raze/source/exhumed/src/config.cpp

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#include "compat.h"
#include "renderlayer.h"
#include "_control.h"
#include "build.h"
#include "cache1d.h"
#include "keyboard.h"
#include "control.h"
#include "exhumed.h"
#include "typedefs.h"
#include "scriplib.h"
#include "config.h"
#include <string>
#include <io.h>
#include <stdio.h>
#include <time.h>
static const char gamefunctions[kMaxGameFunctions][kMaxGameFuncLen] =
{
"Move_Forward",
"Move_Backward",
"Turn_Left",
"Turn_Right",
"Strafe",
"Strafe_Left",
"Strafe_Right",
"Run",
"Jump",
"Crouch",
"Fire",
"Open",
"Look_Up",
"Look_Down",
"Look_Straight",
"Aim_Up",
"Aim_Down",
"SendMessage",
"Weapon_1",
"Weapon_2",
"Weapon_3",
"Weapon_4",
"Weapon_5",
"Weapon_6",
"Weapon_7",
"Mouseview",
"Pause",
"Map",
"Zoom_In",
"Zoom_Out",
"Gamma_Correction",
"Escape",
"Shrink_Screen",
"Enlarge_Screen",
"Inventory",
"Inventory_Left",
"Inventory_Right",
"Mouse_Sensitivity_Up",
"Mouse_Sensitivity_Down"
"Show_Console",
};
static const char keydefaults[kMaxGameFunctions * 2][kMaxGameFuncLen] =
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{
"W", "Kpad8",
"S", "Kpad2",
"Left", "Kpad4",
"Right", "KPad6",
"LAlt", "RAlt",
"A", "",
"D", "",
"LShift", "RShift",
"Space", "",
"LCtrl", "",
"RCtrl", "",
"E", "",
"PgUp", "",
"PgDn", "",
"Home", "",
"Insert", "",
"Delete", "",
"T", "",
"1", "",
"2", "",
"3", "",
"4", "",
"5", "",
"6", "",
"7", "",
"/", "",
"Pause", "",
"Tab", "",
"=", "",
"-", "",
"F11", "",
"Escape", "",
"Kpad-", "",
"Kpad+", "",
"Enter", "",
"[", "",
"]", "",
"F7", "",
"F8", "",
"`", "",
};
static const char oldkeydefaults[kMaxGameFunctions * 2][kMaxGameFuncLen] =
{
"Up", "Kpad8",
"Down", "Kpad2",
"Left", "Kpad4",
"Right", "KPad6",
"LAlt", "RAlt",
",", "",
".", "",
"LShift", "RShift",
"A", "",
"Z", "",
"LCtrl", "RCtrl",
"Space", "",
"PgUp", "",
"PgDn", "",
"Home", "",
"Insert", "",
"Delete", "",
"T", "",
"1", "",
"2", "",
"3", "",
"4", "",
"5", "",
"6", "",
"7", "",
"/", "",
"Pause", "",
"Tab", "",
"=", "",
"-", "",
"F11", "",
"Escape", "",
"Kpad-", "",
"Kpad+", "",
"Enter", "",
"[", "",
"]", "",
"F7", "",
"F8", "",
"`", "",
};
static const char *mousedefaults[MAXMOUSEBUTTONS] =
{
"Fire",
"Strafe",
"Move_Forward"
"",
"",
"",
};
static const char *mouseclickeddefaults[MAXMOUSEBUTTONS] =
{
};
static const char* mouseanalogdefaults[MAXMOUSEAXES] =
{
"analog_strafing",
"analog_moving",
};
static const char* mousedigitaldefaults[MAXMOUSEDIGITAL] =
{
};
ud_setup_t gSetup;
char setupfilename[128] = {kSetupFilename};
int lMouseSens = 32;
unsigned int dword_1B82E0 = 0;
int32_t FXVolume;
int32_t MusicVolume;
int32_t MixRate;
int32_t MidiPort;
int32_t NumVoices;
int32_t NumChannels;
int32_t NumBits;
int32_t ReverseStereo;
int32_t MusicDevice;
int32_t FXDevice;
int32_t ControllerType;
int32_t scripthandle;
int32_t setupread;
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// TODO: implement precaching toggle
int32_t useprecache;
int32_t MouseDeadZone, MouseBias;
int32_t SmoothInput;
// JBF 20031211: Store the input settings because
// (currently) mact can't regurgitate them
int32_t MouseFunctions[MAXMOUSEBUTTONS][2];
int32_t MouseDigitalFunctions[MAXMOUSEAXES][2];
int32_t MouseAnalogueAxes[MAXMOUSEAXES];
int32_t MouseAnalogueScale[MAXMOUSEAXES];
int32_t JoystickFunctions[MAXJOYBUTTONSANDHATS][2];
int32_t JoystickDigitalFunctions[MAXJOYAXES][2];
int32_t JoystickAnalogueAxes[MAXJOYAXES];
int32_t JoystickAnalogueScale[MAXJOYAXES];
int32_t JoystickAnalogueInvert[MAXJOYAXES];
int32_t JoystickAnalogueDead[MAXJOYAXES];
int32_t JoystickAnalogueSaturate[MAXJOYAXES];
uint8_t KeyboardKeys[kMaxGameFunctions][2];
int32_t MAXCACHE1DSIZE = (96*1024*1024);
void SetupGameButtons()
{
CONTROL_DefineFlag(gamefunc_Move_Forward, kFalse);
CONTROL_DefineFlag(gamefunc_Move_Backward, kFalse);
CONTROL_DefineFlag(gamefunc_Turn_Left, kFalse);
CONTROL_DefineFlag(gamefunc_Turn_Right, kFalse);
CONTROL_DefineFlag(gamefunc_Strafe, kFalse);
CONTROL_DefineFlag(gamefunc_Strafe_Left, kFalse);
CONTROL_DefineFlag(gamefunc_Strafe_Right, kFalse);
CONTROL_DefineFlag(gamefunc_Jump, kFalse);
CONTROL_DefineFlag(gamefunc_Crouch, kFalse);
CONTROL_DefineFlag(gamefunc_Fire, kFalse);
CONTROL_DefineFlag(gamefunc_Open, kFalse);
CONTROL_DefineFlag(gamefunc_Aim_Up, kFalse);
CONTROL_DefineFlag(gamefunc_Aim_Down, kFalse);
CONTROL_DefineFlag(gamefunc_Look_Up, kFalse);
CONTROL_DefineFlag(gamefunc_Look_Down, kFalse);
CONTROL_DefineFlag(gamefunc_Look_Straight, kFalse);
CONTROL_DefineFlag(gamefunc_Run, kFalse);
CONTROL_DefineFlag(gamefunc_SendMessage, kFalse);
CONTROL_DefineFlag(gamefunc_Weapon_1, kFalse);
CONTROL_DefineFlag(gamefunc_Weapon_2, kFalse);
CONTROL_DefineFlag(gamefunc_Weapon_3, kFalse);
CONTROL_DefineFlag(gamefunc_Weapon_4, kFalse);
CONTROL_DefineFlag(gamefunc_Weapon_5, kFalse);
CONTROL_DefineFlag(gamefunc_Weapon_6, kFalse);
CONTROL_DefineFlag(gamefunc_Weapon_7, kFalse);
CONTROL_DefineFlag(gamefunc_Pause, kFalse);
CONTROL_DefineFlag(gamefunc_Map, kFalse);
CONTROL_DefineFlag(gamefunc_Gamma_Correction, kFalse);
CONTROL_DefineFlag(gamefunc_Escape, kFalse);
CONTROL_DefineFlag(gamefunc_Shrink_Screen, kFalse);
CONTROL_DefineFlag(gamefunc_Enlarge_Screen, kFalse);
CONTROL_DefineFlag(gamefunc_Zoom_In, kFalse);
CONTROL_DefineFlag(gamefunc_Zoom_Out, kFalse);
CONTROL_DefineFlag(gamefunc_Inventory_Left, kFalse);
CONTROL_DefineFlag(gamefunc_Inventory_Right, kFalse);
CONTROL_DefineFlag(gamefunc_Mouseview, kFalse);
CONTROL_DefineFlag(gamefunc_Inventory, kFalse);
CONTROL_DefineFlag(gamefunc_Mouse_Sensitivity_Up, kFalse);
CONTROL_DefineFlag(gamefunc_Mouse_Sensitivity_Down, kFalse);
}
hashtable_t h_gamefuncs = { kMaxGameFunctions<<1, NULL };
int32_t CONFIG_FunctionNameToNum(const char *func)
{
if (!func)
return -1;
return hash_findcase(&h_gamefuncs, func);
}
static char const * CONFIG_FunctionNumToName(int32_t func)
{
if ((unsigned)func >= (unsigned)kMaxGameFunctions)
return "";
return gamefunctions[func];
}
int32_t CONFIG_AnalogNameToNum(const char *func)
{
if (!func)
return -1;
else if (!Bstrcasecmp(func, "analog_turning"))
return analog_turning;
else if (!Bstrcasecmp(func, "analog_strafing"))
return analog_strafing;
else if (!Bstrcasecmp(func, "analog_moving"))
return analog_moving;
else if (!Bstrcasecmp(func, "analog_lookingupanddown"))
return analog_lookingupanddown;
else
return -1;
}
static char const * CONFIG_AnalogNumToName(int32_t func)
{
switch (func)
{
case analog_turning:
return "analog_turning";
case analog_strafing:
return "analog_strafing";
case analog_moving:
return "analog_moving";
case analog_lookingupanddown:
return "analog_lookingupanddown";
}
return "";
}
static void CONFIG_SetJoystickButtonFunction(int i, int j, int function)
{
JoystickFunctions[i][j] = function;
CONTROL_MapButton(function, i, j, controldevice_joystick);
}
static void CONFIG_SetJoystickAnalogAxisScale(int i, int scale)
{
JoystickAnalogueScale[i] = scale;
CONTROL_SetAnalogAxisScale(i, scale, controldevice_joystick);
}
static void CONFIG_SetJoystickAnalogAxisInvert(int i, int invert)
{
JoystickAnalogueInvert[i] = invert;
CONTROL_SetAnalogAxisInvert(i, invert, controldevice_joystick);
}
static void CONFIG_SetJoystickAnalogAxisDeadSaturate(int i, int dead, int saturate)
{
JoystickAnalogueDead[i] = dead;
JoystickAnalogueSaturate[i] = saturate;
joySetDeadZone(i, dead, saturate);
}
static void CONFIG_SetJoystickDigitalAxisFunction(int i, int j, int function)
{
JoystickDigitalFunctions[i][j] = function;
CONTROL_MapDigitalAxis(i, function, j, controldevice_joystick);
}
static void CONFIG_SetJoystickAnalogAxisFunction(int i, int function)
{
JoystickAnalogueAxes[i] = function;
CONTROL_MapAnalogAxis(i, function, controldevice_joystick);
}
void CONFIG_SetDefaultKeys(const char (*keyptr)[kMaxGameFuncLen], bool lazy/*=false*/)
{
static char const s_gamefunc_[] = "gamefunc_";
int constexpr strlen_gamefunc_ = ARRAY_SIZE(s_gamefunc_) - 1;
if (!lazy)
{
Bmemset(KeyboardKeys, 0xff, sizeof(KeyboardKeys));
CONTROL_ClearAllBinds();
}
for (int i=0; i < ARRAY_SSIZE(gamefunctions); ++i)
{
if (gamefunctions[i][0] == '\0')
continue;
auto &key = KeyboardKeys[i];
int const default0 = KB_StringToScanCode(keyptr[i<<1]);
int const default1 = KB_StringToScanCode(keyptr[(i<<1)+1]);
// skip the function if the default key is already used
// or the function is assigned to another key
if (lazy && (key[0] != 0xff || (CONTROL_KeyIsBound(default0) && Bstrlen(CONTROL_KeyBinds[default0].cmdstr) > strlen_gamefunc_
&& CONFIG_FunctionNameToNum(CONTROL_KeyBinds[default0].cmdstr + strlen_gamefunc_) >= 0)))
{
#if 0 // defined(DEBUGGINGAIDS)
if (key[0] != 0xff)
initprintf("Skipping %s bound to %s\n", keyptr[i<<1], CONTROL_KeyBinds[default0].cmdstr);
#endif
continue;
}
key[0] = default0;
key[1] = default1;
if (key[0])
CONTROL_FreeKeyBind(key[0]);
if (key[1])
CONTROL_FreeKeyBind(key[1]);
if (i == gamefunc_Show_Console)
OSD_CaptureKey(key[0]);
else
CONFIG_MapKey(i, key[0], 0, key[1], 0);
}
}
void CONFIG_SetDefaults()
{
scripthandle = -1;
# if defined RENDERTYPESDL && SDL_MAJOR_VERSION > 1
uint32_t inited = SDL_WasInit(SDL_INIT_VIDEO);
if (inited == 0)
SDL_Init(SDL_INIT_VIDEO);
else if (!(inited & SDL_INIT_VIDEO))
SDL_InitSubSystem(SDL_INIT_VIDEO);
SDL_DisplayMode dm;
if (SDL_GetDesktopDisplayMode(0, &dm) == 0)
{
gSetup.xdim = dm.w;
gSetup.ydim = dm.h;
}
else
# endif
{
gSetup.xdim = 1024;
gSetup.ydim = 768;
}
#ifdef USE_OPENGL
gSetup.bpp = 32;
#else
gSetup.bpp = 8;
#endif
// currently settings.cfg is only read after the startup window launches the game,
// and rereading binds might be fickle so just enable this
gSetup.usejoystick = 1;
gSetup.forcesetup = 1;
gSetup.noautoload = 1;
gSetup.fullscreen = 1;
gSetup.usemouse = 1;
MixRate = 44100;
FXVolume = 255;
MusicVolume = 255;
NumChannels = 2;
NumBits = 16;
NumVoices = 32;
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mouseaiming = 0;
aimmode = 1;
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mouseflip = 1;
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runkey_mode = 0;
auto_run = 1;
CONFIG_SetDefaultKeys(keydefaults);
memset(MouseFunctions, -1, sizeof(MouseFunctions));
memset(MouseDigitalFunctions, -1, sizeof(MouseDigitalFunctions));
memset(JoystickFunctions, -1, sizeof(JoystickFunctions));
memset(JoystickDigitalFunctions, -1, sizeof(JoystickDigitalFunctions));
CONTROL_MouseSensitivity = DEFAULTMOUSESENSITIVITY;
for (int i=0; i<MAXMOUSEBUTTONS; i++)
{
MouseFunctions[i][0] = CONFIG_FunctionNameToNum(mousedefaults[i]);
CONTROL_MapButton(MouseFunctions[i][0], i, 0, controldevice_mouse);
if (i>=4) continue;
MouseFunctions[i][1] = CONFIG_FunctionNameToNum(mouseclickeddefaults[i]);
CONTROL_MapButton(MouseFunctions[i][1], i, 1, controldevice_mouse);
}
for (int i=0; i<MAXMOUSEAXES; i++)
{
MouseAnalogueScale[i] = DEFAULTMOUSEANALOGUESCALE;
CONTROL_SetAnalogAxisScale(i, MouseAnalogueScale[i], controldevice_mouse);
MouseDigitalFunctions[i][0] = CONFIG_FunctionNameToNum(mousedigitaldefaults[i*2]);
MouseDigitalFunctions[i][1] = CONFIG_FunctionNameToNum(mousedigitaldefaults[i*2+1]);
CONTROL_MapDigitalAxis(i, MouseDigitalFunctions[i][0], 0, controldevice_mouse);
CONTROL_MapDigitalAxis(i, MouseDigitalFunctions[i][1], 1, controldevice_mouse);
MouseAnalogueAxes[i] = CONFIG_AnalogNameToNum(mouseanalogdefaults[i]);
CONTROL_MapAnalogAxis(i, MouseAnalogueAxes[i], controldevice_mouse);
}
// TODO:
//CONFIG_SetGameControllerDefaultsStandard();
#if 0
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FXVolume = 128;
MusicVolume = 128;
ReverseStereo = 0;
ControllerType = controltype_keyboardandmouse;
lMouseSens = 8;
#endif
}
int CONFIG_ReadSetup()
{
char tempbuf[1024];
CONTROL_ClearAssignments();
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CONFIG_SetDefaults();
setupread = 1;
pathsearchmode = 1;
if (scripthandle < 0)
{
if (buildvfs_exists(setupfilename)) // JBF 20031211
scripthandle = SCRIPT_Load(setupfilename);
else if (buildvfs_exists(kSetupFilename))
{
int const i = wm_ynbox("Import Configuration Settings",
"The configuration file \"%s\" was not found. "
"Import configuration data from \"%s\"?",
setupfilename, kSetupFilename);
if (i)
scripthandle = SCRIPT_Load(kSetupFilename);
}
}
pathsearchmode = 0;
if (scripthandle < 0)
return -1;
SCRIPT_GetNumber(scripthandle, "Setup", "ForceSetup", &gSetup.forcesetup);
SCRIPT_GetNumber(scripthandle, "Setup", "NoAutoLoad", &gSetup.noautoload);
int32_t cachesize;
SCRIPT_GetNumber(scripthandle, "Setup", "CacheSize", &cachesize);
if (cachesize > MAXCACHE1DSIZE)
MAXCACHE1DSIZE = cachesize;
if (g_noSetup == 0 && g_modDir[0] == '/')
{
SCRIPT_GetString(scripthandle, "Setup","ModDir",&g_modDir[0]);
if (!buildvfs_isdir(g_modDir))
{
initprintf("Invalid mod dir in cfg!\n");
Bsprintf(g_modDir,"/");
}
}
windowx = -1;
windowy = -1;
SCRIPT_GetNumber(scripthandle, "Screen Setup", "MaxRefreshFreq", (int32_t *)&maxrefreshfreq);
SCRIPT_GetNumber(scripthandle, "Screen Setup", "ScreenBPP", &gSetup.bpp);
SCRIPT_GetNumber(scripthandle, "Screen Setup", "ScreenHeight", &gSetup.ydim);
SCRIPT_GetNumber(scripthandle, "Screen Setup", "ScreenMode", &gSetup.fullscreen);
SCRIPT_GetNumber(scripthandle, "Screen Setup", "ScreenWidth", &gSetup.xdim);
SCRIPT_GetNumber(scripthandle, "Screen Setup", "WindowPosX", (int32_t *)&windowx);
SCRIPT_GetNumber(scripthandle, "Screen Setup", "WindowPosY", (int32_t *)&windowy);
SCRIPT_GetNumber(scripthandle, "Screen Setup", "WindowPositioning", (int32_t *)&windowpos);
if (gSetup.bpp < 8) gSetup.bpp = 32;
setupread = 1;
}
// wrapper for CONTROL_MapKey(), generates key bindings to reflect changes to keyboard setup
void CONFIG_MapKey(int which, kb_scancode key1, kb_scancode oldkey1, kb_scancode key2, kb_scancode oldkey2)
{
char tempbuf[256];
int const keys[] = { key1, key2, oldkey1, oldkey2 };
char buf[2*kMaxGameFuncLen];
if (which == gamefunc_Show_Console)
OSD_CaptureKey(key1);
for (int k = 0; (unsigned)k < ARRAY_SIZE(keys); k++)
{
if (keys[k] == 0xff || !keys[k])
continue;
int match = 0;
for (; match < ARRAY_SSIZE(sctokeylut); ++match)
{
if (keys[k] == sctokeylut[match].sc)
break;
}
tempbuf[0] = 0;
for (int i=kMaxGameFunctions-1; i>=0; i--)
{
if (KeyboardKeys[i][0] == keys[k] || KeyboardKeys[i][1] == keys[k])
{
Bsprintf(buf, "gamefunc_%s; ", CONFIG_FunctionNumToName(i));
Bstrcat(tempbuf,buf);
}
}
int const len = Bstrlen(tempbuf);
if (len >= 2)
{
tempbuf[len-2] = 0; // cut off the trailing "; "
CONTROL_BindKey(keys[k], tempbuf, 1, sctokeylut[match].key ? sctokeylut[match].key : "<?>");
}
else
{
CONTROL_FreeKeyBind(keys[k]);
}
}
}
void CONFIG_SetupMouse(void)
{
if (scripthandle < 0)
return;
char str[80];
char temp[80];
for (int i=0; i<MAXMOUSEBUTTONS; i++)
{
Bsprintf(str,"MouseButton%d",i);
temp[0] = 0;
if (!SCRIPT_GetString(scripthandle,"Controls", str,temp))
MouseFunctions[i][0] = CONFIG_FunctionNameToNum(temp);
Bsprintf(str,"MouseButtonClicked%d",i);
temp[0] = 0;
if (!SCRIPT_GetString(scripthandle,"Controls", str,temp))
MouseFunctions[i][1] = CONFIG_FunctionNameToNum(temp);
}
// map over the axes
for (int i=0; i<MAXMOUSEAXES; i++)
{
Bsprintf(str,"MouseAnalogAxes%d",i);
temp[0] = 0;
if (!SCRIPT_GetString(scripthandle, "Controls", str,temp))
MouseAnalogueAxes[i] = CONFIG_AnalogNameToNum(temp);
Bsprintf(str,"MouseDigitalAxes%d_0",i);
temp[0] = 0;
if (!SCRIPT_GetString(scripthandle, "Controls", str,temp))
MouseDigitalFunctions[i][0] = CONFIG_FunctionNameToNum(temp);
Bsprintf(str,"MouseDigitalAxes%d_1",i);
temp[0] = 0;
if (!SCRIPT_GetString(scripthandle, "Controls", str,temp))
MouseDigitalFunctions[i][1] = CONFIG_FunctionNameToNum(temp);
Bsprintf(str,"MouseAnalogScale%d",i);
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int32_t scale = MouseAnalogueScale[i];
SCRIPT_GetNumber(scripthandle, "Controls", str, &scale);
MouseAnalogueScale[i] = scale;
}
for (int i=0; i<MAXMOUSEBUTTONS; i++)
{
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CONTROL_MapButton(MouseFunctions[i][0], i, 0, controldevice_mouse);
CONTROL_MapButton(MouseFunctions[i][1], i, 1, controldevice_mouse);
}
for (int i=0; i<MAXMOUSEAXES; i++)
{
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CONTROL_MapAnalogAxis(i, MouseAnalogueAxes[i], controldevice_mouse);
CONTROL_MapDigitalAxis(i, MouseDigitalFunctions[i][0], 0,controldevice_mouse);
CONTROL_MapDigitalAxis(i, MouseDigitalFunctions[i][1], 1,controldevice_mouse);
CONTROL_SetAnalogAxisScale(i, MouseAnalogueScale[i], controldevice_mouse);
}
}
void CONFIG_SetupJoystick(void)
{
int32_t i;
char str[80];
char temp[80];
int32_t scale;
if (scripthandle < 0) return;
for (i=0; i<MAXJOYBUTTONSANDHATS; i++)
{
Bsprintf(str,"ControllerButton%d",i);
temp[0] = 0;
if (!SCRIPT_GetString(scripthandle,"Controls", str,temp))
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JoystickFunctions[i][0] = CONFIG_FunctionNameToNum(temp);
Bsprintf(str,"ControllerButtonClicked%d",i);
temp[0] = 0;
if (!SCRIPT_GetString(scripthandle,"Controls", str,temp))
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JoystickFunctions[i][1] = CONFIG_FunctionNameToNum(temp);
}
// map over the axes
for (i=0; i<MAXJOYAXES; i++)
{
Bsprintf(str,"ControllerAnalogAxes%d",i);
temp[0] = 0;
if (!SCRIPT_GetString(scripthandle, "Controls", str,temp))
JoystickAnalogueAxes[i] = CONFIG_AnalogNameToNum(temp);
Bsprintf(str,"ControllerDigitalAxes%d_0",i);
temp[0] = 0;
if (!SCRIPT_GetString(scripthandle, "Controls", str,temp))
JoystickDigitalFunctions[i][0] = CONFIG_FunctionNameToNum(temp);
Bsprintf(str,"ControllerDigitalAxes%d_1",i);
temp[0] = 0;
if (!SCRIPT_GetString(scripthandle, "Controls", str,temp))
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JoystickDigitalFunctions[i][1] = CONFIG_FunctionNameToNum(temp);
Bsprintf(str,"ControllerAnalogScale%d",i);
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scale = JoystickAnalogueScale[i];
SCRIPT_GetNumber(scripthandle, "Controls", str,&scale);
JoystickAnalogueScale[i] = scale;
Bsprintf(str,"ControllerAnalogInvert%d",i);
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scale = JoystickAnalogueInvert[i];
SCRIPT_GetNumber(scripthandle, "Controls", str,&scale);
JoystickAnalogueInvert[i] = scale;
Bsprintf(str,"ControllerAnalogDead%d",i);
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scale = JoystickAnalogueDead[i];
SCRIPT_GetNumber(scripthandle, "Controls", str,&scale);
JoystickAnalogueDead[i] = scale;
Bsprintf(str,"ControllerAnalogSaturate%d",i);
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scale = JoystickAnalogueSaturate[i];
SCRIPT_GetNumber(scripthandle, "Controls", str,&scale);
JoystickAnalogueSaturate[i] = scale;
}
for (i=0; i<MAXJOYBUTTONSANDHATS; i++)
{
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CONTROL_MapButton(JoystickFunctions[i][0], i, 0, controldevice_joystick);
CONTROL_MapButton(JoystickFunctions[i][1], i, 1, controldevice_joystick);
}
for (i=0; i<MAXJOYAXES; i++)
{
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CONTROL_MapAnalogAxis(i, JoystickAnalogueAxes[i], controldevice_joystick);
CONTROL_MapDigitalAxis(i, JoystickDigitalFunctions[i][0], 0, controldevice_joystick);
CONTROL_MapDigitalAxis(i, JoystickDigitalFunctions[i][1], 1, controldevice_joystick);
CONTROL_SetAnalogAxisScale(i, JoystickAnalogueScale[i], controldevice_joystick);
CONTROL_SetAnalogAxisInvert(i, JoystickAnalogueInvert[i], controldevice_joystick);
}
}
void SetupInput()
{
if (CONTROL_Startup(controltype_keyboardandmouse, &BGetTime, kTimerTicks))
{
ERRprintf("There was an error initializing the CONTROL system.\n");
engineUnInit();
Bexit(5);
}
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SetupGameButtons();
CONFIG_SetupMouse();
CONFIG_SetupJoystick();
CONTROL_JoystickEnabled = (gSetup.usejoystick && CONTROL_JoyPresent);
CONTROL_MouseEnabled = (gSetup.usemouse && CONTROL_MousePresent);
// JBF 20040215: evil and nasty place to do this, but joysticks are evil and nasty too
for (int i=0; i<joystick.numAxes; i++)
joySetDeadZone(i,JoystickAnalogueDead[i],JoystickAnalogueSaturate[i]);
}
void CONFIG_WriteSettings(void) // save binds and aliases to <cfgname>_settings.cfg
{
char filename[BMAX_PATH];
if (!Bstrcmp(setupfilename, kSetupFilename))
Bsprintf(filename, "settings.cfg");
else
Bsprintf(filename, "%s_settings.cfg", strtok(setupfilename, "."));
buildvfs_FILE fp = buildvfs_fopen_write(filename);
if (fp)
{
buildvfs_fputstr(fp, "// this file is automatically generated by ");
buildvfs_fputstrptr(fp, AppProperName);
buildvfs_fputstr(fp,"\nunbindall\n");
for (int i=0; i<MAXBOUNDKEYS+MAXMOUSEBUTTONS; i++)
{
if (CONTROL_KeyIsBound(i))
{
buildvfs_fputstr(fp, "bind \"");
buildvfs_fputstrptr(fp, CONTROL_KeyBinds[i].key);
if (CONTROL_KeyBinds[i].repeat)
buildvfs_fputstr(fp, "\" \"");
else
buildvfs_fputstr(fp, "\" norepeat \"");
buildvfs_fputstrptr(fp, CONTROL_KeyBinds[i].cmdstr);
buildvfs_fputstr(fp, "\"\n");
}
}
for (int i=0; i<kMaxGameFunctions; ++i)
{
char const * name = CONFIG_FunctionNumToName(i);
if (name && name[0] != '\0' && (KeyboardKeys[i][0] == 0xff || !KeyboardKeys[i][0]))
{
buildvfs_fputstr(fp, "unbound ");
buildvfs_fputstrptr(fp, name);
buildvfs_fputstr(fp, "\n");
}
}
OSD_WriteAliases(fp);
//if (g_crosshairSum != -1 && g_crosshairSum != DefaultCrosshairColors.r+(DefaultCrosshairColors.g<<8)+(DefaultCrosshairColors.b<<16))
//{
// buildvfs_fputstr(fp, "crosshaircolor ");
// char buf[64];
// snprintf(buf, sizeof(buf), "%d %d %d\n", CrosshairColors.r, CrosshairColors.g, CrosshairColors.b);
// buildvfs_fputstrptr(fp, buf);
//}
OSD_WriteCvars(fp);
buildvfs_fclose(fp);
OSD_Printf("Wrote %s\n", filename);
return;
}
OSD_Printf("Error writing %s: %s\n", filename, strerror(errno));
}
void CONFIG_WriteSetup(uint32_t flags)
{
char buf[256];
if (!setupread) return;
if (scripthandle < 0)
scripthandle = SCRIPT_Init(setupfilename);
SCRIPT_PutNumber(scripthandle, "Setup", "CacheSize", MAXCACHE1DSIZE, FALSE, FALSE);
//SCRIPT_PutNumber(scripthandle, "Setup", "ConfigVersion", BYTEVERSION_EDUKE32, FALSE, FALSE);
SCRIPT_PutNumber(scripthandle, "Setup", "ForceSetup", gSetup.forcesetup, FALSE, FALSE);
SCRIPT_PutNumber(scripthandle, "Setup", "NoAutoLoad", gSetup.noautoload, FALSE, FALSE);
//#ifdef POLYMER
// SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "Polymer", glrendmode == REND_POLYMER, FALSE, FALSE);
//#endif
SCRIPT_PutNumber(scripthandle, "Screen Setup", "ScreenBPP", gSetup.bpp, FALSE, FALSE);
SCRIPT_PutNumber(scripthandle, "Screen Setup", "ScreenHeight", gSetup.ydim, FALSE, FALSE);
SCRIPT_PutNumber(scripthandle, "Screen Setup", "ScreenMode", gSetup.fullscreen, FALSE, FALSE);
SCRIPT_PutNumber(scripthandle, "Screen Setup", "ScreenWidth", gSetup.xdim, FALSE, FALSE);
//if (g_grpNamePtr && !g_addonNum)
// SCRIPT_PutString(ud.config.scripthandle, "Setup", "SelectedGRP", g_grpNamePtr);
#ifdef STARTUP_SETUP_WINDOW
if (g_noSetup == 0)
SCRIPT_PutString(scripthandle, "Setup", "ModDir", &g_modDir[0]);
#endif
// exit early after only updating the values that can be changed from the startup window
if (flags & 1)
{
SCRIPT_Save(scripthandle, setupfilename);
SCRIPT_Free(scripthandle);
return;
}
SCRIPT_PutNumber(scripthandle, "Screen Setup", "MaxRefreshFreq", maxrefreshfreq, FALSE, FALSE);
SCRIPT_PutNumber(scripthandle, "Screen Setup", "WindowPosX", windowx, FALSE, FALSE);
SCRIPT_PutNumber(scripthandle, "Screen Setup", "WindowPosY", windowy, FALSE, FALSE);
SCRIPT_PutNumber(scripthandle, "Screen Setup", "WindowPositioning", windowpos, FALSE, FALSE);
//if (!NAM_WW2GI)
//{
// SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "Out",ud.lockout,FALSE,FALSE);
// SCRIPT_PutString(ud.config.scripthandle, "Screen Setup", "Password",ud.pwlockout);
//}
//#ifdef _WIN32
// SCRIPT_PutNumber(ud.config.scripthandle, "Updates", "CheckForUpdates", ud.config.CheckForUpdates, FALSE, FALSE);
// SCRIPT_PutNumber(ud.config.scripthandle, "Updates", "LastUpdateCheck", ud.config.LastUpdateCheck, FALSE, FALSE);
//#endif
if (gSetup.usemouse)
{
for (int i=0; i<MAXMOUSEBUTTONS; i++)
{
if (CONFIG_FunctionNumToName(MouseFunctions[i][0]))
{
Bsprintf(buf, "MouseButton%d", i);
SCRIPT_PutString(scripthandle, "Controls", buf, CONFIG_FunctionNumToName(MouseFunctions[i][0]));
}
if (i >= (MAXMOUSEBUTTONS-2)) continue;
if (CONFIG_FunctionNumToName(MouseFunctions[i][1]))
{
Bsprintf(buf, "MouseButtonClicked%d", i);
SCRIPT_PutString(scripthandle, "Controls", buf, CONFIG_FunctionNumToName(MouseFunctions[i][1]));
}
}
for (int i=0; i<MAXMOUSEAXES; i++)
{
if (CONFIG_AnalogNumToName(MouseAnalogueAxes[i]))
{
Bsprintf(buf, "MouseAnalogAxes%d", i);
SCRIPT_PutString(scripthandle, "Controls", buf, CONFIG_AnalogNumToName(MouseAnalogueAxes[i]));
}
if (CONFIG_FunctionNumToName(MouseDigitalFunctions[i][0]))
{
Bsprintf(buf, "MouseDigitalAxes%d_0", i);
SCRIPT_PutString(scripthandle, "Controls", buf, CONFIG_FunctionNumToName(MouseDigitalFunctions[i][0]));
}
if (CONFIG_FunctionNumToName(MouseDigitalFunctions[i][1]))
{
Bsprintf(buf, "MouseDigitalAxes%d_1", i);
SCRIPT_PutString(scripthandle, "Controls", buf, CONFIG_FunctionNumToName(MouseDigitalFunctions[i][1]));
}
Bsprintf(buf, "MouseAnalogScale%d", i);
SCRIPT_PutNumber(scripthandle, "Controls", buf, MouseAnalogueScale[i], FALSE, FALSE);
}
}
if (gSetup.usejoystick)
{
for (int dummy=0; dummy<MAXJOYBUTTONSANDHATS; dummy++)
{
if (CONFIG_FunctionNumToName(JoystickFunctions[dummy][0]))
{
Bsprintf(buf, "ControllerButton%d", dummy);
SCRIPT_PutString(scripthandle, "Controls", buf, CONFIG_FunctionNumToName(JoystickFunctions[dummy][0]));
}
if (CONFIG_FunctionNumToName(JoystickFunctions[dummy][1]))
{
Bsprintf(buf, "ControllerButtonClicked%d", dummy);
SCRIPT_PutString(scripthandle, "Controls", buf, CONFIG_FunctionNumToName(JoystickFunctions[dummy][1]));
}
}
for (int dummy=0; dummy<MAXJOYAXES; dummy++)
{
if (CONFIG_AnalogNumToName(JoystickAnalogueAxes[dummy]))
{
Bsprintf(buf, "ControllerAnalogAxes%d", dummy);
SCRIPT_PutString(scripthandle, "Controls", buf, CONFIG_AnalogNumToName(JoystickAnalogueAxes[dummy]));
}
if (CONFIG_FunctionNumToName(JoystickDigitalFunctions[dummy][0]))
{
Bsprintf(buf, "ControllerDigitalAxes%d_0", dummy);
SCRIPT_PutString(scripthandle, "Controls", buf, CONFIG_FunctionNumToName(JoystickDigitalFunctions[dummy][0]));
}
if (CONFIG_FunctionNumToName(JoystickDigitalFunctions[dummy][1]))
{
Bsprintf(buf, "ControllerDigitalAxes%d_1", dummy);
SCRIPT_PutString(scripthandle, "Controls", buf, CONFIG_FunctionNumToName(JoystickDigitalFunctions[dummy][1]));
}
Bsprintf(buf, "ControllerAnalogScale%d", dummy);
SCRIPT_PutNumber(scripthandle, "Controls", buf, JoystickAnalogueScale[dummy], FALSE, FALSE);
Bsprintf(buf, "ControllerAnalogInvert%d", dummy);
SCRIPT_PutNumber(scripthandle, "Controls", buf, JoystickAnalogueInvert[dummy], FALSE, FALSE);
Bsprintf(buf, "ControllerAnalogDead%d", dummy);
SCRIPT_PutNumber(scripthandle, "Controls", buf, JoystickAnalogueDead[dummy], FALSE, FALSE);
Bsprintf(buf, "ControllerAnalogSaturate%d", dummy);
SCRIPT_PutNumber(scripthandle, "Controls", buf, JoystickAnalogueSaturate[dummy], FALSE, FALSE);
}
}
//SCRIPT_PutString(ud.config.scripthandle, "Comm Setup","PlayerName",&szPlayerName[0]);
//SCRIPT_PutString(ud.config.scripthandle, "Comm Setup","RTSName",&ud.rtsname[0]);
// char commmacro[] = "CommbatMacro# ";
//for (int dummy = 0; dummy < MAXRIDECULE; dummy++)
//{
// commmacro[13] = dummy+'0';
// SCRIPT_PutString(ud.config.scripthandle, "Comm Setup",commmacro,&ud.ridecule[dummy][0]);
//}
SCRIPT_Save(scripthandle, setupfilename);
if ((flags & 2) == 0)
SCRIPT_Free(scripthandle);
OSD_Printf("Wrote %s\n",setupfilename);
CONFIG_WriteSettings();
Bfflush(NULL);
}