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198 lines
4.5 KiB
C
198 lines
4.5 KiB
C
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 2015 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "duke3d.h"
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#include "animsounds.h"
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void endanimsounds(int32_t fr)
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{
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switch (ud.volume_number)
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{
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case 0:
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break;
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case 1:
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switch (fr)
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{
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case 1:
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S_PlaySound(WIND_AMBIENCE);
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break;
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case 26:
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S_PlaySound(ENDSEQVOL2SND1);
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break;
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case 36:
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S_PlaySound(ENDSEQVOL2SND2);
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break;
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case 54:
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S_PlaySound(THUD);
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break;
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case 62:
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S_PlaySound(ENDSEQVOL2SND3);
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break;
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case 75:
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S_PlaySound(ENDSEQVOL2SND4);
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break;
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case 81:
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S_PlaySound(ENDSEQVOL2SND5);
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break;
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case 115:
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S_PlaySound(ENDSEQVOL2SND6);
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break;
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case 124:
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S_PlaySound(ENDSEQVOL2SND7);
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break;
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}
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break;
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case 2:
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switch (fr)
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{
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case 1:
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S_PlaySound(WIND_REPEAT);
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break;
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case 98:
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S_PlaySound(DUKE_GRUNT);
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break;
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case 82+20:
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S_PlaySound(THUD);
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S_PlaySound(SQUISHED);
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break;
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case 104+20:
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S_PlaySound(ENDSEQVOL3SND3);
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break;
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case 114+20:
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S_PlaySound(ENDSEQVOL3SND2);
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break;
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case 158:
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S_PlaySound(PIPEBOMB_EXPLODE);
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break;
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}
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break;
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}
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}
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void logoanimsounds(int32_t fr)
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{
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switch (fr)
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{
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case 1:
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S_PlaySound(FLY_BY);
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break;
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case 19:
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S_PlaySound(PIPEBOMB_EXPLODE);
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break;
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}
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}
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void intro4animsounds(int32_t fr)
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{
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switch (fr)
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{
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case 1:
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S_PlaySound(INTRO4_B);
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break;
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case 12:
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case 34:
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S_PlaySound(SHORT_CIRCUIT);
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break;
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case 18:
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S_PlaySound(INTRO4_5);
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break;
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}
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}
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void first4animsounds(int32_t fr)
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{
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switch (fr)
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{
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case 1:
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S_PlaySound(INTRO4_1);
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break;
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case 12:
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S_PlaySound(INTRO4_2);
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break;
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case 7:
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S_PlaySound(INTRO4_3);
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break;
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case 26:
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S_PlaySound(INTRO4_4);
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break;
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}
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}
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void intro42animsounds(int32_t fr)
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{
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switch (fr)
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{
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case 10:
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S_PlaySound(INTRO4_6);
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break;
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}
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}
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void endanimvol41(int32_t fr)
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{
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switch (fr)
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{
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case 3:
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S_PlaySound(DUKE_UNDERWATER);
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break;
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case 35:
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S_PlaySound(VOL4ENDSND1);
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break;
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}
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}
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void endanimvol42(int32_t fr)
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{
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switch (fr)
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{
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case 11:
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S_PlaySound(DUKE_UNDERWATER);
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break;
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case 20:
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S_PlaySound(VOL4ENDSND1);
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break;
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case 39:
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S_PlaySound(VOL4ENDSND2);
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break;
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case 50:
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FX_StopAllSounds();
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break;
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}
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}
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void endanimvol43(int32_t fr)
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{
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switch (fr)
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{
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case 1:
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S_PlaySound(BOSS4_DEADSPEECH);
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break;
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case 40:
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S_PlaySound(VOL4ENDSND1);
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S_PlaySound(DUKE_UNDERWATER);
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break;
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case 50:
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S_PlaySound(BIGBANG);
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break;
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}
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}
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