raze-gles/source/mact/src
Christoph Oelckers 21ac5e87b5 - added blend table translucency estimation instead of using a lame default.
- draw fullscreen blends below the console.
- moved all mouse event processing out of the SDL backend to D_PostEvent.
- removed all remaining code for dealing with mouse buttons directly.
2019-11-10 15:15:14 +01:00
..
animlib.cpp Fix obscure animlib bug 2019-09-20 23:17:22 +02:00
control.cpp - added blend table translucency estimation instead of using a lame default. 2019-11-10 15:15:14 +01:00
input.cpp - fixed the Shadow Warrior menu, but it doesn't do much good. The game appears to be thoroughly broken. 2019-11-06 19:22:14 +01:00
joystick.cpp Implement controller defaults 2019-09-20 16:07:14 +02:00