raze/source/common/objects/dobjgc.cpp

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/*
** dobjgc.cpp
** The garbage collector. Based largely on Lua's.
**
**---------------------------------------------------------------------------
** Copyright 2008-2022 Marisa Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
/******************************************************************************
* Copyright (C) 1994-2008 Lua.org, PUC-Rio. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
******************************************************************************/
// HEADER FILES ------------------------------------------------------------
#include "dobject.h"
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#include "c_dispatch.h"
#include "menu.h"
#include "stats.h"
#include "printf.h"
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#include "cmdlib.h"
// MACROS ------------------------------------------------------------------
/*
@@ DEFAULT_GCPAUSE defines the default pause between garbage-collector cycles
@* as a percentage.
** CHANGE it if you want the GC to run faster or slower (higher values
** mean larger pauses which mean slower collection.) You can also change
** this value dynamically.
*/
#define DEFAULT_GCPAUSE 150 // 150% (wait for memory to increase by half before next GC)
/*
@@ DEFAULT_GCMUL defines the default speed of garbage collection relative to
@* memory allocation as a percentage.
** CHANGE it if you want to change the granularity of the garbage
** collection. (Higher values mean coarser collections. 0 represents
** infinity, where each step performs a full collection.) You can also
** change this value dynamically.
*/
#ifndef _DEBUG
#define DEFAULT_GCMUL 600 // GC runs gcmul% the speed of memory allocation
#else
// Higher in debug builds to account for the extra time spent freeing objects
#define DEFAULT_GCMUL 800
#endif
// Minimum step size
#define GCMINSTEPSIZE (sizeof(DObject) * 16)
// Sweeps traverse objects in chunks of this size
#define GCSWEEPGRANULARITY 40
// Cost of deleting an object
#ifndef _DEBUG
#define GCDELETECOST 75
#else
// Freeing memory is much more costly in debug builds
#define GCDELETECOST 230
#endif
// Cost of destroying an object
#define GCDESTROYCOST 15
// TYPES -------------------------------------------------------------------
class FAveragizer
{
// Number of allocations to track
static inline constexpr unsigned HistorySize = 512;
size_t History[HistorySize];
size_t TotalAmount;
int TotalCount;
unsigned NewestPos;
public:
FAveragizer();
void AddAlloc(size_t alloc);
size_t GetAverage();
};
struct FStepStats
{
cycle_t Clock[GC::GCS_COUNT];
size_t BytesCovered[GC::GCS_COUNT];
int Count[GC::GCS_COUNT];
void Format(FString &out);
void Reset();
};
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
static size_t CalcStepSize();
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
// PUBLIC DATA DEFINITIONS -------------------------------------------------
namespace GC
{
size_t AllocBytes;
size_t RunningAllocBytes;
size_t RunningDeallocBytes;
size_t Threshold;
size_t Estimate;
DObject *Gray;
DObject *Root;
DObject *SoftRoots;
DObject **SweepPos;
DObject *ToDestroy;
uint32_t CurrentWhite = OF_White0 | OF_Fixed;
EGCState State = GCS_Pause;
int Pause = DEFAULT_GCPAUSE;
int StepMul = DEFAULT_GCMUL;
FStepStats StepStats;
FStepStats PrevStepStats;
bool FinalGC;
bool HadToDestroy;
// PRIVATE DATA DEFINITIONS ------------------------------------------------
static FAveragizer AllocHistory;// Tracks allocation rate over time
static cycle_t GCTime; // Track time spent in GC
// CODE --------------------------------------------------------------------
//==========================================================================
//
// CheckGC
//
// Check if it's time to collect, and do a collection step if it is.
// Also does some bookkeeping. Should be called fairly consistantly.
//
//==========================================================================
void CheckGC()
{
AllocHistory.AddAlloc(RunningAllocBytes);
RunningAllocBytes = 0;
if (State > GCS_Pause || AllocBytes >= Threshold)
{
Step();
}
}
//==========================================================================
//
// SetThreshold
//
// Sets the new threshold after a collection is finished.
//
//==========================================================================
void SetThreshold()
{
Threshold = (std::min(Estimate, AllocBytes) / 100) * Pause;
}
//==========================================================================
//
// PropagateMark
//
// Marks the top-most gray object black and marks all objects it points to
// gray.
//
//==========================================================================
size_t PropagateMark()
{
DObject *obj = Gray;
assert(obj->IsGray());
obj->Gray2Black();
Gray = obj->GCNext;
return !(obj->ObjectFlags & OF_EuthanizeMe) ? obj->PropagateMark() :
obj->GetClass()->Size;
}
//==========================================================================
//
// SweepObjects
//
// Runs a limited sweep on the object list, returning the number of bytes
// swept.
//
//==========================================================================
static size_t SweepObjects(size_t count)
{
DObject *curr;
int deadmask = OtherWhite();
size_t swept = 0;
while ((curr = *SweepPos) != nullptr && count-- > 0)
{
swept += curr->GetClass()->Size;
if ((curr->ObjectFlags ^ OF_WhiteBits) & deadmask) // not dead?
{
assert(!curr->IsDead() || (curr->ObjectFlags & OF_Fixed));
curr->MakeWhite(); // make it white (for next cycle)
SweepPos = &curr->ObjNext;
}
else
{
assert(curr->IsDead());
if (!(curr->ObjectFlags & OF_EuthanizeMe))
{ // The object must be destroyed before it can be deleted.
curr->GCNext = ToDestroy;
ToDestroy = curr;
SweepPos = &curr->ObjNext;
}
else
{ // must erase 'curr'
*SweepPos = curr->ObjNext;
curr->ObjectFlags |= OF_Cleanup;
delete curr;
swept += GCDELETECOST;
}
}
}
return swept;
}
//==========================================================================
//
// DestroyObjects
//
// Destroys up to count objects on a list linked on GCNext, returning the
// size of objects destroyed, for updating the estimate.
//
//==========================================================================
static size_t DestroyObjects(size_t count)
{
DObject *curr;
size_t bytes_destroyed = 0;
while ((curr = ToDestroy) != nullptr && count-- > 0)
{
// Note that we cannot assume here that the object has not yet been destroyed.
// If destruction happens as the result of another object's destruction we may
// get entries here that have been destroyed already if that owning object was
// first in the list.
if (!(curr->ObjectFlags & OF_EuthanizeMe))
{
bytes_destroyed += curr->GetClass()->Size + GCDESTROYCOST;
ToDestroy = curr->GCNext;
curr->GCNext = nullptr;
curr->Destroy();
}
else
{
ToDestroy = curr->GCNext;
curr->GCNext = nullptr;
}
}
return bytes_destroyed;
}
//==========================================================================
//
// Mark
//
// Mark a single object gray.
//
//==========================================================================
void Mark(DObject **obj)
{
DObject *lobj = *obj;
//assert(lobj == nullptr || !(lobj->ObjectFlags & OF_Released));
if (lobj != nullptr && !(lobj->ObjectFlags & OF_Released))
{
if (lobj->ObjectFlags & OF_EuthanizeMe)
{
*obj = (DObject *)NULL;
}
else if (lobj->IsWhite())
{
lobj->White2Gray();
lobj->GCNext = Gray;
Gray = lobj;
}
}
}
//==========================================================================
//
// MarkArray
//
// Mark an array of objects gray.
//
//==========================================================================
void MarkArray(DObject **obj, size_t count)
{
for (size_t i = 0; i < count; ++i)
{
Mark(obj[i]);
}
}
//==========================================================================
//
// CalcStepSize
//
// Decide how big a step should be, based on the current allocation rate.
//
//==========================================================================
static size_t CalcStepSize()
{
size_t avg = AllocHistory.GetAverage();
return std::max<size_t>(GCMINSTEPSIZE, avg * StepMul / 100);
}
//==========================================================================
//
// MarkRoot
//
// Mark the root set of objects.
//
//==========================================================================
TArray<GCMarkerFunc> markers;
void AddMarkerFunc(GCMarkerFunc func)
{
if (markers.Find(func) == markers.Size())
markers.Push(func);
}
static void MarkRoot()
{
PrevStepStats = StepStats;
StepStats.Reset();
Gray = nullptr;
for (auto func : markers) func();
// Mark soft roots.
if (SoftRoots != nullptr)
{
DObject **probe = &SoftRoots->ObjNext;
while (*probe != nullptr)
{
DObject *soft = *probe;
probe = &soft->ObjNext;
if ((soft->ObjectFlags & (OF_Rooted | OF_EuthanizeMe)) == OF_Rooted)
{
Mark(soft);
}
}
}
// Time to propagate the marks.
State = GCS_Propagate;
}
//==========================================================================
//
// Atomic
//
// If there were any propagations that needed to be done atomicly, they
// would go here. It also sets things up for the sweep state.
//
//==========================================================================
static void Atomic()
{
// Flip current white
CurrentWhite = OtherWhite();
SweepPos = &Root;
State = GCS_Sweep;
Estimate = AllocBytes;
}
//==========================================================================
//
// SweepDone
//
// Sets up the Destroy phase, if there are any dead objects that haven't
// been destroyed yet, or skips to the Done state.
//
//==========================================================================
static void SweepDone()
{
HadToDestroy = ToDestroy != nullptr;
State = HadToDestroy ? GCS_Destroy : GCS_Done;
}
//==========================================================================
//
// SingleStep
//
// Performs one step of the collector.
//
//==========================================================================
static size_t SingleStep()
{
switch (State)
{
case GCS_Pause:
MarkRoot(); // Start a new collection
return 0;
case GCS_Propagate:
if (Gray != nullptr)
{
return PropagateMark();
}
else
{ // no more gray objects
Atomic(); // finish mark phase
return 0;
}
case GCS_Sweep: {
RunningDeallocBytes = 0;
size_t swept = SweepObjects(GCSWEEPGRANULARITY);
Estimate -= RunningDeallocBytes;
if (*SweepPos == nullptr)
{ // Nothing more to sweep?
SweepDone();
}
return swept;
}
case GCS_Destroy: {
size_t destroy_size;
destroy_size = DestroyObjects(GCSWEEPGRANULARITY);
Estimate -= destroy_size;
if (ToDestroy == nullptr)
{ // Nothing more to destroy?
State = GCS_Done;
}
return destroy_size;
}
case GCS_Done:
State = GCS_Pause; // end collection
SetThreshold();
return 0;
default:
assert(0);
return 0;
}
}
//==========================================================================
//
// Step
//
// Performs enough single steps to cover <StepSize> bytes of memory.
// Some of those bytes might be "fake" to account for the cost of freeing
// or destroying object.
//
//==========================================================================
void Step()
{
GCTime.ResetAndClock();
auto enter_state = State;
StepStats.Count[enter_state]++;
StepStats.Clock[enter_state].Clock();
size_t did = 0;
size_t lim = CalcStepSize();
do
{
size_t done = SingleStep();
did += done;
if (done < lim)
{
lim -= done;
}
else
{
lim = 0;
}
if (State != enter_state)
{
// Finish stats on old state
StepStats.Clock[enter_state].Unclock();
StepStats.BytesCovered[enter_state] += did;
// Start stats on new state
did = 0;
enter_state = State;
StepStats.Clock[enter_state].Clock();
StepStats.Count[enter_state]++;
}
} while (lim && State != GCS_Pause);
StepStats.Clock[enter_state].Unclock();
StepStats.BytesCovered[enter_state] += did;
GCTime.Unclock();
}
//==========================================================================
//
// FullGC
//
// Collects everything in one fell swoop.
//
//==========================================================================
void FullGC()
{
bool ContinueCheck = true;
while (ContinueCheck)
{
ContinueCheck = false;
if (State <= GCS_Propagate)
{
// Reset sweep mark to sweep all elements (returning them to white)
SweepPos = &Root;
// Reset other collector lists
Gray = nullptr;
State = GCS_Sweep;
}
// Finish any pending GC stages
while (State != GCS_Pause)
{
SingleStep();
}
// Loop until everything that can be destroyed and freed is
do
{
MarkRoot();
while (State != GCS_Pause)
{
SingleStep();
}
ContinueCheck |= HadToDestroy;
} while (HadToDestroy);
}
}
//==========================================================================
//
// Barrier
//
// Implements a write barrier to maintain the invariant that a black node
// never points to a white node by making the node pointed at gray.
//
//==========================================================================
void Barrier(DObject *pointing, DObject *pointed)
{
assert(pointing == nullptr || (pointing->IsBlack() && !pointing->IsDead()));
assert(pointed->IsWhite() && !pointed->IsDead());
assert(State != GCS_Destroy && State != GCS_Pause);
assert(!(pointed->ObjectFlags & OF_Released)); // if a released object gets here, something must be wrong.
if (pointed->ObjectFlags & OF_Released) return; // don't do anything with non-GC'd objects.
// The invariant only needs to be maintained in the propagate state.
if (State == GCS_Propagate)
{
pointed->White2Gray();
pointed->GCNext = Gray;
Gray = pointed;
}
// In other states, we can mark the pointing object white so this
// barrier won't be triggered again, saving a few cycles in the future.
else if (pointing != nullptr)
{
pointing->MakeWhite();
}
}
void DelSoftRootHead()
{
if (SoftRoots != nullptr)
{
// Don't let the destructor print a warning message
SoftRoots->ObjectFlags |= OF_YesReallyDelete;
delete SoftRoots;
}
SoftRoots = nullptr;
}
//==========================================================================
//
// AddSoftRoot
//
// Marks an object as a soft root. A soft root behaves exactly like a root
// in MarkRoot, except it can be added at run-time.
//
//==========================================================================
void AddSoftRoot(DObject *obj)
{
DObject **probe;
// Are there any soft roots yet?
if (SoftRoots == nullptr)
{
// Create a new object to root the soft roots off of, and stick
// it at the end of the object list, so we know that anything
// before it is not a soft root.
SoftRoots = Create<DObject>();
SoftRoots->ObjectFlags |= OF_Fixed;
probe = &Root;
while (*probe != nullptr)
{
probe = &(*probe)->ObjNext;
}
Root = SoftRoots->ObjNext;
SoftRoots->ObjNext = nullptr;
*probe = SoftRoots;
}
// Mark this object as rooted and move it after the SoftRoots marker.
probe = &Root;
while (*probe != nullptr && *probe != obj)
{
probe = &(*probe)->ObjNext;
}
*probe = (*probe)->ObjNext;
obj->ObjNext = SoftRoots->ObjNext;
SoftRoots->ObjNext = obj;
obj->ObjectFlags |= OF_Rooted;
WriteBarrier(obj);
}
//==========================================================================
//
// DelSoftRoot
//
// Unroots an object so that it must be reachable or it will get collected.
//
//==========================================================================
void DelSoftRoot(DObject *obj)
{
DObject **probe;
if (obj == nullptr || !(obj->ObjectFlags & OF_Rooted))
{ // Not rooted, so nothing to do.
return;
}
obj->ObjectFlags &= ~OF_Rooted;
// Move object out of the soft roots part of the list.
probe = &SoftRoots;
while (*probe != nullptr && *probe != obj)
{
probe = &(*probe)->ObjNext;
}
if (*probe == obj)
{
*probe = obj->ObjNext;
obj->ObjNext = Root;
Root = obj;
}
}
}
//==========================================================================
//
// FAveragizer - Constructor
//
//==========================================================================
FAveragizer::FAveragizer()
{
NewestPos = 0;
TotalAmount = 0;
TotalCount = 0;
memset(History, 0, sizeof(History));
}
//==========================================================================
//
// FAveragizer :: AddAlloc
//
//==========================================================================
void FAveragizer::AddAlloc(size_t alloc)
{
NewestPos = (NewestPos + 1) & (HistorySize - 1);
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if (TotalCount < (int)HistorySize)
{
TotalCount++;
}
else
{
TotalAmount -= History[NewestPos];
}
History[NewestPos] = alloc;
TotalAmount += alloc;
}
//==========================================================================
//
// FAveragizer :: GetAverage
//
//==========================================================================
size_t FAveragizer::GetAverage()
{
return TotalCount != 0 ? TotalAmount / TotalCount : 0;
}
//==========================================================================
//
// STAT gc
//
// Provides information about the current garbage collector state.
//
//==========================================================================
ADD_STAT(gc)
{
static const char *StateStrings[] = {
" Pause ",
"Propagate",
" Sweep ",
" Destroy ",
" Done "
};
FString out;
double time = GC::State != GC::GCS_Pause ? GC::GCTime.TimeMS() : 0;
GC::PrevStepStats.Format(out);
out << "\n";
GC::StepStats.Format(out);
out.AppendFormat("\n%.2fms [%s] Rate:%3zuK (%3zuK) Alloc:%6zuK Est:%6zuK Thresh:%6zuK",
time,
StateStrings[GC::State],
(GC::AllocHistory.GetAverage() + 1023) >> 10,
(GC::CalcStepSize() + 1023) >> 10,
(GC::AllocBytes + 1023) >> 10,
(GC::Estimate + 1023) >> 10,
(GC::Threshold + 1023) >> 10);
return out;
}
//==========================================================================
//
// FStepStats :: Reset
//
//==========================================================================
void FStepStats::Reset()
{
for (unsigned i = 0; i < countof(Count); ++i)
{
Count[i] = 0;
BytesCovered[i] = 0;
Clock[i].Reset();
}
}
//==========================================================================
//
// FStepStats :: Format
//
// Appends its stats to the given FString.
//
//==========================================================================
void FStepStats::Format(FString &out)
{
// Because everything in the default green is hard to distinguish,
// each stage has its own color.
for (int i = GC::GCS_Propagate; i < GC::GCS_Done; ++i)
{
int count = Count[i];
double time = Clock[i].TimeMS();
out.AppendFormat(TEXTCOLOR_ESCAPESTR "%c[%c%6zuK %4d*%.2fms]",
"-NKB"[i], /* Color codes */
"-PSD"[i], /* Stage prefixes: (P)ropagate, (S)weep, (D)estroy */
(BytesCovered[i] + 1023) >> 10, count, count != 0 ? time / count : time);
}
out << TEXTCOLOR_GREEN;
}
//==========================================================================
//
// CCMD gc
//
// Controls various aspects of the collector.
//
//==========================================================================
CCMD(gc)
{
if (argv.argc() == 1)
{
Printf ("Usage: gc stop|now|full|count|pause [size]|stepmul [size]\n");
return;
}
if (stricmp(argv[1], "stop") == 0)
{
GC::Threshold = ~(size_t)0 - 2;
}
else if (stricmp(argv[1], "now") == 0)
{
GC::Threshold = GC::AllocBytes;
}
else if (stricmp(argv[1], "full") == 0)
{
GC::FullGC();
}
else if (stricmp(argv[1], "count") == 0)
{
int cnt = 0;
for (DObject *obj = GC::Root; obj; obj = obj->ObjNext, cnt++);
Printf("%d active objects counted\n", cnt);
}
else if (stricmp(argv[1], "pause") == 0)
{
if (argv.argc() == 2)
{
Printf ("Current GC pause is %d\n", GC::Pause);
}
else
{
GC::Pause = max(1,atoi(argv[2]));
}
}
else if (stricmp(argv[1], "stepmul") == 0)
{
if (argv.argc() == 2)
{
Printf ("Current GC stepmul is %d\n", GC::StepMul);
}
else
{
GC::StepMul = max(100, atoi(argv[2]));
}
}
}