raze/source/games/sw/src/break.h

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//-------------------------------------------------------------------------
/*
Copyright (C) 1997, 2005 - 3D Realms Entertainment
This file is part of Shadow Warrior version 1.2
Shadow Warrior is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
Original Source: 1997 - Frank Maddin and Jim Norwood
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
#ifndef BREAK_PUBLIC_
#define BREAK_PUBLIC_
BEGIN_SW_NS
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enum
{
BF_TOUGH = BIT(0),
BF_KILL = BIT(1),
BF_BURN = BIT(2),
BF_OVERRIDE_BLOCK = BIT(3),
BF_FIRE_FALL = BIT(4),
BF_LEAVE_BREAK = BIT(5),
};
typedef struct BREAK_INFO
{
short picnum, breaknum, shrap_type;
short flags, shrap_amt;
} *BREAK_INFOp;
BREAK_INFOp FindWallBreakInfo(short picnum);
BREAK_INFOp FindSpriteBreakInfo(short picnum);
void SortBreakInfo(void);
BREAK_INFOp SetupWallForBreak(WALLp wallp);
BREAK_INFOp SetupSpriteForBreak(DSWActor* actor);
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bool HitBreakWall(WALLp wp, int, int, int, short ang, short type);
int HitBreakSprite(short BreakSprite, short type);
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bool CheckBreakToughness(BREAK_INFOp break_info, short ID);
int WallBreakPosition(short hit_wall, int *sectnum, int *x, int *y, int *z, short *ang);
void SortBreakInfo(void);
END_SW_NS
#endif