raze/source/duke3d/src/sounds.h

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//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
//****************************************************************************
//
// sounds.h
//
//****************************************************************************
#ifndef sounds_public_h_
#define sounds_public_h_
#include "sounds_common.h"
#ifdef __cplusplus
extern "C" {
#endif
// KEEPINSYNC lunatic/con_lang.lua
#define MAXSOUNDS 4096
#define MAXSOUNDINSTANCES 8
#define LOUDESTVOLUME 111
#define MUSIC_ID -65536
#define FX_VOLUME(x) (ud.config.FXVolume > 0 ? scale(x, 255, ud.config.FXVolume) : 0)
#define MASTER_VOLUME(x) scale(ud.config.MasterVolume, x, 255)
struct audioenumdev
{
char *def;
char **devs;
struct audioenumdev *next;
};
struct audioenumdrv
{
char *def;
char **drvs;
struct audioenumdev *devs;
};
int32_t EnumAudioDevs(struct audioenumdrv **wave, struct audioenumdev **midi, struct audioenumdev **cda);
typedef struct
{
int16_t spriteNum;
int16_t voice;
uint16_t sndist;
uint16_t clock;
} sndinst_t;
typedef struct
{
char * filename, *ptr; // 8b/16b
int32_t length, num, soundsiz; // 12b
sndinst_t instances[MAXSOUNDINSTANCES]; // 64b
int16_t ps, pe, vo; // 6b
char pr, m; // 2b
} sound_t;
extern char g_soundlocks[MAXSOUNDS];
extern sound_t g_sounds[MAXSOUNDS];
extern int32_t g_skillSoundVoice;
extern int32_t g_numEnvSoundsPlaying,g_highestSoundIdx;
int32_t A_CheckSoundPlaying(int32_t i,int32_t num);
int32_t A_PlaySound(uint32_t num,int32_t i);
void S_Callback(uint32_t num);
int32_t A_CheckAnySoundPlaying(int32_t i);
int32_t S_CheckSoundPlaying(int32_t i,int32_t num);
void S_Cleanup(void);
void S_ClearSoundLocks(void);
int32_t S_LoadSound(uint32_t num);
void S_PrecacheSounds(void);
void S_MenuSound(void);
void S_MusicShutdown(void);
void S_MusicStartup(void);
void S_MusicVolume(int32_t volume);
void S_RestartMusic(void);
void S_PauseMusic(int32_t onf);
void S_PauseSounds(int32_t onf);
int S_TryPlayLevelMusic(unsigned int);
void S_PlayLevelMusicOrNothing(unsigned int);
int S_TryPlaySpecialMusic(unsigned int);
void S_PlaySpecialMusicOrNothing(unsigned int);
void S_ContinueLevelMusic(void);
int32_t S_PlaySound(int32_t num);
int32_t S_PlaySound3D(int32_t num,int32_t i,const vec3_t *pos);
void S_SoundShutdown(void);
void S_SoundStartup(void);
void S_StopEnvSound(int32_t num,int32_t i);
void S_StopAllSounds(void);
void S_StopMusic(void);
void S_Update(void);
void S_ChangeSoundPitch(int32_t num, int32_t i, int32_t pitchoffset);
int32_t S_GetMusicPosition(void);
void S_SetMusicPosition(int32_t position);
static inline int32_t S_IsAmbientSFX(int32_t i)
{
return (sprite[i].picnum==MUSICANDSFX && sprite[i].lotag < 999);
}
#ifdef __cplusplus
}
#endif
#endif