raze/polymer/eduke32/Makefile

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# EDuke32 Makefile for GNU Make
# SDK locations - adjust to match your setup
DXROOT=../sdk/dx
ALROOT=AL
# Engine options
SUPERBUILD = 1
POLYMOST = 1
USE_OPENGL = 1
NOASM = 0
LINKED_GTK = 0
BUILD32_ON_64 = 0
# Debugging options
RELEASE?=1
NOSOUND?=0
USE_OPENAL?=1
# build locations
SRC=source
RSRC=rsrc
EROOT=../build
ESRC=$(EROOT)/src
EINC=$(EROOT)/include
INC=$(SRC)
o=o
ifneq (0,$(RELEASE))
# debugging disabled
debug=-fomit-frame-pointer -O2
else
# debugging enabled
debug=-ggdb -O0 -DDEBUGGINGAIDS
endif
CC=gcc
CXX=g++
OURCFLAGS=$(debug) -W -Wall -Wimplicit -Werror-implicit-function-declaration \
-fno-pic -funsigned-char -fno-strict-aliasing -DNO_GCC_BUILTINS -DNOCOPYPROTECT \
-I$(INC) -I$(EINC) -I$(SRC)/jmact -I$(SRC)/jaudiolib
OURCXXFLAGS=-fno-exceptions -fno-rtti
LIBS=-lm
NASMFLAGS=-s #-g
EXESUFFIX=
include $(EROOT)/Makefile.shared
ifeq ($(PLATFORM),LINUX)
OBJ=obj
EOBJ=eobj
NASMFLAGS+= -f elf
LIBS+= -lvorbisfile -lvorbis -logg
else
ifeq ($(PLATFORM),WINDOWS)
OBJ=obj_win
EOBJ=eobj_win
LIBS+= -L$(ALROOT)/lib -lvorbisfile -lvorbis -logg
else
OBJ=obj
EOBJ=eobj
endif
endif
JMACTOBJ=$(OBJ)/util_lib.$o \
$(OBJ)/file_lib.$o \
$(OBJ)/control.$o \
$(OBJ)/keyboard.$o \
$(OBJ)/mouse.$o \
$(OBJ)/mathutil.$o \
$(OBJ)/scriplib.$o
AUDIOLIB_FX_STUB=$(OBJ)/audiolib_fxstub.$o
AUDIOLIB_MUSIC_STUB=$(OBJ)/audiolib_musicstub.$o
AUDIOLIB_FX_SDL=$(OBJ)/ll_man.$o \
$(OBJ)/fx_man.$o \
$(OBJ)/dsl.$o \
$(OBJ)/pitch.$o \
$(OBJ)/multivoc.$o
AUDIOLIB_MUSIC_SDL=$(OBJ)/sdlmusic.$o
AUDIOLIB_FX=$(OBJ)/pitch.$o \
$(OBJ)/multivoc.$o \
$(OBJ)/ll_man.$o \
$(OBJ)/fx_man.$o \
$(OBJ)/dsoundout.$o
ifeq ($(USE_OPENAL),1)
AUDIOLIB_FX += $(OBJ)/openal.$o
endif
AUDIOLIB_MUSIC=$(OBJ)/midi.$o \
$(OBJ)/mpu401.$o \
$(OBJ)/music.$o
ifeq (0,$(NOASM))
# Assembly sound mixing code
AUDIOLIB_FX_SDL += $(OBJ)/mv_mix.$o $(OBJ)/mv_mix16.$o $(OBJ)/mvreverb.$o
AUDIOLIB_FX += $(OBJ)/mv_mix.$o $(OBJ)/mv_mix16.$o $(OBJ)/mvreverb.$o
else
# C fallbacks for sound mixing code
AUDIOLIB_FX_SDL += $(OBJ)/mv_mix-c.$o $(OBJ)/mvreverb-c.$o
AUDIOLIB_FX += $(OBJ)/mv_mix-c.$o $(OBJ)/mvreverb-c.$o
endif
GAMEOBJS=$(OBJ)/game.$o \
$(OBJ)/actors.$o \
$(OBJ)/anim.$o \
$(OBJ)/animlib.$o \
$(OBJ)/config.$o \
$(OBJ)/gamedef.$o \
$(OBJ)/gameexec.$o \
$(OBJ)/gamevars.$o \
$(OBJ)/global.$o \
$(OBJ)/menus.$o \
$(OBJ)/namesdyn.$o \
$(OBJ)/player.$o \
$(OBJ)/premap.$o \
$(OBJ)/savegame.$o \
$(OBJ)/sector.$o \
$(OBJ)/rts.$o \
$(OBJ)/testcd.$o \
$(OBJ)/osdfuncs.$o \
$(OBJ)/osdcmds.$o \
$(OBJ)/grpscan.$o \
$(JMACTOBJ)
EDITOROBJS=$(OBJ)/astub.$o
ifeq ($(PLATFORM),WINDOWS)
OURCFLAGS+= -DUNDERSCORES -I$(DXROOT)/include -I$(ALROOT)/include
NASMFLAGS+= -DUNDERSCORES -f win32
GAMEOBJS+= $(OBJ)/gameres.$o $(OBJ)/winbits.$o $(OBJ)/startwin.game.$o
EDITOROBJS+= $(OBJ)/buildres.$o
endif
ifeq ($(RENDERTYPE),SDL)
OURCFLAGS+= $(subst -Dmain=SDL_main,,$(shell sdl-config --cflags))
ifneq ($(PLATFORM),WINDOWS)
AUDIOLIBOBJ=$(AUDIOLIB_MUSIC_SDL) $(AUDIOLIB_FX_SDL) $(OBJ)/sounds.$o
LIBS+= -lSDL_mixer
else
AUDIOLIBOBJ=$(AUDIOLIB_MUSIC_STUB) $(AUDIOLIB_FX_STUB) $(OBJ)/sounds.$o
endif
ifeq (1,$(HAVE_GTK2))
OURCFLAGS+= -DHAVE_GTK2 $(shell pkg-config --cflags gtk+-2.0)
GAMEOBJS+= $(OBJ)/game_banner.$o $(OBJ)/startgtk.game.$o
EDITOROBJS+= $(OBJ)/editor_banner.$o
endif
GAMEOBJS+= $(OBJ)/game_icon.$o
EDITOROBJS+= $(OBJ)/build_icon.$o
endif
ifeq ($(RENDERTYPE),WIN)
AUDIOLIBOBJ=$(AUDIOLIB_MUSIC) $(AUDIOLIB_FX) $(OBJ)/sounds.$o
endif
ifeq ($(NOSOUND),1)
AUDIOLIBOBJ=$(AUDIOLIB_MUSIC_STUB) $(AUDIOLIB_FX_STUB) $(OBJ)/sounds.$o
endif
GAMEOBJS+= $(AUDIOLIBOBJ)
OURCFLAGS+= $(BUILDCFLAGS)
OURCXXFLAGS+= $(BUILDCFLAGS)
ifeq ($(USE_OPENAL),1)
OURCFLAGS+= -DUSE_OPENAL
endif
.PHONY: clean all engine $(EOBJ)/$(ENGINELIB) $(EOBJ)/$(EDITORLIB)
# TARGETS
# Invoking Make from the terminal in OSX just chains the build on to xcode
ifeq ($(PLATFORM),DARWIN)
ifeq ($(RELEASE),0)
style=Development
else
style=Deployment
endif
.PHONY: alldarwin
alldarwin:
cd osx && xcodebuild -target All -buildstyle $(style)
endif
ifeq ($(PLATFORM),WINDOWS)
all: eduke32$(EXESUFFIX) mapster32$(EXESUFFIX) duke3d_w32$(EXESUFFIX)
else
all: eduke32$(EXESUFFIX) mapster32$(EXESUFFIX)
endif
eduke32$(EXESUFFIX): $(GAMEOBJS) $(EOBJ)/$(ENGINELIB)
$(CC) -o $@ $^ $(LIBS) $(STDCPPLIB) # -Wl,-Map=$@.map
-rm -f eduke32.sym$(EXESUFFIX)
cp eduke32$(EXESUFFIX) eduke32.sym$(EXESUFFIX)
strip eduke32$(EXESUFFIX)
mapster32$(EXESUFFIX): $(EDITOROBJS) $(EOBJ)/$(EDITORLIB) $(EOBJ)/$(ENGINELIB)
$(CC) $(CFLAGS) $(OURCFLAGS) -o $@ $^ $(LIBS) # -Wl,-Map=$@.map
-rm -f mapster32.sym$(EXESUFFIX)
cp mapster32$(EXESUFFIX) mapster32.sym$(EXESUFFIX)
strip mapster32$(EXESUFFIX)
duke3d_w32$(EXESUFFIX): $(OBJ)/wrapper.$o
$(CC) $(CFLAGS) $(OURCFLAGS) -o $@ $^ -Wl
strip duke3d_w32$(EXESUFFIX)
include Makefile.deps
.PHONY: enginelib editorlib
enginelib editorlib:
-mkdir -p $(EOBJ)
$(MAKE) -C $(EROOT)/ "OBJ=$(CURDIR)/$(EOBJ)" \
SUPERBUILD=$(SUPERBUILD) POLYMOST=$(POLYMOST) \
USE_OPENGL=$(USE_OPENGL) BUILD32_ON_64=$(BUILD32_ON_64) \
NOASM=$(NOASM) RELEASE=$(RELEASE) $@
$(EOBJ)/$(ENGINELIB): enginelib
$(EOBJ)/$(EDITORLIB): editorlib
# RULES
$(OBJ)/%.$o: $(SRC)/%.nasm
nasm $(NASMFLAGS) $< -o $@
$(OBJ)/%.$o: $(SRC)/jaudiolib/%.nasm
nasm $(NASMFLAGS) $< -o $@
$(OBJ)/%.$o: $(SRC)/%.c
$(CC) $(CFLAGS) $(OURCFLAGS) -c $< -o $@
$(OBJ)/%.$o: $(SRC)/%.cpp
$(CXX) $(CXXFLAGS) $(OURCXXFLAGS) $(OURCFLAGS) -c $< -o $@
$(OBJ)/%.$o: $(SRC)/jmact/%.c
$(CC) $(CFLAGS) $(OURCFLAGS) -c $< -o $@
$(OBJ)/%.$o: $(SRC)/jaudiolib/%.c
$(CC) $(CFLAGS) $(OURCFLAGS) -c $< -o $@
$(OBJ)/%.$o: $(SRC)/misc/%.rc
windres -i $< -o $@ --include-dir=$(EINC) --include-dir=$(SRC)
$(OBJ)/%.$o: $(SRC)/util/%.c
$(CC) $(CFLAGS) $(OURCFLAGS) -c $< -o $@
$(OBJ)/%.$o: $(RSRC)/%.c
$(CC) $(CFLAGS) $(OURCFLAGS) -c $< -o $@
$(OBJ)/game_banner.$o: $(RSRC)/game_banner.c
$(OBJ)/editor_banner.$o: $(RSRC)/editor_banner.c
$(RSRC)/game_banner.c: $(RSRC)/game.bmp
echo "#include <gdk-pixbuf/gdk-pixdata.h>" > $@
gdk-pixbuf-csource --extern --struct --raw --name=startbanner_pixdata $^ | sed 's/load_inc//' >> $@
$(RSRC)/editor_banner.c: $(RSRC)/build.bmp
echo "#include <gdk-pixbuf/gdk-pixdata.h>" > $@
gdk-pixbuf-csource --extern --struct --raw --name=startbanner_pixdata $^ | sed 's/load_inc//' >> $@
# PHONIES
clean:
ifeq ($(PLATFORM),DARWIN)
cd osx && xcodebuild -target All clean
else
-rm -f $(OBJ)/* eduke32$(EXESUFFIX) eduke32.sym$(EXESUFFIX) mapster32$(EXESUFFIX) mapster32.sym$(EXESUFFIX) core* duke3d_w32$(EXESUFFIX)
endif
veryclean: clean
ifeq ($(PLATFORM),DARWIN)
else
-rm -f $(EOBJ)/*
endif