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49 lines
1.2 KiB
C
49 lines
1.2 KiB
C
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//
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// Definitions of common game-only data structures/functions
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// (and declarations of data appearing in both)
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// for EDuke32 and Mapster32
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//
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#ifndef EDUKE32_COMMON_GAME_H_
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#define EDUKE32_COMMON_GAME_H_
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#define GAMEFLAG_DUKE 0x00000001
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#define GAMEFLAG_NAM 0x00000002
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#define GAMEFLAG_NAPALM 0x00000004
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#define GAMEFLAG_WW2GI 0x00000008
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extern int32_t g_gameType;
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#define DUKE (g_gameType & GAMEFLAG_DUKE)
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#define NAM (g_gameType & GAMEFLAG_NAM)
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#define NAPALM (g_gameType & GAMEFLAG_NAPALM)
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#define WW2GI (g_gameType & GAMEFLAG_WW2GI)
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enum Games_t {
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GAME_DUKE = 0,
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GAME_NAM,
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GAME_NAPALM,
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GAME_WW2GI,
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GAMECOUNT
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};
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extern char *defaultgamegrp[GAMECOUNT];
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extern char *defaultdeffilename[GAMECOUNT];
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extern char *defaultconfilename;
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extern char *defaultgameconfilename[GAMECOUNT];
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extern char *g_grpNamePtr;
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extern char *g_scriptNamePtr;
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extern char *G_DefaultGrpFile(void);
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extern char *G_GrpFile(void);
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extern char *G_DefaultConFile(void);
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extern char *G_ConFile(void);
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extern void clearGrpNamePtr(void);
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extern void clearDefNamePtr(void);
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extern void clearScriptNamePtr(void);
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#endif
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