raze/source/launcher/playgamepage.cpp

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#include "playgamepage.h"
#include "launcherwindow.h"
#include "i_interface.h"
#include "gstrings.h"
#include "version.h"
#include <zwidget/widgets/textlabel/textlabel.h>
#include <zwidget/widgets/listview/listview.h>
#include <zwidget/widgets/lineedit/lineedit.h>
PlayGamePage::PlayGamePage(LauncherWindow* launcher, WadStuff* wads, int numwads, int defaultiwad) : Widget(nullptr), Launcher(launcher)
{
WelcomeLabel = new TextLabel(this);
SelectLabel = new TextLabel(this);
ParametersLabel = new TextLabel(this);
GamesList = new ListView(this);
ParametersEdit = new LineEdit(this);
for (int i = 0; i < numwads; i++)
{
const char* filepart = strrchr(wads[i].Path.GetChars(), '/');
if (filepart == NULL)
filepart = wads[i].Path.GetChars();
else
filepart++;
FString work;
if (*filepart) work.Format("%s (%s)", wads[i].Name.GetChars(), filepart);
else work = wads[i].Name.GetChars();
GamesList->AddItem(work.GetChars());
}
if (defaultiwad >= 0 && defaultiwad < numwads)
{
GamesList->SetSelectedItem(defaultiwad);
GamesList->ScrollToItem(defaultiwad);
}
GamesList->OnActivated = [=]() { OnGamesListActivated(); };
}
std::string PlayGamePage::GetExtraArgs()
{
return ParametersEdit->GetText();
}
int PlayGamePage::GetSelectedGame()
{
return GamesList->GetSelectedItem();
}
void PlayGamePage::UpdateLanguage()
{
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SelectLabel->SetText(GStrings.GetString("PICKER_SELECT"));
ParametersLabel->SetText(GStrings.GetString("PICKER_ADDPARM"));
FString welcomeText = GStrings.GetString("PICKER_WELCOME");
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welcomeText.Substitute("%s", GAMENAME);
WelcomeLabel->SetText(welcomeText.GetChars());
}
void PlayGamePage::OnGamesListActivated()
{
Launcher->Start();
}
void PlayGamePage::OnSetFocus()
{
GamesList->SetFocus();
}
void PlayGamePage::OnGeometryChanged()
{
double y = 10.0;
WelcomeLabel->SetFrameGeometry(0.0, y, GetWidth(), WelcomeLabel->GetPreferredHeight());
y += WelcomeLabel->GetPreferredHeight();
y += 10.0;
SelectLabel->SetFrameGeometry(0.0, y, GetWidth(), SelectLabel->GetPreferredHeight());
y += SelectLabel->GetPreferredHeight();
double listViewTop = y;
y = GetHeight() - 10.0;
double editHeight = 24.0;
y -= editHeight;
ParametersEdit->SetFrameGeometry(0.0, y, GetWidth(), editHeight);
y -= 5.0;
double labelHeight = ParametersLabel->GetPreferredHeight();
y -= labelHeight;
ParametersLabel->SetFrameGeometry(0.0, y, GetWidth(), labelHeight);
y -= 10.0;
double listViewBottom = y - 10.0;
GamesList->SetFrameGeometry(0.0, listViewTop, GetWidth(), std::max(listViewBottom - listViewTop, 0.0));
}