raze/source/common/platform/posix/cocoa/st_console.mm

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/*
** st_console.mm
**
**---------------------------------------------------------------------------
** Copyright 2015 Alexey Lysiuk
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include "i_common.h"
#include "startupinfo.h"
#include "st_console.h"
#include "v_text.h"
#include "version.h"
#include "palentry.h"
#include "v_video.h"
#include "v_font.h"
static NSColor* RGB(const uint8_t red, const uint8_t green, const uint8_t blue)
{
return [NSColor colorWithCalibratedRed:red / 255.0f
green:green / 255.0f
blue:blue / 255.0f
alpha:1.0f];
}
static NSColor* RGB(const PalEntry& color)
{
return RGB(color.r, color.g, color.b);
}
static NSColor* RGB(const uint32_t color)
{
return RGB(PalEntry(color));
}
static const CGFloat PROGRESS_BAR_HEIGHT = 18.0f;
static const CGFloat NET_VIEW_HEIGHT = 88.0f;
FConsoleWindow::FConsoleWindow()
: m_window([NSWindow alloc])
, m_textView([NSTextView alloc])
, m_scrollView([NSScrollView alloc])
, m_progressBar(nil)
, m_netView(nil)
, m_netMessageText(nil)
, m_netCountText(nil)
, m_netProgressBar(nil)
, m_netAbortButton(nil)
, m_characterCount(0)
, m_netCurPos(0)
, m_netMaxPos(0)
{
const CGFloat initialWidth = 512.0f;
const CGFloat initialHeight = 384.0f;
const NSRect initialRect = NSMakeRect(0.0f, 0.0f, initialWidth, initialHeight);
[m_textView initWithFrame:initialRect];
[m_textView setEditable:NO];
[m_textView setBackgroundColor:RGB(70, 70, 70)];
[m_textView setMinSize:NSMakeSize(0.0f, initialHeight)];
[m_textView setMaxSize:NSMakeSize(FLT_MAX, FLT_MAX)];
[m_textView setVerticallyResizable:YES];
[m_textView setHorizontallyResizable:NO];
[m_textView setAutoresizingMask:NSViewWidthSizable];
NSTextContainer* const textContainer = [m_textView textContainer];
[textContainer setContainerSize:NSMakeSize(initialWidth, FLT_MAX)];
[textContainer setWidthTracksTextView:YES];
[m_scrollView initWithFrame:initialRect];
[m_scrollView setBorderType:NSNoBorder];
[m_scrollView setHasVerticalScroller:YES];
[m_scrollView setHasHorizontalScroller:NO];
[m_scrollView setAutoresizingMask:NSViewWidthSizable | NSViewHeightSizable];
[m_scrollView setDocumentView:m_textView];
NSString* const title = [NSString stringWithFormat:@"%s %s - Console", GAMENAME, GetVersionString()];
[m_window initWithContentRect:initialRect
styleMask:NSTitledWindowMask | NSClosableWindowMask | NSResizableWindowMask
backing:NSBackingStoreBuffered
defer:NO];
[m_window setMinSize:[m_window frame].size];
[m_window setShowsResizeIndicator:NO];
[m_window setTitle:title];
[m_window center];
[m_window exitAppOnClose];
// Do not allow fullscreen mode for this window
[m_window setCollectionBehavior:NSWindowCollectionBehaviorFullScreenAuxiliary];
[[m_window contentView] addSubview:m_scrollView];
[m_window makeKeyAndOrderFront:nil];
}
static FConsoleWindow* s_instance;
void FConsoleWindow::CreateInstance()
{
assert(NULL == s_instance);
s_instance = new FConsoleWindow;
}
void FConsoleWindow::DeleteInstance()
{
assert(NULL != s_instance);
delete s_instance;
s_instance = NULL;
}
FConsoleWindow& FConsoleWindow::GetInstance()
{
assert(NULL != s_instance);
return *s_instance;
}
void FConsoleWindow::Show(const bool visible)
{
if (visible)
{
[m_window orderFront:nil];
}
else
{
[m_window orderOut:nil];
}
}
void FConsoleWindow::ShowFatalError(const char* const message)
{
SetProgressBar(false);
NetDone();
const CGFloat textViewWidth = [m_scrollView frame].size.width;
ExpandTextView(-32.0f);
NSButton* quitButton = [[NSButton alloc] initWithFrame:NSMakeRect(textViewWidth - 76.0f, 0.0f, 72.0f, 30.0f)];
[quitButton setAutoresizingMask:NSViewMinXMargin];
[quitButton setBezelStyle:NSRoundedBezelStyle];
[quitButton setTitle:@"Quit"];
[quitButton setKeyEquivalent:@"\r"];
[quitButton setTarget:NSApp];
[quitButton setAction:@selector(stopModal)];
NSView* quitPanel = [[NSView alloc] initWithFrame:NSMakeRect(0.0f, 0.0f, textViewWidth, 32.0f)];
[quitPanel setAutoresizingMask:NSViewWidthSizable];
[quitPanel addSubview:quitButton];
[[m_window contentView] addSubview:quitPanel];
[m_window orderFront:nil];
AddText(PalEntry(255, 0, 0), "\nExecution could not continue.\n");
AddText(PalEntry(255, 255, 170), message);
AddText("\n");
ScrollTextToBottom();
[NSApp runModalForWindow:m_window];
}
static const unsigned int THIRTY_FPS = 33; // milliseconds per update
template <typename Function, unsigned int interval = THIRTY_FPS>
struct TimedUpdater
{
explicit TimedUpdater(const Function& function)
{
2020-05-05 07:55:35 +00:00
extern uint64_t I_msTime();
const unsigned int currentTime = I_msTime();
if (currentTime - m_previousTime > interval)
{
m_previousTime = currentTime;
function();
[[NSRunLoop currentRunLoop] limitDateForMode:NSDefaultRunLoopMode];
}
}
static unsigned int m_previousTime;
};
template <typename Function, unsigned int interval>
unsigned int TimedUpdater<Function, interval>::m_previousTime;
template <typename Function, unsigned int interval = THIRTY_FPS>
static void UpdateTimed(const Function& function)
{
TimedUpdater<Function, interval> dummy(function);
}
void FConsoleWindow::AddText(const char* message)
{
PalEntry color(223, 223, 223);
char buffer[1024] = {};
size_t pos = 0;
bool reset = false;
while (*message != '\0')
{
if ((TEXTCOLOR_ESCAPE == *message && 0 != pos)
|| (pos == sizeof buffer - 1)
|| reset)
{
buffer[pos] = '\0';
pos = 0;
reset = false;
AddText(color, buffer);
}
if (TEXTCOLOR_ESCAPE == *message)
{
const uint8_t* colorID = reinterpret_cast<const uint8_t*>(message) + 1;
if ('\0' == *colorID)
{
break;
}
const EColorRange range = V_ParseFontColor(colorID, CR_UNTRANSLATED, CR_YELLOW);
if (range != CR_UNDEFINED)
{
color = V_LogColorFromColorRange(range);
}
message += 2;
}
else if (0x1d == *message || 0x1f == *message) // Opening and closing bar characters
{
buffer[pos++] = '-';
++message;
}
else if (0x1e == *message) // Middle bar character
{
buffer[pos++] = '=';
++message;
}
else
{
buffer[pos++] = *message++;
}
}
if (0 != pos)
{
buffer[pos] = '\0';
AddText(color, buffer);
}
if ([m_window isVisible])
{
UpdateTimed([&]()
{
[m_textView scrollRangeToVisible:NSMakeRange(m_characterCount, 0)];
});
}
}
void FConsoleWindow::AddText(const PalEntry& color, const char* const message)
{
NSString* const text = [NSString stringWithCString:message
encoding:NSISOLatin1StringEncoding];
NSDictionary* const attributes = [NSDictionary dictionaryWithObjectsAndKeys:
[NSFont systemFontOfSize:14.0f], NSFontAttributeName,
RGB(color), NSForegroundColorAttributeName,
nil];
NSAttributedString* const formattedText =
[[NSAttributedString alloc] initWithString:text
attributes:attributes];
[[m_textView textStorage] appendAttributedString:formattedText];
m_characterCount += [text length];
}
void FConsoleWindow::ScrollTextToBottom()
{
[m_textView scrollRangeToVisible:NSMakeRange(m_characterCount, 0)];
[[NSRunLoop currentRunLoop] limitDateForMode:NSDefaultRunLoopMode];
}
void FConsoleWindow::SetTitleText()
{
static const CGFloat TITLE_TEXT_HEIGHT = 32.0f;
NSRect textViewFrame = [m_scrollView frame];
textViewFrame.size.height -= TITLE_TEXT_HEIGHT;
[m_scrollView setFrame:textViewFrame];
const NSRect titleTextRect = NSMakeRect(
0.0f,
textViewFrame.origin.y + textViewFrame.size.height,
textViewFrame.size.width,
TITLE_TEXT_HEIGHT);
// Temporary solution for the same foreground and background colors
// It's used in graphical startup screen, with Hexen style in particular
// Native OS X backend doesn't implement this yet
if (GameStartupInfo.FgColor == GameStartupInfo.BkColor)
{
GameStartupInfo.FgColor = ~GameStartupInfo.FgColor;
}
NSTextField* titleText = [[NSTextField alloc] initWithFrame:titleTextRect];
[titleText setStringValue:[NSString stringWithCString:GameStartupInfo.Name.GetChars()
encoding:NSISOLatin1StringEncoding]];
[titleText setAlignment:NSCenterTextAlignment];
[titleText setTextColor:RGB(GameStartupInfo.FgColor)];
[titleText setBackgroundColor:RGB(GameStartupInfo.BkColor)];
[titleText setFont:[NSFont fontWithName:@"Trebuchet MS Bold" size:18.0f]];
[titleText setAutoresizingMask:NSViewWidthSizable | NSViewMinYMargin];
[titleText setSelectable:NO];
[titleText setBordered:NO];
[[m_window contentView] addSubview:titleText];
}
void FConsoleWindow::SetProgressBar(const bool visible)
{
if ( (!visible && nil == m_progressBar)
|| (visible && nil != m_progressBar))
{
return;
}
if (visible)
{
ExpandTextView(-PROGRESS_BAR_HEIGHT);
static const CGFloat PROGRESS_BAR_X = 2.0f;
const NSRect PROGRESS_BAR_RECT = NSMakeRect(
PROGRESS_BAR_X, 0.0f,
[m_window frame].size.width - PROGRESS_BAR_X * 2, 16.0f);
m_progressBar = [[NSProgressIndicator alloc] initWithFrame:PROGRESS_BAR_RECT];
[m_progressBar setIndeterminate:NO];
[m_progressBar setAutoresizingMask:NSViewWidthSizable];
[[m_window contentView] addSubview:m_progressBar];
}
else
{
ExpandTextView(PROGRESS_BAR_HEIGHT);
[m_progressBar removeFromSuperview];
[m_progressBar release];
m_progressBar = nil;
}
}
void FConsoleWindow::ExpandTextView(const float height)
{
NSRect textFrame = [m_scrollView frame];
textFrame.origin.y -= height;
textFrame.size.height += height;
[m_scrollView setFrame:textFrame];
}
void FConsoleWindow::Progress(const int current, const int maximum)
{
if (nil == m_progressBar)
{
return;
}
UpdateTimed([&]()
{
[m_progressBar setMaxValue:maximum];
[m_progressBar setDoubleValue:current];
});
}
void FConsoleWindow::NetInit(const char* const message, const int playerCount)
{
if (nil == m_netView)
{
SetProgressBar(false);
ExpandTextView(-NET_VIEW_HEIGHT);
// Message like 'Waiting for players' or 'Contacting host'
m_netMessageText = [[NSTextField alloc] initWithFrame:NSMakeRect(12.0f, 64.0f, 400.0f, 16.0f)];
[m_netMessageText setAutoresizingMask:NSViewWidthSizable];
[m_netMessageText setDrawsBackground:NO];
[m_netMessageText setSelectable:NO];
[m_netMessageText setBordered:NO];
// Text with connected/total players count
m_netCountText = [[NSTextField alloc] initWithFrame:NSMakeRect(428.0f, 64.0f, 72.0f, 16.0f)];
[m_netCountText setAutoresizingMask:NSViewMinXMargin];
[m_netCountText setAlignment:NSRightTextAlignment];
[m_netCountText setDrawsBackground:NO];
[m_netCountText setSelectable:NO];
[m_netCountText setBordered:NO];
// Connection progress
m_netProgressBar = [[NSProgressIndicator alloc] initWithFrame:NSMakeRect(12.0f, 40.0f, 488.0f, 16.0f)];
[m_netProgressBar setAutoresizingMask:NSViewWidthSizable];
[m_netProgressBar setMaxValue:playerCount];
if (0 == playerCount)
{
// Joining game
[m_netProgressBar setIndeterminate:YES];
[m_netProgressBar startAnimation:nil];
}
else
{
// Hosting game
[m_netProgressBar setIndeterminate:NO];
}
// Cancel network game button
m_netAbortButton = [[NSButton alloc] initWithFrame:NSMakeRect(432.0f, 8.0f, 72.0f, 28.0f)];
[m_netAbortButton setAutoresizingMask:NSViewMinXMargin];
[m_netAbortButton setBezelStyle:NSRoundedBezelStyle];
[m_netAbortButton setTitle:@"Cancel"];
[m_netAbortButton setKeyEquivalent:@"\r"];
[m_netAbortButton setTarget:[NSApp delegate]];
[m_netAbortButton setAction:@selector(sendExitEvent:)];
// Panel for controls above
m_netView = [[NSView alloc] initWithFrame:NSMakeRect(0.0f, 0.0f, 512.0f, NET_VIEW_HEIGHT)];
[m_netView setAutoresizingMask:NSViewWidthSizable];
[m_netView addSubview:m_netMessageText];
[m_netView addSubview:m_netCountText];
[m_netView addSubview:m_netProgressBar];
[m_netView addSubview:m_netAbortButton];
NSRect windowRect = [m_window frame];
windowRect.origin.y -= NET_VIEW_HEIGHT;
windowRect.size.height += NET_VIEW_HEIGHT;
[m_window setFrame:windowRect display:YES];
[[m_window contentView] addSubview:m_netView];
ScrollTextToBottom();
}
[m_netMessageText setStringValue:[NSString stringWithUTF8String:message]];
m_netCurPos = 0;
m_netMaxPos = playerCount;
NetProgress(1); // You always know about yourself
}
void FConsoleWindow::NetProgress(const int count)
{
if (0 == count)
{
++m_netCurPos;
}
else
{
m_netCurPos = count;
}
if (nil == m_netView)
{
return;
}
if (m_netMaxPos > 1)
{
[m_netCountText setStringValue:[NSString stringWithFormat:@"%d / %d", m_netCurPos, m_netMaxPos]];
[m_netProgressBar setDoubleValue:MIN(m_netCurPos, m_netMaxPos)];
}
}
void FConsoleWindow::NetDone()
{
if (nil != m_netView)
{
ExpandTextView(NET_VIEW_HEIGHT);
[m_netView removeFromSuperview];
[m_netView release];
m_netView = nil;
// Released by m_netView
m_netMessageText = nil;
m_netCountText = nil;
m_netProgressBar = nil;
m_netAbortButton = nil;
}
}