2022-12-05 10:27:25 +00:00
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// dummy items representing certain weapons
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2022-12-14 19:27:19 +00:00
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2022-12-15 11:27:47 +00:00
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class DukeKneeAttack : DukeActor
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{
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default
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{
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pic "KNEE";
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2022-12-16 11:47:30 +00:00
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+DIENOW;
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2022-12-15 11:27:47 +00:00
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}
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}
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class RedneckCrowbarAttack : DukeKneeAttack
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{
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}
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class DukeRadiusExplosion : DukeActor
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{
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default
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{
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pic "RADIUSEXPLOSION";
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2022-12-16 11:47:30 +00:00
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+INFLAME;
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+DIENOW;
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+EXPLOSIVE;
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+DOUBLEDMGTHRUST;
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+BREAKMIRRORS;
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2022-12-15 11:27:47 +00:00
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}
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}
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2022-12-14 19:27:19 +00:00
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class DukeShotgunShot : DukeActor
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{
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default
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{
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pic "SHOTGUN";
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}
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}
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class RedneckShotgunShot : DukeShotgunShot
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{
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}
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class DukeChaingunShot : DukeActor
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2022-12-05 10:27:25 +00:00
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{
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default
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{
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pic "CHAINGUN";
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}
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}
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2022-12-14 19:27:19 +00:00
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class RedneckChaingunShot : DukeChaingunShot
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{
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}
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2022-12-05 10:27:25 +00:00
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class DukeSectorEffector : DukeActor
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{
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//This never gets ticked, the handler goes directly to the native implementations.
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}
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2022-12-16 11:47:30 +00:00
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class DukeShotSpark : DukeActor
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{
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default
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{
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pic "SHOTSPARK1";
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+FORCERUNCON;
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+LIGHTDAMAGE;
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statnum STAT_MISC;
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}
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}
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2022-12-05 10:27:25 +00:00
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2022-12-16 15:56:47 +00:00
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class RedneckMotoHit : DukeActor
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{
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default
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{
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pic "MOTOHIT";
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}
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}
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2022-12-05 10:27:25 +00:00
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// placeholders for CON scripted actors where we need the class.
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class DukeForceRipple : DukeActor
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{
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default
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{
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pic "FORCERIPPLE";
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2022-12-16 11:47:30 +00:00
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+FORCERUNCON;
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2022-12-05 10:27:25 +00:00
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}
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}
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