raze/source/common/rendering/vulkan/shaders/vk_ppshader.h

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#pragma once
#include "hwrenderer/postprocessing/hw_postprocess.h"
#include "vulkan/system/vk_objects.h"
#include <list>
class VulkanFrameBuffer;
class VkPPShader : public PPShaderBackend
{
public:
VkPPShader(VulkanFrameBuffer* fb, PPShader *shader);
~VkPPShader();
void Reset();
VulkanFrameBuffer* fb = nullptr;
std::list<VkPPShader*>::iterator it;
std::unique_ptr<VulkanShader> VertexShader;
std::unique_ptr<VulkanShader> FragmentShader;
private:
FString LoadShaderCode(const FString &lumpname, const FString &defines, int version);
};