2019-11-20 16:21:32 +00:00
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 sirlemonhead, Nuke.YKT
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This file is part of PCExhumed.
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PCExhumed is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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2019-11-22 23:11:37 +00:00
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#include "ns.h"
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2020-08-18 07:52:08 +00:00
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#include "aistuff.h"
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2019-08-26 03:59:14 +00:00
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#include "exhumed.h"
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#include "engine.h"
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#include "sequence.h"
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2020-08-23 14:24:54 +00:00
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#include "mapinfo.h"
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2019-08-26 03:59:14 +00:00
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#include <assert.h>
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2019-11-22 23:11:37 +00:00
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BEGIN_PS_NS
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2020-10-11 11:14:32 +00:00
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enum
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{
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kMaxBubbles = 200,
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kMaxMachines = 125
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};
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2019-08-26 03:59:14 +00:00
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struct Bubble
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{
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2020-03-02 21:08:31 +00:00
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short nFrame;
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short nSeq;
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2019-08-31 07:47:15 +00:00
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short nSprite;
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2021-09-15 08:04:30 +00:00
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short nRunIndex;
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2019-08-26 03:59:14 +00:00
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};
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struct machine
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{
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2021-09-15 08:04:30 +00:00
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short nCount;
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2019-08-31 07:47:15 +00:00
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short nSprite;
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2021-09-15 08:04:30 +00:00
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short nFrame;
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2019-08-26 03:59:14 +00:00
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};
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short nMachineCount;
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machine Machine[kMaxMachines];
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2020-11-30 00:07:14 +00:00
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FreeListArray<Bubble, kMaxBubbles> BubbleList;
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2019-08-26 03:59:14 +00:00
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2020-11-30 00:07:14 +00:00
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FSerializer& Serialize(FSerializer& arc, const char* keyname, Bubble& w, Bubble* def)
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2019-08-26 03:59:14 +00:00
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{
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2020-11-30 00:07:14 +00:00
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if (arc.BeginObject(keyname))
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{
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arc("seq", w.nSeq)
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("frame", w.nFrame)
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2021-09-15 08:04:30 +00:00
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("run", w.nRunIndex)
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2020-11-30 00:07:14 +00:00
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("sprite", w.nSprite)
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.EndObject();
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}
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return arc;
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}
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FSerializer& Serialize(FSerializer& arc, const char* keyname, machine& w, machine* def)
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{
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if (arc.BeginObject(keyname))
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{
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2021-09-15 08:04:30 +00:00
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arc("at0", w.nCount)
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("at4", w.nFrame)
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2020-11-30 00:07:14 +00:00
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("sprite", w.nSprite)
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.EndObject();
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}
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return arc;
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}
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2019-08-26 03:59:14 +00:00
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2020-11-30 00:07:14 +00:00
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void SerializeBubbles(FSerializer& arc)
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{
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if (arc.BeginObject("bubbles"))
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{
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arc ("machinecount", nMachineCount)
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("list", BubbleList)
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.Array("machines", Machine, nMachineCount)
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.EndObject();
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2019-08-31 07:47:15 +00:00
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}
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2020-11-30 00:07:14 +00:00
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}
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2019-08-26 03:59:14 +00:00
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2020-11-30 00:07:14 +00:00
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void InitBubbles()
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{
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nMachineCount = 0;
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BubbleList.Clear();
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2019-08-26 03:59:14 +00:00
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}
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void DestroyBubble(short nBubble)
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{
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2019-08-31 07:47:15 +00:00
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short nSprite = BubbleList[nBubble].nSprite;
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2021-09-06 06:33:02 +00:00
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auto pSprite = &sprite[nSprite];
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2019-08-26 03:59:14 +00:00
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2021-09-06 06:33:02 +00:00
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runlist_DoSubRunRec(pSprite->lotag - 1);
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runlist_DoSubRunRec(pSprite->owner);
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2021-09-15 08:04:30 +00:00
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runlist_SubRunRec(BubbleList[nBubble].nRunIndex);
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2019-08-26 03:59:14 +00:00
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2019-08-31 07:47:15 +00:00
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mydeletesprite(nSprite);
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2019-08-26 03:59:14 +00:00
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2020-11-30 00:07:14 +00:00
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BubbleList.Release(nBubble);
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2019-08-26 03:59:14 +00:00
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}
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2020-11-30 00:07:14 +00:00
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short GetBubbleSprite(int nBubble)
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2019-08-26 03:59:14 +00:00
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{
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2020-11-30 00:07:14 +00:00
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return BubbleList[nBubble & 0xffff].nSprite;
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2019-08-26 03:59:14 +00:00
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}
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int BuildBubble(int x, int y, int z, short nSector)
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{
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2019-08-31 07:47:15 +00:00
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int nSize = RandomSize(3);
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if (nSize > 4) {
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nSize -= 4;
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}
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2020-11-30 00:07:14 +00:00
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int nBubble = BubbleList.Get();
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if (nBubble < 0) {
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2019-08-31 07:47:15 +00:00
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return -1;
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}
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int nSprite = insertsprite(nSector, 402);
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assert(nSprite >= 0 && nSprite < kMaxSprites);
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2021-09-06 06:33:02 +00:00
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auto pSprite = &sprite[nSprite];
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pSprite->x = x;
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pSprite->y = y;
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pSprite->z = z;
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pSprite->cstat = 0;
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pSprite->shade = -32;
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pSprite->pal = 0;
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pSprite->clipdist = 5;
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pSprite->xrepeat = 40;
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pSprite->yrepeat = 40;
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pSprite->xoffset = 0;
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pSprite->yoffset = 0;
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pSprite->picnum = 1;
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pSprite->ang = inita;
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pSprite->xvel = 0;
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pSprite->yvel = 0;
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pSprite->zvel = -1200;
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pSprite->hitag = -1;
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pSprite->extra = -1;
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pSprite->lotag = runlist_HeadRun() + 1;
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pSprite->backuppos();
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2019-08-26 03:59:14 +00:00
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// GrabTimeSlot(3);
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2019-08-31 07:47:15 +00:00
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BubbleList[nBubble].nSprite = nSprite;
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2020-03-02 21:08:31 +00:00
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BubbleList[nBubble].nFrame = 0;
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BubbleList[nBubble].nSeq = SeqOffsets[kSeqBubble] + nSize;
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2019-11-20 16:21:32 +00:00
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2021-10-15 16:37:39 +00:00
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pSprite->owner = runlist_AddRunRec(pSprite->lotag - 1, nBubble, 0x140000);
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2019-08-26 03:59:14 +00:00
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2021-09-15 08:04:30 +00:00
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BubbleList[nBubble].nRunIndex = runlist_AddRunRec(NewRun, nBubble, 0x140000);
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2019-08-31 07:47:15 +00:00
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return nBubble | 0x140000;
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2019-08-26 03:59:14 +00:00
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}
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2021-10-15 19:07:58 +00:00
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void AIBubble::Tick(RunListEvent* ev)
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2019-08-26 03:59:14 +00:00
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{
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2021-10-17 14:22:25 +00:00
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short nBubble = RunData[ev->nRun].nObjIndex;
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2019-08-31 07:47:15 +00:00
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assert(nBubble >= 0 && nBubble < kMaxBubbles);
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2019-08-26 03:59:14 +00:00
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2019-08-31 07:47:15 +00:00
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short nSprite = BubbleList[nBubble].nSprite;
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2020-03-02 21:08:31 +00:00
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short nSeq = BubbleList[nBubble].nSeq;
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2021-10-15 19:07:58 +00:00
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auto pSprite = &sprite[nSprite];
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2019-08-26 03:59:14 +00:00
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2021-10-15 19:07:58 +00:00
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seq_MoveSequence(nSprite, nSeq, BubbleList[nBubble].nFrame);
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2019-08-26 03:59:14 +00:00
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2021-10-15 19:07:58 +00:00
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BubbleList[nBubble].nFrame++;
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2019-08-26 03:59:14 +00:00
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2021-10-15 19:07:58 +00:00
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if (BubbleList[nBubble].nFrame >= SeqSize[nSeq]) {
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BubbleList[nBubble].nFrame = 0;
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}
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2019-08-26 03:59:14 +00:00
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2021-10-15 19:07:58 +00:00
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pSprite->z += pSprite->zvel;
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2019-08-26 03:59:14 +00:00
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2021-10-15 19:07:58 +00:00
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short nSector = pSprite->sectnum;
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2019-08-26 03:59:14 +00:00
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2021-10-15 19:07:58 +00:00
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if (pSprite->z <= sector[nSector].ceilingz)
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{
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short nSectAbove = SectAbove[nSector];
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2019-08-26 03:59:14 +00:00
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2021-10-15 19:07:58 +00:00
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if (pSprite->hitag > -1 && nSectAbove != -1) {
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2021-10-24 17:11:04 +00:00
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BuildAnim(nullptr, 70, 0, pSprite->x, pSprite->y, sector[nSectAbove].floorz, nSectAbove, 64, 0);
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2019-08-31 07:47:15 +00:00
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}
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2019-08-26 03:59:14 +00:00
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2021-10-15 19:07:58 +00:00
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DestroyBubble(nBubble);
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}
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}
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2019-08-26 03:59:14 +00:00
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2021-10-15 19:07:58 +00:00
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void AIBubble::Draw(RunListEvent* ev)
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{
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2021-10-17 14:22:25 +00:00
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short nBubble = RunData[ev->nRun].nObjIndex;
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2021-10-15 19:07:58 +00:00
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assert(nBubble >= 0 && nBubble < kMaxBubbles);
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2019-08-26 03:59:14 +00:00
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2021-10-17 14:22:25 +00:00
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seq_PlotSequence(ev->nParam, BubbleList[nBubble].nSeq, BubbleList[nBubble].nFrame, 1);
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2021-10-15 19:07:58 +00:00
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ev->pTSprite->owner = -1;
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}
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void FuncBubble(int nObject, int nMessage, int nDamage, int nRun)
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{
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AIBubble ai;
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runlist_DispatchEvent(&ai, nObject, nMessage, nDamage, nRun);
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2019-08-26 03:59:14 +00:00
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}
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void DoBubbleMachines()
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{
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2019-08-31 07:47:15 +00:00
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for (int i = 0; i < nMachineCount; i++)
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{
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2021-09-15 08:04:30 +00:00
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Machine[i].nCount--;
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2019-08-31 07:47:15 +00:00
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2021-09-15 08:04:30 +00:00
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if (Machine[i].nCount <= 0)
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2019-08-31 07:47:15 +00:00
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{
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2021-09-15 08:04:30 +00:00
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Machine[i].nCount = (RandomWord() % Machine[i].nFrame) + 30;
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2019-08-31 07:47:15 +00:00
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int nSprite = Machine[i].nSprite;
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2021-09-06 06:33:02 +00:00
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auto pSprite = &sprite[nSprite];
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BuildBubble(pSprite->x, pSprite->y, pSprite->z, pSprite->sectnum);
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2019-08-31 07:47:15 +00:00
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}
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}
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2019-08-26 03:59:14 +00:00
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}
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void BuildBubbleMachine(int nSprite)
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{
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2019-08-31 07:47:15 +00:00
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if (nMachineCount >= kMaxMachines) {
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2021-05-01 21:09:24 +00:00
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I_Error("too many bubble machines in level %s\n", currentLevel->labelName.GetChars());
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2020-03-02 21:08:31 +00:00
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exit(-1);
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2019-08-31 07:47:15 +00:00
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}
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2019-08-26 03:59:14 +00:00
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2021-09-15 08:04:30 +00:00
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Machine[nMachineCount].nFrame = 75;
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2019-08-31 07:47:15 +00:00
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Machine[nMachineCount].nSprite = nSprite;
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2021-09-15 08:04:30 +00:00
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Machine[nMachineCount].nCount = Machine[nMachineCount].nFrame;
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2019-08-31 07:47:15 +00:00
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nMachineCount++;
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2019-08-26 03:59:14 +00:00
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2021-09-06 06:33:02 +00:00
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auto pSprite = &sprite[nSprite];
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pSprite->cstat = 0x8000;
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2019-08-26 03:59:14 +00:00
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}
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void DoBubbles(int nPlayer)
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{
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2019-08-31 07:47:15 +00:00
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int x, y, z;
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short nSector;
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2019-08-26 03:59:14 +00:00
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2019-08-31 07:47:15 +00:00
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WheresMyMouth(nPlayer, &x, &y, &z, &nSector);
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2019-08-26 03:59:14 +00:00
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2019-08-31 07:47:15 +00:00
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int nBubble = BuildBubble(x, y, z, nSector);
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int nSprite = GetBubbleSprite(nBubble);
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2021-09-06 06:33:02 +00:00
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auto pSprite = &sprite[nSprite];
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2019-08-26 03:59:14 +00:00
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2021-09-06 06:33:02 +00:00
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pSprite->hitag = nPlayer;
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2019-08-26 03:59:14 +00:00
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}
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2019-11-22 23:11:37 +00:00
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END_PS_NS
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