raze/wadsrc/static/zscript/games/duke/actors/recon.zs

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2022-11-28 17:57:50 +00:00
class DukeRecon : DukeActor
{
default
{
spriteset "RECON", "RECON2";
}
Sound AttackSnd;
Sound PainSnd;
Sound RoamSnd;
int shift;
String spawntype; // should be 'class<DukeActor>' but the spawned types have not been converted yet.
override void initialize()
{
if (self.lotag > ud.player_skill)
{
self.scale = (0, 0);
self.ChangeStat(STAT_MISC);
return;
}
if (!Raze.isRR() || self.actorflag1(SFLAG_KILLCOUNT)) // in Duke bad guys always count as kill. RR uses a flag. Needs to be cleaned up.
Duke.GetLocalPlayer().max_actors_killed++;
self.temp_data[5] = 0;
if (ud.monsters_off == 1)
{
self.scale = (0, 0);
self.ChangeStat(STAT_MISC);
return;
}
self.extra = 130;
self.cstat |= CSTAT_SPRITE_BLOCK_ALL; // Make it hitable
if (ud.multimode < 2 && self.pal != 0)
{
self.scale = (0, 0);
self.ChangeStat(STAT_MISC);
return;
}
self.pal = 0;
self.shade = -17;
self.ChangeStat(STAT_ZOMBIEACTOR);
AttackSnd = "RECO_ATTACK";
PainSnd = "RECO_PAIN";
RoamSnd = "RECO_ROAM";
shift = 4;
SpawnType = "DukePigCop";
}
override void Tick()
{
let sectp = self.sector;
double a;
self.getglobalz();
if (sectp.ceilingstat & CSTAT_SECTOR_SKY)
self.shade += (sectp.ceilingshade - self.shade) >> 1;
else self.shade += (sectp.floorshade - self.shade) >> 1;
if (self.pos.Z < sectp.ceilingz + 32)
self.pos.Z = sectp.ceilingz + 32;
if (self.ifhitbyweapon() >= 0)
{
if (self.extra < 0 && self.temp_data[0] != -1)
{
self.temp_data[0] = -1;
self.extra = 0;
}
if (painsnd >= 0) self.PlayActorSound(painsnd);
self.RANDOMSCRAP();
}
if (self.temp_data[0] == -1)
{
self.pos.Z += 4;
self.temp_data[2]++;
if ((self.temp_data[2] & 3) == 0) self.spawn("DukeExplosion2");
self.getglobalz();
self.angle += 22.5 * 0.75;
self.vel.X = 8;
int j = self.DoMove(CLIPMASK0);
if (j != 1 || self.pos.Z > self.floorz)
{
for (int l = 0; l < 16; l++)
self.RANDOMSCRAP();
self.PlayActorSound("LASERTRIP_EXPLODE");
let spawned = self.spawn(spawntype);
Duke.GetLocalPlayer().actors_killed++;
self.Destroy();
}
return;
}
else
{
if (self.pos.Z > self.floorz - 48)
self.pos.Z = self.floorz - 48;
}
double xx;
DukePlayer p;
[p, xx] = self.findplayer();
let pactor = p.actor;
let Owner = self.ownerActor;
// 3 = findplayerz, 4 = shoot
if (self.temp_data[0] >= 4)
{
self.temp_data[2]++;
if ((self.temp_data[2] & 15) == 0)
{
a = self.angle;
self.angle = self.temp_angle;
if (attacksnd >= 0) self.PlayActorSound(attacksnd);
self.shoot("DukeFirelaser");
self.angle = a;
}
if (self.temp_data[2] > (26 * 3) || !Raze.cansee(self.pos.plusZ(-16), self.sector, pactor.pos.plusZ(pactor.viewzoffset), p.cursector))
{
self.temp_data[0] = 0;
self.temp_data[2] = 0;
}
else self.temp_angle +=
deltaangle(self.temp_angle, (pactor.pos.XY - self.pos.XY).Angle()) / 3;
}
else if (self.temp_data[0] == 2 || self.temp_data[0] == 3)
{
if(self.vel.X > 0) self.vel.X -= 1;
else self.vel.X = 0;
if (self.temp_data[0] == 2)
{
double l = pactor.pos.Z + pactor.viewzoffset - self.pos.Z;
if (abs(l) < 48) self.temp_data[0] = 3;
else self.pos.Z += l < 0? -shift : shift; // The shift here differs between Duke and RR.
}
else
{
self.temp_data[2]++;
if (self.temp_data[2] > (26 * 3) || !Raze.cansee(self.pos.plusZ(-16), self.sector, pactor.pos.plusZ(pactor.viewzoffset), p.cursector))
{
self.temp_data[0] = 1;
self.temp_data[2] = 0;
}
else if ((self.temp_data[2] & 15) == 0 && attacksnd >= 0)
{
self.PlayActorSound(attacksnd);
self.shoot("DukeFirelaser");
}
}
self.angle += deltaangle(self.angle, (pactor.pos.XY - self.pos.XY).Angle()) * 0.25;
}
if (self.temp_data[0] != 2 && self.temp_data[0] != 3 && Owner)
{
double dist = (Owner.pos.XY - self.pos.XY).Length();
if (dist <= 96)
{
a = self.angle;
self.vel.X *= 0.5;
}
else a = (Owner.pos.XY - self.pos.XY).Angle();
if (self.temp_data[0] == 1 || self.temp_data[0] == 4) // Found a locator and going with it
{
dist = (Owner.pos - self.pos).Length();
if (dist <= 96) { if (self.temp_data[0] == 1) self.temp_data[0] = 0; else self.temp_data[0] = 5; }
else
{
// Control speed here
if (dist > 96) { if (self.vel.X < 16) self.vel.X += 2.; }
else
{
if(self.vel.X > 0) self.vel.X -= 1;
else self.vel.X = 0;
}
}
if (self.temp_data[0] < 2) self.temp_data[2]++;
if (xx < 384 && self.temp_data[0] < 2 && self.temp_data[2] > (26 * 4))
{
self.temp_data[0] = 2 + random(0, 1) * 2;
self.temp_data[2] = 0;
self.temp_angle = self.angle;
}
}
if (self.temp_data[0] == 0 || self.temp_data[0] == 5)
{
if (self.temp_data[0] == 0)
self.temp_data[0] = 1;
else self.temp_data[0] = 4;
let NewOwner = dlevel.LocateTheLocator(self.hitag, nullptr);
if (!NewOwner)
{
self.hitag = self.temp_data[5];
NewOwner = dlevel.LocateTheLocator(self.hitag, nullptr);
if (!NewOwner)
{
self.Destroy();
return;
}
}
else self.hitag++;
self.ownerActor = NewOwner;
}
let ang = deltaangle(self.angle, a);
self.angle += ang * 0.125;
if (self.pos.Z < Owner.pos.Z - 2)
self.pos.Z += 2;
else if (self.pos.Z > Owner.pos.Z + 2)
self.pos.Z -= 2;
else self.pos.Z = Owner.pos.Z;
}
if (roamsnd >= 0 && !self.CheckSoundPlaying(roamsnd))
self.PlayActorSound(roamsnd);
self.DoMove(CLIPMASK0);
}
override bool Animate(tspritetype t)
{
t.SetSpritePic(self, abs(self.temp_data[3]) > 64);
return true;
}
}
//---------------------------------------------------------------------------
//
// RR's UFOs use the same logic, but different setup.
//
//---------------------------------------------------------------------------
class RedneckUFO1 : DukeRecon
{
default
{
Pic "UFO1_RR";
ScaleX 0.5;
ScaleY 0.5;
Extra 50;
}
override void Initialize()
{
self.ChangeStat(STAT_ZOMBIEACTOR);
RoamSnd = "UFOLET";
shift = 1;
SpawnType = "RedneckHen";
self.setClipDistFromTile();
}
override bool Animate(tspritetype t)
{
return true;
}
}
class RedneckUFO2 : RedneckUFO1
{
default
{
Pic "UFO2";
}
override void Initialize()
{
Super.Initialize();
SpawnType = "RedneckCoot";
}
}
class RedneckUFO3 : RedneckUFO1
{
default
{
Pic "UFO3";
}
override void Initialize()
{
Super.Initialize();
SpawnType = "RedneckCow";
}
}
class RedneckUFO4 : RedneckUFO1
{
default
{
Pic "UFO4";
}
override void Initialize()
{
Super.Initialize();
SpawnType = "RedneckPig";
}
}
class RedneckUFO5 : RedneckUFO1
{
default
{
Pic "UFO5";
}
override void Initialize()
{
Super.Initialize();
SpawnType = "RedneckBillyRay";
}
}
class RedneckUFORRRA : RedneckUFO1
{
default
{
Pic "UFO1_RRRA";
}
override void Initialize()
{
Super.Initialize();
if (ud.ufospawnsminion) SpawnType = "RedneckMinion";
}
}
class RedneckUfoSpawnerToggle : DukeActor
{
default
{
statnum STAT_MISC;
}
override void Initialize()
{
//case RRTILE8192:
self.scale = (0, 0);
ud.ufospawnsminion = 1;
}
}