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2019-12-03 23:28:28 +00:00
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const char *GetRawQuote(int num)
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{
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2023-10-07 21:53:49 +00:00
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return quotes[num].GetChars();
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2019-12-03 23:28:28 +00:00
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}
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2021-12-30 09:30:21 +00:00
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2019-12-03 23:28:28 +00:00
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void CopyQuote(int dst, int src)
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{
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quotes[dst] = quotes[src];
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}
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void AppendQuote(int dst, int src, int len = -1);
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void FormatQuote(int dst, const char* fmt, ...);
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void Substitute(int num, const char* text, const char* replc);
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2020-02-23 13:03:03 +00:00
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void Serialize(FSerializer &arc);
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2019-12-03 23:28:28 +00:00
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};
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extern Quotes quoteMgr;
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