raze/wadsrc/static/zscript/games/blood/ui/menu.zs

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//-------------------------------------------------------------------------------------------
//
// Caption drawer
//
//-------------------------------------------------------------------------------------------
class BloodMenuDelegate : RazeMenuDelegate
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{
override int DrawCaption(String title, Font fnt, int y, bool drawit)
{
return BloodScreen.DrawCaption(title, y, drawit); // this ignores the passed font intentionally.
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}
override bool DrawSelector(ListMenuDescriptor desc)
{
return true; // do not draw any selector.
}
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}
//-------------------------------------------------------------------------------------------
//
// The dripping blood - partially native.
//
//-------------------------------------------------------------------------------------------
class ListMenuItemBloodDripDrawer : ListMenuItem
{
void Init(ListMenuDescriptor desc)
{
Super.Init(0, 0);
}
native override void Draw(bool selected, ListMenuDescriptor desc);
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}
//=============================================================================
//
// text item
//
//=============================================================================
class ListMenuItemBloodTextItem : ListMenuItemTextItem
{
void Init(ListMenuDescriptor desc, String text, String hotkey, Name child, int param = 0)
{
Super.Init(desc, text, hotkey, child, param);
}
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void InitDirect(double x, double y, int height, String hotkey, String text, Font font, int color, int color2, Name child, int param = 0)
{
Super.InitDirect(x, y, height, hotkey, text, font, color, color2, child, param);
}
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override void Draw(bool selected, ListMenuDescriptor desc)
{
int shade = Selectable()? 32: 48;
int pal = 5;
let gamefont = Raze.PickBigFont();
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int xpos = mXpos - gamefont.StringWidth(mText) / 2;
int cr = generic_ui? Font.CR_GRAY : Font.CR_NATIVEPAL;
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int trans = generic_ui? 0 : Translation.MakeID(Translation_Remap, pal);
if (selected) shade = 32 - ((MSTime() * 120 / 1000) & 63);
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Screen.DrawText(gamefont, Font.CR_UNTRANSLATED, xpos+1, mYpos+1, mText, DTA_Color, 0xff000000, DTA_FullscreenScale, FSMode_Fit320x200);
Screen.DrawText(gamefont, Font.CR_NATIVEPAL, xpos, mYpos, mText, DTA_TranslationIndex, trans, DTA_Color, Raze.shadeToLight(shade), DTA_FullscreenScale, FSMode_Fit320x200);
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}
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}
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class ImageScrollerPageQavDrawer : ImageScrollerPage
{
String qavn;
voidptr qav;
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void Init(ImageScrollerDescriptor desc, String qavname)
{
Super.Init();
qavn = qavname;
qav = null;
}
override void OnDestroy()
{
if (qav) DestroyQav(qav);
Super.OnDestroy();
}
override void Drawer(bool selected)
{
if (qav) DrawQav(qav);
}
override void OnStartPage()
{
qav = LoadQav(qavn);
}
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override void OnEndPage()
{
if (qav) DestroyQav(qav);
qav = null;
}
native static voidptr LoadQav(string s);
native static void DestroyQav(voidptr s);
native static void DrawQav(voidptr s);
}