raze/source/blood/src/osdcmd.cpp

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//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 Nuke.YKT
This file is part of NBlood.
NBlood is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "ns.h" // Must come before everything else!
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#include "build.h"
#include "baselayer.h"
#include "osd.h"
#include "compat.h"
#include "mmulti.h"
#include "common_game.h"
#include "config.h"
#include "blood.h"
#include "demo.h"
#include "gamemenu.h"
#include "globals.h"
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#include "levels.h"
#include "messages.h"
#include "network.h"
#include "osdcmds.h"
#include "screen.h"
#include "sound.h"
#include "sfx.h"
#include "view.h"
BEGIN_BLD_NS
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static int osdcmd_map(osdcmdptr_t parm)
{
char filename[BMAX_PATH];
strcpy(filename, parm->parms[0]);
ChangeExtension(filename, "");
if (!gSysRes.Lookup(filename, "MAP"))
{
OSD_Printf(OSD_ERROR "map: file \"%s\" not found.\n", filename);
return OSDCMD_OK;
}
if (gDemo.at1)
gDemo.StopPlayback();
levelAddUserMap(filename);
if (numplayers > 1)
{
gPacketStartGame.episodeId = gGameOptions.nEpisode;
gPacketStartGame.levelId = gGameOptions.nLevel;
netBroadcastNewGame();
gStartNewGame = 1;
return OSDCMD_OK;
}
levelSetupOptions(gGameOptions.nEpisode, gGameOptions.nLevel);
StartLevel(&gGameOptions);
viewResizeView(gViewSize);
return OSDCMD_OK;
}
static int osdcmd_demo(osdcmdptr_t parm)
{
if (numplayers > 1)
{
OSD_Printf("Command not allowed in multiplayer\n");
return OSDCMD_OK;
}
//if (g_player[myconnectindex].ps->gm & MODE_GAME)
//{
// OSD_Printf("demo: Must not be in a game.\n");
// return OSDCMD_OK;
//}
if (parm->numparms != 1/* && parm->numparms != 2*/)
return OSDCMD_SHOWHELP;
gDemo.SetupPlayback(parm->parms[0]);
gGameStarted = 0;
gDemo.Playback();
return OSDCMD_OK;
}
static int osdcmd_give(osdcmdptr_t parm)
{
if (numplayers != 1 || !gGameStarted || gMe->pXSprite->health == 0)
{
OSD_Printf("give: Cannot give while dead or not in a single-player game.\n");
return OSDCMD_OK;
}
if (parm->numparms != 1) return OSDCMD_SHOWHELP;
if (!Bstrcasecmp(parm->parms[0], "all"))
{
SetWeapons(true);
SetAmmo(true);
SetToys(true);
SetArmor(true);
SetKeys(true);
gCheatMgr.m_bPlayerCheated = true;
return OSDCMD_OK;
}
else if (!Bstrcasecmp(parm->parms[0], "health"))
{
actHealDude(gMe->pXSprite, 200, 200);
gCheatMgr.m_bPlayerCheated = true;
return OSDCMD_OK;
}
else if (!Bstrcasecmp(parm->parms[0], "weapons"))
{
SetWeapons(true);
gCheatMgr.m_bPlayerCheated = true;
return OSDCMD_OK;
}
else if (!Bstrcasecmp(parm->parms[0], "ammo"))
{
SetAmmo(true);
gCheatMgr.m_bPlayerCheated = true;
return OSDCMD_OK;
}
else if (!Bstrcasecmp(parm->parms[0], "armor"))
{
SetArmor(true);
gCheatMgr.m_bPlayerCheated = true;
return OSDCMD_OK;
}
else if (!Bstrcasecmp(parm->parms[0], "keys"))
{
SetKeys(true);
gCheatMgr.m_bPlayerCheated = true;
return OSDCMD_OK;
}
else if (!Bstrcasecmp(parm->parms[0], "inventory"))
{
SetToys(true);
gCheatMgr.m_bPlayerCheated = true;
return OSDCMD_OK;
}
return OSDCMD_SHOWHELP;
}
static int osdcmd_god(osdcmdptr_t UNUSED(parm))
{
UNREFERENCED_CONST_PARAMETER(parm);
if (numplayers == 1 && gGameStarted)
{
SetGodMode(!gMe->godMode);
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gCheatMgr.m_bPlayerCheated = true;
}
else
OSD_Printf("god: Not in a single-player game.\n");
return OSDCMD_OK;
}
static int osdcmd_noclip(osdcmdptr_t UNUSED(parm))
{
UNREFERENCED_CONST_PARAMETER(parm);
if (numplayers == 1 && gGameStarted)
{
SetClipMode(!gNoClip);
gCheatMgr.m_bPlayerCheated = true;
}
else
{
OSD_Printf("noclip: Not in a single-player game.\n");
}
return OSDCMD_OK;
}
void onvideomodechange(int32_t newmode)
{
UNREFERENCED_PARAMETER(newmode);
if (newmode)
scrResetPalette();
UpdateDacs(gLastPal, false);
}
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int32_t registerosdcommands(void)
{
OSD_RegisterFunction("map","map <mapfile>: loads the given user map", osdcmd_map);
OSD_RegisterFunction("demo","demo <demofile or demonum>: starts the given demo", osdcmd_demo);
OSD_RegisterFunction("give","give <all|health|weapons|ammo|armor|keys|inventory>: gives requested item", osdcmd_give);
OSD_RegisterFunction("god","god: toggles god mode", osdcmd_god);
OSD_RegisterFunction("noclip","noclip: toggles clipping mode", osdcmd_noclip);
return 0;
}
END_BLD_NS