raze/polymer/eduke32/source/jaudiolib/fx_man.c

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/*
Copyright (C) 1994-1995 Apogee Software, Ltd.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Modifications for JonoF's port by Jonathon Fowler (jonof@edgenetwk.com)
*/
/**********************************************************************
module: FX_MAN.C
author: James R. Dose
date: March 17, 1994
Device independant sound effect routines.
(c) Copyright 1994 James R. Dose. All Rights Reserved.
**********************************************************************/
#include <stdio.h>
#include <stdlib.h>
#include "multivoc.h"
#include "ll_man.h"
#include "fx_man.h"
#define TRUE ( 1 == 1 )
#define FALSE ( !TRUE )
static unsigned FX_MixRate;
int FX_SoundDevice = -1;
int FX_ErrorCode = FX_Ok;
int FX_Installed = FALSE;
#define FX_SetErrorCode( status ) \
FX_ErrorCode = ( status );
/*---------------------------------------------------------------------
Function: FX_ErrorString
Returns a pointer to the error message associated with an error
number. A -1 returns a pointer the current error.
---------------------------------------------------------------------*/
char *FX_ErrorString
(
int ErrorNumber
)
{
char *ErrorString;
switch (ErrorNumber)
{
case FX_Warning :
case FX_Error :
ErrorString = FX_ErrorString(FX_ErrorCode);
break;
case FX_Ok :
ErrorString = "Fx ok.";
break;
case FX_ASSVersion :
ErrorString = "Apogee Sound System Version 0 "
"Programmed by Jim Dose\n"
"(c) Copyright 1995 James R. Dose. All Rights Reserved.\n";
break;
case FX_BlasterError :
case FX_SoundCardError :
ErrorString = "Sound device error.";
break;
case FX_InvalidCard :
ErrorString = "Invalid Sound Fx device.";
break;
case FX_MultiVocError :
ErrorString = MV_ErrorString(MV_Error);
break;
case FX_DPMI_Error :
ErrorString = "DPMI Error in FX_MAN.";
break;
default :
ErrorString = "Unknown Fx error code.";
break;
}
return(ErrorString);
}
#if 0
/*---------------------------------------------------------------------
Function: FX_SetupCard
Sets the configuration of a sound device.
---------------------------------------------------------------------*/
int FX_SetupCard
(
int SoundCard,
fx_device *device
)
{
int status;
int DeviceStatus;
FX_SoundDevice = SoundCard;
status = FX_Ok;
FX_SetErrorCode(FX_Ok);
switch (SoundCard)
{
case SoundBlaster :
DeviceStatus = BLASTER_Init();
if (DeviceStatus != BLASTER_Ok)
{
FX_SetErrorCode(FX_SoundCardError);
status = FX_Error;
break;
}
device->MaxVoices = 32;
BLASTER_GetCardInfo(&device->MaxSampleBits, &device->MaxChannels);
break;
default :
FX_SetErrorCode(FX_InvalidCard);
status = FX_Error;
}
return(status);
}
#endif
#if 0
/*---------------------------------------------------------------------
Function: FX_GetBlasterSettings
Returns the current BLASTER environment variable settings.
---------------------------------------------------------------------*/
int FX_GetBlasterSettings
(
fx_blaster_config *blaster
)
{
int status;
BLASTER_CONFIG Blaster;
FX_SetErrorCode(FX_Ok);
status = BLASTER_GetEnv(&Blaster);
if (status != BLASTER_Ok)
{
FX_SetErrorCode(FX_BlasterError);
return(FX_Error);
}
blaster->Type = Blaster.Type;
blaster->Address = Blaster.Address;
blaster->Interrupt = Blaster.Interrupt;
blaster->Dma8 = Blaster.Dma8;
blaster->Dma16 = Blaster.Dma16;
blaster->Midi = Blaster.Midi;
blaster->Emu = Blaster.Emu;
return(FX_Ok);
}
#endif
#if 0
/*---------------------------------------------------------------------
Function: FX_SetupSoundBlaster
Handles manual setup of the Sound Blaster information.
---------------------------------------------------------------------*/
int FX_SetupSoundBlaster
(
fx_blaster_config blaster,
int *MaxVoices,
int *MaxSampleBits,
int *MaxChannels
)
{
int DeviceStatus;
BLASTER_CONFIG Blaster;
FX_SetErrorCode(FX_Ok);
FX_SoundDevice = SoundBlaster;
Blaster.Type = blaster.Type;
Blaster.Address = blaster.Address;
Blaster.Interrupt = blaster.Interrupt;
Blaster.Dma8 = blaster.Dma8;
Blaster.Dma16 = blaster.Dma16;
Blaster.Midi = blaster.Midi;
Blaster.Emu = blaster.Emu;
BLASTER_SetCardSettings(Blaster);
DeviceStatus = BLASTER_Init();
if (DeviceStatus != BLASTER_Ok)
{
FX_SetErrorCode(FX_SoundCardError);
return(FX_Error);
}
*MaxVoices = 8;
BLASTER_GetCardInfo(MaxSampleBits, MaxChannels);
return(FX_Ok);
}
#endif
/*---------------------------------------------------------------------
Function: FX_Init
Selects which sound device to use.
---------------------------------------------------------------------*/
int FX_Init
(
int SoundCard,
int numvoices,
int numchannels,
int samplebits,
unsigned mixrate
)
{
int status;
int devicestatus;
if (FX_Installed)
{
FX_Shutdown();
}
FX_MixRate = mixrate;
status = FX_Ok;
FX_SoundDevice = SoundCard;
devicestatus = MV_Init(SoundCard, FX_MixRate, numvoices,
numchannels, samplebits);
if (devicestatus != MV_Ok)
{
FX_SetErrorCode(FX_MultiVocError);
status = FX_Error;
}
if (status == FX_Ok)
{
FX_Installed = TRUE;
}
return(status);
}
/*---------------------------------------------------------------------
Function: FX_Shutdown
Terminates use of sound device.
---------------------------------------------------------------------*/
int FX_Shutdown
(
void
)
{
int status;
if (!FX_Installed)
{
return(FX_Ok);
}
status = MV_Shutdown();
if (status != MV_Ok)
{
FX_SetErrorCode(FX_MultiVocError);
status = FX_Error;
}
FX_Installed = FALSE;
return(status);
}
/*---------------------------------------------------------------------
Function: FX_SetCallback
Sets the function to call when a voice is done.
---------------------------------------------------------------------*/
int FX_SetCallBack
(
void(*function)(unsigned long)
)
{
MV_SetCallBack(function);
return(FX_Ok);
}
/*---------------------------------------------------------------------
Function: FX_SetVolume
Sets the volume of the current sound device.
---------------------------------------------------------------------*/
void FX_SetVolume
(
int volume
)
{
MV_SetVolume(volume);
}
/*---------------------------------------------------------------------
Function: FX_GetVolume
Returns the volume of the current sound device.
---------------------------------------------------------------------*/
int FX_GetVolume
(
void
)
{
return MV_GetVolume();
}
/*---------------------------------------------------------------------
Function: FX_SetReverseStereo
Set the orientation of the left and right channels.
---------------------------------------------------------------------*/
void FX_SetReverseStereo
(
int setting
)
{
MV_SetReverseStereo(setting);
}
/*---------------------------------------------------------------------
Function: FX_GetReverseStereo
Returns the orientation of the left and right channels.
---------------------------------------------------------------------*/
int FX_GetReverseStereo
(
void
)
{
return MV_GetReverseStereo();
}
/*---------------------------------------------------------------------
Function: FX_SetReverb
Sets the reverb level.
---------------------------------------------------------------------*/
void FX_SetReverb
(
int reverb
)
{
MV_SetReverb(reverb);
}
/*---------------------------------------------------------------------
Function: FX_SetFastReverb
Sets the reverb level.
---------------------------------------------------------------------*/
void FX_SetFastReverb
(
int reverb
)
{
MV_SetFastReverb(reverb);
}
/*---------------------------------------------------------------------
Function: FX_GetMaxReverbDelay
Returns the maximum delay time for reverb.
---------------------------------------------------------------------*/
int FX_GetMaxReverbDelay
(
void
)
{
return MV_GetMaxReverbDelay();
}
/*---------------------------------------------------------------------
Function: FX_GetReverbDelay
Returns the current delay time for reverb.
---------------------------------------------------------------------*/
int FX_GetReverbDelay
(
void
)
{
return MV_GetReverbDelay();
}
/*---------------------------------------------------------------------
Function: FX_SetReverbDelay
Sets the delay level of reverb to add to mix.
---------------------------------------------------------------------*/
void FX_SetReverbDelay
(
int delay
)
{
MV_SetReverbDelay(delay);
}
/*---------------------------------------------------------------------
Function: FX_VoiceAvailable
Checks if a voice can be play at the specified priority.
---------------------------------------------------------------------*/
int FX_VoiceAvailable
(
int priority
)
{
return MV_VoiceAvailable(priority);
}
/*---------------------------------------------------------------------
Function: FX_EndLooping
Stops the voice associated with the specified handle from looping
without stoping the sound.
---------------------------------------------------------------------*/
int FX_EndLooping
(
int handle
)
{
int status;
status = MV_EndLooping(handle);
if (status == MV_Error)
{
FX_SetErrorCode(FX_MultiVocError);
status = FX_Warning;
}
return(status);
}
/*---------------------------------------------------------------------
Function: FX_SetPan
Sets the stereo and mono volume level of the voice associated
with the specified handle.
---------------------------------------------------------------------*/
int FX_SetPan
(
int handle,
int vol,
int left,
int right
)
{
int status;
status = MV_SetPan(handle, vol, left, right);
if (status == MV_Error)
{
FX_SetErrorCode(FX_MultiVocError);
status = FX_Warning;
}
return(status);
}
/*---------------------------------------------------------------------
Function: FX_SetPitch
Sets the pitch of the voice associated with the specified handle.
---------------------------------------------------------------------*/
int FX_SetPitch
(
int handle,
int pitchoffset
)
{
int status;
status = MV_SetPitch(handle, pitchoffset);
if (status == MV_Error)
{
FX_SetErrorCode(FX_MultiVocError);
status = FX_Warning;
}
return(status);
}
/*---------------------------------------------------------------------
Function: FX_SetFrequency
Sets the frequency of the voice associated with the specified handle.
---------------------------------------------------------------------*/
int FX_SetFrequency
(
int handle,
int frequency
)
{
int status;
status = MV_SetFrequency(handle, frequency);
if (status == MV_Error)
{
FX_SetErrorCode(FX_MultiVocError);
status = FX_Warning;
}
return(status);
}
/*---------------------------------------------------------------------
Function: FX_PlayVOC
Begin playback of sound data with the given volume and priority.
---------------------------------------------------------------------*/
int FX_PlayVOC
(
char *ptr,
int pitchoffset,
int vol,
int left,
int right,
int priority,
unsigned long callbackval
)
{
int handle;
handle = MV_PlayVOC(ptr, pitchoffset, vol, left, right,
priority, callbackval);
if (handle < MV_Ok)
{
FX_SetErrorCode(FX_MultiVocError);
handle = FX_Warning;
}
return(handle);
}
/*---------------------------------------------------------------------
Function: FX_PlayLoopedVOC
Begin playback of sound data with the given volume and priority.
---------------------------------------------------------------------*/
int FX_PlayLoopedVOC
(
char *ptr,
long loopstart,
long loopend,
int pitchoffset,
int vol,
int left,
int right,
int priority,
unsigned long callbackval
)
{
int handle;
handle = MV_PlayLoopedVOC(ptr, loopstart, loopend, pitchoffset,
vol, left, right, priority, callbackval);
if (handle < MV_Ok)
{
FX_SetErrorCode(FX_MultiVocError);
handle = FX_Warning;
}
return(handle);
}
/*---------------------------------------------------------------------
Function: FX_PlayWAV
Begin playback of sound data with the given volume and priority.
---------------------------------------------------------------------*/
int FX_PlayWAV
(
char *ptr,
int pitchoffset,
int vol,
int left,
int right,
int priority,
unsigned long callbackval
)
{
int handle;
handle = MV_PlayWAV(ptr, pitchoffset, vol, left, right,
priority, callbackval);
if (handle < MV_Ok)
{
FX_SetErrorCode(FX_MultiVocError);
handle = FX_Warning;
}
return(handle);
}
/*---------------------------------------------------------------------
Function: FX_PlayWAV
Begin playback of sound data with the given volume and priority.
---------------------------------------------------------------------*/
int FX_PlayLoopedWAV
(
char *ptr,
long loopstart,
long loopend,
int pitchoffset,
int vol,
int left,
int right,
int priority,
unsigned long callbackval
)
{
int handle;
handle = MV_PlayLoopedWAV(ptr, loopstart, loopend,
pitchoffset, vol, left, right, priority, callbackval);
if (handle < MV_Ok)
{
FX_SetErrorCode(FX_MultiVocError);
handle = FX_Warning;
}
return(handle);
}
/*---------------------------------------------------------------------
Function: FX_PlayVOC3D
Begin playback of sound data at specified angle and distance
from listener.
---------------------------------------------------------------------*/
int FX_PlayVOC3D
(
char *ptr,
int pitchoffset,
int angle,
int distance,
int priority,
unsigned long callbackval
)
{
int handle;
handle = MV_PlayVOC3D(ptr, pitchoffset, angle, distance,
priority, callbackval);
if (handle < MV_Ok)
{
FX_SetErrorCode(FX_MultiVocError);
handle = FX_Warning;
}
return(handle);
}
/*---------------------------------------------------------------------
Function: FX_PlayWAV3D
Begin playback of sound data at specified angle and distance
from listener.
---------------------------------------------------------------------*/
int FX_PlayWAV3D
(
char *ptr,
int pitchoffset,
int angle,
int distance,
int priority,
unsigned long callbackval
)
{
int handle;
handle = MV_PlayWAV3D(ptr, pitchoffset, angle, distance,
priority, callbackval);
if (handle < MV_Ok)
{
FX_SetErrorCode(FX_MultiVocError);
handle = FX_Warning;
}
return(handle);
}
/*---------------------------------------------------------------------
Function: FX_PlayRaw
Begin playback of raw sound data with the given volume and priority.
---------------------------------------------------------------------*/
int FX_PlayRaw
(
char *ptr,
unsigned long length,
unsigned rate,
int pitchoffset,
int vol,
int left,
int right,
int priority,
unsigned long callbackval
)
{
int handle;
handle = MV_PlayRaw(ptr, length, rate, pitchoffset,
vol, left, right, priority, callbackval);
if (handle < MV_Ok)
{
FX_SetErrorCode(FX_MultiVocError);
handle = FX_Warning;
}
return(handle);
}
/*---------------------------------------------------------------------
Function: FX_PlayLoopedRaw
Begin playback of raw sound data with the given volume and priority.
---------------------------------------------------------------------*/
int FX_PlayLoopedRaw
(
char *ptr,
unsigned long length,
char *loopstart,
char *loopend,
unsigned rate,
int pitchoffset,
int vol,
int left,
int right,
int priority,
unsigned long callbackval
)
{
int handle;
handle = MV_PlayLoopedRaw(ptr, length, loopstart, loopend,
rate, pitchoffset, vol, left, right, priority, callbackval);
if (handle < MV_Ok)
{
FX_SetErrorCode(FX_MultiVocError);
handle = FX_Warning;
}
return(handle);
}
/*---------------------------------------------------------------------
Function: FX_Pan3D
Set the angle and distance from the listener of the voice associated
with the specified handle.
---------------------------------------------------------------------*/
int FX_Pan3D
(
int handle,
int angle,
int distance
)
{
int status;
status = MV_Pan3D(handle, angle, distance);
if (status != MV_Ok)
{
FX_SetErrorCode(FX_MultiVocError);
status = FX_Warning;
}
return(status);
}
/*---------------------------------------------------------------------
Function: FX_SoundActive
Tests if the specified sound is currently playing.
---------------------------------------------------------------------*/
int FX_SoundActive
(
int handle
)
{
return(MV_VoicePlaying(handle));
}
/*---------------------------------------------------------------------
Function: FX_SoundsPlaying
Reports the number of voices playing.
---------------------------------------------------------------------*/
int FX_SoundsPlaying
(
void
)
{
return(MV_VoicesPlaying());
}
/*---------------------------------------------------------------------
Function: FX_StopSound
Halts playback of a specific voice
---------------------------------------------------------------------*/
int FX_StopSound
(
int handle
)
{
int status;
status = MV_Kill(handle);
if (status != MV_Ok)
{
FX_SetErrorCode(FX_MultiVocError);
return(FX_Warning);
}
return(FX_Ok);
}
/*---------------------------------------------------------------------
Function: FX_StopAllSounds
Halts playback of all sounds.
---------------------------------------------------------------------*/
int FX_StopAllSounds
(
void
)
{
int status;
status = MV_KillAllVoices();
if (status != MV_Ok)
{
FX_SetErrorCode(FX_MultiVocError);
return(FX_Warning);
}
return(FX_Ok);
}
/*---------------------------------------------------------------------
Function: FX_StartDemandFeedPlayback
Plays a digitized sound from a user controlled buffering system.
---------------------------------------------------------------------*/
int FX_StartDemandFeedPlayback
(
void(*function)(char **ptr, unsigned long *length),
int rate,
int pitchoffset,
int vol,
int left,
int right,
int priority,
unsigned long callbackval
)
{
int handle;
handle = MV_StartDemandFeedPlayback(function, rate,
pitchoffset, vol, left, right, priority, callbackval);
if (handle < MV_Ok)
{
FX_SetErrorCode(FX_MultiVocError);
handle = FX_Warning;
}
return(handle);
}
#if 0
/*---------------------------------------------------------------------
Function: FX_StartRecording
Starts the sound recording engine.
---------------------------------------------------------------------*/
int FX_StartRecording
(
int MixRate,
void(*function)(char *ptr, int length)
)
{
int status;
switch (FX_SoundDevice)
{
case SoundBlaster :
status = MV_StartRecording(MixRate, function);
if (status != MV_Ok)
{
FX_SetErrorCode(FX_MultiVocError);
status = FX_Warning;
}
else
{
status = FX_Ok;
}
break;
default :
FX_SetErrorCode(FX_InvalidCard);
status = FX_Warning;
break;
}
return(status);
}
#endif
#if 0
/*---------------------------------------------------------------------
Function: FX_StopRecord
Stops the sound record engine.
---------------------------------------------------------------------*/
void FX_StopRecord
(
void
)
{
// Stop sound playback
switch (FX_SoundDevice)
{
case SoundBlaster :
MV_StopRecord();
break;
}
}
#endif
extern void MUSIC_Update(void);
void AudioUpdate(void) { MUSIC_Update(); }