mirror of
https://github.com/ZDoom/Raze.git
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152 lines
3.3 KiB
Text
152 lines
3.3 KiB
Text
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# EDuke32 Makefile for Watcom Make
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SRC=source\ #
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OBJ=obj\ #
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EROOT=..\build\ #
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EINC=$(EROOT)include\ #
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EOBJ=eobj\ #
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INC=$(SRC)
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o=obj
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ENGINELIB=engine.lib
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EDITORLIB=build.lib
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!ifdef DEBUG
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# debugging options
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flags_cl=/G6 /Ot /Z7
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flags_link=/DEBUG
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!else
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# release options
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flags_cl=/G6Fy /Ox #/Ob1gity
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flags_link=/RELEASE
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!endif
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DXROOT=c:\sdks\msc\dx7
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ENGINEOPTS=/DSUPERBUILD /DPOLYMOST /DUSE_OPENGL /DDYNAMIC_OPENGL
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CC=cl
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AS=ml
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LINK=link /opt:nowin98 /nologo /opt:ref
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CFLAGS= /MD /J /nologo $(flags_cl) \
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/I$(INC) /I$(EINC) /I$(SRC)jmact /I$(SRC)jaudiolib /I..\jfaud\src \
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/DNOCOPYPROTECT $(ENGINEOPTS) \
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/I$(DXROOT)\include /DRENDERTYPEWIN=1
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LIBS=user32.lib gdi32.lib shell32.lib dxguid.lib winmm.lib wsock32.lib \
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..\jfaud\jfaud.lib ..\jfaud\mpadec\libmpadec\mpadec.lib /NODEFAULTLIB:libFLAC.lib \
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#opengl32.lib
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ASFLAGS=/nologo /coff
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ASFLAGS=/nologo /coff
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EXESUFFIX=.exe
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JMACTOBJ=$(OBJ)util_lib.$o \
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$(OBJ)file_lib.$o \
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$(OBJ)control.$o \
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$(OBJ)keyboard.$o \
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$(OBJ)mouse.$o \
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$(OBJ)mathutil.$o \
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$(OBJ)scriplib.$o
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#AUDIOLIB_FX=$(OBJ)jaudiolib_fxstub.$o
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#AUDIOLIB_MUSIC=$(OBJ)jaudiolib_musicstub.$o
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#AUDIOLIB_FX=$(OBJ)jaudiolib_fx_fmod.$o
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AUDIOLIB_JFAUD=$(OBJ)jfaud_sounds.$o
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AUDIOLIB_FX=$(OBJ)mv_mix.$o \
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$(OBJ)mv_mix16.$o \
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$(OBJ)mvreverb.$o \
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$(OBJ)pitch.$o \
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$(OBJ)multivoc.$o \
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$(OBJ)ll_man.$o \
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$(OBJ)fx_man.$o \
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$(OBJ)dsoundout.$o
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AUDIOLIB_MUSIC=$(OBJ)midi.$o \
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$(OBJ)mpu401.$o \
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$(OBJ)music.$o
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#AUDIOLIBOBJ=$(AUDIOLIB_MUSIC) $(AUDIOLIB_FX) $(OBJ)sounds.$o
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AUDIOLIBOBJ=$(AUDIOLIB_JFAUD)
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GAMEOBJS=$(OBJ)game.$o \
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$(OBJ)actors.$o \
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$(OBJ)anim.$o \
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$(OBJ)gamedef.$o \
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$(OBJ)gameexec.$o \
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$(OBJ)global.$o \
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$(OBJ)menus.$o \
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$(OBJ)namesdyn.$o \
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$(OBJ)player.$o \
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$(OBJ)premap.$o \
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$(OBJ)savegame.$o \
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$(OBJ)sector.$o \
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$(OBJ)rts.$o \
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$(OBJ)config.$o \
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$(OBJ)animlib.$o\
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$(OBJ)testcd.$o \
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$(OBJ)osdfuncs.$o \
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$(OBJ)osdcmds.$o \
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$(JMACTOBJ) \
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$(AUDIOLIBOBJ) \
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$(OBJ)winbits.$o $(OBJ)gameres.res
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EDITOROBJS=$(OBJ)astub.$o \
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$(OBJ)buildres.res
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# RULES
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.SUFFIXES: .masm
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{$(SRC)}.masm{$(OBJ)}.$o:
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$(AS) /c $(ASFLAGS) /Fo$@ $<
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{$(SRC)jaudiolib}.masm{$(OBJ)}.$o:
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$(AS) /c $(ASFLAGS) /Fo$@ $<
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{$(SRC)jmact}.c{$(OBJ)}.$o:
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$(CC) /c $(CFLAGS) /Fo$@ $<
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{$(SRC)jaudiolib}.c{$(OBJ)}.$o:
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$(CC) /c $(CFLAGS) /Fo$@ $<
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{$(SRC)util}.c{$(OBJ)}.$o:
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$(CC) /c $(CFLAGS) /Fo$@ $<
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{$(SRC)}.c{$(OBJ)}.$o:
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$(CC) /c $(CFLAGS) /Fo$@ $<
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{$(SRC)}.cpp{$(OBJ)}.$o:
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$(CC) /c $(CFLAGS) /Fo$@ $<
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{$(SRC)misc}.rc{$(OBJ)}.res:
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$(RC) /fo$@ /r $<
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# TARGETS
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all: eduke32$(EXESUFFIX) mapster32$(EXESUFFIX) ;
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eduke32$(EXESUFFIX): $(GAMEOBJS) $(EOBJ)$(ENGINELIB)
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$(LINK) /OUT:$@ /SUBSYSTEM:WINDOWS /LIBPATH:$(DXROOT)\lib $(flags_link) /MAP $** $(LIBS) msvcrt.lib
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mapster32$(EXESUFFIX): $(EDITOROBJS) $(EOBJ)$(ENGINELIB) $(EOBJ)$(EDITORLIB)
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$(LINK) /OUT:$@ /SUBSYSTEM:WINDOWS /LIBPATH:$(DXROOT)\lib $(flags_link) /MAP $** $(LIBS) msvcrt.lib
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!include Makefile.deps
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enginelib editorlib: AlwaysBuild
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-mkdir $(EOBJ)
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echo OBJ=$(MAKEDIR)\$(EOBJ) > $(EOBJ)overrides.mak
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echo CFLAGS=$(ENGINEOPTS) >> $(EOBJ)overrides.mak
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cd $(EROOT)
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nmake /f Makefile.msvc "OVERRIDES=$(MAKEDIR)\$(EOBJ)overrides.mak" $@
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cd $(MAKEDIR)
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AlwaysBuild: ;
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$(EOBJ)$(EDITORLIB): editorlib ;
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$(EOBJ)$(ENGINELIB): enginelib ;
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# PHONIES
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clean:
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-del $(OBJ)* eduke32$(EXESUFFIX) mapster32$(EXESUFFIX)
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veryclean: clean
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-del $(EOBJ)*
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