raze/wadsrc/static/zscript/games/duke/actors/crane.zs

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class DukeCrane : DukeActor
{
default
{
spriteset "CRANE", "CRANE1", "CRANE2";
statnum STAT_STANDABLE;
}
enum EPic
{
PIC_DEFAULT = 0,
PIC_OPEN = 1,
PIC_CLOSED = 2,
}
Vector3 cranepos;
Vector2 polepos;
DukeActor poleactor;
bool isactive;
const CRANE_STEP = 16.;
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
override void Initialize()
{
let sect = self.sector;
self.cstat |= CSTAT_SPRITE_BLOCK_ALL | CSTAT_SPRITE_ONE_SIDE;
self.setSpritePic(PIC_CLOSED);
self.pos.Z = sect.ceilingz + 48;
self.cranepos = self.pos;
self.poleactor = null;
DukeStatIterator it;
for (DukeActor poleactor = it.first(DukeActor.STAT_DEFAULT); poleactor; poleactor = it.next())
{
if (self.hitag == poleactor.hitag && poleactor is "DukeCranePole")
{
self.poleactor = poleactor;
self.temp_sect = poleactor.sector;
poleactor.scale = (0.75, 2);
self.polepos = poleactor.pos.XY;
poleactor.shade = self.shade;
poleactor.SetPosition(self.pos);
break;
}
}
self.ownerActor = null;
self.extra = 8;
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
override void Tick()
{
let sectp = self.sector;
double xx;
//self.temp_data[0] = state
//self.temp_data[1] = checking sector number
if (self.vel.X != 0) self.getGlobalZ();
if (self.temp_data[0] == 0) //Waiting to check the sector
{
DukeSectIterator it;
for (DukeActor a2 = it.First(self.temp_sect); a2; a2 = it.Next())
{
switch (a2.statnum)
{
case STAT_ACTOR:
case STAT_ZOMBIEACTOR:
case STAT_STANDABLE:
case STAT_PLAYER:
self.angle = (self.polepos - self.pos.XY).Angle();
if (a2.statnum != STAT_PLAYER) a2.SetPosition(( self.polepos, a2.pos.Z ));
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self.temp_data[0]++;
return;
}
}
}
else if (self.temp_data[0] == 1)
{
if (self.vel.X < 11.5)
{
self.setSpritePic(PIC_OPEN);
self.vel.X += 0.5;
}
self.DoMove(CLIPMASK0);
if (self.sector == self.temp_sect)
self.temp_data[0]++;
}
else if (self.temp_data[0] == 2 || self.temp_data[0] == 7)
{
self.pos.Z += 6;
if (self.temp_data[0] == 2)
{
if ((sectp.floorz - self.pos.Z) < 64)
if (self.spritesetindex != PIC_DEFAULT) self.setSpritePic(self.spritesetindex - 1);
if ((sectp.floorz - self.pos.Z) < 20)
self.temp_data[0]++;
}
if (self.temp_data[0] == 7)
{
if ((sectp.floorz - self.pos.Z) < 64)
{
if (self.spritesetindex != PIC_DEFAULT) self.setSpritePic(self.spritesetindex - 1);
else
{
if (self.isactive)
{
let pp = findplayer();
pp.actor.PlayActorSound("CRANEGRAB");
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if (pp.on_crane == self)
pp.on_crane = null;
}
self.temp_data[0]++;
self.isactive = false;
self.ownerActor = null;
}
}
}
}
else if (self.temp_data[0] == 3)
{
self.setSpritePic(self.spritesetindex + 1);
if (self.spritesetindex == PIC_CLOSED)
{
let plr = Duke.checkcursectnums(self.temp_sect);
if (plr != null && plr.on_ground)
{
self.isactive = true;
self.ownerActor = null;
plr.on_crane = self;
plr.actor.PlayActorSound("CRANEGRAB");
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plr.settargetangle(self.angle + 180);
}
else
{
DukeSectIterator it;
for (DukeActor a2 = it.First(self.temp_sect); a2; a2 = it.Next())
{
switch (a2.statnum)
{
case 1:
case 6:
self.OwnerActor = a2;
break;
}
}
}
self.temp_data[0]++;//Grabbed the sprite
self.temp_data[2] = 0;
return;
}
}
else if (self.temp_data[0] == 4) //Delay before going up
{
self.temp_data[2]++;
if (self.temp_data[2] > 10)
self.temp_data[0]++;
}
else if (self.temp_data[0] == 5 || self.temp_data[0] == 8)
{
if (self.temp_data[0] == 8 && self.spritesetindex < PIC_CLOSED)
if ((sectp.floorz - self.pos.Z) > 32)
self.setSpritePic(self.spritesetindex + 1);
if (self.pos.Z < self.cranepos.Z)
{
self.temp_data[0]++;
self.vel.X = 0;
}
else
self.pos.Z -= 6;
}
else if (self.temp_data[0] == 6)
{
if (self.vel.X < 12)
self.vel.X += 0.5;
self.angle = (self.cranepos.XY - self.pos.XY).Angle();
self.DoMove(CLIPMASK0);
if ((self.pos.XY - self.cranepos.XY).LengthSquared() < 8 * 8)
self.temp_data[0]++;
}
else if (self.temp_data[0] == 9)
self.temp_data[0] = 0;
if (self.poleactor)
self.poleactor.SetPosition(self.pos.plusZ(-34));
let Owner = self.OwnerActor;
if (Owner != null || self.isactive)
{
let p = self.findplayer();
int j = self.ifhitbyweapon();
if (j >= 0)
{
if (self.isactive && p.on_crane == self)
p.on_crane = null;
self.isactive = false;
self.ownerActor = null;
self.setSpritePic(PIC_DEFAULT);
return;
}
if (Owner != null)
{
Owner.SetPosition(self.pos);
Owner.backuppos();
self.vel.Z = 0;
}
else if (self.isactive)
{
let ang = p.angle();
p.actor.backuppos();
p.actor.SetPosition((self.pos.XY - CRANE_STEP * ang.ToVector(), self.pos.Z + 2 - p.actor.viewzoffset));
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p.cursector = p.actor.sector;
}
}
}
}
class DukeCranePole : DukeActor
{
default
{
pic "CRANEPOLE";
}
}