raze/polymer/eduke32/source/sounds.h

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//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
Copyright (C) 2000, 2003 - Matt Saettler (EDuke Enhancements)
Copyright (C) 2004, 2007 - EDuke32 developers
This file is part of EDuke32
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
//-------------------------------------------------------------------------
//****************************************************************************
//
// sounds.h
//
//****************************************************************************
#ifndef _sounds_public_
#define _sounds_public_
extern int32 FXDevice;
extern int32 MusicDevice;
extern int32 FXVolume;
extern int32 MusicVolume;
//extern fx_blaster_config BlasterConfig;
extern int32 NumVoices;
extern int32 NumChannels;
extern int32 NumBits;
extern int32 MixRate;
//extern int32 MidiPort;
extern int32 ReverseStereo;
void SoundStartup( void );
void SoundShutdown( void );
void MusicStartup( void );
void MusicShutdown( void );
void AudioUpdate(void);
struct audioenumdev {
char *def;
char **devs;
struct audioenumdev *next;
};
struct audioenumdrv {
char *def;
char **drvs;
struct audioenumdev *devs;
};
int EnumAudioDevs(struct audioenumdrv **wave, struct audioenumdev **midi, struct audioenumdev **cda);
#endif