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https://github.com/ZDoom/Raze.git
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194 lines
6.7 KiB
C
194 lines
6.7 KiB
C
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 Nuke.YKT
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This file is part of NBlood.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#pragma once
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#include "palette.h"
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#include "common_game.h"
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#include "controls.h"
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#include "messages.h"
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#include "player.h"
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enum VIEW_EFFECT {
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VIEW_EFFECT_0 = 0,
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VIEW_EFFECT_1,
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VIEW_EFFECT_2,
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VIEW_EFFECT_3,
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VIEW_EFFECT_4,
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VIEW_EFFECT_5,
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VIEW_EFFECT_6,
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VIEW_EFFECT_7,
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VIEW_EFFECT_8,
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VIEW_EFFECT_9,
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VIEW_EFFECT_10,
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VIEW_EFFECT_11,
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VIEW_EFFECT_12,
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VIEW_EFFECT_13,
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VIEW_EFFECT_14,
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VIEW_EFFECT_15,
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VIEW_EFFECT_16,
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VIEW_EFFECT_17,
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VIEW_EFFECT_18,
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};
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enum VIEWPOS {
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VIEWPOS_0 = 0,
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VIEWPOS_1
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};
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enum INTERPOLATE_TYPE {
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INTERPOLATE_TYPE_INT = 0,
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INTERPOLATE_TYPE_SHORT,
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};
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#define CROSSHAIR_PAL (MAXPALOOKUPS-RESERVEDPALS-1)
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#define kCrosshairTile 2319
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#define kLoadScreen 2049
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#define kLoadScreenCRC -2051908571
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#define kLoadScreenWideBackWidth 256
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#define kLoadScreenWideSideWidth 128
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#define kLoadScreenWideBack 9216
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#define kLoadScreenWideLeft 9217
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#define kLoadScreenWideRight 9218
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#define kLoadScreenWideMiddle 9219
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struct FONT {
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int tile, xSize, ySize, space;
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};
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extern int gZoom;
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extern FONT gFont[5];
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extern int gViewMode;
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extern VIEWPOS gViewPos;
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extern int gViewIndex;
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extern int gScreenTilt;
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extern int deliriumTilt, deliriumTurn, deliriumPitch;
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extern int gScreenTiltO, deliriumTurnO, deliriumPitchO;
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extern int gShowFrameRate;
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extern char gInterpolateSprite[512];
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extern char gInterpolateWall[1024];
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extern char gInterpolateSector[128];
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extern LOCATION gPrevSpriteLoc[kMaxSprites];
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extern int gViewSize;
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extern CGameMessageMgr gGameMessageMgr;
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extern int gViewXCenter, gViewYCenter;
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extern int gViewX0, gViewY0, gViewX1, gViewY1;
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extern int gViewX0S, gViewY0S, gViewX1S, gViewY1S;
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extern palette_t CrosshairColors;
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extern bool g_isAlterDefaultCrosshair;
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extern int32_t r_maxfps;
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extern int32_t r_maxfpsoffset;
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extern double g_frameDelay;
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extern float r_ambientlight, r_ambientlightrecip;
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extern int gLastPal;
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extern int32_t gShowFps, gFramePeriod;
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static inline double calcFrameDelay(int maxFPS) { return maxFPS ? ((double)timerGetFreqU64() / (double)(maxFPS)) : 0.0; }
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void viewGetFontInfo(int id, const char *unk1, int *pXSize, int *pYSize);
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void viewUpdatePages(void);
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void viewToggle(int viewMode);
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void viewInitializePrediction(void);
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void viewUpdatePrediction(GINPUT *pInput);
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void sub_158B4(PLAYER *pPlayer);
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void fakeProcessInput(PLAYER *pPlayer, GINPUT *pInput);
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void fakePlayerProcess(PLAYER *pPlayer, GINPUT *pInput);
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void fakeMoveDude(spritetype *pSprite);
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void fakeActAirDrag(spritetype *pSprite, int num);
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void fakeActProcessSprites(void);
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void viewCorrectPrediction(void);
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void viewBackupView(int nPlayer);
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void viewClearInterpolations(void);
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void viewAddInterpolation(void *data, INTERPOLATE_TYPE type);
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void CalcInterpolations(void);
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void RestoreInterpolations(void);
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void viewDrawText(int nFont, const char *pString, int x, int y, int nShade, int nPalette, int position, char shadow, unsigned int nStat = 0, uint8_t alpha = 0);
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void viewTileSprite(int nTile, int nShade, int nPalette, int x1, int y1, int x2, int y2);
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void InitStatusBar(void);
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void DrawStatSprite(int nTile, int x, int y, int nShade = 0, int nPalette = 0, unsigned int nStat = 0, int nScale = 65536);
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void DrawStatMaskedSprite(int nTile, int x, int y, int nShade = 0, int nPalette = 0, unsigned int nStat = 0, int nScale = 65536);
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void DrawStatNumber(const char *pFormat, int nNumber, int nTile, int x, int y, int nShade, int nPalette, unsigned int nStat = 0, int nScale = 65536);
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void TileHGauge(int nTile, int x, int y, int nMult, int nDiv, int nStat = 0, int nScale = 65536);
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void viewDrawPack(PLAYER *pPlayer, int x, int y);
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void DrawPackItemInStatusBar(PLAYER *pPlayer, int x, int y, int x2, int y2, int nStat = 0);
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void UpdateStatusBar(int arg);
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void viewInit(void);
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void viewResizeView(int size);
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void UpdateFrame(void);
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void viewDrawInterface(int arg);
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uspritetype *viewInsertTSprite(int nSector, int nStatnum, uspritetype *pSprite);
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uspritetype *viewAddEffect(int nTSprite, VIEW_EFFECT nViewEffect);
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void viewProcessSprites(int cX, int cY, int cZ);
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void CalcOtherPosition(spritetype *pSprite, int *pX, int *pY, int *pZ, int *vsectnum, int nAng, int zm);
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void CalcPosition(spritetype *pSprite, int *pX, int *pY, int *pZ, int *vsectnum, int nAng, int zm);
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void viewSetMessage(const char *pMessage);
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void viewDisplayMessage(void);
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void viewSetErrorMessage(const char *pMessage);
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void DoLensEffect(void);
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void UpdateDacs(int nPalette, bool bNoTint = false);
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int viewFPSLimit(void);
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void viewDrawScreen(void);
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void viewLoadingScreenWide(void);
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void viewLoadingScreenUpdate(const char *pzText4 = NULL, int nPercent = -1);
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void viewLoadingScreen(int nTile, const char *pText, const char *pText2, const char *pText3);
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void viewUpdateDelirium(void);
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void viewUpdateShake(void);
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void viewSetCrosshairColor(int32_t r, int32_t g, int32_t b);
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void viewResetCrosshairToDefault(void);
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void viewPrintFPS(void);
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inline void viewInterpolateSector(int nSector, sectortype *pSector)
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{
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if (!TestBitString(gInterpolateSector, nSector))
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{
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viewAddInterpolation(&pSector->floorz, INTERPOLATE_TYPE_INT);
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viewAddInterpolation(&pSector->ceilingz, INTERPOLATE_TYPE_INT);
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viewAddInterpolation(&pSector->floorheinum, INTERPOLATE_TYPE_SHORT);
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SetBitString(gInterpolateSector, nSector);
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}
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}
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inline void viewInterpolateWall(int nWall, walltype *pWall)
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{
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if (!TestBitString(gInterpolateWall, nWall))
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{
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viewAddInterpolation(&pWall->x, INTERPOLATE_TYPE_INT);
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viewAddInterpolation(&pWall->y, INTERPOLATE_TYPE_INT);
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SetBitString(gInterpolateWall, nWall);
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}
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}
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inline void viewBackupSpriteLoc(int nSprite, spritetype *pSprite)
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{
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if (!TestBitString(gInterpolateSprite, nSprite))
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{
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LOCATION *pPrevLoc = &gPrevSpriteLoc[nSprite];
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pPrevLoc->x = pSprite->x;
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pPrevLoc->y = pSprite->y;
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pPrevLoc->z = pSprite->z;
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pPrevLoc->ang = pSprite->ang;
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SetBitString(gInterpolateSprite, nSprite);
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}
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}
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