raze/source/sw/src/interpso.cpp

374 lines
12 KiB
C++
Raw Normal View History

//-------------------------------------------------------------------------
/*
Copyright (C) 1997, 2005 - 3D Realms Entertainment
This file is part of Shadow Warrior version 1.2
Shadow Warrior is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
Original Source: 1997 - Frank Maddin and Jim Norwood
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
#include "ns.h"
#include "compat.h"
#include "pragmas.h"
#include "game.h"
#include "interp.h"
#include "interpso.h"
#include "names2.h"
BEGIN_SW_NS
#define SO_MAXINTERPOLATIONS MAXINTERPOLATIONS
static struct so_interp
{
struct interp_data
{
void *curipos;
int32_t oldipos;
int32_t bakipos;
int32_t lastipos;
int32_t lastoldipos;
int32_t lastangdiff;
int32_t spriteofang;
} data[SO_MAXINTERPOLATIONS];
int32_t numinterpolations;
int32_t tic, lasttic;
SWBOOL hasvator;
} so_interpdata[MAX_SECTOR_OBJECTS];
static void so_setpointinterpolation(so_interp *interp, int32_t *posptr)
{
int32_t i;
if (interp->numinterpolations >= SO_MAXINTERPOLATIONS)
return;
for (i = 0; i < interp->numinterpolations; i++)
if (interp->data[i].curipos == posptr)
return;
so_interp::interp_data *data = &interp->data[interp->numinterpolations++];
data->curipos = posptr;
data->oldipos = *posptr;
data->lastipos = *posptr;
data->lastoldipos = *posptr;
data->spriteofang = -1;
}
static void so_setspriteanginterpolation(so_interp *interp, int16_t *posptr, int32_t spritenum)
{
int32_t i;
if (interp->numinterpolations >= SO_MAXINTERPOLATIONS)
return;
for (i = 0; i < interp->numinterpolations; i++)
if (interp->data[i].curipos == posptr)
return;
so_interp::interp_data *data = &interp->data[interp->numinterpolations++];
data->curipos = posptr;
data->oldipos = *posptr;
data->lastipos = *posptr;
data->lastoldipos = *posptr;
data->lastangdiff = 0;
data->spriteofang = spritenum;
}
// Covers points and angles altogether
static void so_stopdatainterpolation(so_interp *interp, void *posptr)
{
int32_t i;
for (i = 0; i < interp->numinterpolations; i++)
if (interp->data[i].curipos == posptr)
break;
if (i == interp->numinterpolations)
return;
interp->data[i] = interp->data[--(interp->numinterpolations)];
}
void so_addinterpolation(SECTOR_OBJECTp sop)
{
SECTORp *sectp;
int32_t startwall, endwall;
int32_t i;
so_interp *interp = &so_interpdata[sop - SectorObject];
interp->numinterpolations = 0;
interp->hasvator = FALSE;
for (sectp = sop->sectp; *sectp; sectp++)
{
startwall = (*sectp)->wallptr;
endwall = startwall + (*sectp)->wallnum - 1;
for (i = startwall; i <= endwall; i++)
{
int32_t nextwall = wall[i].nextwall;
so_setpointinterpolation(interp, &wall[i].x);
so_setpointinterpolation(interp, &wall[i].y);
if (nextwall >= 0)
{
so_setpointinterpolation(interp, &wall[wall[nextwall].point2].x);
so_setpointinterpolation(interp, &wall[wall[nextwall].point2].y);
}
}
for (SPRITES_OF_SECT(*sectp - sector, i))
if (sprite[i].statnum == STAT_VATOR && SP_TAG1(sprite+i) == SECT_VATOR)
break;
interp->hasvator |= (i >= 0);
}
if (!interp->hasvator)
for (sectp = sop->sectp; *sectp; sectp++)
{
so_setpointinterpolation(interp, &(*sectp)->ceilingz);
so_setpointinterpolation(interp, &(*sectp)->floorz);
}
// interpolate midpoint, for aiming at a remote controlled SO
so_setpointinterpolation(interp, &sop->xmid);
so_setpointinterpolation(interp, &sop->ymid);
so_setpointinterpolation(interp, &sop->zmid);
interp->tic = 0;
interp->lasttic = synctics;
}
void so_setspriteinterpolation(SECTOR_OBJECTp sop, spritetype *sp)
{
so_interp *interp = &so_interpdata[sop - SectorObject];
so_setpointinterpolation(interp, &sp->x);
so_setpointinterpolation(interp, &sp->y);
if (!interp->hasvator)
so_setpointinterpolation(interp, &sp->z);
so_setspriteanginterpolation(interp, &sp->ang, sp - sprite);
}
void so_stopspriteinterpolation(SECTOR_OBJECTp sop, spritetype *sp)
{
so_interp *interp = &so_interpdata[sop - SectorObject];
so_stopdatainterpolation(interp, &sp->x);
so_stopdatainterpolation(interp, &sp->y);
if (!interp->hasvator)
so_stopdatainterpolation(interp, &sp->z);
so_stopdatainterpolation(interp, &sp->ang);
}
void so_setinterpolationtics(SECTOR_OBJECTp sop, int16_t locktics)
{
so_interp *interp = &so_interpdata[sop - SectorObject];
interp->tic = 0;
interp->lasttic = locktics;
}
void so_updateinterpolations(void) // Stick at beginning of domovethings
{
int32_t i;
SECTOR_OBJECTp sop;
so_interp *interp;
so_interp::interp_data *data;
SWBOOL interpolating = cl_sointerpolation && !CommEnabled; // If changing from menu
for (sop = SectorObject, interp = so_interpdata;
sop < &SectorObject[MAX_SECTOR_OBJECTS]; sop++, interp++)
{
if (SO_EMPTY(sop))
continue;
if (interp->tic < interp->lasttic)
interp->tic += synctics;
for (i = 0, data = interp->data; i < interp->numinterpolations; i++, data++)
{
if (data->spriteofang >= 0)
{
USERp u = User[data->spriteofang];
if (u)
u->oangdiff = 0;
if (!interpolating)
data->lastangdiff = 0;
data->oldipos = *(int16_t *)(data->curipos);
}
else
data->oldipos = *(int32_t *)(data->curipos);
if (!interpolating)
data->lastipos = data->lastoldipos = data->oldipos;
}
}
}
// must call restore for every do interpolations
// make sure you don't exit
void so_dointerpolations(int32_t smoothratio) // Stick at beginning of drawscreen
{
int32_t i, delta;
SECTOR_OBJECTp sop;
so_interp *interp;
so_interp::interp_data *data;
// Set the bakipos values separately, in case a point is shared.
// Also set lastipos if there's been an actual change in a point.
for (sop = SectorObject, interp = so_interpdata;
sop < &SectorObject[MAX_SECTOR_OBJECTS]; sop++, interp++)
{
if (SO_EMPTY(sop))
continue;
for (i = 0; i < interp->numinterpolations; i++)
interp->data[i].bakipos = (interp->data[i].spriteofang >= 0) ?
*(int16_t *)(interp->data[i].curipos) :
*(int32_t *)(interp->data[i].curipos);
if (interp->tic == 0) // Only if the SO has just moved
{
for (i = 0, data = interp->data; i < interp->numinterpolations; i++, data++)
{
data->lastipos = data->bakipos;
data->lastoldipos = data->oldipos;
if (data->spriteofang >= 0)
{
USERp u = User[data->spriteofang];
data->lastangdiff = u ? u->oangdiff : 0;
}
}
}
}
for (sop = SectorObject, interp = so_interpdata;
sop < &SectorObject[MAX_SECTOR_OBJECTS]; sop++, interp++)
{
if (SO_EMPTY(sop))
continue;
// Unfortunately, interpolating over less samples doesn't work well
// in multiplayer. We also skip any sector object not
// remotely controlled by some player.
if (CommEnabled &&
((interp->lasttic != synctics) ||
!(sop->controller) ||
((Player[screenpeek].sop_control == sop) &&
!Player[screenpeek].sop_remote)))
continue;
for (i = 0, data = interp->data; i < interp->numinterpolations; i++, data++)
{
int32_t ratio = smoothratio * synctics + 65536 * interp->tic;
ratio /= interp->lasttic;
ratio = (interp->tic == interp->lasttic) ? 65536 : ratio;
if (data->spriteofang >= 0)
*(int16_t *)(data->curipos) = NORM_ANGLE(data->lastoldipos + mulscale16(data->lastangdiff, ratio));
else
{
delta = data->lastipos - data->lastoldipos;
*(int32_t *)(data->curipos) = data->lastoldipos + mulscale16(delta, ratio);
}
}
}
}
void so_restoreinterpolations(void) // Stick at end of drawscreen
{
int32_t i;
SECTOR_OBJECTp sop;
so_interp *interp;
so_interp::interp_data *data;
for (sop = SectorObject, interp = so_interpdata;
sop < &SectorObject[MAX_SECTOR_OBJECTS]; sop++, interp++)
{
if (SO_EMPTY(sop))
continue;
for (i = 0, data = interp->data; i < interp->numinterpolations; i++, data++)
if (data->spriteofang >= 0)
*(int16_t *)(data->curipos) = data->bakipos;
else
*(int32_t *)(data->curipos) = data->bakipos;
}
}
int SaveSymDataInfo(MFILE_WRITE fil, void *ptr);
SWBOOL so_writeinterpolations(MFILE_WRITE fil)
{
int32_t i;
SECTOR_OBJECTp sop;
so_interp *interp;
SWBOOL saveisshot = FALSE;
for (sop = SectorObject, interp = so_interpdata;
sop < &SectorObject[MAX_SECTOR_OBJECTS]; sop++, interp++)
{
so_interp::interp_data *data = interp->data;
MWRITE(&interp->numinterpolations,sizeof(interp->numinterpolations),1,fil);
MWRITE(&interp->hasvator,sizeof(interp->hasvator),1,fil);
for (i = 0; i < interp->numinterpolations; i++, data++)
{
saveisshot |= SaveSymDataInfo(fil, data->curipos);
MWRITE(&data->oldipos,sizeof(data->oldipos),1,fil);
MWRITE(&data->spriteofang,sizeof(data->spriteofang),1,fil);
}
}
return saveisshot;
}
int LoadSymDataInfo(MFILE_READ fil, void **ptr);
SWBOOL so_readinterpolations(MFILE_READ fil)
{
int32_t i;
SECTOR_OBJECTp sop;
so_interp *interp;
SWBOOL saveisshot = FALSE;
for (sop = SectorObject, interp = so_interpdata;
sop < &SectorObject[MAX_SECTOR_OBJECTS]; sop++, interp++)
{
so_interp::interp_data *data = interp->data;
MREAD(&interp->numinterpolations,sizeof(interp->numinterpolations),1,fil);
MREAD(&interp->hasvator,sizeof(interp->hasvator),1,fil);
for (i = 0; i < interp->numinterpolations; i++, data++)
{
saveisshot |= LoadSymDataInfo(fil, (void **)&data->curipos);
MREAD(&data->oldipos,sizeof(data->oldipos),1,fil);
MREAD(&data->spriteofang,sizeof(data->spriteofang),1,fil);
data->lastipos = data->lastoldipos = data->oldipos;
data->lastangdiff = 0;
}
interp->tic = 0;
interp->lasttic = synctics;
}
return saveisshot;
}
END_SW_NS