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//-------------------------------------------------------------------------
/*
Copyright ( C ) 1996 , 2003 - 3 D Realms Entertainment
Copyright ( C ) 2017 - 2019 Nuke . YKT
This file is part of Duke Nukem 3 D version 1.5 - Atomic Edition
Duke Nukem 3 D is free software ; you can redistribute it and / or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation ; either version 2
of the License , or ( at your option ) any later version .
This program is distributed in the hope that it will be useful ,
but WITHOUT ANY WARRANTY ; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE .
See the GNU General Public License for more details .
You should have received a copy of the GNU General Public License
along with this program ; if not , write to the Free Software
Foundation , Inc . , 59 Temple Place - Suite 330 , Boston , MA 02111 - 1307 , USA .
Original Source : 1996 - Todd Replogle
Prepared for public release : 03 / 21 / 2003 - Charlie Wiederhold , 3 D Realms
*/
//-------------------------------------------------------------------------
// this file collects all 2D content of the game that was scattered across multiple sources originally.
// All this should transition to a more modern, preferably localization friendly, approach later.
# include "ns.h"
# include "duke3d.h"
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# include "names_r.h"
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# include "animtexture.h"
# include "animlib.h"
# include "raze_music.h"
# include "mapinfo.h"
# include "screenjob.h"
# include "texturemanager.h"
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# include "c_dispatch.h"
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# include "gamestate.h"
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BEGIN_DUKE_NS
//==========================================================================
//
// Sets up the game fonts.
// This is a duplicate of the _d function but needed since the tile numbers differ.
//
//==========================================================================
void InitFonts_r ( )
{
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GlyphSet fontdata ;
// Small font
for ( int i = 0 ; i < 95 ; i + + )
{
auto tile = tileGetTexture ( STARTALPHANUM + i ) ;
if ( tile & & tile - > isValid ( ) & & tile - > GetTexelWidth ( ) > 0 & & tile - > GetTexelHeight ( ) > 0 )
{
fontdata . Insert ( ' ! ' + i , tile ) ;
tile - > SetOffsetsNotForFont ( ) ;
}
}
SmallFont = new : : FFont ( " SmallFont " , nullptr , " defsmallfont " , 0 , 0 , 0 , - 1 , 10 , false , false , false , & fontdata ) ;
SmallFont - > SetKerning ( 2 ) ;
fontdata . Clear ( ) ;
// Big font
// This font is VERY messy...
fontdata . Insert ( ' _ ' , tileGetTexture ( BIGALPHANUM - 11 ) ) ;
fontdata . Insert ( ' - ' , tileGetTexture ( BIGALPHANUM - 11 ) ) ;
for ( int i = 0 ; i < 10 ; i + + ) fontdata . Insert ( ' 0 ' + i , tileGetTexture ( BIGALPHANUM - 10 + i ) ) ;
for ( int i = 0 ; i < 26 ; i + + ) fontdata . Insert ( ' A ' + i , tileGetTexture ( BIGALPHANUM + i ) ) ;
fontdata . Insert ( ' . ' , tileGetTexture ( BIGPERIOD ) ) ;
fontdata . Insert ( ' , ' , tileGetTexture ( BIGCOMMA ) ) ;
fontdata . Insert ( ' ! ' , tileGetTexture ( BIGX ) ) ;
fontdata . Insert ( ' ? ' , tileGetTexture ( BIGQ ) ) ;
fontdata . Insert ( ' ; ' , tileGetTexture ( BIGSEMI ) ) ;
fontdata . Insert ( ' : ' , tileGetTexture ( BIGCOLIN ) ) ;
fontdata . Insert ( ' \\ ' , tileGetTexture ( BIGALPHANUM + 68 ) ) ;
fontdata . Insert ( ' / ' , tileGetTexture ( BIGALPHANUM + 68 ) ) ;
fontdata . Insert ( ' % ' , tileGetTexture ( BIGALPHANUM + 69 ) ) ;
fontdata . Insert ( ' ` ' , tileGetTexture ( BIGAPPOS ) ) ;
fontdata . Insert ( ' " ' , tileGetTexture ( BIGAPPOS ) ) ;
fontdata . Insert ( ' \' ' , tileGetTexture ( BIGAPPOS ) ) ;
GlyphSet : : Iterator it ( fontdata ) ;
GlyphSet : : Pair * pair ;
while ( it . NextPair ( pair ) ) pair - > Value - > SetOffsetsNotForFont ( ) ;
BigFont = new : : FFont ( " BigFont " , nullptr , " defbigfont " , 0 , 0 , 0 , - 1 , 10 , false , false , false , & fontdata ) ;
BigFont - > SetKerning ( 6 ) ;
fontdata . Clear ( ) ;
// Tiny font
for ( int i = 0 ; i < 95 ; i + + )
{
auto tile = tileGetTexture ( MINIFONT + i ) ;
if ( tile & & tile - > isValid ( ) & & tile - > GetTexelWidth ( ) > 0 & & tile - > GetTexelHeight ( ) > 0 )
fontdata . Insert ( ' ! ' + i , tile ) ;
}
fontdata . Insert ( 1 , TexMan . FindGameTexture ( " TINYBLAK " ) ) ; // this is only here to widen the color range of the font to produce a better translation.
SmallFont2 = new : : FFont ( " SmallFont2 " , nullptr , " defsmallfont2 " , 0 , 0 , 0 , - 1 , 6 , false , false , false , & fontdata ) ;
SmallFont2 - > SetKerning ( 2 ) ;
fontdata . Clear ( ) ;
// SBAR index font
for ( int i = 0 ; i < 10 ; i + + ) fontdata . Insert ( ' 0 ' + i , tileGetTexture ( THREEBYFIVE + i ) ) ;
fontdata . Insert ( ' : ' , tileGetTexture ( THREEBYFIVE + 10 ) ) ;
fontdata . Insert ( ' / ' , tileGetTexture ( THREEBYFIVE + 11 ) ) ;
fontdata . Insert ( ' % ' , tileGetTexture ( MINIFONT + ' % ' - ' ! ' ) ) ;
fontdata . Insert ( 1 , TexMan . FindGameTexture ( " TINYBLAK " ) ) ; // this is only here to widen the color range of the font to produce a better translation.
IndexFont = new : : FFont ( " IndexFont " , nullptr , nullptr , 0 , 0 , 0 , - 1 , - 1 , false , false , false , & fontdata ) ;
fontdata . Clear ( ) ;
// digital font
for ( int i = 0 ; i < 10 ; i + + ) fontdata . Insert ( ' 0 ' + i , tileGetTexture ( DIGITALNUM + i ) ) ;
fontdata . Insert ( 1 , TexMan . FindGameTexture ( " TINYBLAK " ) ) ; // this is only here to widen the color range of the font to produce a better translation.
DigiFont = new : : FFont ( " DigiFont " , nullptr , nullptr , 0 , 0 , 0 , - 1 , - 1 , false , false , false , & fontdata ) ;
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}
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//==========================================================================
//
// wrappers around DrawText to allow easier reuse of the old code.
// The vertical displacements are to have the same positioning as with the original code.
//
//==========================================================================
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static void BigText ( double x , double y , const char * text , int align , double alpha = 1. )
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{
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//x *= 2.2; y *= 2.64;
if ( align ! = - 1 )
x - = BigFont - > StringWidth ( text ) * ( align = = 0 ? 0.2 : 0.4 ) ;
auto width = BigFont - > StringWidth ( text ) ;
DrawText ( twod , BigFont , CR_UNTRANSLATED , x , y - 12 , text , DTA_FullscreenScale , 3 , DTA_VirtualWidth , 320 , DTA_VirtualHeight , 200 , DTA_ScaleX , 0.4 , DTA_ScaleY , 0.4 , DTA_Alpha , alpha , TAG_DONE ) ;
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}
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static void GameText ( double x , double y , const char * t , int shade , int align = - 1 , int trans = 0 )
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{
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x * = 2 ; y * = 2 ;
if ( align ! = - 1 )
x - = SmallFont - > StringWidth ( t ) * ( align = = 0 ? 0.5 : 1 ) ;
int light = Scale ( numshades - shade , 255 , numshades ) ;
PalEntry pe ( 255 , light , light , light ) ;
DrawText ( twod , SmallFont , CR_UNDEFINED , x , y + 2 , t , DTA_FullscreenScale , 3 , DTA_VirtualWidth , 640 , DTA_VirtualHeight , 400 , DTA_TranslationIndex , TRANSLATION ( Translation_Remap , trans ) , DTA_Color , pe , TAG_DONE ) ;
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}
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static void MiniText ( double x , double y , const char * t , int shade , int align = - 1 , int trans = 0 )
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{
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x * = 2 ; y * = 2 ;
if ( align ! = - 1 )
x - = SmallFont2 - > StringWidth ( t ) * ( align = = 0 ? 0.5 : 1 ) ;
int light = Scale ( numshades - shade , 255 , numshades ) ;
PalEntry pe ( 255 , light , light , light ) ;
DrawText ( twod , SmallFont2 , CR_UNDEFINED , x , y , t , DTA_FullscreenScale , 3 , DTA_VirtualWidth , 640 , DTA_VirtualHeight , 400 , DTA_TranslationIndex , TRANSLATION ( Translation_Remap , trans ) , DTA_Color , pe , TAG_DONE ) ;
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}
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//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
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void Logo_r ( const CompletionFunc & completion )
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{
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Mus_Stop ( ) ;
FX_StopAllSounds ( ) ; // JBF 20031228
static const AnimSound introsound [ ] =
{
{ 1 , 29 + 1 } ,
{ - 1 , - 1 }
} ;
static const AnimSound rednecksound [ ] =
{
{ 1 , 478 + 1 } ,
{ - 1 , - 1 }
} ;
static const AnimSound xatrixsound [ ] =
{
{ 1 , 479 + 1 } ,
{ - 1 , - 1 }
} ;
static const int framespeed [ ] = { 9 , 9 , 9 } ; // same for all 3 anims
JobDesc jobs [ 3 ] ;
int job = 0 ;
if ( ! isRRRA ( ) )
{
jobs [ job + + ] = { PlayVideo ( " rr_intro.anm " , introsound , framespeed ) , nullptr } ;
jobs [ job + + ] = { PlayVideo ( " redneck.anm " , rednecksound , framespeed ) , nullptr } ;
jobs [ job + + ] = { PlayVideo ( " xatlogo.anm " , xatrixsound , framespeed ) , nullptr } ;
}
else
{
jobs [ job + + ] = { PlayVideo ( " redint.mve " ) , nullptr } ;
}
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RunScreenJob ( jobs , job , completion , true , true ) ;
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}
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//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
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static void bonussequence_r ( int num , JobDesc * jobs , int & job )
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{
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static const AnimSound turdmov [ ] =
{
{ 1 , 82 + 1 } ,
{ - 1 , - 1 }
} ;
static const AnimSound rr_outro [ ] =
{
{ 1 , 35 + 1 } ,
{ - 1 , - 1 }
} ;
static const int framespeed [ ] = { 9 , 9 , 9 } ; // same for all 3 anims
Mus_Stop ( ) ;
FX_StopAllSounds ( ) ;
switch ( num )
{
case 0 :
jobs [ job + + ] = { PlayVideo ( " turdmov.anm " , turdmov , framespeed ) , nullptr } ;
jobs [ job + + ] = { Create < DImageScreen > ( TENSCREEN ) , nullptr } ;
break ;
case 1 :
jobs [ job + + ] = { PlayVideo ( " rr_outro.anm " , rr_outro , framespeed ) , nullptr } ;
jobs [ job + + ] = { Create < DImageScreen > ( TENSCREEN ) , nullptr } ;
break ;
default :
break ;
}
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}
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//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
class DRRMultiplayerBonusScreen : public DScreenJob
{
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int playerswhenstarted ;
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public :
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DRRMultiplayerBonusScreen ( int pws ) : DScreenJob ( fadein | fadeout )
{
playerswhenstarted = pws ;
PlayBonusMusic ( ) ;
}
int Frame ( uint64_t clock , bool skiprequest )
{
char tempbuf [ 32 ] ;
twod - > ClearScreen ( ) ;
DrawTexture ( twod , tileGetTexture ( MENUSCREEN ) , 0 , 0 , DTA_FullscreenEx , 3 , DTA_Color , 0xff808080 , DTA_LegacyRenderStyle , STYLE_Normal , TAG_DONE ) ;
double scale = 0.36 ;
DrawTexture ( twod , tileGetTexture ( INGAMEDUKETHREEDEE , true ) , 160 , 34 , DTA_FullscreenScale , 3 , DTA_VirtualWidth , 320 , DTA_VirtualHeight , 200 ,
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DTA_CenterOffsetRel , true , DTA_ScaleX , scale , DTA_ScaleY , 0.36 , TAG_DONE ) ;
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GameText ( 160 , 58 , GStrings ( " Multiplayer Totals " ) , 0 , 0 ) ;
GameText ( 160 , 58 + 10 , currentLevel - > DisplayName ( ) , 0 , 0 ) ;
GameText ( 160 , 165 , GStrings ( " Presskey " ) , 0 , 0 ) ;
int t = 0 ;
MiniText ( 38 , 80 , GStrings ( " Name " ) , 0 ) ;
MiniText ( 269 + 20 , 80 , GStrings ( " Kills " ) , 0 , 1 ) ;
for ( int i = 0 ; i < playerswhenstarted ; i + + )
{
mysnprintf ( tempbuf , 32 , " %-4ld " , i + 1 ) ;
MiniText ( 92 + ( i * 23 ) , 80 , tempbuf , 0 ) ;
}
for ( int i = 0 ; i < playerswhenstarted ; i + + )
{
int xfragtotal = 0 ;
mysnprintf ( tempbuf , 32 , " %ld " , i + 1 ) ;
MiniText ( 30 , 90 + t , tempbuf , 0 ) ;
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MiniText ( 38 , 90 + t , ud . user_name [ i ] , 0 , - 1 , ps [ i ] . palookup ) ;
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for ( int y = 0 ; y < playerswhenstarted ; y + + )
{
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int frag = frags [ i ] [ y ] ;
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if ( i = = y )
{
mysnprintf ( tempbuf , 32 , " %-4ld " , ps [ y ] . fraggedself ) ;
MiniText ( 92 + ( y * 23 ) , 90 + t , tempbuf , 0 ) ;
xfragtotal - = ps [ y ] . fraggedself ;
}
else
{
mysnprintf ( tempbuf , 32 , " %-4ld " , frag ) ;
MiniText ( 92 + ( y * 23 ) , 90 + t , tempbuf , 0 ) ;
xfragtotal + = frag ;
}
/*
if ( myconnectindex = = connecthead )
{
mysnprintf ( tempbuf , 32 , " stats %ld killed %ld %ld \n " , i + 1 , y + 1 , frag ) ;
sendscore ( tempbuf ) ;
}
*/
}
mysnprintf ( tempbuf , 32 , " %-4ld " , xfragtotal ) ;
MiniText ( 101 + ( 8 * 23 ) , 90 + t , tempbuf , 0 ) ;
t + = 7 ;
}
for ( int y = 0 ; y < playerswhenstarted ; y + + )
{
int yfragtotal = 0 ;
for ( int i = 0 ; i < playerswhenstarted ; i + + )
{
if ( i = = y )
yfragtotal + = ps [ i ] . fraggedself ;
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int frag = frags [ i ] [ y ] ;
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yfragtotal + = frag ;
}
mysnprintf ( tempbuf , 32 , " %-4ld " , yfragtotal ) ;
MiniText ( 92 + ( y * 23 ) , 96 + ( 8 * 7 ) , tempbuf , 0 ) ;
}
MiniText ( 45 , 96 + ( 8 * 7 ) , GStrings ( " Deaths " ) , 0 ) ;
return skiprequest ? - 1 : 1 ;
}
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} ;
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//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
class DRRLevelSummaryScreen : public DScreenJob
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{
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const char * lastmapname ;
int gfx_offset ;
int bonuscnt = 0 ;
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void SetTotalClock ( int tc )
{
SetClock ( tc * ( uint64_t ) 1'000'000'000 / 120 ) ;
}
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public :
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DRRLevelSummaryScreen ( bool dofadeout = true ) : DScreenJob ( dofadeout ? ( fadein | fadeout ) : fadein )
{
PlayBonusMusic ( ) ;
if ( currentLevel - > flags & MI_USERMAP )
gfx_offset = RRTILE403 ;
else if ( ! isRRRA ( ) )
gfx_offset = RRTILE403 + clamp ( ( currentLevel - > levelNumber / 100 ) * 7 + ( currentLevel - > levelNumber % 100 ) , 0 , 13 ) ;
else
gfx_offset = LEVELMAP + clamp ( ( currentLevel - > levelNumber / 100 ) * 7 + ( currentLevel - > levelNumber % 100 ) , 0 , 13 ) ;
lastmapname = currentLevel - > DisplayName ( ) ;
}
void FormatTime ( int time , char * tempbuf )
{
mysnprintf ( tempbuf , 32 , " %02ld:%02ld " , ( time / ( 26 * 60 ) ) % 60 , ( time / 26 ) % 60 ) ;
}
void PrintTime ( int totalclock )
{
char tempbuf [ 32 ] ;
BigText ( 30 , 48 , GStrings ( " TXT_YerTime " ) , - 1 ) ;
BigText ( 30 , 64 , GStrings ( " TXT_ParTime " ) , - 1 ) ;
BigText ( 30 , 80 , GStrings ( " TXT_XTRTIME " ) , - 1 ) ;
if ( bonuscnt = = 0 )
bonuscnt + + ;
if ( totalclock > ( 60 * 4 ) )
{
if ( bonuscnt = = 1 )
{
bonuscnt + + ;
S_PlaySound ( 404 , CHAN_AUTO , CHANF_UI ) ;
}
FormatTime ( ps [ myconnectindex ] . player_par , tempbuf ) ;
BigText ( 191 , 48 , tempbuf , - 1 ) ;
FormatTime ( currentLevel - > parTime , tempbuf ) ;
BigText ( 191 , 64 , tempbuf , - 1 ) ;
if ( ! isNamWW2GI ( ) )
{
FormatTime ( currentLevel - > designerTime , tempbuf ) ;
BigText ( 191 , 80 , tempbuf , - 1 ) ;
}
}
}
void PrintKills ( int totalclock )
{
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char tempbuf [ 32 ] ;
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BigText ( 30 , 112 , GStrings ( " TXT_VarmintsKilled " ) , - 1 ) ;
BigText ( 30 , 128 , GStrings ( " TXT_VarmintsLeft " ) , - 1 ) ;
if ( bonuscnt = = 2 )
bonuscnt + + ;
if ( totalclock > ( 60 * 7 ) )
{
if ( bonuscnt = = 3 )
{
bonuscnt + + ;
S_PlaySound ( 442 , CHAN_AUTO , CHANF_UI ) ;
}
mysnprintf ( tempbuf , 32 , " %-3ld " , ps [ myconnectindex ] . actors_killed ) ;
BigText ( 231 , 112 , tempbuf , - 1 ) ;
if ( ud . player_skill > 3 )
{
mysnprintf ( tempbuf , 32 , GStrings ( " TXT_N_A " ) ) ;
BigText ( 231 , 128 , tempbuf , - 1 ) ;
}
else
{
if ( ( ps [ myconnectindex ] . max_actors_killed - ps [ myconnectindex ] . actors_killed ) < 0 )
mysnprintf ( tempbuf , 32 , " %-3ld " , 0 ) ;
else mysnprintf ( tempbuf , 32 , " %-3ld " , ps [ myconnectindex ] . max_actors_killed - ps [ myconnectindex ] . actors_killed ) ;
BigText ( 231 , 128 , tempbuf , - 1 ) ;
}
}
}
void PrintSecrets ( int totalclock )
{
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char tempbuf [ 32 ] ;
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BigText ( 30 , 144 , GStrings ( " TXT_SECFND " ) , - 1 ) ;
BigText ( 30 , 160 , GStrings ( " TXT_SECMISS " ) , - 1 ) ;
if ( bonuscnt = = 4 ) bonuscnt + + ;
if ( totalclock > ( 60 * 10 ) )
{
if ( bonuscnt = = 5 )
{
bonuscnt + + ;
S_PlaySound ( 404 , CHAN_AUTO , CHANF_UI ) ;
}
mysnprintf ( tempbuf , 32 , " %-3d " , ps [ myconnectindex ] . secret_rooms ) ;
BigText ( 231 , 144 , tempbuf , - 1 ) ;
if ( ps [ myconnectindex ] . secret_rooms > 0 )
sprintf ( tempbuf , " %-3d " , ( 100 * ps [ myconnectindex ] . secret_rooms / ps [ myconnectindex ] . max_secret_rooms ) ) ;
mysnprintf ( tempbuf , 32 , " %-3d " , ps [ myconnectindex ] . max_secret_rooms - ps [ myconnectindex ] . secret_rooms ) ;
BigText ( 231 , 160 , tempbuf , - 1 ) ;
}
}
int Frame ( uint64_t clock , bool skiprequest )
{
twod - > ClearScreen ( ) ;
int totalclock = int ( clock * 120 / 1'000'000'000 ) ;
DrawTexture ( twod , tileGetTexture ( gfx_offset , true ) , 0 , 0 , DTA_FullscreenEx , 3 , DTA_LegacyRenderStyle , STYLE_Normal , TAG_DONE ) ;
if ( lastmapname ) BigText ( 80 , 16 , lastmapname , - 1 ) ;
BigText ( 15 , 192 , GStrings ( " PRESSKEY " ) , - 1 ) ;
if ( totalclock > ( 60 * 3 ) )
{
PrintTime ( totalclock ) ;
}
if ( totalclock > ( 60 * 6 ) )
{
PrintKills ( totalclock ) ;
}
if ( totalclock > ( 60 * 9 ) )
{
PrintSecrets ( totalclock ) ;
}
if ( totalclock > ( 1000000000L ) & & totalclock < ( 1000000320L ) )
{
int val = ( totalclock > > 4 ) % 15 ;
if ( val = = 0 )
{
if ( bonuscnt = = 6 )
{
bonuscnt + + ;
S_PlaySound ( 425 , CHAN_AUTO , CHANF_UI ) ;
S_PlaySound ( BONUS_SPEECH1 + ( rand ( ) & 3 ) , CHAN_AUTO , CHANF_UI ) ;
}
}
}
else if ( totalclock > ( 10240 + 120L ) ) return 0 ;
if ( totalclock > 10240 & & totalclock < 10240 + 10240 )
SetTotalClock ( 1024 ) ;
if ( skiprequest & & totalclock > ( 60 * 2 ) )
{
skiprequest = false ;
if ( totalclock < ( 60 * 13 ) )
{
SetTotalClock ( 60 * 13 ) ;
}
else if ( totalclock < ( 1000000000 ) )
SetTotalClock ( 1000000000 ) ;
}
return 1 ;
}
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} ;
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class DRRRAEndOfGame : public DScreenJob
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{
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public :
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DRRRAEndOfGame ( ) : DScreenJob ( fadein | fadeout )
{
S_PlaySound ( 35 , CHAN_AUTO , CHANF_UI ) ;
}
int Frame ( uint64_t clock , bool skiprequest )
{
int totalclock = int ( clock * 120 / 1'000'000'000 ) ;
auto tex = tileGetTexture ( RRTILE8677 + ( ( totalclock > > 4 ) & 1 ) ) ;
DrawTexture ( twod , tex , 0 , 0 , DTA_FullscreenEx , 3 , TAG_DONE ) ;
if ( ! S_CheckSoundPlaying ( - 1 , 35 ) & & totalclock > 15 * 120 ) return 0 ; // make sure it stays, even if sound is off.
if ( skiprequest )
{
S_StopSound ( 35 ) ;
return - 1 ;
}
return 1 ;
}
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} ;
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//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
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void dobonus_r ( bool bonusonly , const CompletionFunc & completion )
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{
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JobDesc jobs [ 20 ] ;
int job = 0 ;
FX_StopAllSounds ( ) ;
Mus_Stop ( ) ;
if ( ! bonusonly & & ! isRRRA ( ) & & numplayers < 2 & & ud . eog & & ud . from_bonus = = 0 )
{
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int vol = volfromlevelnum ( currentLevel - > levelNumber ) ;
bonussequence_r ( vol , jobs , job ) ;
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}
if ( playerswhenstarted > 1 & & ud . coop ! = 1 )
{
jobs [ job + + ] = { Create < DRRMultiplayerBonusScreen > ( playerswhenstarted ) } ;
}
else if ( ! bonusonly & & ud . multimode < = 1 )
{
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if ( isRRRA ( ) & & ! ( currentLevel - > flags & MI_USERMAP ) & & currentLevel - > levelNumber < 106 ) // fixme: The logic here is awful. Shift more control to the map records.
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{
jobs [ job + + ] = { Create < DRRLevelSummaryScreen > ( true ) } ;
int levnum = clamp ( ( currentLevel - > levelNumber / 100 ) * 7 + ( currentLevel - > levelNumber % 100 ) , 0 , 13 ) ;
char fn [ 20 ] ;
mysnprintf ( fn , 20 , " lvl%d.anm " , levnum + 1 ) ;
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static const int framespeed [ ] = { 20 , 20 , 7200 } ; // wait for one minute on the final frame so that the video doesn't stop before the user notices.
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jobs [ job + + ] = { PlayVideo ( fn , nullptr , framespeed ) } ;
if ( ud . eog & & currentLevel - > levelNumber > 100 )
{
jobs [ job + + ] = { Create < DRRRAEndOfGame > ( ) } ;
}
}
else jobs [ job + + ] = { Create < DRRLevelSummaryScreen > ( false ) } ;
}
if ( job )
RunScreenJob ( jobs , job , completion ) ;
else if ( completion ) completion ( false ) ;
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}
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//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
class DRRLoadScreen : public DScreenJob
{
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std : : function < int ( void ) > callback ;
MapRecord * rec ;
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public :
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DRRLoadScreen ( MapRecord * maprec , std : : function < int ( void ) > callback_ ) : DScreenJob ( fadein | fadeout ) , callback ( callback_ ) , rec ( maprec ) { }
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int Frame ( uint64_t clock , bool skiprequest )
{
DrawTexture ( twod , tileGetTexture ( LOADSCREEN ) , 0 , 0 , DTA_FullscreenEx , 3 , DTA_LegacyRenderStyle , STYLE_Normal , TAG_DONE ) ;
int y = isRRRA ( ) ? 140 : 90 ;
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BigText ( 160 , y , ( rec - > flags & MI_USERMAP ) ? GStrings ( " TXT_ENTRUM " ) : GStrings ( " TXT_ENTERIN " ) , 0 ) ;
BigText ( 160 , y + 24 , rec - > DisplayName ( ) , 0 ) ;
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// Initiate the level load once the page has been faded in completely.
if ( callback & & GetFadeState ( ) = = visible )
{
callback ( ) ;
callback = nullptr ;
}
if ( clock > 5'000'000'000 ) return 0 ; // make sure the screen stays long enough to be seen.
return skiprequest ? - 1 : 1 ;
}
} ;
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void PrintPaused_r ( )
{
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BigText ( 160 , 100 , GStrings ( " Game Paused " ) , 0 ) ;
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}
void PrintLevelName_r ( double alpha )
{
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BigText ( 160 , 114 , currentLevel - > DisplayName ( ) , 0 , alpha ) ;
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}
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// Utility for testing the above screens
CCMD ( testrscreen )
{
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JobDesc jobs [ 10 ] ;
int job = 0 ;
C_HideConsole ( ) ;
FX_StopAllSounds ( ) ;
Mus_Stop ( ) ;
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auto gs = gamestate ;
auto completion = [ = ] ( bool )
{
if ( gs = = GS_LEVEL | | gs = = GS_DEMOSCREEN ) gamestate = gs ;
else gamestate = GS_STARTUP ;
} ;
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if ( argv . argc ( ) > 1 )
{
int screen = strtol ( argv [ 1 ] , nullptr , 0 ) ;
switch ( screen )
{
case 0 :
case 1 :
if ( ! isRRRA ( ) )
{
bonussequence_r ( screen , jobs , job ) ;
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RunScreenJob ( jobs , job , completion ) ;
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}
break ;
case 2 :
jobs [ job + + ] = { Create < DRRMultiplayerBonusScreen > ( 6 ) } ;
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RunScreenJob ( jobs , job , completion ) ;
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break ;
case 3 :
jobs [ job + + ] = { Create < DRRLevelSummaryScreen > ( ) } ;
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RunScreenJob ( jobs , job , completion ) ;
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break ;
case 4 :
jobs [ job + + ] = { Create < DRRRAEndOfGame > ( ) } ;
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RunScreenJob ( jobs , job , completion ) ;
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break ;
default :
break ;
}
}
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}
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END_DUKE_NS