raze/polymer/eduke32/source/lunatic/test/weaponvars.con

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gamevar snd 351 0 // thunder sound
gamevar shoots 2605 2 // RPG
gamevar WEAPON1_SHOOTS 2605 0
onevent EVENT_GAME
setvarvar WEAPON1_FIRESOUND snd
// setvarvar WEAPON1_SHOOTS shoots
endevent