raze/wadsrc/static/zscript/games/duke/actors/_placeholders.zs

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// dummy items representing certain weapons
class DukeKneeAttack : DukeActor
{
default
{
pic "KNEE";
+DIENOW;
}
}
class RedneckCrowbarAttack : DukeKneeAttack
{
}
class DukeRadiusExplosion : DukeActor
{
default
{
pic "RADIUSEXPLOSION";
+INFLAME;
+DIENOW;
+EXPLOSIVE;
+DOUBLEDMGTHRUST;
+BREAKMIRRORS;
}
}
class DukeShotgunShot : DukeActor
{
default
{
pic "SHOTGUN";
}
}
class RedneckShotgunShot : DukeShotgunShot
{
}
class DukeChaingunShot : DukeActor
{
default
{
pic "CHAINGUN";
}
}
class RedneckChaingunShot : DukeChaingunShot
{
}
class DukeSectorEffector : DukeActor
{
//This never gets ticked, the handler goes directly to the native implementations.
}
class DukeShotSpark : DukeActor
{
default
{
pic "SHOTSPARK1";
+FORCERUNCON;
+LIGHTDAMAGE;
statnum STAT_MISC;
}
}
class RedneckMotoHit : DukeActor
{
default
{
pic "MOTOHIT";
}
}
// placeholders for CON scripted actors where we need the class.
class DukeForceRipple : DukeActor
{
default
{
pic "FORCERIPPLE";
+FORCERUNCON;
}
}